Operation: Rent-A-Cleric (idea)
Enina - Heavens Tear
Posts: 263 Arc User
We know that clerics cost a buckload to skill decently, and we're probably the only class to get yelled at by others if our skills aren't up to par... Being a cleric is highly expensive.
So, what do I propose to solve this matter?
- That we literally hire ourselves out.
Now, before you non-clerics start screaming up about "but I can get people to heal me for free!", hear me out.
My idea is that clerics charge a definte amount of coin - either a flat fee for an hour or per minute, or whatever the cleric feels like... And then take to the sky and follow the "employer" around, healing whenever it's needed.
No squadding, no sharing of exp, no sharing of items... Just a form of flying, uber-powerful healing potion and resurrection scroll all in one.
The advantage for the employer is that they will run a much, MUCH smaller risk of dying. A barbarian can calmly take on magical mobs, knowing that their health will be kept up. A wizard can go tete-a-tete with physical mobs if needed.
The cleric will stay airborne, thus out of aggro-reach of mobs, and because we only throw heals, we also stay out of battle-mode, which gives us maximal mana regeneration. Which basically means that unless your employer runs head-first into a few elite mobs, your charm should never tick. And, of course, you won't need to repair your gear, either.
The payment could be a flat fee for an hour, a cost per-kill, a specific cost per minute, or however else the cleric thinks it would work. Between 40-60k per hour should be a quite fair price for mid-levelled characters, to give an idea.
Now, my idea is that we make a list of what clerics might be interested in "selling" themselves thusly, with the name, server, available times and their fees, so potential employers could look through the list and make arrangements with the individual rent-a-clerics...
So, opinions? Good idea, bad idea, too cheap, too expensive?
So, what do I propose to solve this matter?
- That we literally hire ourselves out.
Now, before you non-clerics start screaming up about "but I can get people to heal me for free!", hear me out.
My idea is that clerics charge a definte amount of coin - either a flat fee for an hour or per minute, or whatever the cleric feels like... And then take to the sky and follow the "employer" around, healing whenever it's needed.
No squadding, no sharing of exp, no sharing of items... Just a form of flying, uber-powerful healing potion and resurrection scroll all in one.
The advantage for the employer is that they will run a much, MUCH smaller risk of dying. A barbarian can calmly take on magical mobs, knowing that their health will be kept up. A wizard can go tete-a-tete with physical mobs if needed.
The cleric will stay airborne, thus out of aggro-reach of mobs, and because we only throw heals, we also stay out of battle-mode, which gives us maximal mana regeneration. Which basically means that unless your employer runs head-first into a few elite mobs, your charm should never tick. And, of course, you won't need to repair your gear, either.
The payment could be a flat fee for an hour, a cost per-kill, a specific cost per minute, or however else the cleric thinks it would work. Between 40-60k per hour should be a quite fair price for mid-levelled characters, to give an idea.
Now, my idea is that we make a list of what clerics might be interested in "selling" themselves thusly, with the name, server, available times and their fees, so potential employers could look through the list and make arrangements with the individual rent-a-clerics...
So, opinions? Good idea, bad idea, too cheap, too expensive?
Post edited by Enina - Heavens Tear on
0
Comments
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Personally flying 1h to make less then 100k is a waste, and i doubt any one would pay me more.
Only place where i would like to get payed is TT runs for keeping BB up. Lets say i just want to get payed for my MP charm ticks + repair bill + some drops there b:chuckleb:dirty0 -
Sorry to say that this idea leaves too much room for scamming on both sides. A lot of people just aren't honest enough for this sort of deal. A person could say after the first hour, oh...thanks bye, and log out, having never paid the cleric. Or a cleric could say, pay me up front, and then...bye bye.
Not to say that everyone would do this, but it certainly leaves room for it to happen. Not to mention this goes back into that whole should clerics be paid for services argument...It's not a terrible idea, but you will most likely find that the majority of players wouldn't bother with it.[SIGPIC][/SIGPIC]
The family is a haven in a heartless world.
Once a Guardian, Always a Guardian. Element: Fire.0 -
I've done it a few times so far. Been a success each time. I have a flat fee of 50k/hour - half the money gets paid up front, the rest afterwards. It's about what I make in a normal hour, once the costs on charms, potions and repairs have been substracted.
And, as said, it was merely an idea. b:surrender0 -
Not a bad one, just on your lv you can make 100k per hour grinding.
So i rather grind and have fun, then be a lap dog for someone else b:chuckleb:dirty0 -
LOL, never ever will I be following doing NOTHING but heal I like to fight! If someone want's to hire me as a personal slave I'll kill that person.We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
actually it is a good idea. hardcore bms at high levels aoe grind and will be more than happy to pay you to heal them especially if you are willing to do it outside of party and not leech their exp.
i have bms in my guild constantly asking for cleric help in aoe and are willing to let the cleric keep all the drops!! thats more than 200K an hour right there.0 -
thats not a bad idea yes, but i'd rather spend my time in that hour grinding myself and earning both EXP and money at the same time plus i dont like charging people to heal in HH's i do them for fun i luv HH's and the teamwork in it0
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I find it a bit amusing that those most opposed to the idea are the clerics themselves...
Anyway, someone pointed out to me that a charm or potions would be cheaper than hiring a cleric. I just did some brief calculation on the HP cost-per-coin. A gold HP charm goes for 400k these days, which makes it 1.5 health healed per coin. A large healing potion, healing 1k health, is 760 coins - giving 1.3 health per coin.
If you look at my current rate-per-hour, 50k, that means that my employer really just need to take over 65k damage per hour for potions, and 75k damage per hour for charms, before it becomes cheaper for them to hire a cleric.
And that's not taking into consideration of the added advantages of a hired cleric, such as renewal of buffs, no cooldown on healing, and a portable, reusable guardian angel+ressurection scroll should you accidentally poke a world boss...
I'd like to see that, really. A cleric who notes down -exactly- what they make in drops during a normal hour's grind, then note down the costs on repairs, the amount of potions gobbled and how much their MP/HP charm ticked... And we'll see just how much you did make on the grind.0 -
Okey if you wish.
12.6k to start my hourly.
AoE grinding on Taurox Enthusiast.
In 28-34min i kill all 60 mobs.
Average DQ coins gaind is 45k.
Coins picked are 10k+
Item coin gain is 10k+
Mats gain 6k+ (tho i dont sell them).
I am left with almost 30min, i go to vampiric thingies (flying mob)
In that 30 min i gain 20k-30k in DQ's + coins.
Repair, well from 10k-20k *cause of the aoe grind*
Thats 80k profit, some time much more, some time much less.
I dont count my charm ticks, cause it ticks every few seconds cause i have 3-7 mobs on me, spaming IH then razor feathers.
And cause i do fb's, help in boss fights daily, i dont want to count my lose on that.
But for that i dont want to get payed, i love fb's and helping kill bosses, now for TT, i only wish to get my fair share of total thingies we got, and thats rare if you arnt doing it with your guild.
Bah back to the point, in that 1h i gained over 10% exp, and made some coins. Picked up every mat i see around me.
I was having fun-made coins-gained exp.
Ppl should pay me 200k+ to give up on that.b:dirty0 -
i spent almost 30 minutes grinding today(b:tired), my drops:
sharp tooth(dq71), 11, 2.9k ea.
tusk(dq81), 5, 3.35k ea.
if i was to estimate the amount of coin(there is no average per drop, it could be 60-700 coins), i'd have to assume 5-8k.
repair was 3~4k.
55650~58650 - 3k for repairs, 53-55k profit.
and that was on a slow, semi-afk run.0 -
i honestly like the idea, guess the only problem is making sure both sides are honest
otherwise i have absolutely no problem paying a cleric for their help
heck i would be willing to pay just for buffs, you clerics need the money b:victory0 -
I would never grind with a BM who doesn't share EXP in a squad. Simply a waste of my time--absolutely inefficient compared to grinding myself.
Times I do grind with BMs are times I grind with friends who split drops with me [over 100k an hour sometimes] and split EXP with me--low repair cost and I provide them mana pots, regens, etc. We have much more fun chatting, AoEing, spam healing than if I were hired to be someone's personal slave for an hour. >.>;;...No disrespect meant, but...I don't believe clerics should be rent-able. If you have decent friends, you'll find people who respect and appreciate you without having to be concerned about money.0 -
One of the points that it seems to me people (the clerics, at least) are missing... Is that this requires very little focus from you, and it's essentially free money. All you really have to do is to right click the employer's portrait, click follow, count to 15, cast Ironheart Blessing once or twice, right click portrait, click follow, count to 15... rinse and repeat until time runs out. I usually do it in the late evenings, when I'm a bit tired and likely would just be chatting to faction members rather than do something useful.
Also, according to Forp and Nelae, 40-80k profit per hour is possible for a cleric. I note, however, that neither of them tell me how much their charm ticked (aka lost) - and seeing as that's 400k to replace, it becomes a little bit essential to my calculations. After all, the charm costs 0.44 coins per mana healed - so just 50k of mana spent from the charm would cost 22k to "replace"...
As for ensuring that the payment is fair - I ask half of the money up front, unless it's someone I already know (yes, I charge my friends for Rent-A-Cleric as well; but I usually give them discounts). That way, I won't risk as much if the employer goes "buh-bye" at the end, and the employer won't risk as much if I (or the hired cleric, at least) just ran off without holding up their end of the bargain.
In any case, I'm usually available from around 11 am to 5 pm, pacific time (that'd be 6 pm to 12 pm, GMT) - my going rate is 50k/hour. 10k flat rate if you need me for "just a short bit". FBs are free. b:pleased Service only available on HT.0 -
if you must know, my hp charm did tick once because i was picking up items in the spawn area of 5 of the mobs i was hunting(lv74 serpent things. don't remember the name, around dwp). -1.1k from my charm, that doesn't add up to much. and my post was related to that of a slow half hour grind, i grinded again today for a whole hour on a scroll, solo(same mobs, i like them):
-40k for scroll
-8k for repairs
got 22%, dunno how much exp that is.
got 31 sharp tooth(dq71), 2.9k ea.
got 18 tusk(dq81), 3.35k ea.
got 3 light armor pieces, all worth 8.5k ea.
i'd say at least 7 lucky card things, all gave 5 mp pots.
some elemental common gem, wasn't worth much, npc'd it.
ignoring the lucky cards and common gem(don't remember price of it), i got: 175,700 coin. take 48k for the price of the scroll and repairs away from total profit, 127,700~ total coin profit.0 -
Enina - Heavens Tear wrote: »We know that clerics cost a buckload to skill decently, and we're probably the only class to get yelled at by others if our skills aren't up to par... Being a cleric is highly expensive.
So, what do I propose to solve this matter?
- That we literally hire ourselves out.
Now, before you non-clerics start screaming up about "but I can get people to heal me for free!", hear me out.
My idea is that clerics charge a definte amount of coin - either a flat fee for an hour or per minute, or whatever the cleric feels like... And then take to the sky and follow the "employer" around, healing whenever it's needed.
No squadding, no sharing of exp, no sharing of items... Just a form of flying, uber-powerful healing potion and resurrection scroll all in one.
The advantage for the employer is that they will run a much, MUCH smaller risk of dying. A barbarian can calmly take on magical mobs, knowing that their health will be kept up. A wizard can go tete-a-tete with physical mobs if needed.
The cleric will stay airborne, thus out of aggro-reach of mobs, and because we only throw heals, we also stay out of battle-mode, which gives us maximal mana regeneration. Which basically means that unless your employer runs head-first into a few elite mobs, your charm should never tick. And, of course, you won't need to repair your gear, either.
The payment could be a flat fee for an hour, a cost per-kill, a specific cost per minute, or however else the cleric thinks it would work. Between 40-60k per hour should be a quite fair price for mid-levelled characters, to give an idea.
Now, my idea is that we make a list of what clerics might be interested in "selling" themselves thusly, with the name, server, available times and their fees, so potential employers could look through the list and make arrangements with the individual rent-a-clerics...
So, opinions? Good idea, bad idea, too cheap, too expensive?
preach sister!!!!!!!0 -
Enina - Heavens Tear wrote: »One of the points that it seems to me people (the clerics, at least) are missing... Is that this requires very little focus from you, and it's essentially free money. All you really have to do is to right click the employer's portrait, click follow, count to 15, cast Ironheart Blessing once or twice, right click portrait, click follow, count to 15... rinse and repeat until time runs out. I usually do it in the late evenings, when I'm a bit tired and likely would just be chatting to faction members rather than do something useful.
Also, according to Forp and Nelae, 40-80k profit per hour is possible for a cleric. I note, however, that neither of them tell me how much their charm ticked (aka lost) - and seeing as that's 400k to replace, it becomes a little bit essential to my calculations. After all, the charm costs 0.44 coins per mana healed - so just 50k of mana spent from the charm would cost 22k to "replace"...
As for ensuring that the payment is fair - I ask half of the money up front, unless it's someone I already know (yes, I charge my friends for Rent-A-Cleric as well; but I usually give them discounts). That way, I won't risk as much if the employer goes "buh-bye" at the end, and the employer won't risk as much if I (or the hired cleric, at least) just ran off without holding up their end of the bargain.
In any case, I'm usually available from around 11 am to 5 pm, pacific time (that'd be 6 pm to 12 pm, GMT) - my going rate is 50k/hour. 10k flat rate if you need me for "just a short bit". FBs are free. b:pleased Service only available on HT.
Some of us have real life things to do, for me its college/work, so following someone healing, not getting exp is a total waste of time.
For the charm, it ticks like crazy, but its not a problem, i dont use coins from grinding to buy charms.
Personally in 1h i can make 200k+ selling things, so if i need a charm i sell.
Now i stacked on those 100MP per sec things, and wont need charms for another 5h.
And counting ticks on charms is useless, cause i only buy/use charms when someone tells me to get ready for fb51+ or TT and the rest that is left i grind it off. Go figure its every day lol.b:dirty0 -
Enina - Heavens Tear wrote: »One of the points that it seems to me people (the clerics, at least) are missing... Is that this requires very little focus from you, and it's essentially free money. All you really have to do is to right click the employer's portrait, click follow, count to 15, cast Ironheart Blessing once or twice, right click portrait, click follow, count to 15... rinse and repeat until time runs out. I usually do it in the late evenings, when I'm a bit tired and likely would just be chatting to faction members rather than do something useful.
Also, according to Forp and Nelae, 40-80k profit per hour is possible for a cleric. I note, however, that neither of them tell me how much their charm ticked (aka lost) - and seeing as that's 400k to replace, it becomes a little bit essential to my calculations. After all, the charm costs 0.44 coins per mana healed - so just 50k of mana spent from the charm would cost 22k to "replace"...
Actually, it takes a little bit of thought if you want to make the most out of your grinding session. I have a friend around my level--and when we grind together, I throw in a Tempest here and there when I see his HP is relatively stable...and when he uses that damage amping dragon thing... XD; So I hit full damage [as I'm in the air when I heal...unless I'm in nightscream island] and cut down the time it takes to grind every so often to maximize our EXP scrolls. As long as he doesn't die--it doesn't hurt to lend a little bit of AoE support for some excitement.
I have never had a problem with my mana usage when I'm on concentrate orbs...and I have more than 7k mana right now. Seriously--every cleric should learn that apothecary is one of your best friends...unless you spend real money in the game--in which case I guess you could just buy your charms. I may be using a charm soon for emergencies, but I mostly rely on apothecary pots and they work wonders.0 -
At level 5x, my cleric was losing money grinding. I think it's pretty important to have a squad mate and a charm. Charms are cheaper than pots.0
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<100k coins for an hr? I can make more money grinding for DQ items in that hr.0
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