TT70 weps for cleric?
Hi - my char is arcane cleric along the hybrid-support build. I see 3 weapons for TT70. Should I get the swords or the Acalanatha wand? I thought the wand was more consistent in magic, but heard you may have to decompose weps later on to get later TT weps? Which would people recommend?
Thanks in advance!
Thanks in advance!
Post edited by aensidhe on
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Tough one actually =]
Personally I went with the Griefs breath, because of the extra 10 vit on it, and since I'm a vit whoar it was the obvious choice. Ashuras sign and Acalantha wand are more damage oriented, making it a better choice for a veno/wizzie imho. Keep in mind however that the wand's line stops with a gold (bound) tt80 weapon. Uber as it may be, it's up to you if you're willing to spend a fortune in order to get the 2 gold mats required to make it, knowing you won't be able to sell it after hitting 90 (because it gets bound to you upon equipping). Both sword lines on the other hand go up to level 99, one having more vit/hp bonuses, the other int/mag attack.
You can't go wrong with either really, up to your personal preference (and budget).b:dirty0 -
I prefer using ashuras sign. The vit bonus from griefs can be much easier compensated on other gear than the mag bonus is. Very few gears give even plus 4 mag while it is not hard to find armors or trinkets with 60 life (6vit for a cleric). So i recommend using ashuras if u can or the wand0
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Ninnuam - Sanctuary wrote: »Tough one actually =]
Personally I went with the Griefs breath, because of the extra 10 vit on it, and since I'm a vit whoar it was the obvious choice. Ashuras sign and Acalantha wand are more damage oriented, making it a better choice for a veno/wizzie imho. Keep in mind however that the wand's line stops with a gold (bound) tt80 weapon. Uber as it may be, it's up to you if you're willing to spend a fortune in order to get the 2 gold mats required to make it, knowing you won't be able to sell it after hitting 90 (because it gets bound to you upon equipping). Both sword lines on the other hand go up to level 99, one having more vit/hp bonuses, the other int/mag attack.
You can't go wrong with either really, up to your personal preference (and budget).
Sorry for pulling this a little off topic, I never realised that this was the case with the gold weapons and it may change my decisions for the future dramatically. Could you point me anywhere that this is discussed in more depth?
In reply to the OP, Ninnuam hit the nail on the head when he said you can't go wrong with any of the weapons. As long as your weapon says lvl70req on it, you'll be doing fine, the differences are minimal. If you want some further information, read on.
Griefs Breath is often chosen ahead of the other weapons because of how cheap it is to make. As has already been said the other two weapons are probably a touch better, but the difference isn't huge and the cost is. If you are on a tight budget, I'd go with Griefs, if you aren't, go for one of the others or the Sakyamuni's light (legendary lvl70 sword either dropped in fb69 or traded for 22 mysterious chips +1million coin). Personally I'm going with Sakyamuni's, Its always tough to find physical defence as a cleric and because the weapon is 1 grade higher than the TT70's the lack of magic stats are made up for a little, though not completely, by its slightly higher base magic attack.
Edit: If not on a tight budget you could also use the money saved by going with Griefs Breath to refine it to a slightly higher level. Like the Sakyamuni's, this would make up a little though not all of its attack power deficit.0 -
If you can afford ashura, go with that. If you can't, grief. All there is to it.0
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the best support based weapon would be the wand. it has a pretty high magic attack with little spike, ensuring your heal is always efficient. with a sword, the heal could spike low and end your poor tanks life.0
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Isaphet - Heavens Tear wrote: »Sorry for pulling this a little off topic, I never realised that this was the case with the gold weapons and it may change my decisions for the future dramatically. Could you point me anywhere that this is discussed in more depth?
Eh, I'm afraid I can't actually. Just going from what I've seen ingame/heard from guildies. But in a nutshell, all of the golden TT items are bound on equip. In other words, you can have somebody else craft the item for you, but once equipped it cannot be sold/dropped/traded/discarded/whatever. Only way to get rid of such an item would be to destroy it (24hr process, can be canceled) - much like using a binding charm from the boutique. To the best of my knowledge, there is no way to unbind a bound item. If there is, someone enlighten me please.Forp - Heavens Tear wrote:the best support based weapon would be the wand. it has a pretty high magic attack with little spike, ensuring your heal is always efficient. with a sword, the heal could spike low and end your poor tanks life.b:dirty0 -
Ninnuam - Sanctuary wrote: »Tough one actually =]
Keep in mind however that the wand's line stops with a gold (bound) tt80 weapon. Uber as it may be, it's up to you if you're willing to spend a fortune in order to get the 2 gold mats required to make it, knowing you won't be able to sell it after hitting 90 (because it gets bound to you upon equipping). Both sword lines on the other hand go up to level 99, one having more vit/hp bonuses, the other int/mag attack.
Do you know where I can read/see more info on this line of each of the 3 weps? I didn't know the wand was so unique? b:shocked Thanks!0 -
Greifs breath would be the best - due to + vit
Ashuras is nice as well but I choose Vit because my vit is low
The wand is the best for healingWe're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Depends on your build. Grief's Breath (MP +235, vit +10-11) is best for support; Ashura's Sign (matk +63, mag +10-11) is best for support/attack; and Acalanatha Wand (matk +63, mag +10-11, MP +210) is best for full-on DD'ers.
However, like you said, the TT 70 wep u make now can affect your future wep. Based on this, it is better to make Grief's Breath, as it goes towards the cleric's best TT80 wep, Endless Ambiguity (Max MAtk +118, Chan -3%, HP +165), whereas Ashura's Sign goes towards Yaksa (PDef +216, mag +12-13, crit +1%). The Acalanatha Wand goes towards another weapon, Acalanatha Wand: Sunflame (Max MAtk +106, mag +12-13, vit +12-13). And for DD'er's the best choice is the Wheel of Life (MAtk +70, dex +12-13
magic +12-13), which requires no prior decomposed TT wep.
But really, it all depends on your objectives. Also, keep in mind, if you want the lvl 100 mag wep, you have to have all 4 of the lvl 99 weps (which means you will have to make all the mag swords at one point or another).0 -
Do you know where I can read/see more info on this line of each of the 3 weps? I didn't know the wand was so unique? b:shocked Thanks!
You can find this info at the Twilight Forges in South Archosaur, next to General Summers and co. Or, alternatively, if you know the names of the weapons, you can check them out at http://www.pwdatabase.com/pwi/ and type up their names in the search engine there.0 -
I agree to go with Grief's Breath. Why?
When you hit 80 and make your next TT sword, you'll get -3% channeling from that. Stack that with the -6% from Sleeves of Sea Captain and the -3% from your Rank 4 robes, and you already have -12% channeling. (And you can find other channeling gear as well.) Nothing to scoff at, especially for spells like Wield Thunder which take a few seconds to channel.
Plus, Clerics are really squishy, especially if your build is like mine. I am close-ish to pure MAG, though I have some VIT. The VIT from Grief's Breath will help your survivability during your 7x levels by adding HP and some much-needed physical defense. Needless to say, living = good.Nayethe - 7x Combat Cleric
~Reviction~0 -
Psynopsis - Heavens Tear wrote: »Depends on your build. Grief's Breath (MP +235, vit +10-11) is best for support; Ashura's Sign (matk +63, mag +10-11) is best for support/attack; and Acalanatha Wand (matk +63, mag +10-11, MP +210) is best for full-on DD'ers.
However, like you said, the TT 70 wep u make now can affect your future wep. Based on this, it is better to make Grief's Breath, as it goes towards the cleric's best TT80 wep, Endless Ambiguity (Max MAtk +118, Chan -3%, HP +165), whereas Ashura's Sign goes towards Yaksa (PDef +216, mag +12-13, crit +1%). The Acalanatha Wand goes towards another weapon, Acalanatha Wand: Sunflame (Max MAtk +106, mag +12-13, vit +12-13). And for DD'er's the best choice is the Wheel of Life (MAtk +70, dex +12-13
magic +12-13), which requires no prior decomposed TT wep.
But really, it all depends on your objectives. Also, keep in mind, if you want the lvl 100 mag wep, you have to have all 4 of the lvl 99 weps (which means you will have to make all the mag swords at one point or another).
i disagree. grief's breath or ashura's sign is better for a dd class, spike damage is good for them. the wand has a moderately high attack force that's good for a healer, which imo, is the best support weapon. i didn't choose it because i used the skins from my tt runs to make boots(and the wand is ugly).0 -
And I disagree with you. In a perfect world when you don't get hit yes, the wand could potentially be a better option. But in that world my vit would be 3 and the only thing any cleric would care about would be damage damage damage (and hence better healing). Or I could maybe see your point if our main heal were say, wellspring or something, where a low spike could indeed be fatal.
That being said however, the very fact that our main tank heal is a stackable dot makes your point completely moot. A single extra push of a button within the timeframe of 15 seconds would more than make up for an occasional low spike, two would make it as if you had a tt80 weapon and not a tt70. Personally I'll take the extra 100hp any day of the week.
I honestly can't see where you're coming from when you said 'a low spike could end a poor tanks life'. Unless you're spamming blessing of the purehearted on the poor kitten.b:dirty0 -
Ninnuam - Sanctuary wrote: »I honestly can't see where you're coming from when you said 'a low spike could end a poor tanks life'. Unless you're spamming blessing of the purehearted on the poor kitten.
i've been in the situation where iron heart couldn't heal enough and had to spam wellspring surge to make sure he would live.0 -
Umm yea if he rushes ahead into a pack of 5 mobs while you're dragging your slow **** two corners away a wellspring/stream comes in handy because ironheart can't do its thing. But healing 1000 or 1050 hp isn't gonna make a difference. My point was, if it's a boss fight, and a constant spam of ironheart can't keep him alive, nothing else will either. Spamming wellspring instead of ironheart in such a situation is futile because it doesn't heal nowhere near of what ironheart would.b:dirty0
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You can't even notice the low and high heals. There's no reason to choose the wand over the swords for "more consistent heals."0
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