Class that owns alot in TW
kunaihero
Posts: 3 Arc User
From looking at many PW videos about TW from looking around the forums.
Archer's seem to own alot in TW
WR seem to be able to do no killings at all in TW, basically only to distract things and be free to kill.
Barbs seem to be useful only in Catapults
Wiz seem to own alot too, but die easily
Clerics seem to be able to kill pretty good too
Veno's are able to kill too.
Is it just me or WR is pretty useless in killing anything even though it says in the Class description that WR are able to do High Phys Damage..
It seems to be a lie..
Can anyone verify this who's been in TW?
Classes dont seem to be so balanced in PvP or in TW.
Archer's seem to own alot in TW
WR seem to be able to do no killings at all in TW, basically only to distract things and be free to kill.
Barbs seem to be useful only in Catapults
Wiz seem to own alot too, but die easily
Clerics seem to be able to kill pretty good too
Veno's are able to kill too.
Is it just me or WR is pretty useless in killing anything even though it says in the Class description that WR are able to do High Phys Damage..
It seems to be a lie..
Can anyone verify this who's been in TW?
Classes dont seem to be so balanced in PvP or in TW.
Post edited by kunaihero on
0
Comments
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I don't know how many times I have to say this, everyone has a job in TW, you need every class.
Even if you don't see wrs getting kills, they're running around, stunning, and dropping dragons on things. That lets other people kill much easer and the aoe stuns break channeling to keep your people alive.
Archers get kills. Thats what they do.
Barbs pull catas. You need catas to win a tw.
Wizards kill catas.
Clerics keep everyone alive, if they're killing people they're not doing their job.
Foxes are debuffing and killing when they can.
TW is not just about killing. A wr, barb, or cleric could have a great tw and not kill a single person.[SIGPIC][/SIGPIC]0 -
Yourmom - Lost City wrote: »I don't know how many times I have to say this, everyone has a job in TW, you need every class.
Even if you don't see wrs getting kills, they're running around, stunning, and dropping dragons on things. That lets other people kill much easer and the aoe stuns break channeling to keep your people alive.
Archers get kills. Thats what they do.
Barbs pull catas. You need catas to win a tw.
Wizards kill catas.
Clerics keep everyone alive, if they're killing people they're not doing their job.
Foxes are debuffing and killing when they can.
TW is not just about killing. A wr, barb, or cleric could have a great tw and not kill a single person.
you forgot to mention BM
BM STUN STUN STUN and STUN0 -
Shano - Lost City wrote: »you forgot to mention BM
BM STUN STUN STUN and STUNYourmom - Lost City wrote: »Even if you don't see wrs getting kills, they're running around, stunning, and dropping dragons on things. That lets other people kill much easer and the aoe stuns break channeling to keep your people alive.
????
Limit.Wondering how much longer these **** packs are going to be around.0 -
I missed that for a second too lol because it's different compared to how s/he wrote the rest of the classes lol0
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The most important characters in TW would be a warrior and a wearbeast, an Axe warrior to be more precise; they are the bread and butter for any TW. A guild w/o them would loose even if they had 80 100+ chars up against a bunch of 8X lowbies.
Stun is the best offense and defense and nothing pulls a cart better than a real Tank. Tw is all about defending a base or destroying a base. kills don't matter. Only catapults can destroy a crystal and only stuns can stop a cata puller.[SIGPIC][/SIGPIC]
IGN: Purified, Harshlands
I'm the Veno with a phoenix zerging your ****
Signature by Sev0 -
The most important characters in TW would be a warrior and a wearbeast, an Axe warrior to be more precise; they are the bread and butter for any TW. A guild w/o them would loose even if they had 80 100+ chars up against a bunch of 8X lowbies.
Stun is the best offense and defense and nothing pulls a cart better than a real Tank. Tw is all about defending a base or destroying a base. kills don't matter. Only catapults can destroy a crystal and only stuns can stop a cata puller.
If you dont kill stuff..Then stuff reachs your base..if you dont kill stuff..stuff kills you..So yes..There needs to be killing
BMs - stun stun,aoe,stun stun,aoe
Archers - Kill kill kill - That HP de buff (forget the name -.-) if pretty useful on tanks of u level it
Venos - Debuff debuff debuff debuff hey guess wut..debuff.. if your smart bramble n let ppl one shot themselves off u..then go debuff more..
Wizards - kill pullers and BMs..try to set off your dragon or bladetempest when the opposing team is close together..
Barbs - Pull pull pull those cats..and pull more
Clerics - Heal heal heal heal heal heal heal..1 or 2 clerics is stationed at respawn for fast rebuffs ..so they buff buff buff buff buff buff .. then its fine to drop a tempest once n a while but then..heal heal heal heal heal..sometimes rez i guess..heal heal heal
forgetting anyone?0 -
Mage and Archer - DDs and are supposed to be the only killers in TW.
Cleric - heal, buff, protect the party.
Veno - debuff, amplify and send the phoenix to kill robes.
Warrior - stun, AoE, stun, AoE...
Barb - Turtle, run, stay alive, pull the cart to the crystal to destroy it.
that pretty much says the same thing everyone has posted above me. b:cute[SIGPIC][/SIGPIC]
IGN: Purified, Harshlands
I'm the Veno with a phoenix zerging your ****
Signature by Sev0 -
Yah I love fighting but In a TW situation I would turn my cannons to gear 0 and start healing which Is what a cleric such as myself should do.
(except FAC they fight)We're MysticAve my name is not Dave
(Poem in the making - Shall be epic)0 -
Mysticlifex - Heavens Tear wrote: »Yah I love fighting but In a TW situation I would turn my cannons to gear 0 and start healing which Is what a cleric such as myself should do.
(except FAC they fight)
FAC = No TW for you.
Maybe a few will slip into noob TWs in the new server but when things start getting serious it's bye bye to all the fake mages with their crappy buffs.Rundora0 -
Arodnur - Lost City wrote: »FAC = No TW for you.
Maybe a few will slip into noob TWs in the new server but when things start getting serious it's bye bye to all the fake mages with their crappy buffs.
An FAC is like Heavy armor'ed mage or a warrior who does not use axes.
in other words Epic fails for TW.[SIGPIC][/SIGPIC]
IGN: Purified, Harshlands
I'm the Veno with a phoenix zerging your ****
Signature by Sev0 -
The most important characters in TW would be a warrior and a wearbeast, an Axe warrior to be more precise; they are the bread and butter for any TW. A guild w/o them would loose even if they had 80 100+ chars up against a bunch of 8X lowbies.
Stun is the best offense and defense and nothing pulls a cart better than a real Tank. Tw is all about defending a base or destroying a base. kills don't matter. Only catapults can destroy a crystal and only stuns can stop a cata puller.
Having a WR take the cata from a dead WB works wonders too, I remember against bloodlust I took the cata when God_Evil died and stayed alive without getting targeted for a good 5 Minute.0 -
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Clerics are supposed to heal and night fight.
An FAC is like Heavy armor'ed mage or a warrior who does not use axes.
in other words Epic fails for TW.
*unamused smile at this statement*
Have you ever fought a high level attack cleric in TW? Have you ever seen one in TW? Because I have... and they're no joke. b:thanks0 -
*unamused smile at this statement*
Have you ever fought a high level attack cleric in TW? Have you ever seen one in TW? Because I have... and they're no joke. b:thanks
Have you ever fought a high level failure in TW? Have you ever seen a total **** who clearly rolled the wrong class and is doing-it-wrong in front of up to 160 people? Because I have.. and it's a joke. b:thanksRundora0 -
Arodnur - Lost City wrote: »Have you ever fought a high level failure in TW? Have you ever seen a total **** who clearly rolled the wrong class and is doing-it-wrong in front of up to 160 people? Because I have.. and it's a joke. b:thanks
Yeah, couple times. It was probably you. b:thanks
Sorry, just kidding.
Anyway, I'm going to go ahead and make the assumption that you're NOT ultracrepidating here, and that you've really have played against a high level FAC in territorial wars. That is given, since if this were false you'd be giving opinions on matters beyond your knowledge, and therefore, have zero credibility... ;-)
I've also played against clerics (even ones who mainly support) in territorial battle who were (omg) not healing people constantly. They can do some serious damage, and with plume shell + Ironheart spamming they are actually pretty hard to kill. I've seen clerics who get ganged by four to five physical damage dealers at a time and survive.
To say that clerics are only supposed to heal in TW is an inaniloquent proclamation, to me. Why do they have combat skills and debuffs that are, under normal circumstance, more geared towards PvP than PvE if their only role is to spam people with heals all the time?0 -
Yeah, couple times. It was probably you. b:thanks
Sorry, just kidding.
Anyway, I'm going to go ahead and make the assumption that you're NOT ultracrepidating here, and that you've really have played against a high level FAC in territorial wars. That is given, since if this were false you'd be giving opinions on matters beyond your knowledge, and therefore, have zero credibility... ;-)
I've also played against clerics (even ones who mainly support) in territorial battle who were (omg) not healing people constantly. They can do some serious damage, and with plume shell + Ironheart spamming they are actually pretty hard to kill. I've seen clerics who get ganged by four to five physical damage dealers at a time and survive.
To say that clerics are only supposed to heal in TW is an inaniloquent proclamation, to me. Why do they have combat skills and debuffs that are, under normal circumstance, more geared towards PvP than PvE if their only role is to spam people with heals all the time?
Because someone has to heal the cart pullers. They are the ones who should be getting focus fired by mages, so someone has to heal them to keep them alive. Your clerics should have people protecting them, not having to protect themselves. It is more important anyways to keep the catas alive in order to do some real damage in a tw.
The only good spot for a FAC in a TW is town buffing, but then only if they have their buffs leveled up.[SIGPIC][/SIGPIC]0 -
Yourmom - Lost City wrote: »Because someone has to heal the cart pullers. They are the ones who should be getting focus fired by mages, so someone has to heal them to keep them alive. Your clerics should have people protecting them, not having to protect themselves. It is more important anyways to keep the catas alive in order to do some real damage in a tw.
The only good spot for a FAC in a TW is town buffing, but then only if they have their buffs leveled up.
Okay, I think I see where you guys are coming from now.
What I'm saying is that if the cats already have assigned healers (which normally aren't the attack clerics, if their guild understands their build and has support clerics to spare) and they have all the spammed Ironheart necessary to stay alive, then why shouldn't the FACs clerics do what they've been built for and have experience with, and add to the overall offensive power of the guild? Besides DDing the enemy forces, they can assist in the defense of the support clerics who are protecting the barbs. It would just be a stronger and more effective system overall, because you're maximizing your own guild attack strength while still keeping your cat-pullers and support clerics alive.
And I'd have to disagree with you on the buffing thing. You want your best and strongest cleric players outside fighting/healing, not in your fort doing what a lower level cleric with equally high-level buffs, but less attacking/healing power, could be doing.0 -
FAC's build needs good gear to make up for his low vit.
A FAC who has good gear will surely do good in TW.
Don't give a **** to what noobs like pandora say. His guild failed and the ppl who followed his bs wiz guide failed as well. b:bye0 -
Okay, I think I see where you guys are coming from now.
What I'm saying is that if the cats already have assigned healers (which normally aren't the attack clerics, if their guild understands their build and has support clerics to spare) and they have all the spammed Ironheart necessary to stay alive, then why shouldn't the FACs clerics do what they've been built for and have experience with, and add to the overall offensive power of the guild? Besides DDing the enemy forces, they can assist in the defense of the support clerics who are protecting the barbs. It would just be a stronger and more effective system overall, because you're maximizing your own guild attack strength while still keeping your cat-pullers and support clerics alive.
And I'd have to disagree with you on the buffing thing. You want your best and strongest cleric players outside fighting/healing, not in your fort doing what a lower level cleric with equally high-level buffs, but less attacking/healing power, could be doing.
There are better people to put in those positions of DD or protecting clerics than a FAC. If you don't have other people to fill those spots then yes, put a FAC there and let them do their thing. The town buffer thing was a joke...FAC's build needs good gear to make up for his low vit.
A FAC who has good gear will surely do good in TW.
Don't give a **** to what noobs like pandora say. His guild failed and the ppl who followed his bs wiz guide failed as well. b:bye
Anyone will good gear will do well in TW, FAC or otherwise.
Also, why mention pandora? He hasn't posted here at all. Who are you to say RQ failed?[SIGPIC][/SIGPIC]0 -
ok i dont realy post much but some of u ppl are kinda not to bright saying that a bm dose not kill ppl so wrong. but any way a bms job is not to kill ppl.a bm is the most important class in a tw we get the crarts into base. with out rop aoe stun alows us to clear a path for cart pullers. also our dragons skill alows us to clear gate areas. i have attended many tws and can say i have killed alot of ppl i love being a bm 9 more lvls tell i go hell wich is even better for tw0
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