Some fun ideas....

dustwalker
dustwalker Posts: 1 Arc User
edited March 2009 in Suggestion Box
Just a few ideas/suggestions:
1. going inside buildings or at least some, like NPC homes

2. a charma attribute, like people who do good things get a good attribute like increase in drops from monters, better pick ups from farming, and an increase EXP rate. Then if a player does bad things they get a attribute that makes them lose HP slowly outside of town but at the same time they have an increase of drop rates from other players, and pickpocket NPC

3. and for the last idea, random hidden treasures, like chests anyone can open that has GOLD, or mirage celestones, or mounts, or all class pets.

What do you think of these ideas? please reply
Post edited by dustwalker on

Comments

  • fuzzles
    fuzzles Posts: 628 Arc User
    edited March 2009
    dustwalker wrote: »
    Just a few ideas/suggestions:
    1. going inside buildings or at least some, like NPC homes

    2. a charma attribute, like people who do good things get a good attribute like increase in drops from monters, better pick ups from farming, and an increase EXP rate. Then if a player does bad things they get a attribute that makes them lose HP slowly outside of town but at the same time they have an increase of drop rates from other players, and pickpocket NPC

    3. and for the last idea, random hidden treasures, like chests anyone can open that has GOLD, or mirage celestones, or mounts, or all class pets.

    What do you think of these ideas? please reply

    First off.. nice colours.. but mardi-gras isn't for a few days yet (looking forward to it, by the way. Should be very good indeed).

    1. You can go inside some NPC buildings. The apothecary in south Archo has a nice open floor-plan single-room house. And no furniture.. but you can still go inside. And there's also various balconies and whatnot around the place. More to the point though, it's not very practical and it would probably get pretty annoying as soon as the novelty wears off. No one wants to go change areas and go through load times and pop in and out of buildings whenever they want to visit an NPC.

    2. It took me a while to figure out what you meant by "charma"... I assume you mean karma. Not only is this hugely overcomplicated, abusable and brutally unfair for players who "do bad things".. but it's already in the game.. sort of. It's basically what the red name is - some random penalties for "doing bad things".

    3. They have these already. There are a variety of events with chests that pop out a good random assortment of items.. and then there are also the cash shop lucky box type deals.

    I reckon you should play the game a bit more before trying to suggest huge changes.
    Everyone here is ridiculously oversensitive.
  • DustWalker - Lost City
    DustWalker - Lost City Posts: 1 Arc User
    edited March 2009
    As far as the NPC home ideas.. The homes that you can go in, have nothing in it.. it's unrealistic. Although, it is nice to have a place to hide. Also, I was aiming towards the idea of and "inn" type of building, with a bar.. and a place for socializing, drinking.. mainly drinking.

    The Karma idea, the attributes are a little overboard, although, I do like the idea that infamous people lose life slowly while outside of town. It will also make camping less common for infamous people.

    and thank you for the advice about playing the game more before coming up with big ideas, but I will state any ideas I want, and it is the right of anyone. It doesn't matter how big the ideas are, they are just ideas.
  • Purple - Lost City
    Purple - Lost City Posts: 206 Arc User
    edited March 2009
    The homes that you can go in, have nothing in it..
    Inb4evenMORElag.

    I replied...keep faction chat unspammed please.
    Wall sniping, ninja tree magic, and medium range artillery. Whine less, please. b:lipcurl
    [SIGPIC][/SIGPIC]
  • Miabi - Lost City
    Miabi - Lost City Posts: 63 Arc User
    edited March 2009
    -There was housing/was supposed to have housing when the game was still pay to play

    -the Kharma does not work too much fine in an online game like this one, especially on a pvp server

    -The hidden treasures thing reminds me of the hidden treasure in guild wars: nightfall. wich was a good way for the casual player to have some steady money arrival