New classes and races!

Aluarn - Lost City
Aluarn - Lost City Posts: 36 Arc User
edited February 2009 in Suggestion Box
Here is a thread for suggestions on new classes, and races.

I’ve started off with a few ideas and I will try to keep this thread updated.

If you can try to lay it out in this format (not necessarily with as much detail), that would be a huge help;

E.g.


For a new class;


Class -
Race -

(description)

Other specials;

New weapons, if any;

((individual) name) (weapon type name)

Describe new armour progression, if any.

Aesthetic description



For new races

NEW RACE -

Reasoning

History

Home city discription
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Post edited by Aluarn - Lost City on

Comments

  • Aluarn - Lost City
    Aluarn - Lost City Posts: 36 Arc User
    edited February 2009
    Class - Nightlord
    Race - Untamed

    (Essentially a ninja, who specialises in subterfuge, but with a slightly original name. This class can lay down traps, and has the ability to us bows, , and blowpipes as another 'weapons tab', to lure a monster over the trap, and to deal additional damage. To lure the Nightlord Has a Befuddling Arrow special, which basically contains magic mushrooms to, well, befuddle an enemy into coming nearer, and at higher levels the traps deal more damage, and cooldown time is quicker (the traps are invisible to all but the ninja and are activated through the special ability 'Snare' (In pvp, the opponent has no idea where the trap(s) is/are). When it gets to close combat, the Nightlord has a special where s/he can switch instantly to a melee weapon (Weapon Switch), and some of these are the Nightlord's new weapons; Dual Katanas, Katanas, daggers, and Daggered Katanas which are in the same weapons tab (Assassin weapon tab) as Recurved Bows and blowpipes. All these specials are available at the start of the game, and the 'starter' weapon is a Recurved Bow which is slightly 'blue', and gets a slightly 'blue' Dual Katana as a reward for the first quest. THE NIGHTLORD CANNOT USE MAGIC WEAPONS!)

    Other specials might include;

    Poisoned Arrow (causes wood damage to the target over time)

    Poisoned Blow (the same as poisoned arrow, but with a melee weapon)

    Quick Feet (increased jumping height, and movement speed)

    Placed Strike (hits an artery/vein causing the target to lose health gradually through blood loss, both melee and ranged weapons can be used)

    Agile Feet (increases the chance that enemies miss the Nightlord)

    Warrior of the Night (this is passive ability, and as a Nightlord maxes it, the players ability to fight at night increases (the game night, not reality night) by maybe, 4-5% increases each time)

    Sneak (the Nightlord tries to sneak up on the target becoming invisible to all but the player, auto moving towards it, whilst crouching low. The player can strafe left and and right using the A and D keys to avoid coming into sight. It is determined whether the monster sees the Nightlord or not, by drawing a line at 90 degrees from the monsters forward facing point. Imagine the Nightlord behind that line, If he was to strafe left to far and crosses over the line, the Sneak fails and monster attacks. If the Nightlord manages to get within 2 meters of the monster without the monster itself moving the line through turning, or the Nightlord straying past it, s/he lunges, dealing 250% physical melee damage)

    For fb19, the Nightlord has a choice between a blowpipe, or a Dual Katana.

    In the 'Ninja' weapons tab the progression could go like this;

    (name) Recurved Bow

    (name) Katana

    (name) Dual Katana

    (name) Blowpipe

    (name) Daggered Katana

    The Nightlord's armour is close fitting, but light, with little protection, as s/he relies on agility to dodge. The Assassin weapon tab consists of Shirt, Skirt/Shorts, Boots, Gloves, and Stockings (female).

    Blademasters and Barbarians can use the Katanas, and Daggers, and Archers can use the Recurved Bow weapon path. Likewise, the Nightlord can use standard bows, swords, and twin blades.

    For the finishing touch, the outfit obviously has a bandanna for a face mask, and loosely wrapped black mummy-like bandages, to increase movement speed. Some available animal forms could be Monkeys (agile), and Snakes (Poison). Obviously, the wereform would CORRESPOND TO THE CHOSEN ANIMAL!






    Class - Necromiser
    Race - Winged Elf

    (A sneaky character who specialises in sapping the strength/mana out of others and using it for his own relatively weaker supply, and raising the dead. The Necromiser can also sap a small amount of strength and mana through each hit with his or her mace/chain mace, although this is a passive ability, which can be upgraded at the Necromiser Trainer, every 9 or 10 levels. The Necromiser uses magical maces/chain maces to enhance his or her magical and melee attacks. The Necromiser starts with a mace, and the specials s/he starts with are Sap Strength (ranged, absorbs vit), and Absorb Mana (melee))

    Other specials might include;

    Ensnare (freezes the target in place)

    Hasty Retreat (teleports far enough away for the (npc) enemy that it gives up)

    Dark Strike (an inky black hole of inky black nastiness appears over the target in the form of a vortex, and saps half of the target's HP, at a godly cost of the casters MP)

    Raise Dead (the skeleton of a random in-game creature (at half the Necromiser's level), rises out of the ground to help in battle for five minutes, at a cool down of seven minutes)

    The Necromiser can use any magic weapon, and warhammers. The Magic Maces can be used by either Wizards, Clerics, Blademasters, Barbarians, and, obviously, Necromisers (I left Venomancers out as I think they're overpowered as it is). The Magic Maces weapon group get a tab all to themselves, with a progression of;

    (name) Magical Mace

    (name) Magical Chain Mace

    (name) Magical Chain Warhammer

    For fb19, the Necromiser could receive a Magical Chain Mace

    As a finishing the outfit is black, with black wings.





    Class - Battle Shaman
    Race - Human

    (The devious Battle Shaman is a backup class, who can turn a monster's alignment to fight for her/himself for a period of time. The Battle Shaman also uses a variety of magical ranged weapons such as the Crystal Bow, and the Mystic Crossbow, neither of which require strings or ammunition, but have less endurance, and when this runs out, there can, obviously, be no more shots fired. S/he can also provide small buffs for himself and others, the efficiancy of these are increased by 50% for a short while if the Battle Shaman is attacked while the buffs are active. S/he starts with a Crystal Bow of some sort, and the starting specials could be Health Transfer (saps the health of a monster, and transfers half of it to the 'familiar', and Befuddle Creature (recruits a creature to fight alongside the Battle Shaman.)

    For fb19, the Battle Shaman could receive a Mystic Crossbow.

    Other special attacks might include;

    Sapping Resistance (reduces the effect of anything that depletes either mana or health over a period of time)

    Skin of the Shield (reduces the damage taken from either melee, ranged, or magical attacks. When the first piece of damage taken after the buff is activated, the buff switches to reduce that type of damage)

    Quadruple Shot (four shots are fired at the same time, each with 50% more damage, but 25% less chance to hit)

    Pack Maul (the current 'familiar' calls four more of its kind to aid it, they team up for one crushing attack, at which point all five vanish)

    Strike of the Fluffy Ones (five bunny rabbits surround the target, at which point, they open their mouths and a stream of fire, molten metal, chopped lumber, water, and earth are unleashed upon the foe)

    The 'Enchanted Bow' 'Tab' progression could go like this;

    (name) Crystal Longbow

    (name) Mystic Crossbow

    (name) Enchanted Wristbow (the wrist is encased in a wooden contraption, that fires magical shots)

    Archers can use the Mystic Crossbow weapon path, whereas, Venomancers, and Wizards can use the Crystal Longbow path.





    NEW RACE - Spirit Warriors


    Now, if anyone who went to see the Terracotta Army in the British Museum, you should remember that;

    A) It's Chinese

    B) They're Awesome

    And C) They're supposed to protect the Emperor after his death, i.e. when he is a spirit, so, logically they are spirits too.

    With a stretch of shrivelled gaming mind (I never said my mind wasn't shrivelled!), and a bit of imagination you begin to see how our new race would come together.

    Now for some history;

    When Pan Gu gave the three great races free will, he had a vision that there would come a time of greatest trouble, and that none of the great three would live too see the turn of the century. But Pan Gu loved these races, and found he could not bring himself to allow them to die, and let his world fall into disarray. So to help them in their path to vanquish the Wraiths, he created one last race of warriors, to appear in this time of great need, and he vowed never to interfere with the course of nature again. But this race was not created to perfection, he hurried the task in his desperation to be able to meditate in peace, knowing that his three great races would be safe. It was unfortunate, because, if he had not, the Winged Elves, Humans, and the Untamed may have trusted them fully when they first appeared as on, to help in the time of anxiety, where nobody could be trusted to a full extent. For one problem with this incompletion was that a few of the greater Spirit Warriors had accidentally come out of their hibernation, and finding no Wraiths, had turned upon the three races, and even the world itself, causing what, it was believed to be, natural disasters, and killing many Elves, Humans, and Untamed alike.

    For it was only the Elder Spirit who knew the full reason for their existence, and it was nearly a decade before the three great races trusted the Spirit Warriors and for nearly four years there was a major war between them. And yet, even though the spirit warriors only defended themselves, it was not until the battle of Lunar Isle, where the Spirits had encamped only west of Archosaur, in the Endless Sea, where the Spirit Elder commanded his troops to do nothing, let themselves be slaughtered, that the Elves, the Humans, and the Untamed realised that the Spirit Warriors were on their side, and that they were here to help, and not hinder.

    Now, a dozen years after the emergence of the Spirit Warriors, the Four Great Races fight alongside as equals, and the first glimmer of hope for defeating the Wraiths has emerged. Because in the nine years of war between the two sides, the Wraiths were given time to grow in numbers, and destroy much of the world to the far east, north, and south of Pierced Heart Lake, where it was previously thought nothing existed. Most importantly, they had created new creatures to help them conquer the living, and tear the world of Pan Gu to shreds.


    I do realise that to create the home town, there would have to ba a large expansion to Perfect World, but islands are cool, and there wasn't really anywhere else to put it...

    Situated on Lunar Isle, Neverdeath is a semicircular city, to cope with the shape of the island. There are three districts, Neverdeath; North Point, Neverdeath, and Neverdeath; South Point. The houses are not unlike the ones in Bamboo Village, (where the houses are on stilts) as the island is under 3 feet of water. Just to east of the centre of the crescent, connected by a thin strip of submerged land, is a circular piece of land, which is not submerged, lies the starting position for Spirit Warriors. This was created by the Spirit Warriors to train their legions, and they named it Paralink, as it is a link to the place in which all spirit warriors are in hibernation. To the south, there is another island, unconnected, that nobody knows the origins of. On this island is a cave, and all anybody knows about it is that there is a Xenobeast within. Dotted around Lunar Isle, there are a number of floating and island villages, that the spirit warriors have created, to cope with their ever increasing numbers.



    Class - Spiritual Priest
    Race - Spirit Warrior

    (This class can provide strong magical debuffs against enemies like Spiritual Blunt (decreases attack), while attacking from a distance with ranged magical strikes, such as Sphere of Light (a STRONG attack when maxed). The Spiritual Priest utilizes Magic Spirit weapons such as the Spiritual Sphere.)

    For fb19 the Spiritual Priest could receive a Spirit Wand from the 'Spirit' tab.

    Other abilities may include;

    Sphere of Darkness (a sphere forms above the Priest's head, which then sends out rays to hit up to five nearby enemies)

    Armour Tear (decreases defence)

    Inefficiency (increases mana consumption)

    Sticky Feet (decreases movement speed)

    Blinding Ray (a ray of bright white light hits the target, causing damage and decreasing accuracy)


    The 'Magic Spirit' Tab could go like this;

    (name) Spiritual Magic Blade

    (name) Spirit MagicWand

    (name) Spiritual Magic Sphere (a glowing ball of pure energy forms around the Spiritual Priest's left hand)


    The Spiritual Priest wears long black robes and a hood, and has an invisible body.
    I refuse to make a creative signature.
  • Aluarn - Lost City
    Aluarn - Lost City Posts: 36 Arc User
    edited February 2009
    Class - Soulhunter
    Race - Human

    (The Soulhunter will have abillities to attack using magic, s/he will control lightning and dark magic. His/her attacks would do a little DMG, but the attack speed will be super fast, will have curses like making the target slower, more vonrable and stunning, and most importantly he will have a starting abillity to drain an NPC/Players "Soul" which will take his HP or MP and add it to his own.

    Will look like a normal human just with horns and more like half beast.)

    (Credit goes to Mrs_kratos, do think possibly a new race? Could even go with Spirit Warrior perhaps? [waiting for approval])





    NEW RACE - Mixed Race

    This would be cool, you would be able to have half breeds of certain races (so you can have like a half elf half veno type of thing. Now im not saying Mixed Races be able to use both abilities to the fullest, but maybe have it be like a mixture of the attack. E.g. if you have a mixed Barbarian and Wizard you could do something so that u can shoot magic while u attack.


    The new city would be one giant city, with different districts for the different breeds and they would quest there.

    (Credit goes to twigginator)





    Class - Assasin
    Race -

    (Essentially backstabbing, at 150% damage)

    (twigginator)
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  • Aluarn - Lost City
    Aluarn - Lost City Posts: 36 Arc User
    edited February 2009
    Reserved for later use.
    I refuse to make a creative signature.
  • Mrs_kratos - Sanctuary
    Mrs_kratos - Sanctuary Posts: 23 Arc User
    edited February 2009
    CLASS : SOULHUNTER
    RACE: HUMAN

    Will look like a normal human just with horns and more like half beast.

    The SOULHUNTER will have abillities to attack using magic, he will control lightning and dark magic.

    attacks would do a little DMG, but the attack speed will be super fast, will have curses like making the target slower, more vonrable and stunning.

    and most importantly he will have a starting abillity to drain an NPC/Players "SOUL" which will take his HP or MP and add it 2 yours
    more ideas comming up :D
  • Mosabi - Heavens Tear
    Mosabi - Heavens Tear Posts: 378 Arc User
    edited February 2009
    I refuse to make a creative comment *points at Aluran's siggy b:chuckle*
    Is Back once more.

    sorry med school needs some time.
  • Aluarn - Lost City
    Aluarn - Lost City Posts: 36 Arc User
    edited February 2009
    Whooo, first real comment! *points to Mosabi accusingly, but looks pleased at the same time...*

    Updated.

    Thank you Mrs_kratos for sticking to the method of answering I asked you to!
    I refuse to make a creative signature.
  • twigginator
    twigginator Posts: 2 Arc User
    edited February 2009
    race - mixed race

    this would be cool, you would be able to have half breeds of certain races (so you can have like a half elf half veno type of thing.

    now im not saying be able to use both abilities to the fullest, but maybe have it be like a mixture of the attack.

    like if you have a mixed beastman and wizard you could do something so that u can shoot magic while u attack. im not really good at explaining it but so far it sound bad the way i say it.


    well someone could fix it up and make it work.

    anyway, the new city would be one giant city, with different districts for the different breeds and they would quest there.

    also i think an assasin class would be cool.

    the walk behind move in macros would make sense because attacking from behind would be like 150% damage or something.

    also make it available to all the races so you can look however you want.


    they are very poorly thought out but could be good =)
  • Mrs_kratos - Sanctuary
    Mrs_kratos - Sanctuary Posts: 23 Arc User
    edited February 2009
    your welcome, and i LOVE ur necromiser idea, i was gana write that but then i read u already thought of it. :D
  • sageofeternity
    sageofeternity Posts: 0 Arc User
    edited February 2009
    Why not play as a wraith? That would be different. (No gonna go further into it, don't have the patience) b:laugh.
    Men seek wisdom and power. Wisdom comes from experience, power comes from knowledge.
  • Aluarn - Lost City
    Aluarn - Lost City Posts: 36 Arc User
    edited February 2009
    your welcome, and i LOVE ur necromiser idea, i was gana write that but then i read u already thought of it. :D

    YET MORE THANKS! b:pleased

    You can always write your idea down and I'll put it in, my thoughts don't override every1 else's...
    I refuse to make a creative signature.