Important Questions about Accuracy with classes!

Xdmghyper - Lost City
Xdmghyper - Lost City Posts: 207 Arc User
edited February 2009 in General Discussion
ok so i was wondering does accuracy affect spell casters or just phy classes like barb, bm and archer? and also how much evasion i need to make they miss alot on pvp? does that depend on players accuracy + evasion ratio? b:pleased (by missing alot im talking about 80% or higher)
Post edited by Xdmghyper - Lost City on

Comments

  • Soniclllll - Heavens Tear
    Soniclllll - Heavens Tear Posts: 19 Arc User
    edited February 2009
    i have a question kinda about this it is a bit noobish tho when you click on a mob and it displays acc% and evade % is that your chance to evade or hit the current mob targeted or his chance to hit you ?
  • Xdmghyper - Lost City
    Xdmghyper - Lost City Posts: 207 Arc User
    edited February 2009
    i have a question kinda about this it is a bit noobish tho when you click on a mob and it displays acc% and evade % is that your chance to evade or hit the current mob targeted or his chance to hit you ?

    another good question, b:chuckle i wanna know that too.
  • Maithal - Sanctuary
    Maithal - Sanctuary Posts: 3 Arc User
    edited February 2009
    magic spells are auto hit (edit: and can not be evaded)

    the to hit and evade are your chance to hit the monster and your chance to evade the monsters swings.
  • Xdmghyper - Lost City
    Xdmghyper - Lost City Posts: 207 Arc User
    edited February 2009
    magic spells are auto hit (edit: and can not be evaded)

    the to hit and evade are your chance to hit the monster and your chance to evade the monsters swings.

    do u know about the pvp side of it? like in math.
  • DevilCrys - Heavens Tear
    DevilCrys - Heavens Tear Posts: 488 Arc User
    edited February 2009
    i posted jsut now without reading ur thread..jsut because i felt like it n this seemed boring b:sad so sorry to go off topic n post a pointless post
  • Stuntwolf - Lost City
    Stuntwolf - Lost City Posts: 9 Arc User
    edited February 2009
    magic spells are auto hit (edit: and can not be evaded)

    but spells can also be missed rite?
  • Xdmghyper - Lost City
    Xdmghyper - Lost City Posts: 207 Arc User
    edited February 2009
    but spells can also be missed rite?

    i think he meant spells will hit more often than phy coz it ignores ur evasion and and its caculated by the caster's accuracy.

    but does anyone knows how to make melee dmg miss 80% of the time or more?? i mean like what evasion i need to have and how low someone's accuracy have to be in order to miss that much?
  • Maciaveli - Lost City
    Maciaveli - Lost City Posts: 260 Arc User
    edited February 2009
    i think he meant spells will hit more often than phy coz it ignores ur evasion and and its caculated by the caster's accuracy.

    Spells don't miss, simple as that. It's nothing to do with accuracy.
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited February 2009
    do u know about the pvp side of it? like in math.

    This is on my to-do list, but I'm probably not going to get to it for a long, long time. So if someone else feels like doing it, here's what you need to do:

    When you target a mob, it shows you a hit% and evade%. These are your chance to hit the mob, and your chance to evade its hits. Basically they're opposites and inverses of each other. Your chance to hit the mob is 1 minus the mob's chance to evade your hit. Your chance to evade the mob is 1 minus the mob's chance to hit you.

    You can get the mob's accuracy and evasion scores from www.pwdatabase.com/pwi

    You can see your accuracy and evasion scores on your character sheet.

    Someone needs to go around to a whole bunch of different mobs, targeting them, and writing down these hit% and evade% values. Cross-reference these with your and the mob's level, and accuracy and evade scores. Plot these and try to figure out the simplest formula that fits. You can generate more data more quickly by carrying around some equipment which greatly modifies your accuracy and/or evasion scores. That way you can get two or three data points per mob, instead of just one.
  • bulgaria123
    bulgaria123 Posts: 2 Arc User
    edited February 2009
    Mage skill never miss just hit low mage def increase monster.About acc and evasion %,evasion% on monster=him change to miss your phy att.And for PVP more evasion=more miss from phy att,more mage def=take less hit from mage,and more phy def=take less hit from phy att