Very confused about "battle cleric"

nijster
nijster Posts: 1 Arc User
edited May 2009 in Cleric
I've read just about every thread on clerics in this forum, and I am still a tad confused. I chose a hybrid build light armor cleric for myself. A high lvl faction-mate of mine said that light armor is a must for tw'ing for clerics, though to my disappointment he never gave any sort of explanation. I never intended to be a FAC, but to have a well balanced character with decent heals and survivability in tw's.

Then when someone in my faction recently learned that I use light armor, he said "oh so you are a battle cleric" When I asked what he meant by that he said "less hp stronger attack". I think he thought I was an FAC, but I am pretty sure FAC's use mage robes and a light armor build will have less attack power than a robe build.

Was he just flat out wrong?
Are "battle mages" the same as FAC's?
Does armor type constitute whether you are "battle mage"?

Also, was my first friend correct when he said LA is necessary for tw?
How should I upgrade my LA? Since my HP is low I was thinking just using HP shards would be my best option. Thank you for your help.
Post edited by nijster on

Comments

  • ZadirZex - Lost City
    ZadirZex - Lost City Posts: 25 Arc User
    edited January 2009
    I've never really heard the term "Battle Mage" so I can't really help you there.
    Let me try to break down your two options. You seem to be gearing to participate in TW's, so let's just focus on that. The 2 main builds for TW oriented cleric's are a Robe Vitality Cleric and a Light Armor cleric. The theory behind each build is that a survivable cleric is better than a cleric that can easily be killed in 1-2 hits. Both builds have advantages and disadvantages.

    Light Armor clerics have a pretty rigid point distribution. 1 Strength, 1 Dexterity, 3 Magic every level. Notice you have no extra health from stats. That's your disadvantage. On the plus side, you have much more physical defense than a Robe user cleric. Also, because of your points in dexterity, you have a higher critical hit rate. To counter your main disadvantage (lack of health), you should socket your armor with health gems. So that answers that question of yours.

    The other disadvantage of this build is weakened magical defense. Having not played a light armor cleric yet, I'm not sure how big of a deal this is. I know that as your resistances get higher, there are dimishing returns. So going from 1000 physical defense to 2000 physical defense is much greater than going from 6000 magical defense to 7000. You have to factor in the fact that not all of your time in game will be spent in TW or PvP. You still will be grinding at higher levels and you will be fighting magical mobs. So you will take more damage than a robe user. Having to heal more frequently will slow your killing rate. Perhaps a more experienced LA cleric can enlighten us both.

    The other main build is the robe vitality cleric. The stat point distribution on this one is a little more flexible. At minimum you must put in 6 magic and 1 strength every 2 levels. This leaves 3 flex points. You can go "pure vitality" and put all 3 points into vitality. This would make your magic stat identical to the light armor build, so you would have equal magical attack, but with the LA armor's increased chance to critical, the robe user would deal a little less damage over time. Most vitality builds I think put more points in magic so they do a little more damage. Again it's up to the player to decide what they prefer. When it comes to gear, the theory there is also up in the air. Some people swear by putting phys defense shards in their armor to counter the major weakness of wearing robes...lack of physical defense. Some people mix phys defense gems and HP gems. Some people just use physical defense ornaments and figure that's enough of a phys defense boost, then go pure health gems.

    Those 2 are the basic templates. As to which is better, I'm not totally sure. Right now I am a level 79 cleric with HP gems and physical resist ornaments that has about a 7 mag/2 vitality point spread. I preferred the extra damage because I grind a lot. I am in the process of gathering mats to switch over to HH80 Light Armor though, cause on paper, I think that's the better way to go. On a very general level, Light armor takes better advantage of our buffs than robes do. And if you're comparing just the 2 builds above (I won't go into pure int clerics), it seems the damage is roughly the same. A light armor cleric does a little less damage than a 7/2 robe cleric, but criticals a bit more. It's just a question of which negative is easier to counteract. Lack of health on light armor, or lack of phys defense on robes. It's easy to raise your health just through shards and refinement...especially now that dragon orbs are 50% off. Even if you don't use the cash shop, you can still buy them from other players at a greatly reduced price now. I'm not sure it's as easy to raise your physical defense through shards alone. Again any experienced clerics that have gone this route care to chime in?

    So that's what I can contribute, but again, I'm no expert.
  • Arzalea - Sanctuary
    Arzalea - Sanctuary Posts: 56 Arc User
    edited January 2009
    Thank you so so much! This was just the kind of response I needed.b:thanks
    [SIGPIC][/SIGPIC]
    pwi-forum.perfectworld.com/showthread.php?p=3656411
  • ShiraAburame - Heavens Tear
    ShiraAburame - Heavens Tear Posts: 38 Arc User
    edited January 2009
    Battle cleric...I haven't heard that on PW until now. On Fiesta, there's battle clerics (I was one in fact) which are clerics that are built like a DD fighter and fight as if they were one, except they also have healing skills. They're extremely useful in parties if they can fight and keep the party alive at the same time. They can even jump in as a tank if needed, though they don't hold aggro quite as well as a fighter. In PW, however, doing this doesn't seem possible. I've only seen discussion of full support and FAC. Basically, the full support stands around and...well...supports, while the FAC is built to be a mini-mage with wings.
  • LightofNight - Lost City
    LightofNight - Lost City Posts: 14 Arc User
    edited January 2009
    ****, now Im back to square one. Do I want more pdef and less damage or less pdef and more damage? Arcane seems to be more popular, but I don't know if they are PvP oriented or not. (I only fight back in PK, I don't just randomly attack my I get kicked from my guild). Too hard to decide. Any suggestions? I plan to be in between support and attack; but i will be one of the main clerics in my guild.
    I am Your Light. Without me, You are nothing. Your Fate rests within My hands. Thus, You can never escape Me. So Be It.
  • Kathar - Lost City
    Kathar - Lost City Posts: 33 Arc User
    edited January 2009
    at lvl 81 going light cost me a whole 6% m def... not much really. However I gained about 30% pdef (I have 57%pdef with full buffs) so that was totally worth it to me. Also the gold 80 light set is CHEAP (12 chips) so that was a no brainer for me. At 9x I think I will go full con robes because of set bonuses but for me LA is perfect for 8x.

    Also I survive in TW much longer as a LA than a FAC... I am loving this build.
  • jemima
    jemima Posts: 5 Arc User
    edited January 2009
    at lvl 81 going light cost me a whole 6% m def... not much really. However I gained about 30% pdef (I have 57%pdef with full buffs) so that was totally worth it to me. Also the gold 80 light set is CHEAP (12 chips) so that was a no brainer for me. At 9x I think I will go full con robes because of set bonuses but for me LA is perfect for 8x.

    Also I survive in TW much longer as a LA than a FAC... I am loving this build.

    The question though is less how much M.Deff do you lose, and more how much HP/M.Att do you lose.
  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited January 2009
    I've never really heard the term "Battle Mage" so I can't really help you there.
    Let me try to break down your two options. You seem to be gearing to participate in TW's, so let's just focus on that. The 2 main builds for TW oriented cleric's are a Robe Vitality Cleric and a Light Armor cleric. The theory behind each build is that a survivable cleric is better than a cleric that can easily be killed in 1-2 hits. Both builds have advantages and disadvantages.

    As an FAC I have to disagree at this point. Simply put it's not easy to kill me in TW despite the fact that I have low hp. Anything that CAN kill me in 1 or 2 shots is going to do the same whether I wear light or arcane armor. That would be Archers or a Wiz/Cleric 10-20 levels higher than me who gets the drop. You know who you are. :P
    Mark 12:29-37
    _WillFire_ 8x Combat Medic
  • Kathar - Lost City
    Kathar - Lost City Posts: 33 Arc User
    edited January 2009
    jemima wrote: »
    The question though is less how much M.Deff do you lose, and more how much HP/M.Att do you lose.

    ok as stated before I lost 6% magic damage reduction. That was about 2k in numbers, but only 6% in practice... That make sense? (Mouse over you resists they will tell you the % reduced) The law of dimishing returns and all that.

    GOING LIGHT DOES NOT MEAN HAVING LOW HP. Low vit yes, low HP not necessarily. As far as HP lost I lost 1230 by going light, but I gained 1656HP from my EQ. Now keep in mind this was kinda expensive, all HP items are refined +2 and almost all have 3 sockets with lvl 5 stones in them. Now if I were robe I would probably have p def stones in my armor, so that is kinda a wash. Oh and since I will go robe con at 90 my vit is abnormally high so I really lost less HP than stated. but suffice it to say my HP is 3596 unbuffed which is not low for a lvl 82 EP.

    Ok and lastly if you are going to be a TW based cleric it means light or full con, so both have the same MAtk (3 magic per lvl). Only difference is light hits harder because of the added crit rate...

    (Will I know that you feel a FAC is the best and good for you... IF you are PRO about using your plume shield and pots it may not make as much of a difference, but I am not there yet... I can't have a special dmg absorb buff on me at ALL times in TW... Maybe with the lvl 79 skill that will be possible. Oh and BTW I have not been 1 or 2 shotted in TW with this build ever and I am in BLT so we have our fair share of high lvl TWs)

    Did that answer your question?
  • Conce - Heavens Tear
    Conce - Heavens Tear Posts: 29 Arc User
    edited January 2009
    so,Im a FAC (Full Attack Cleric) and i belive there is a diff between fac and battle cleric.I ussualy try to define battle cleric as a cleric who wears more equips that hand out phys def like vit build and light. As a FAC, it ussualy means to me the ability to deal as much damage possible not worrying bout health or anything (hence the name FULL attack cleric). Im 100% pvp oriented even though im in pve server (Dont ask how it happened,is stupid rofl), and Id like to say that no one, but no one my level will ever be able to kill me one on one. Have been doing way too much pking and yes there have been many defeats, but ussualy countered by many wins on that same person. Consider this, fac will **** anywhere wether it is pvp,pve,or TW. In TW, if u stay back, like u should, u will be able to get many kills and not die whatsoever. ussualy when u die in TW is by that one hihg level that just wants the kill wether is because of the role they play in TW or selfiifhness to get on leaderboards. those ussualy are venoes with phoenixes and archers and sum bms. Ussualy wether u are light or full vit, u will drop to these people anyways..all u doing is wasting time by takin a few seconds longer to die.
    "Always Outnumbered,Never Outgunned." + "For You My Lover,Pa Que Te Enamores" Co7Vc3 <3 El Romance Letal <3 *Director of CareBears ~ Harshlands*
  • Ithilmir - Sanctuary
    Ithilmir - Sanctuary Posts: 91 Arc User
    edited January 2009
    I typically see "Battle Cleric" used synonymously with "FAC".
  • Hitakitsune - Heavens Tear
    Hitakitsune - Heavens Tear Posts: 54 Arc User
    edited January 2009
    I typically see "Battle Cleric" used synonymously with "FAC".

    It shouldn't be. Battle clerics fight while dealing good damage and keep their party alive at the same time (unless they're a fail cleric, but that's entirely different), while FACs fight, dealing a LOT of damage and don't heal at all. In PW, battle cleric can't be done because the cleric needs to produce high numbers in either healing or damage. If they try to go both ways, the healing numbers won't be enough to keep the pary alive and the damage numbers won't be high enough to do anything significant.
  • Black_lce - Heavens Tear
    Black_lce - Heavens Tear Posts: 320 Arc User
    edited April 2009
    It shouldn't be. Battle clerics fight while dealing good damage and keep their party alive at the same time (unless they're a fail cleric, but that's entirely different), while FACs fight, dealing a LOT of damage and don't heal at all. In PW, battle cleric can't be done because the cleric needs to produce high numbers in either healing or damage. If they try to go both ways, the healing numbers won't be enough to keep the pary alive and the damage numbers won't be high enough to do anything significant.

    lmao, a cleric's healing power is based off of its damage out put, so the more BASE (not crit rate)dmg u do, the better u can heal. i am capable of high dmg out put, capable of stealing agro from tanks. I can replace the healer if need be (res an entire party in battle). i can even tank bosses for a short time till the party gets to safety, res'd, or for fun ^.^ (inside joke =P). BC's r very versitile if played corectly, its just not cheap =P

    I've been a BC for a loong time now, though i am more PvE oriented atm, i can hold my own in TW (unless im not ninjaing and get sniped....>.> aesthor =P). no matter what type of cleric u choose, TW will be hard, but wats the point if it was easy? there would be no fun in it if it was.

    Dono if this helped u, but have fun xD
  • Swoswix - Harshlands
    Swoswix - Harshlands Posts: 2 Arc User
    edited April 2009
    It shouldn't be. Battle clerics fight while dealing good damage and keep their party alive at the same time (unless they're a fail cleric, but that's entirely different), while FACs fight, dealing a LOT of damage and don't heal at all. In PW, battle cleric can't be done because the cleric needs to produce high numbers in either healing or damage. If they try to go both ways, the healing numbers won't be enough to keep the pary alive and the damage numbers won't be high enough to do anything significant.

    That's a total nonsence. You CAN heal and DD at the same time. as for the skills you only need ironheart maxed to keep all the party alive, the rest - attack skills. And for the combos it may look like that: ironheart > ironheart (tank), 2 shots depending on mob u're fighting. repeat that again depending on how strong is tank, how strong is mob, if people can hold agro etc...
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited April 2009
    I know I was using battle cleric last year, since it was a more accurate description of what I did during fbs. We had one vit cleric who did primary healing, but during battles we really didn't need so much healing. So my role was to heal party after AoEs, spot heal 2nd melee on boss since they were out of range, cast purge on applicable targets, and deal damage in between. So I'd bounce from one role to the next and so on, most fun I've had in an fb group really. Beats spamming ironheart over and over, and kept me interested in what was going on.
  • kingkeg2
    kingkeg2 Posts: 0 Arc User
    edited May 2009
    b:shocked i think im going LA cleric
  • Blood_Reaper - Heavens Tear
    Blood_Reaper - Heavens Tear Posts: 3 Arc User
    edited May 2009
    I've gone from Attack Cleric to Light Armor and now to vit build since I've started open beta heavens tear (took a few months off to move).

    I am now lvl91 Demon using (working on last piece) TT90 Arcane. I have all flawless Citrine Shards (HP).

    **Attack Cleric build with support skills maxed, hybrid as most call it, worked out great for grinding.
    PVP wasn't always so great because if you slip up you are dead due to lower HP and crits were quite painful. Oh yes it was nice when it was one on one. Let's be honest, when is it ever one on one in TW?

    **Light Armor cleric in my 80's was full TT80 LA with all HP beautiful shards. This was great for just about everything.
    I could stand in place heal/nuke toe to toe with a BM and Wizard and Archer on me in TW.
    I lasted quite a while until the archer got a really good crit off.
    My magic defense was lower yes, but this did not hurt as much as you would think.
    My heals were slightly weaker but while fighting mobs in TT I would crit and usually steal hate/aggro.
    Grinding was just a little slower usually having to cast 1 more time to finish a mob off.
    This build helped alot more than Attack Cleric in TW because yes you can hold your own in TW as an attack cleric.
    Um....what about those backstabbing archers that you don't see??? Yup you are dead!!!
    Clerics pulled out the plume shot....epic fail...I still **** wizards...Archers took
    many more arrows to take me down...BM equalled to "lets see who's charm lasts the longest"....Barbs were an issue
    but I could last a long long time vs them.

    **Vit/Mag Cleric, once i hit 89 I started switching to Arcane.
    First off, TT90 Arcane already gives loads of Vitality.
    My added Vitality with Barb buff I have over 5.5k health.
    My gear is only +3 atm and I'm missing the leggings for now.
    This helps in many ways in random dungeons. AoE's hurt and unfortunately I have
    been left alone healing while the attack cleric is down for the count until I can rez.
    I enjoy having my damage back but I sure do miss my PDef now.

    All three builds have their uses. I suppose it all depends on what you would prefer.