Creature Poison

Kiregean - Heavens Tear
Kiregean - Heavens Tear Posts: 16 Arc User
edited January 2009 in Dungeons & Tactics
I don't know if this is a bug or intentional but I doubt I'm the only one to notice that the poison damage over time casted by many creatures is exponential, after the first cast the damage continues to double each and every cast afterward. Now this makes a major problem for many players, specially the ones lacking Guardian Charms to refill the damage. It was a meager annoyance to an extent until I went to fight a Nether Servant, now generally these poison casters are able to be dealt with but with the poison damage starting at 60 damage per tick then ramping to 120 then 240 then 480, it quickly becomes a chore to even stay alive much less win agains't power of that magnitude, even players much higher level would succumb to such damage had they not had the resistance to negate a portion it. I'm sure I'm not the only one who'd agree when I say there needs to be a capping point, a level 38 monster elite or not should not be dealing more damage than a final boss and being as it's damage over time that lasts for 30 seconds. Well do the math and it's not pretty.

And a quick correction apparently the elite poison users duration is doubled (found this out the hard way after I managed to kill it and had 480 damage continue ticking away for nearly a minute before my charm was unable to keep up) For a single monster that's over 8,000 health points off a charm. Even bosses rarely take that much off mine.

Anyone else notice a major problem here? What's the average level 40 have in the range of life? In general 1,000 to 2,000 health points, about right? If well equipped with fully socketted gear maybe 2,800 maximum with Barbarian buff. Even at 2,800 how many seconds would it take to be overcome? Granted while fighting I had life powder, potions, and fire shield for the regeneration going and with all that it's only about a hundred health per second and nearly five hundred coming in every three. So that's two hundred damage that is unable to be healed, now an average Cleric at level 40 using it's most powerful heal will manage to negate maybe 600 every 2.5 seconds, thats provided the person in combat is only taking the cast from a single monster, if you get multiple (in dungeons it's inevitable unless a venomancer is pulling) then the damage can continue to ramp up, at maximum I was experiencing 800 damage every 3 seconds, didn't take long to hit the dirt from that.

Math wise there's a serious logic error with the program if monsters have the ability to repeatively stack the damage from a spell where players cannot. If that were the case Wizards would just repeatively cast Crown of Flames or Pitfall on an enemy.
Post edited by Kiregean - Heavens Tear on

Comments

  • fuzzles
    fuzzles Posts: 628 Arc User
    edited January 2009
    Whine whine whine.. whine? Whiney whine whine. Whineddy whinish whiney, Whine.. whinetty whine.

    It's deliberate, it's never gonna change. Deal with it.
    Everyone here is ridiculously oversensitive.
  • Kiregean - Heavens Tear
    Kiregean - Heavens Tear Posts: 16 Arc User
    edited January 2009
    Fuzzles, go troll another place. I'm pointing out an issue here, not feeding your pathetic attempts at recognition through post counts.

    This is a technical support forum thus issues are to be dealt with here not children looking to expand their posting with complete garbage which "Whine whine whine.. whine? Whiney whine whine. Whineddy whinish whiney, Whine.. whinetty whine." is. It has no value to either the issue at hand nor to anything for that matter.

    If you really seek acknowledgment then maybe go do something useful with your life, like maybe get a job or something along those lines.
  • Briegg - Sanctuary
    Briegg - Sanctuary Posts: 584 Arc User
    edited January 2009
    I'm BM level 41 i have 2k (not exact but basically) in health
    when i get poisoned lets see.. depending on the monsters
    it does anywhere from 40 to 100 damage
    and so far i've not had any problems with the amount of damage increasing

    now i'm not sure i don't really pay that much attention
    but it may be that the mobs poison attacks are stackable
    but i don't think so
    so
    yes it may be a glitch in which case you should submit a ticket
    or your only attacking your level dungeon mobs

    oh but wizards and clerics do have stackable spells
    like ironheart
  • Kiregean - Heavens Tear
    Kiregean - Heavens Tear Posts: 16 Arc User
    edited January 2009
    As I said though, I'm referring to elite monsters (dungeon monsters) normal monsters barely phase me, the damage starts at 6, 12, 24, 48, 96 but never gets past that point. And Ironheart Blessing can stack with another Cleric's Ironheart Blessing but you cannot stack your own to my experience.

    There's a major difference from 96 damage and the 480 to nearly 900 every 3 seconds. Considering the elite spell lasts a minute where the normal lasts only 30 seconds well that's 9600 to 18000 damage from a single monster by the time you're done fighting. Even when taking damage from dungeon bosses I rarely take more than 200-300 damage from physical or magic attacks as I'm a light armour user.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2009
    I had a time once when someone agroed the first 3 monsters in fb 69 then left the dungeon to escape. The moment I walked in I got poison spammed by 3 monsters and had 899 poison damage on me. No charm and I only have 3k hp so it took creative use of my veno skills to stay alive + hp pots.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Kiregean - Heavens Tear
    Kiregean - Heavens Tear Posts: 16 Arc User
    edited January 2009
    Why in god's name was this moved to Dungeons and Tactics? Has nothing to do with that even Sihndra agreed something is terrible wrong with these numbers.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited January 2009
    Unless you run around like an *****, you should only aggro 2 poison mobs at any given time in fb39. And fbs are ment to be done with a team (a decent one), not you and a cleric. With the proper classes, the poison shouldn't be a problem. If you can't kill a mob until it casts 10 rounds of poison on you, maybe you should reconsider putting it off til later lvls.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Seablue - Sanctuary
    Seablue - Sanctuary Posts: 261 Arc User
    edited January 2009
    lol the scariest experience I've ever had. I usually investigate the fb first before trying it with a squad. Those 3 fb69 mobs stacked poison that made me tick for 1k per second after freezing me once (I didn't know they had freeze at the time). I managed to escape and a kind cleric cast purify on me.
  • Ithilmir - Sanctuary
    Ithilmir - Sanctuary Posts: 91 Arc User
    edited January 2009
    As I said though, I'm referring to elite monsters (dungeon monsters) normal monsters barely phase me, the damage starts at 6, 12, 24, 48, 96 but never gets past that point. And Ironheart Blessing can stack with another Cleric's Ironheart Blessing but you cannot stack your own to my experience.

    There's a major difference from 96 damage and the 480 to nearly 900 every 3 seconds. Considering the elite spell lasts a minute where the normal lasts only 30 seconds well that's 9600 to 18000 damage from a single monster by the time you're done fighting. Even when taking damage from dungeon bosses I rarely take more than 200-300 damage from physical or magic attacks as I'm a light armour user.
    Clerics can stack their own Ironheart Blessings.
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    Yes, mobs "poison" are stackable, and each cast will last about 15 seconds, so up to 6-8 poisons will stack at same time from a single monster.
    Get a cleric to purify/heal or kill the mob before they start stacking it.

    Note also that the poison does a lot less damage on a single tick than the mob would do if it had a regular magic wood attack (about 1/3 less).

    There is nothing wrong with that, the game was designed that way, and you will see wood monsters up to lv100+, get used to it.
  • Dauthus - Sanctuary
    Dauthus - Sanctuary Posts: 75 Arc User
    edited January 2009
    I think I've only died by poison (alone) a couple of times. Once in fb39, when I was lvl 39 and was trying to do the mob quests, and another when I first helped someone with Dismal Shade. I didn't have the quest yet, I was just trying to help. lol

    That being said, are you trying to solo the dungeon monsters? If you are trying to go it alone in a place like FB39 at lvl 39, you will die. The dungeon mobs are made to be a LOT harder than normal mobs, as the dungeons are intended for parties and to be a challenge even then. Granted I can shrug off the poison from FB 39 mobs and Dismal now, I'm fairly sure a dungeon mob my lvl would have no problems killing me with poison. It's normal for a dungeon or elite mob to be MUCH harder than a normal mob. As far as the poison mobs being worse than a boss, try to even get close to Farren or another boss in FB 39 by yourself. Makes the poison seem merciful, as a cleric can't purify a one hit KO. lol Just make sure you have a good cleric (or two) around with a well rounded party and you should do fine. A party also helps as the poisoning mob dies faster and isn't allowed to stack so much on you at one time.

    Keep in mind that my advice/opinion is based on the fact that I am a pure mag wizard, so poison doesn't seem to affect me as badly as others thanks to higher elemental resistances.
  • Bladecutter - Sanctuary
    Bladecutter - Sanctuary Posts: 269 Arc User
    edited January 2009
    well, in my own experience i would say that they poison WAY too much dmg.... but, since im a BM i think that its normal lol....
    (needed to do that sorry couldnt resist)

    really, if you plan to solo fb39 mobs you should know that they poison hard, they hit hard, they are hard, they have lots of hp... dismal shade= same story

    dont try to change this because even at lvl 60 i usually have like 500 of my 3k hp when i kill one of them (i know its lameb:cry) get used to dont solo mobs in fb

    about the poison.... they dont do too much dmg... they just do what they meant to do, i have seen hits of a mob, and comparing to poison, poison would do way less in the same time, so, enjoy being a wizard that you wont take too much dmg from poisons unlike me