Dexterity: how does dodge and crit work...
seasnake
Posts: 3 Arc User
When I played a low level archer it seemed like I took less damage from hits with the dodge from dexterity, rather than being hit less often. Am curious to know what dodge does (does it reduce damage from hits, does it help in pvp from being hit from both physical and ranged attacks, what doesn't it work against), and how effective is dodge at different point/character levels if not entirely dex based (is there a chart somewhere on this).
I also would like to see a chart or have a better understanding on how much dex is required for different crit values, and how crit plusses up with level (if it isn't entiirely dex based).
I also would like to see a chart or have a better understanding on how much dex is required for different crit values, and how crit plusses up with level (if it isn't entiirely dex based).
Post edited by seasnake on
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Comments
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Dodge(evasion) doesn't reduce damage.. It helps to dodge enemy attacks.. i.e. enemy will miss when they attacks..
It can only dodge physical damage.. So it wont be useful at higher levels..
And the dodging chance is too low.. If enemy have good accuracy then they u cannot dodge their attacks at all.. So u cannot depend on that..
I guess +1% critical every 20 DEX..[SIGPIC][/SIGPIC]0 -
If you mouse over your dex in your character pane, you should see a list of benefits you get from dexterity. If I recall correctly, increasing your dexterity increases your accuracy, evasion, ranged physical damage, and your critical chance.
Evasion provides benefits in the same situations that physical defense does, but it's all or nothing (you either get hit or you do not), instead of being a sure thing. Your critical chance provides the benefits in the same situations that physical attack does, but is also iffy.
Also, both provide their greatest benefit when they are unlikely.
For example, if you had no critical chance, adding 1% to your critical chance would increase your average damage by 1%, but if you have a 10% critical chance adding 1% to your critical chance would increase your average damage by 0.9% and if you had a 25% critical chance then another 1% would increase your average damage by 0.8%.
Ideally, you should not get hit very often (and should not run out of power). If you spend too much time meditating or too much money on healing, or die too often, you should probably be kiting, or working with your friends or even random other people. So your biggest benefit from your dexterity should be your ranged physical attack getting amplified.0 -
I don't think evasion works against mages as wizard skills always hit, but does evasion work against the skills (non-normal attacks) of other classes.
And ya, I know I can scroll over dexterity to see what it adds to, what it doesn't show however is how many points it requires to raise chances, and how such chances are multiplied with increasing levels and how evasion really works, what it works against, and what it doesn't work against (all of which I'm very interested in knowing).0
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