Must flying cut down damage

superninja77
superninja77 Posts: 10 Arc User
edited January 2009 in Suggestion Box
Greetings.

I'm kinda new to perfect world but already I see an idea that may hold good merrits. I hve a level 29 winged elf and one of the things I love to do with this race is to fly!
And boy was I happy to find out that I could shoot and fly with my archer.

But to my dissapointment in the discovery of my earlier days of playing I found out that flying cuts down 50% of your damage to your enemies when targeting them unless you are engaged with a flying target themselves.

I just thougth that the idea was a drawback to the enjoyment. Here was my archer looking graceful and skilled shooting arrows while flying yet I can't do it as much as I want to when engaged in combat due to the fact damage percentage decrease.

So I thought why not change this and not have the percentage decrease and have normal attack damage even when flying. It would make sense since shooting an arrow from above should make the impact stronger due to the natural pull of gravity. And for spells it shouldn't matter.

I know that the flying issue was created to balance the game but...it really would be much enjoyable if this was done. And when it comes to duels the damage percetage decrease can be implied. But when it comes to monsters the feature should be off.
Post edited by superninja77 on

Comments

  • senovit
    senovit Posts: 0 Arc User
    edited January 2009
    There's kind of a whole "Don't cheap out and hit monsters from a safe location, killing them before they reach you" kind of deal too. The built in system to prevent this is a monster that cannot hit you will run away, regenning very fast. However, if normal damage gets tacked on to flying, people will be able to kill things worthwhile to exp on before they can run away, making leveling a zero risk business. Would mean more botters too ~.~
    [SIGPIC][/SIGPIC]
  • HolyBowman - Lost City
    HolyBowman - Lost City Posts: 25 Arc User
    edited January 2009
    yes I agree with senovit on this its there to help players run away from monsters not have free kills on monster that cant attack back it would make gaining exp and quests and even drop hunting way too easy and every one on the servers would be lvl 95-96 and have butt loads of coin and items how fun would that be there would be level gaps or no rare Items it wouldn't be fun at all. Plus the killing from above limit is also good in fbs thats why you cant fly in there so the monsters can hit you and try to kill you so you dont get the bosses items and sp and xp.
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited January 2009
    senovit wrote: »
    There's kind of a whole "Don't cheap out and hit monsters from a safe location, killing them before they reach you" kind of deal too.
    Actually, the whole point of Archers is to 'kill them before they reach you' :P
    senovit wrote: »
    The built in system to prevent this is a monster that cannot hit you will run away, regenning very fast.
    And because this is there, I see no point is the half-damage for flying thing.

    If an Archer (or Cleric) can kill something before it reaches them, it's irrelevant whether they're flying or not. And if they can't, the mob will just regen when it gets underneath them anyway, so they'll never kill it. So it really isn't an unfair advantage ... at least in PvE. (It is 'risk free' ... but a pointless waste of Ammo and/or MP)

    PvP is a different story ... however by level 30, when PvP mode starts, everyone can fly anyway. So I don't know that anything really needs to be done there either.
  • Qwerqsar - Sanctuary
    Qwerqsar - Sanctuary Posts: 5 Arc User
    edited January 2009
    but even the archer can't kill so fast, so it has to run away. flying makes you plain unacsessible... in other words, it gives a huge advantage when shooting. and even then, "physics is discretionary in a fantasy world". I think it balances the class greatly, so i have to say nay to full damage from the air. plus we, elves can run away better than others... isn't that a big enough advantage? b:chuckle
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited January 2009
    but even the archer can't kill so fast, so it has to run away. flying makes you plain unacsessible
    Yes, you're unaccessible ... but the mob is regenning so fast you can't kill it ... so how is it an advantage? All you've managed to do is waste a bunch of arrows ...
  • fuzzles
    fuzzles Posts: 628 Arc User
    edited January 2009
    It has some pretty clear PvP reasons. The damage penalty prevents PvP from simply being a contest to see who has the fastest aviation.
    Everyone here is ridiculously oversensitive.
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited January 2009
    And because this is there, I see no point is the half-damage for flying thing.

    I think things might get complicated, with squads.
  • superninja77
    superninja77 Posts: 10 Arc User
    edited January 2009
    So basically the flying setback is there to balance the game to not make it too easy. I understand that it's for balance As i statedearlier but really...you would kick more butt and enjoy more if there wasn't -%50 damage while flying. b:laugh
  • Ident - Sanctuary
    Ident - Sanctuary Posts: 28 Arc User
    edited January 2009
    Yes, you're unaccessible ... but the mob is regenning so fast you can't kill it ... so how is it an advantage? All you've managed to do is waste a bunch of arrows ...

    wrong m8!

    when u dont have the decreased attack power when u fly, u can easly kill that mobs before they turn into the running way.

    Maybe you dont have proper weapons or you arent have enough dex to deal great damages, but when i fly, i almost kill every mob on my level, but they run away before they die, maybe when i have luck and i do crit 2 times they can be killed but this is so rare.

    So archers are great damage dealers, dont made them unbalanced overpowered flying ****...

    when any knockback arrow will be effective in pvp/duel, archers will be untouchable and cannot be killed by any classes.

    So dont touch archers! just learn handle them...


    PS: this is an MMORPG, so do party's every class is welcome in any pt. when you do quests, clerics are always say hello and give pt, cuz they will do faster their quest, also you will finish faster.
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited January 2009
    when u dont have the decreased attack power when u fly, u can easly kill that mobs before they turn into the running way.
    Then you can easily kill it before it reaches you when on the ground ... again, where's the advantage?

    At least 1-on-1 ... though I just realized there is one big advantage - complete safety (baring ranged mobs) from other mobs going aggro on you. And that is huge advantage, so guess it does have to stay on.

    Personally I wouldn't use it to try to avoid retaliation anyway. I usually fly from place to place, collecting mats along the way. And of course, I sometimes have mobs go aggro on me while doing so ... they can easily hit me, yet I do half-damage on them. But I've gotten used to landing before counter-attacking, so not a big deal.
  • Lordexion - Lost City
    Lordexion - Lost City Posts: 109 Arc User
    edited January 2009
    just kill the flying mobs ^_^ no penaltie there :),but yea about the ground mobs,just kite alot b4 they get to u...else like they all said already,they will run and massive regen em self.
  • silverkitty
    silverkitty Posts: 28 Arc User
    edited January 2009
    I don't think the advantage full damage while flying would be apparent when considering the single mob case, as you keep pointing out.

    I think it comes into play when you're considering party versus multiple mobs, it would be much, much, much easier for the tank to control aggro if the mobs didn't even have the option of attacking party members, while the rest of the party is up there doing full damage against them. Making such things trivial goes against the idea of the game - wherein there's supposed to be a skill to a good tank controlling aggro properly.
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited January 2009
    it would be much, much, much easier for the tank to control aggro if the mobs didn't even have the option of attacking party members, while the rest of the party is up there doing full damage against them.
    Actually, the mob could still go aggro on you - it would just be unable to reach you, and start to run/regen quickly ... so really wouldn't be a very wise strategy (just get the rest of the party upset with you ...)

    It's more the multiple mobs on you that I see being the reason for it needing to be there.
  • bookender
    bookender Posts: 0 Arc User
    edited January 2009
    I play an elf too. And while I get a bit annoyed at the half damage at times, I see the reason for it. I mean, when going up against melee-only monsters while in a squad, there's an easy strategy for the cleric:
    Fire one or two plume shots at the monster. Then take to the air and hover just above physical damage reach. Your comrades rush in and attack while aggro is still on you. Easy 4-5k damage for a level 30 squad, before the monster even manages to hurt anyone. This strategy can of course be applied to the archer, too.

    If people could do full damage while in air, then we'd always see someone flying over the heads of the enemy, pulling aggro to them, and the rest of a squad hitting the monster with small enough attacks that they don't draw the aggro. Which, literally, means that no one gets hurt... Kinda puts off the idea behind bosses. >.<

    Besides... You still draw aggro from other monsters while flying. Especially the ranged ones.