Fighting strategy

BloodCountes - Heavens Tear
BloodCountes - Heavens Tear Posts: 185 Arc User
edited January 2009 in Archer
I will be very grateful if u post here some advice how u fight those types of mobs:

1. Ranged mobs with normal attack
2. Ranged mobs with DOT attack - I HATE THEM b:shocked
3. Melee mobs

I am very interested especially in the mobs with DOT dmg. How do u fight them?

To me -the easiest type of mobs is the first one.
My people, some of them have run away to the hills
and have no shelter. No food, no one knows where they are,
hear me my chiefs, I am tired. My heart is sick and sad,
I will fight no more....
Post edited by BloodCountes - Heavens Tear on

Comments

  • senovit
    senovit Posts: 0 Arc User
    edited December 2008
    2. Dunno. pot more? D:
    3. [Charged] -> Frost -> [Repulse] -> Normal shots.
    The ones in []'s may be added if you're not doing too much damage yet. You should however, be able to kill most melee mobs your level without them reaching you if you start with a frost and repulse halfway through.
    [SIGPIC][/SIGPIC]
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited December 2008
    Maybe u have right about the second types of mobs which are the hardest to kill by an archer. My winged shell cannot absorb DOT dmg.... :(
    And when I fight melee mobs I do this:

    Take aim (or frost arrow if the mob is "increased movement speed") - > frost arrow-> knock arrow -> normal attack or thunder.
    I often avoid mobs with increased life or defense cause they r waste of hp and mp.
    And the first type of mobs (I have written that several times and I will write it again)

    Winged shell ->take aim -> normal attacks until it hits me once -> knock arrow - > normal attacks. The result of this is - no usage of pots. b:laugh
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • FroozeBow - Heavens Tear
    FroozeBow - Heavens Tear Posts: 84 Arc User
    edited December 2008
    Well for the ranged + ranged DoT, I usually fight them with life powder, so yeah that's how you would fight them =P Don't frost arrow or something in the beginning or anywhere at all, it's pretty useless since the mob is ranged. Just start your dps and you should kill it. As far as I know, mobs with DoT are easiest to kill =/
  • deciett
    deciett Posts: 32 Arc User
    edited December 2008
    You can kite most of them because our range is superior.

    Alot of times i open with Take Aim, hit frost arrow, shoot a few times (1, 2), then fire knockback and keep autoing them. Usually dead shortly after the kb arrow but I use it anyway to keep them from starting to channel. Shame how getting knocked back 12 meters does nothing to their casting, but if we get love tapped by a mob we can lose the whole spell.
  • Serjah - Heavens Tear
    Serjah - Heavens Tear Posts: 265 Arc User
    edited December 2008
    take aim > stun(@ 41)> knockback > aim low > metal debuf > lightning b:victory
    A patch full of glitch,
    Makes my eyes twitch.
    Should i continue playing this game or switch,
    because this is a serious problem and not a simple itch.
    Some bug abusing noob gets rich,
    While a honest players get the ditch.
    Please rollback if you wanna enrich,
    or this game would just be a ****

    by xtrm9
  • Zatohiel - Sanctuary
    Zatohiel - Sanctuary Posts: 1 Arc User
    edited December 2008
    take aim -> frozen arrow -> knockback -> normal shots = mobs die before coming close to me b:byeb:victory
  • bobzilla21
    bobzilla21 Posts: 694 Arc User
    edited December 2008
    take aim > stun(@ 41)> knockback > aim low > metal debuf > lightning b:victory

    We'd run out of mp so fast...at least at lvl 40, you can probably afford a lot of mp pots at your lvl.
    I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
    [SIGPIC][/SIGPIC]
    As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh
  • Sepfiroth - Lost City
    Sepfiroth - Lost City Posts: 200 Arc User
    edited December 2008
    DOT mobs are not all that hard if you are properly equiped. For example if you have a flourish orb or life powder, you can go on a killing spree for 10 minutes b/c their damage is negated by the HP regen.
  • Qqme - Lost City
    Qqme - Lost City Posts: 48 Arc User
    edited December 2008
    b:victory frost arrow -> normal pew pew -> knockback + stun -> pew pew till dead
  • mastr
    mastr Posts: 1 Arc User
    edited December 2008
    Winged Shell-> Take Aim-> Normal Shot for a while-> Knockback Arrow-> Normal shot/ lightning until dead.
    [SIGPIC][/SIGPIC]
  • Silverviper - Sanctuary
    Silverviper - Sanctuary Posts: 27 Arc User
    edited December 2008
    I use take aim --> quick shot --> Knockback arrow --> normal shot till dead
    and for the ones with more life than normal i use
    take aim --> quick shot --> venom shot --> Knockback arrow --> lightening --> normal shot till dead
  • Torinchibi - Lost City
    Torinchibi - Lost City Posts: 499 Arc User
    edited January 2009
    For all mobs, your best combo is:

    Frost arrow + normal atk on repeat.

    Mobs you can't kill b4 they hit you(also applies to DOT mobs):
    Frost arrow + normal+normal+ normal? + knockback+ normal

    Mobs that have a ton of HP and are melee
    Frost arrow + normal+normal+ normal? + knockback+ normal+wing pledge+wingspan+normal+wing pledge

    Timing for the knockback is critical, but once you kill a few of the same type of mobs you know when to start channeling knockback, so mobs will end up hitting you next to never.
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited January 2009
    OK, if we start with frost arrow there is a great problem. What happens if we miss.

    Cause when I miss my 90 % opening move (take aim) I usually go like this - frost arrow - > thunder - > knockback - > thunder and normal till dead.
    But if I start with frozen and I miss..then the things go wrong... b:shocked
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • Torinchibi - Lost City
    Torinchibi - Lost City Posts: 499 Arc User
    edited January 2009
    If you miss, you keep going, do 1 less normal atk, stun after the knockback. Thunder is probably saving your **** close range b4 you get winged pledge, but after you do, it's not that useful since it costs a ton of MP, go for it on wood mobs though.
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited January 2009
    Pls tell me when should I use stunning arrow and is it worthy to lvl it at my lvl (now lvl 46) or I should max it later?

    I hardly ever use this skill cause my opening shots are usually take aim or frozen arrow, depending on the mob I have to kill. And In my opinion - this skill is a great waste of mp. How do u think?
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • Monkeydo - Heavens Tear
    Monkeydo - Heavens Tear Posts: 7 Arc User
    edited January 2009
    Sup up aimlow... i can't stress enough. Fully maxed u can stun a mob and keep them there for normal shots to kill. This works for ALL mobs!

    Dont waste ur chi on slow skill or negative metal damage debuff. ( i dont know names cuz i never use them for pve)

    For times u dont have chi...
    Power hit => Normal Skill => Knockback => Stun => finish with non-skills
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited January 2009
    U mean stunning arrow is useless?
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • Felboir - Heavens Tear
    Felboir - Heavens Tear Posts: 2 Arc User
    edited January 2009
    That cast and jump is very usefull on barbs... press your spec then jump realy quickly... youll cast in midair finally when your done and the barb is closing in on you the jump will take place and youll land behind the barb... If hes a newb then he'll let you get a few more shots at him from behind... this can also be done to annoy ppl by making pk matches or duels longer.
  • Torinchibi - Lost City
    Torinchibi - Lost City Posts: 499 Arc User
    edited January 2009
    ....Don't waste your chi on slow....I am not sure if you can make up 1 whole bar of chi every mob you kill, but I can't. Slow takes 30 chi, and knockback takes care of the rest if the mobs ever get close enough to atk. Stun arrow is great, no chi cost too, I use it to take out targets that are already attacking me, knockback and stun or just stun for a few seconds of extra killing time without getting hit.

    I've saved so much money because of frost arrow and lvl 1 knock back (recently maxed) that I was able to max almost all of my skills (still got the next to useless eagleon and 7 levels of barrage of arrows, which I can both finally max at this lvl). My point is, while a lot of archers are using aim low half the time, getting **** the other half of the time and wasting both mp and hp all the time, I pop a frost arrow and relax for 8 seconds while the mob dies. So now, I don't have 13 mil of spirit or some crazy number that, but every skill I use will **** you and I can spend the money people wasted on heiros for better gear.

    Trust me, Frost arrow and knockback are ideal for PVE, with a little wing shell here and there for emergency/mp ressuply and a stun once in a while to save your ****. I do use Aim Low for HP/defense increase mobs, and only after frost and kb so I don't get hit at all.
  • Sepfiroth - Lost City
    Sepfiroth - Lost City Posts: 200 Arc User
    edited January 2009
    If you have extra MP regen or pots, right now I'm using a excellent combo without a hiero.

    Lvl 2 stun, lvl 1 aim low.

    Stun>Norm>Norm>Knockback>Norm>Norm or Aim Low Depending on mobs heath. Once your Chi is high enough, you'll have a 2nd stun at your disposal.

    With this combo I barely get touched by melee mobs.
    Works pretty well and MP is not too much of a problem, dropped MP pots do the job.
  • Shano - Lost City
    Shano - Lost City Posts: 289 Arc User
    edited January 2009
    i apply the same method to every mobs
    Take aim -->Frost arrow -->shoot(if not too close)/Knockback(if close)--->Stunning low--->Deathly Shot-->Wingspan(if still alive, since stunning low only stun for 3 secs and knockback won't be far enough so by the time you shot your deathly shot it'll get close to you and not apply to range mob)

    with chi
    Take Aim--->Aim low--->Deathly Shot--->Normal hit-->Knockback--->Stunning low--->Any skill you feel like it'll able to KILL(thunder,quickshot,etc.)
  • Raywall_ - Lost City
    Raywall_ - Lost City Posts: 20 Arc User
    edited January 2009
    Trust me, Frost arrow and knockback are ideal for PVE, with a little wing shell here and there for emergency/mp ressuply and a stun once in a while to save your ****. I do use Aim Low for HP/defense increase mobs, and only after frost and kb so I don't get hit at all.

    I agree this is the only combo that should be done in pve most of the time
    spammiing skills all the time is too costly

    one more thing, between frost arrow and stun as an opener, until now, i have always choosed frost
    i was told by someone when i was 60 or so that i don't know how to play an archer couse i use frost and not stun;i gave it a try and upgraded the stun even tough i was planning to do that a little later and it turned out what i expected, it's cannot simply offer more time than frost arrow; it has its purpose, i use it from time to time but not as the first option when grinding
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited January 2009
    I think that take aim is a very good opening move when used on slow melee mobs. And of course - if u r lucky enough to make a crit hit u need only a 2 - 3 more normal arrows to kill the mob. That way u don't waste mana points.
    But I am still confused about that skill "stunning arrow" - I really want to know is it worthy to be developed at my lvl.
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • Shadow_Rider - Heavens Tear
    Shadow_Rider - Heavens Tear Posts: 24 Arc User
    edited January 2009
    This my way on doing the attacks as archer

    Death or Take Aim - Stun - Thunder or quick shot - knock - aim low - thunder or quick shot depends on how much hp the mob has left

    For Multiply Kills Winged Shell - Barrage
    [SIGPIC][/SIGPIC]
  • Torinchibi - Lost City
    Torinchibi - Lost City Posts: 499 Arc User
    edited January 2009
    If you are talking about killing as fast as you can and saving as much mp as possible frost > deadly/take aim as opener. Within 3 seconds, you can do a frost arrow and a normal atk, which is more than the dmg of deadly or take aim already, and with 69 molder another normal atk. Frost arrow buys more time than stun AND lets you use the stun on the same mob if it starts atking. Once you use stun, it's pretty much over, you can frost and knockback, but if you don't use frost first you waste the 5 seconds it slows on using another skill.
  • okitsnotufnny
    okitsnotufnny Posts: 0 Arc User
    edited January 2009
    If you an *cough* awesome archer..when you reach lvl 59 have "deadly shot" n "stunning arrow" and "knockback"(Ofc) are all you need. it cost not much mana. also mana can be easily regenarated by "wingshield" thing(forgot name) this skill can also be used if you miss on either "stunning arrow" or "knockback" so you wont lose much hp.
    Anyways this means Mp regenaration after using skill also noy much hp lose because of protection.
    P.S only use "knockback" instantly if mob didnt get stunned by "stunning arrow" orther wise use it after stun wears off..so you are unreach/touchable

    happy hunting ^^
  • RainwoIf - Heavens Tear
    RainwoIf - Heavens Tear Posts: 2 Arc User
    edited January 2009
    I think a few people have the right idea, namely Torinchibi.

    You see, here's the thing. We're bloody archers. We kill hard and we kill fast. All this idealism about the best combo is ridiculous in that it is forgetting two or three little details - cooldowns, chi cost, and the fact that every scenario is different...

    I'm 75. In general, I down a regular Huggy Haire in 10 seconds or less. 1) This isn't enough to get a full bar of chi for another aim low, nor is it enough time for stuns and other big cooldowns to work their way out of 'This skill is not ready!' So that ultimate combo everyone says with aim low or stun...yea...doesn't work over and over.

    Frost arrow is quick, cheap, efficient, and by god it gets the job done. Frost Arrow, Instant Take Aim (rank 1) to regain chi, and then normal shots until it's dead. That's all. It doesn't reach me as long as I start at max range. Or if you're really into saving that moolah, Take Aim of any rank, then frost arrow & just normal shot pwnage - dead before it ever gets close.

    But again, let's be realistic. I'm grinding, I'm killing left and right, mobs are re-spawning behind me or next to me, of course I'm not gonna have max range there. Well, I have Knockback Arrow or Stun for those occasions, not to mention Winged Shell (which I use anyways for regen).

    My point here is this: there is no universal solution. No matter what you're doing, situations will always vary mob to mob. One could spawn right behind you with increased life or defense. Or another could be a mile away and have weakness. A bloody nightmare of a sacrificial might spawn on top of you in the middle of already fighting another and to make it worse, these are casters that eat you ALIVE in 3-4 hits (or 2 from the sacrificial)... What do you do?

    You use your head, that's what. We have sooo many skills, each one with it's own use for various situations. Adapt to the situation! That's what archers do best! Especially given the fact that we have a monstrous supply of crowd-control based skills. Snares, stuns, knockbacks, paralyze, shields, or when things get rough, pop the bloody spark and just go nuts!!

    If you really wanna know what to do, go to ecatomb or whatever that site is and just get to know your skills. Learn what they do and when you get em eventually, experiment. Get a feel for the effects and how they work for you. Just take a little time out of your gaming life to get to know your character and what he/she can do and I promise - you won't want some magic universal guide.

    Oh, and for the record, Stunshot at lvl 8 is over 200 mana - over 2.5x the cost of a lvl 10 Frost Arrow. Aim Low at lvl 9 is about 160 mana - 2x the cost of lvl 10 Frost Arrow (not to mention the heavy chi cost)...You want efficiency? Those can't compare. Same with Deadly Shot, that things a pure mana eater costing over 280 mana at just level 7.

    Now compare those to lvl 10 Frost Arrow's 81 mana cost...
    Or my lovely Rank 1 Take Aim's 10 mp cost...
    How about Knockback Rank 1's mana cost, a paltry 34 mp...

    Winged Shell only recovers 384 mana IF it makes it the full duration. I dunno about you, but mine only survives two hits and vanishes on the third. Ideally, if it's up, I try to use it before going into the next fight to get the most out of it...But all things considered, 384 barely covers using any of those higher cost skills consecutively per fight and certainly not long enough to last till the next Winged Shell.

    Last time I checked, most archers leave their +magic alone so if you're like me, that Winged Shell is about the only MP gain you have without some external help (potions, charms, buffs from sexy cleric ladies running by b:dirty) And since we're declaring solo efficiency here, those are all null and void. But I digress, take it as you will.
    Leader of Anathema - Harbingers of Damnation
  • mastr
    mastr Posts: 1 Arc User
    edited January 2009
    Well, now that I have hit 35, I use:
    Serrated Arrow>Vicious Arrow(mines at lvl1 but it still works^^)>Normal until it gets near my ineffective range>Knockback>Normal/winged pledge until dead. The double DoT works great.b:pleased
    [SIGPIC][/SIGPIC]