A basic guide on surviving with no defenses (PvE)
Amiris - Sanctuary
Posts: 1,167 Arc User
No defenses here meaning a pet and nothing else though. I have tried these methods for a mag only build and even without equips, just to test their effectiveness. Note that all these are for monsters your own lvl, you can just take some hits from lower lvls. Higher lvls...just hope you survive or get really good at these tactics. Also, if you can't fly yet, replace "double jump and fly away" with "run fast." You were given Summer Sprint for a reason.
Table of contents:
What monster did you pull?
-Physical
-Ranged
-Magic
-Flying
-Water
-Elite/Boss
Every monster is divided into three subcategories: How did you pull the monster?
-It spawned on you
-You outdamaged your pet
-Your pet died
Before I begin : What is targetswitching?
Targetswitching is something I refer to a lot in this game. I named it that myself (I'm not exactly good at original names, but bear with me here). Basically, when your pet has two monsters on him, have your pet attack one while you cast a spell at the OTHER. Then press the pet's attack button so it'll turn around and attack whatever you just attacked. While he takes back aggro from the monster you cast a spell on, cast another spell on the FIRST monster. Press pet attack button again, rinse and repeat. It sounds quite annoying, but it ensures you don't pull those monsters to you. You can change this tactic to your liking though, like casting two spells instead of one. I'm just trying to make it newbie-friendly. Also, DO NOT use AoE's at an early stage of targetswitching. Your pet will not have done enough damage by then and you will draw a monster to you.
-Physical
The easiest, though it requires a long explanation.
*It spawned on you
If you can, run away before it even aggro's on you to escape damage completely. Pressing ESC cancels spellcasting in case you didn't know.
If it aggro's on you, start running towards your pet, pressing ESC as you go to deselect the monster you were originally fighting. After you've passed by your pet, turn around, jump over the monster following you, and repeat. You should never get hit. If you ARE getting hit, you're lagging or learning. Also, thanks to double jumping, you should be safe even if you pull another monster while running. Try not to though. Circles are NOT a safe way to run, you'll pull a lot more this way, and the monster tends to hit you somehow. Anyway, after some time, the following monster will attack your pet even though he did nothing to deserve that. At that point, heal your pet (he should need it by then), which will aggro the monster again, so continue running. Your pet will end up killing the original monster. At that point, just click the pet's "attack" button (remember, you autoselected the follower by deselecting the original monster) so he can take over aggro. Done.
*You outdamaged your pet
So the monster decided it wants you dead and leaves your pet alone. No problem, just perform the above tactic, but immediately have your pet attack. Easy.
*Your pet died
Two options. If you're far enough, summon your secondary pet and continue as normal. If not, or you have no secondary pet, double jump and fly away, or kill it if it only needs one more cast.
-Ranged
Fairly troublesome. Ranged monsters are a big threat to Venos.
*It spawned on you
Instantly run, while pressing esc to deselect the original monster. As soon as you've autotargeted the following monster, have your pet attack it. When he's pulled both aggros, either play very defensively (constant pet heal while switching pet's targets) or just flee and unsummon the pet.
*You outdamaged your pet
Same as physical, but try not to let this happen, because you'll probably get hit.
*Your pet died
Flee. Flying is not even a viable option, as they can chuck their projectiles upward. Again, try not to let this happen.
-Magic
Usually, I don't bother with these at all. Venos don't take much damage from magic monsters, so just kill off the original then have your pet take over aggro while you heal the little damage you took. If you really must, use the same tactics as Ranged.
-Flying
These are usually casters as well, only melee'ing when you go close to them.
*It spawned on you
Not a lot of flying monsters are aggressive really. But if one does come after you, just fly toward your pet and have him take over aggro immediately, then act defensively by target switching.
*You outdamaged your pet
Just have him take aggro back.
*Your pet died
Push the aerocraft button to fastfall to the ground and escape the angry monster.
-Water
Now THESE are horrible. Most Venomancers don't even HAVE a water pet. I'm one of those Venomancers. If you don't have a water pet, get a squad. Do NOT try to solo these.
*It spawned on you
Swim to your pet and have him take aggro, then target-switch.
*You outdamaged your pet
Hope your pet can swim fast enough and have him take over aggro.
*Your pet died.
Smash your spacebar button then fly away when you surface. I'm not responsible for destroyed spacebar buttons.
-Elite/Boss
General strategy: Run. Run fast, no matter which of the three cases happened.
That's about it. Don't forget, worst comes to worst, use Intersoul Exchange or Summer Sprint to get away. And don't take on too many at once, you're not an AoE class.
Table of contents:
What monster did you pull?
-Physical
-Ranged
-Magic
-Flying
-Water
-Elite/Boss
Every monster is divided into three subcategories: How did you pull the monster?
-It spawned on you
-You outdamaged your pet
-Your pet died
Before I begin : What is targetswitching?
Targetswitching is something I refer to a lot in this game. I named it that myself (I'm not exactly good at original names, but bear with me here). Basically, when your pet has two monsters on him, have your pet attack one while you cast a spell at the OTHER. Then press the pet's attack button so it'll turn around and attack whatever you just attacked. While he takes back aggro from the monster you cast a spell on, cast another spell on the FIRST monster. Press pet attack button again, rinse and repeat. It sounds quite annoying, but it ensures you don't pull those monsters to you. You can change this tactic to your liking though, like casting two spells instead of one. I'm just trying to make it newbie-friendly. Also, DO NOT use AoE's at an early stage of targetswitching. Your pet will not have done enough damage by then and you will draw a monster to you.
-Physical
The easiest, though it requires a long explanation.
*It spawned on you
If you can, run away before it even aggro's on you to escape damage completely. Pressing ESC cancels spellcasting in case you didn't know.
If it aggro's on you, start running towards your pet, pressing ESC as you go to deselect the monster you were originally fighting. After you've passed by your pet, turn around, jump over the monster following you, and repeat. You should never get hit. If you ARE getting hit, you're lagging or learning. Also, thanks to double jumping, you should be safe even if you pull another monster while running. Try not to though. Circles are NOT a safe way to run, you'll pull a lot more this way, and the monster tends to hit you somehow. Anyway, after some time, the following monster will attack your pet even though he did nothing to deserve that. At that point, heal your pet (he should need it by then), which will aggro the monster again, so continue running. Your pet will end up killing the original monster. At that point, just click the pet's "attack" button (remember, you autoselected the follower by deselecting the original monster) so he can take over aggro. Done.
*You outdamaged your pet
So the monster decided it wants you dead and leaves your pet alone. No problem, just perform the above tactic, but immediately have your pet attack. Easy.
*Your pet died
Two options. If you're far enough, summon your secondary pet and continue as normal. If not, or you have no secondary pet, double jump and fly away, or kill it if it only needs one more cast.
-Ranged
Fairly troublesome. Ranged monsters are a big threat to Venos.
*It spawned on you
Instantly run, while pressing esc to deselect the original monster. As soon as you've autotargeted the following monster, have your pet attack it. When he's pulled both aggros, either play very defensively (constant pet heal while switching pet's targets) or just flee and unsummon the pet.
*You outdamaged your pet
Same as physical, but try not to let this happen, because you'll probably get hit.
*Your pet died
Flee. Flying is not even a viable option, as they can chuck their projectiles upward. Again, try not to let this happen.
-Magic
Usually, I don't bother with these at all. Venos don't take much damage from magic monsters, so just kill off the original then have your pet take over aggro while you heal the little damage you took. If you really must, use the same tactics as Ranged.
-Flying
These are usually casters as well, only melee'ing when you go close to them.
*It spawned on you
Not a lot of flying monsters are aggressive really. But if one does come after you, just fly toward your pet and have him take over aggro immediately, then act defensively by target switching.
*You outdamaged your pet
Just have him take aggro back.
*Your pet died
Push the aerocraft button to fastfall to the ground and escape the angry monster.
-Water
Now THESE are horrible. Most Venomancers don't even HAVE a water pet. I'm one of those Venomancers. If you don't have a water pet, get a squad. Do NOT try to solo these.
*It spawned on you
Swim to your pet and have him take aggro, then target-switch.
*You outdamaged your pet
Hope your pet can swim fast enough and have him take over aggro.
*Your pet died.
Smash your spacebar button then fly away when you surface. I'm not responsible for destroyed spacebar buttons.
-Elite/Boss
General strategy: Run. Run fast, no matter which of the three cases happened.
That's about it. Don't forget, worst comes to worst, use Intersoul Exchange or Summer Sprint to get away. And don't take on too many at once, you're not an AoE class.
[SIGPIC][/SIGPIC]
Credit to Symour for the signature.
Amiris is my forum character. My actual main is Andralia.
1,000 posts as of 10/01/09, which was also my birthday!
Credit to Symour for the signature.
Amiris is my forum character. My actual main is Andralia.
1,000 posts as of 10/01/09, which was also my birthday!
Post edited by Amiris - Sanctuary on
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Comments
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Amiris - Sanctuary wrote: »
-Elite/Boss
General strategy: Run. Run fast, no matter which of the three cases happened.
That's about it. Don't forget, worst comes to worst, use Intersoul Exchange or Summer Sprint to get away. And don't take on too many at once, you're not an AoE class.
very nice and useful info, i'll add it to Venomancer FAQ, btw, if a boss aggro's u, and by the chance u have your pet summomed, while u're running order your pet to hit the boss, sacrifice your pet's life for yours, let him handle the boss till u get awayb:victoryIGN: JusT_CooL
Server: Lost City
Guild: ex-Conqueror
__________________________
Follow the example of good GMing
[SIGPIC]http://photos1.hi5.com/0044/475/618/k97TDv475618-02.jpg[/SIGPIC]0 -
For level 59+ I would add :
Keep your chi. Bramble Hood is a life saver. Do not waste it by casting Parasite Nova.[SIGPIC][/SIGPIC]
Thanks Brit for the sig b:laugh0 -
Thanks both ^_^ And nice of you to add it to the Venomancer FAQ.
I also agree with Blancheneige, but that's another last resort action, and you should rarely be running out of Chi anyway. But nevertheless, she's right.
Edit : I've added a small paragraph on targetswitching, figured it needed some explanation.[SIGPIC][/SIGPIC]
Credit to Symour for the signature.
Amiris is my forum character. My actual main is Andralia.
1,000 posts as of 10/01/09, which was also my birthday!0 -
You should also mention that if a second mob aggros on your pet, you don't have to kill it. Simply kill off the original target quickly, loot if you want, step away, then unsummon your pet. The second mob wants to kill your pet, not you. So when your pet disappears, it goes back to doing nothing. Resummon your pet and carry on. (This is the same premise behind veno pulling to split groups of mobs.)0
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Wrong, sorry. If you kill off the original mob, you will, for some reason, draw aggro from the other mob as well, even faster if you heal your pet. Then it doesn't matter if you unsummon your pet, it'll go after you.
The principle of pulling is that you yourself don't do anything. Therefore, the only one to pull any aggro is your pet, then, and only then is unsummoning the right option. If you've done anything to draw aggro, unsummoning simply sets the monster on you.[SIGPIC][/SIGPIC]
Credit to Symour for the signature.
Amiris is my forum character. My actual main is Andralia.
1,000 posts as of 10/01/09, which was also my birthday!0 -
Amiris - Sanctuary wrote: »Wrong, sorry. If you kill off the original mob, you will, for some reason, draw aggro from the other mob as well, even faster if you heal your pet. Then it doesn't matter if you unsummon your pet, it'll go after you.
I've only had that happen if I heal the pet or the pet has attacked it. I unsummon all the time so I don't waste time killing things that I don't need to. If the extra mob aggros on you, then you have to fight or flee. But if it only aggroed on your pet (which hasn't attacked it or been healed), unsummoning will usually get rid of it.0 -
thank you so much for this guide! i bet i won't have to die as often now XD b:shutup Not that I do so much!0
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Amiris - Sanctuary wrote: »Wrong, sorry. If you kill off the original mob, you will, for some reason, draw aggro from the other mob as well, even faster if you heal your pet. Then it doesn't matter if you unsummon your pet, it'll go after you.
The principle of pulling is that you yourself don't do anything. Therefore, the only one to pull any aggro is your pet, then, and only then is unsummoning the right option. If you've done anything to draw aggro, unsummoning simply sets the monster on you.
Hmm no.
If you send your pet to attack one mob, and attack only that one, and you do not heal your pet, and cast spells on only the one, then if you unsummon you do not pull aggro.
I also think that your idea of targetswitching is way too much work and kind of silly. If you just have your pet attack each monster once, and then focus on one it works much better.
For example, if you have 3 in a group. Have the golem go in, and hit each one once. After that, you can heal the golem, and you can also cast spells on the enemies too. As long as you're attacking the one that the golem is and don't take aggro from there, the other two will only hit the golem. By focus firing the one enemy this way, rather than spreading damage across all 3, you take each one out faster. This reduces the amount of damage that is dealt to your pet, thus you have to heal it less.[SIGPIC][/SIGPIC]0 -
As for taking aggro without healing or anything: it HAS happened to me before. I don't know why, nor have I been able to do it on purpose, but still, it happens.
As for targetswitching, it's the most newbie-friendly way. I myself use your way as well. However, if you're still rather new, you'll likely take aggro off the other mob when you try to heal your pet, and get hit. Don't forget this guide is mostly intended for new people.
Edit: I think I just found out why I take aggro without healing sometimes, and I'm going to research this as soon as possible. I believe it's because they're gang monsters, i.e. if you attack one, the others nearby attack you as well.[SIGPIC][/SIGPIC]
Credit to Symour for the signature.
Amiris is my forum character. My actual main is Andralia.
1,000 posts as of 10/01/09, which was also my birthday!0 -
good guide
lol i was reading it and thinking to say the same thing that yourmum said, although if your pet hits every mob once the only way you can pull them onto you by healing is if you take so long to kill the others that they completely regen their health and then you heal
If it is taking an overly long amount of time then get your pet to hit each one again. Doing it once every few minutes is alot easier than doing it constantly incase they mess up
As for pulling when you unsummon your pet anything your pet has hit will agro onto you so then once it is where you wanted it to be resummon yout pet and send it to attack again or if your in a group fb/tt for example make it run past the barb while its chasing you so the barb can take agro.
Healing counts as agro, and whoever does the most damage will take agro. But if the mob has taken no damage then any kind of move on the mob or its target will pull agro thats why clerics should not heal until the mob has taken damage cos they will take agro and die
As for gang monsters if pet manages not to agro them but you nuke the mob then the others will indeed charge you. You either need to lure your intended target away or get the pet to hit everything once. This applies to any group of hostile mobs0 -
-Water
Now THESE are horrible. Most Venomancers don't even HAVE a water pet. I'm one of those Venomancers. If you don't have a water pet, get a squad. Do NOT try to solo these.
*It spawned on you
Swim to your pet and have him take aggro, then target-switch.
*You outdamaged your pet
Hope your pet can swim fast enough and have him take over aggro.
*Your pet died.
Smash your spacebar button then fly away when you surface. I'm not responsible for destroyed spacebar buttons.
Now if I had known the space bar would surface me, I may not have died to those evil mermaids. Gawd I hate those things. Even though I love the Death Dancer & am keeping it. b:chuckle
Personally for aggro'ing two mobs (I just run with my pet close behind me if more), I have my pet attack the second as I heal him/her. Then I finish off the first mob while my pet solo's the second. It works well, and I'm still using my Sharptooth Wolfling. ^^
I'm not sure why you grabbed aggro from that mob. o.O I tend to grind like a fiend and result with multiple spawns on my pet. As long as I unsummon right then, only the first monster comes after me. I resummon, run, have the pet regrab aggro with a skill, then kill it & continue grinding. And the Earth ones tend to be gangsters (hehe).
Personally, I've had some odd experiences with PWI. Even though Fox Form adds no speed increase. It did make it so I could outrun Rend Razorjaw in my fb19. He squished me to China when I fled in human form. I got revived and then fled in fox form. I managed to outrun him far enough for his aggro to reset. It wasn't even a distance thing. Because he gained on me within 3 seconds the first time. While I kept increasing the distance between him & I the second run, I even managed to turn a tight corner (that he ran straight through) without being hit.b:bye RETIRED0 -
I love how pets can agro up to 5 mobs at a time and not die...it makes my life so easy! Going into foxform doesn't change your running speed at all if you arn't level 89+ with the hell foxform skill.. it could have been your increased physical defence that saved you?
(b:pleased With hell foxform + 77 molder wrists I go at 10.1m/sec)[SIGPIC][/SIGPIC]0 -
He didn't even hit me once in foxform. Like I said, I gained distance on him once I transformed. Whereas in human form, he gained on me... don't ask, it was weird. It'll confuse me to the end of time.
EDIT: My entire point is that sometimes weird things happen in the game. Things that can't possibly be because of what seems to be the cause. Sometimes minor happenings occur unnoticed, giving the illusion of something else taking place. ^^b:bye RETIRED0 -
Thanks for the guide! It really helps a lot thanks.0
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Glad I saw this guide, there were a few things I hadn't thought about much when it came to escaping agro. Being a light armor fox build I can take a few hits, but unlike heavy armor the phys def is still an issue when you got 3 or so mobs all wanting to eat you lol.
I've found in most cases saving up a little chi and using stunning blow on the second mob locks it down just enough to either heal my pet or let it grab agro of that one while I swich targets to the orginal mob to finish it off while its still agroed on my golem. This method has worked well for me considering I've died only twice since level 17. Plus gaining chi in fox form shouln't be an issue since we hit more times per sec than full arcane do making it possible to stun more than one extra mob if need be.0
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