Which Stat Increases Archer Damage? Strength or Dex?
turonga
Posts: 58 Arc User
I have a little problem, which stat increase archers damage, strength or dexterity? Cause i'm really not sure.
Post edited by turonga on
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Dex is what gives archers their damage.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »Dex is what gives archers their damage.
Ok, thankyou cause whew, I was about to put all stats into strength lol.0 -
+4 DEX, +1 STR every level =]0
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FroozeBow - Heavens Tear wrote: »+4 DEX, +1 STR every level =]
That's only if you're going pure dex, which I know some aren't. A little research is good.
Dex gives the damage for archers, strength gives them ability to wear gear.A civilized society is one which tolerates eccentricity to the point of doubtful sanity. -Robert Frost0 -
Eislynn - Sanctuary wrote: »That's only if you're going pure dex, which I know some aren't. A little research is good.
Dex gives the damage for archers, strength gives them ability to wear gear.
I don't see why anyone would go for anything other than pure dex build, if they researched what other ones there are. Vit & Mag is useless in my opinion, because archers are not tanks, and do not need extra HP, they avoid being hit and thus Vit becomes less needed, and when it is, it doesn't make a huge difference with only +15 HP or w/e it is. Mag, I wouldn't spend points on because every point that you do, you lose a point in Dex, which increases damage, crit rate, accuracy, and evasion. Now compare that to increased MP and MP recovery. And besides, that's what pots are for ^_^0 -
FroozeBow - Heavens Tear wrote: »I don't see why anyone would go for anything other than pure dex build, if they researched what other ones there are. Vit & Mag is useless in my opinion, because archers are not tanks, and do not need extra HP, they avoid being hit and thus Vit becomes less needed, and when it is, it doesn't make a huge difference with only +15 HP or w/e it is. Mag, I wouldn't spend points on because every point that you do, you lose a point in Dex, which increases damage, crit rate, accuracy, and evasion. Now compare that to increased MP and MP recovery. And besides, that's what pots are for ^_^
The problem with that, is that in dungeons and such, archers hit TOO hard. They always steal agro making it very hard to have a good dungeon run. Too much damage is a bad thing.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »Too much damage is a bad thing.
Are you kidding me? =/0 -
FroozeBow - Heavens Tear wrote: »Are you kidding me? =/
no she is not
damage control becomes an issue with archers at level 60+ as they can easily take aggro especially when the barb is not a similar/higher lvl
often at higher lvls archer has to wait a moment for barb to build aggro before attacking, and taking aggro off other classes can be a significant problem0 -
If Pk is all u care for pure dex is the way to go.
But u want to PvE and survive Pk then go for hybrid. (a bit more pts to vit).
This give u some more valuble hp tht will be needed when u get aggro and for u to kite when getting pk'd.
(u can go for magic pts when u are lower than 30, allows u to fly more and use more skills. But restat after u lvl 30)
b:victory[SIGPIC][/SIGPIC]
Poor thing ... lucky me b:victory0 -
FroozeBow - Heavens Tear wrote: »I don't see why anyone would go for anything other than pure dex build, if they researched what other ones there are. Vit & Mag is useless in my opinion, because archers are not tanks, and do not need extra HP, they avoid being hit and thus Vit becomes less needed, and when it is, it doesn't make a huge difference with only +15 HP or w/e it is. Mag, I wouldn't spend points on because every point that you do, you lose a point in Dex, which increases damage, crit rate, accuracy, and evasion. Now compare that to increased MP and MP recovery. And besides, that's what pots are for ^_^
It really depends on how you plan to play an archer. A pure dex is not the only build for archers to go to. Some do go for a vit archer build, some go for a "tank-type" archer build. There's really no wrong way to build an archer as long as you're happy with it.
You also have to keep in mind for TWs, PVP TWs, your damage is reduced, and so, survivability becomes an issue. After all, you can't nuke if you die before finishing a skill, eh? The other issues comes up after this, such as stealing aggro:Zoe - Heavens Tear wrote: »The problem with that, is that in dungeons and such, archers hit TOO hard. They always steal agro making it very hard to have a good dungeon run. Too much damage is a bad thing.Mosz - Heavens Tear wrote: »no she is not
damage control becomes an issue with archers at level 60+ as they can easily take aggro especially when the barb is not a similar/higher lvl
often at higher lvls archer has to wait a moment for barb to build aggro before attacking, and taking aggro off other classes can be a significant problem
^----Yup. I currently have that issue. If I'm running a dungeon instance, I always have to worry about stealing aggro. I mitigate it somewhat, but it's not always successful (I stole aggro from a boss in FB69, for example...ouchies.) Even if you wait a few moments as an archer, you still run a chance of stealing aggro from the barb, since the barbs need sparks to hold aggro, and well, it CAN, and does get messy sometimes.
*shrug* Like I said, it all depends on how you plan on playing your archer, and how you wanna build it. My brother's building a pure dex, and he likes it. I'm not pure dex, and I enjoy it myself.A civilized society is one which tolerates eccentricity to the point of doubtful sanity. -Robert Frost0 -
at my lvl i do 13k crit when others classes can do more...in last fb cleric did 27k and stole agro...with my 13k crit i could care less about stealing agro...
and i always been in team with higher lvl barbar. haven't stole agro from him so many times to start worry about it0
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