Which Stat Increases Archer Damage? Strength or Dex?

turonga
turonga Posts: 58 Arc User
edited January 2009 in General Discussion
I have a little problem, which stat increase archers damage, strength or dexterity? Cause i'm really not sure.
Post edited by turonga on

Comments

  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2009
    Dex is what gives archers their damage.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • turonga
    turonga Posts: 58 Arc User
    edited January 2009
    Dex is what gives archers their damage.

    Ok, thankyou cause whew, I was about to put all stats into strength lol.
  • FroozeBow - Heavens Tear
    FroozeBow - Heavens Tear Posts: 84 Arc User
    edited January 2009
    +4 DEX, +1 STR every level =]
  • gattsuru
    gattsuru Posts: 3,184 Arc User
    edited January 2009
    To be more precise, Dexterity increases Ranged Weapon damage. Strength increases Melee Weapon damage. As an archer, you're probably more focused on the former.

    A breakdown of what statistics do can be found here.
    [SIGPIC][/SIGPIC]
  • Eislynn - Sanctuary
    Eislynn - Sanctuary Posts: 119 Arc User
    edited January 2009
    +4 DEX, +1 STR every level =]

    That's only if you're going pure dex, which I know some aren't. A little research is good.

    Dex gives the damage for archers, strength gives them ability to wear gear.
    A civilized society is one which tolerates eccentricity to the point of doubtful sanity. -Robert Frost
  • FroozeBow - Heavens Tear
    FroozeBow - Heavens Tear Posts: 84 Arc User
    edited January 2009
    That's only if you're going pure dex, which I know some aren't. A little research is good.

    Dex gives the damage for archers, strength gives them ability to wear gear.

    I don't see why anyone would go for anything other than pure dex build, if they researched what other ones there are. Vit & Mag is useless in my opinion, because archers are not tanks, and do not need extra HP, they avoid being hit and thus Vit becomes less needed, and when it is, it doesn't make a huge difference with only +15 HP or w/e it is. Mag, I wouldn't spend points on because every point that you do, you lose a point in Dex, which increases damage, crit rate, accuracy, and evasion. Now compare that to increased MP and MP recovery. And besides, that's what pots are for ^_^
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2009
    I don't see why anyone would go for anything other than pure dex build, if they researched what other ones there are. Vit & Mag is useless in my opinion, because archers are not tanks, and do not need extra HP, they avoid being hit and thus Vit becomes less needed, and when it is, it doesn't make a huge difference with only +15 HP or w/e it is. Mag, I wouldn't spend points on because every point that you do, you lose a point in Dex, which increases damage, crit rate, accuracy, and evasion. Now compare that to increased MP and MP recovery. And besides, that's what pots are for ^_^

    The problem with that, is that in dungeons and such, archers hit TOO hard. They always steal agro making it very hard to have a good dungeon run. Too much damage is a bad thing.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • FroozeBow - Heavens Tear
    FroozeBow - Heavens Tear Posts: 84 Arc User
    edited January 2009
    Too much damage is a bad thing.

    Are you kidding me? =/
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited January 2009
    Are you kidding me? =/

    no she is not
    damage control becomes an issue with archers at level 60+ as they can easily take aggro especially when the barb is not a similar/higher lvl
    often at higher lvls archer has to wait a moment for barb to build aggro before attacking, and taking aggro off other classes can be a significant problem
  • Caldaster - Lost City
    Caldaster - Lost City Posts: 184 Arc User
    edited January 2009
    If Pk is all u care for pure dex is the way to go.

    But u want to PvE and survive Pk then go for hybrid. (a bit more pts to vit).

    This give u some more valuble hp tht will be needed when u get aggro and for u to kite when getting pk'd.

    (u can go for magic pts when u are lower than 30, allows u to fly more and use more skills. But restat after u lvl 30)

    b:victory
    [SIGPIC][/SIGPIC]
    Poor thing ... lucky me b:victory
  • Eislynn - Sanctuary
    Eislynn - Sanctuary Posts: 119 Arc User
    edited January 2009
    I don't see why anyone would go for anything other than pure dex build, if they researched what other ones there are. Vit & Mag is useless in my opinion, because archers are not tanks, and do not need extra HP, they avoid being hit and thus Vit becomes less needed, and when it is, it doesn't make a huge difference with only +15 HP or w/e it is. Mag, I wouldn't spend points on because every point that you do, you lose a point in Dex, which increases damage, crit rate, accuracy, and evasion. Now compare that to increased MP and MP recovery. And besides, that's what pots are for ^_^

    It really depends on how you plan to play an archer. A pure dex is not the only build for archers to go to. Some do go for a vit archer build, some go for a "tank-type" archer build. There's really no wrong way to build an archer as long as you're happy with it.

    You also have to keep in mind for TWs, PVP TWs, your damage is reduced, and so, survivability becomes an issue. After all, you can't nuke if you die before finishing a skill, eh? ;) The other issues comes up after this, such as stealing aggro:
    The problem with that, is that in dungeons and such, archers hit TOO hard. They always steal agro making it very hard to have a good dungeon run. Too much damage is a bad thing.

    no she is not
    damage control becomes an issue with archers at level 60+ as they can easily take aggro especially when the barb is not a similar/higher lvl
    often at higher lvls archer has to wait a moment for barb to build aggro before attacking, and taking aggro off other classes can be a significant problem

    ^----Yup. I currently have that issue. If I'm running a dungeon instance, I always have to worry about stealing aggro. I mitigate it somewhat, but it's not always successful (I stole aggro from a boss in FB69, for example...ouchies.) Even if you wait a few moments as an archer, you still run a chance of stealing aggro from the barb, since the barbs need sparks to hold aggro, and well, it CAN, and does get messy sometimes.

    *shrug* Like I said, it all depends on how you plan on playing your archer, and how you wanna build it. My brother's building a pure dex, and he likes it. I'm not pure dex, and I enjoy it myself.
    A civilized society is one which tolerates eccentricity to the point of doubtful sanity. -Robert Frost
  • Ermosa - Heavens Tear
    Ermosa - Heavens Tear Posts: 292 Arc User
    edited January 2009
    at my lvl i do 13k crit when others classes can do more...in last fb cleric did 27k and stole agro...with my 13k crit i could care less about stealing agro...
    and i always been in team with higher lvl barbar. haven't stole agro from him so many times to start worry about it