first lost city dynasty?

ForkBomb - Lost City
ForkBomb - Lost City Posts: 8 Arc User
edited December 2008 in Twilight Temple (West)
Who do you think will be the first faction to control the whole map and hold it? Or do you think no one will? my bets on Conqueror.
Post edited by ForkBomb - Lost City on

Comments

  • Elementx - Lost City
    Elementx - Lost City Posts: 78 Arc User
    edited December 2008
    do u really need to know? first get to pk level...
    "If A is a success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut."b:shutup
    [SIGPIC][/SIGPIC]
  • ForkBomb - Lost City
    ForkBomb - Lost City Posts: 8 Arc User
    edited December 2008
    do u really need to know? first get to pk level...

    Huh? just trying to start a conv no need to be a ****.
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited December 2008
    no guild will become a dynasty its almost impossible seeing as all you need is 3 guilds attacking a larger guild at once and with no fake bidding you cant fix the bidding
  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited December 2008
    Tough decision...
    BloodLusT holds pretty well, Conq is very powerful too.
    RageQuit is still holding out pretty well but I think there is a slight different in guild strength between it and the previous two mentioned.
    GuardianZ has potential, and is starting to move up the ladder also.

    But with a 200 man limit in a guild, as the entire server slowly moves to its 90s, it's hard to say which guild will become the most absolute ruler of the map.

    Hmm, I'll place my bets on.... BloodLusT? I don't know. Just a guess, no hard feelings.
  • Pandora - Lost City
    Pandora - Lost City Posts: 454 Arc User
    edited December 2008
    RageQuit is still holding out pretty well but I think there is a slight different in guild strength between it and the previous two mentioned.
    GuardianZ has potential, and is starting to move up the ladder also.

    Maybe you should uh... Review tonight's RQ vs GZ + OUTLAW + Armagedon wars.

    I don't see how you can lose a TW against a guild with an average level 10 levels below yours and be moving up the ladder.
    [SIGPIC][/SIGPIC]
    Because the bigger your damage, the bigger your epeen.
  • dekciw
    dekciw Posts: 954 Arc User
    edited December 2008
    No guild will ever control the whole map on this server.
    ZzXVdr5.png
  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited December 2008
    Maybe you should uh... Review tonight's RQ vs GZ + OUTLAW + Armagedon wars.

    I don't see how you can lose a TW against a guild with an average level 10 levels below yours and be moving up the ladder.

    Tonight's was awesome.
    I saw Armagedon lose in what, 8 minutes?
    Yes, I agree tonight RQ shined a lot.

    Shrug, I didn't want to put the stick down too hard on GZ.
    It's still a pretty powerful guild :P
  • ForkBomb - Lost City
    ForkBomb - Lost City Posts: 8 Arc User
    edited December 2008
    Tough decision...
    BloodLusT holds pretty well, Conq is very powerful too.
    RageQuit is still holding out pretty well but I think there is a slight different in guild strength between it and the previous two mentioned.
    GuardianZ has potential, and is starting to move up the ladder also.

    But with a 200 man limit in a guild, as the entire server slowly moves to its 90s, it's hard to say which guild will become the most absolute ruler of the map.

    Hmm, I'll place my bets on.... BloodLusT? I don't know. Just a guess, no hard feelings.

    When more people get level capped things will get really interesting.
  • Mua - Lost City
    Mua - Lost City Posts: 546 Arc User
    edited December 2008
    When more people get level capped things will get really interesting.

    Very true. Also, anyone who saw all the Phoenixes in this week's CQ VS BL could tell that they're gonna have a big impact at end game. b:shocked
    Mua - 8x WF - Conqueror
  • n0ob
    n0ob Posts: 359 Arc User
    edited December 2008
    Very true. Also, anyone who saw all the Phoenixes in this week's CQ VS BL could tell that they're gonna have a big impact at end game. b:shocked
    A perfectly build archer with the best equips at end game will out range a venomancer and a pet by 14.7m which is 6 less than your spell cast range.

    The pet lives only as long as it's master. Venomancers are 1 shots. Oh by the way, I hope you can buy your phoenix some accuracy items and damage increase items.
    Blessing of the condor - level 79 Archer skill

    Summon the condor of heaven to protect one squad member. Temporarily increases target's evasion by 1000%. Lasts 6 seconds.

    Buddha's guard - Blademaster skill

    Summons the power of the sutras to protect the whole squad, giving all nearby squad members an extra 1000% of their equipment's physical defense for 10 seconds. Also recovers 20% of caster's maximum HP over 15 seconds.
    Phoenix is physical damage.
    I was going to post a reply... then I realized, you would likely reply in anger and insult me, to which I'd most likely respond with a wittier comment or slay you with a macro and then, onlookers, seeing that comments had been made, would interpret the traffic as interest, thus earning you attention you don't deserve for your **** post. So, when you DON'T see a comment from me, THAT is me saying "FAIL" in a much more effective manner.

    [SIGPIC][/SIGPIC]
  • Deity - Lost City
    Deity - Lost City Posts: 381 Arc User
    edited December 2008
    n0ob wrote: »
    Venomancers are 1 shots

    LOL.

    Tell me another.
  • Envy - Lost City
    Envy - Lost City Posts: 540 Arc User
    edited December 2008
    Venos builds require them only to stay alive while there pets stay alive.

    Every decent veno has a build based around not dieing before they can get bleed off.