The Math ( Pro's and Con's of FAC and FSC )

_WillFire_ - Sanctuary
_WillFire_ - Sanctuary Posts: 563 Arc User
edited January 2011 in Cleric
Comparison of the FAC and FSC builds. I'll be giving them *exactly* the same equips:

Weapon:
Nature Colloquial Sword (lvl 100)
Helmet:
Spectral Crown (lvl 95)
Shirt:
Gold Thread Clothes (lvl 100)
Pants:
LoftyExceed Pant (lvl 99)
WristBracer:
LoftyExceed Wristlet (lvl 99)
Footwear:
LoftyExceed Shoes (lvl 99)
Manteau:
***
Necklace:
LionRex Heart Necklace (lvl 99)
Waist Adorn:
Emblem of God The Dominator (lvl 100)
Ring 1:
BloodMalefic Ring (lvl 95)
Ring 2:
BloodMalefic Ring (lvl 95)

Not taking into account skills. Let's just focus on the basics for the moment.

Full MAG ( 9 Mag, 1 Str every 2 levels )

100th Level
HP 2725 MP 10413

Con 22
Str 54
Int 489
Agi 14

Physical Atk 972-1423

Magical Atk 8836-11186

Critical Rate 8%

Physical Def 1497

Magical Def
Metal Res 7805
Wood Res 7805
Water Res 7805
Fire Res 7805
Earth Res 7805

VIT Build ( 6 Mag, 1 Str, 3 Vit every 2 levels* )

100th Level
HP 4005 MP 8193

Con 158
Str 54
Int 344
Agi 14

Physical Atk 972-1423

Magical Atk 6659-8431

Critical Rate 8%

Physical Def 1547

Magical Def
Metal Res 5453
Wood Res 5453
Water Res 5453
Fire Res 5453
Earth Res 5453


Anyone need help thinking through these numbers?

FAC at 100th level:
HP 2725 MP 10413
Magical Atk 8836-11186
Physical Def 1497

With *exactly* the same equips...

FSC at 100th level:
HP 4005 MP 8193
Magical Atk 6659-8431
Physical Def 1547

Anyone care to calculate Sleep + Mag Debuff + Spark + Wield Thunder for both these builds? How about a Crit?

Now what has the added Vit really gotten you? About 1300 hp ( Good! ) and a bit more pDef ( Good as well ) at the expense of a massive amount of damage, magic resist, and MP ( Bad!).

That being said I think both builds are good...but before you start spouting off like you know something do the MATH.

http://www.ecatomb.net/character.php
Mark 12:29-37
_WillFire_ 8x Combat Medic
Post edited by _WillFire_ - Sanctuary on
«1

Comments

  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited December 2008
    Mind you this isn't taking into account Metal Mastery or Spirits Gift maxed.
    Mark 12:29-37
    _WillFire_ 8x Combat Medic
  • Keyne - Heavens Tear
    Keyne - Heavens Tear Posts: 202 Arc User
    edited December 2008
    You pretty much just said that being a FSC is bad. Not really saying what is good and bad of both builds. With what you listed, a FAC would die in 1 - 2 hits, a FSC would die in 2 - 3 hits. This would leave the FSC more of a chance to heal themselves theus providing a greater chance of survival.
    [SIGPIC][/SIGPIC]
  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited December 2008
    You pretty much just said that being a FSC is bad. Not really saying what is good and bad of both builds. With what you listed, a FAC would die in 1 - 2 hits, a FSC would die in 2 - 3 hits. This would leave the FSC more of a chance to heal themselves theus providing a greater chance of survival.

    Actually both builds would likely get 1 shotted Keyne. Think it through. It's not as if survivability in PvP or TW is a high point for Clerics. With adequate warning both of these builds would likely survive a lot longer than most. Problem being that in most PvP and TW the Clerics are the first target. With no warning survivability drops to nil for both as well.

    What I'm focusing on with this is the actual damage gained/lost with each build at what cost.

    FSC has a higher survivability rate ( based on hp and a slightly higher pDef ). FAC has a much higher damage rate and higher mDef.

    Most of the arguements here have centered around how much the FAC is useless. I prefer to look at the Math.
    Mark 12:29-37
    _WillFire_ 8x Combat Medic
  • Pandora - Lost City
    Pandora - Lost City Posts: 454 Arc User
    edited December 2008
    Actually both builds would likely get 1 shotted Keyne. Think it through. It's not as if survivability in PvP or TW is a high point for Clerics. With adequate warning both of these builds would likely survive a lot longer than most. Problem being that in most PvP and TW the Clerics are the first target. With no warning survivability drops to nil for both as well.

    What I'm focusing on with this is the actual damage gained/lost with each build at what cost.

    FSC has a higher survivability rate ( based on hp and a slightly higher pDef ). FAC has a much higher damage rate and higher mDef.

    Most of the arguements here have centered around how much the FAC is useless. I prefer to look at the Math.
    Now what has the added Vit really gotten you? About 1300 hp ( Good! ) and a bit more pDef ( Good as well ) at the expense of a massive amount of damage, magic resist, and MP ( Bad!).

    As Isowen told you in the last thread, your damage change is barely noticable. The numbers are a big change but the damage isn't, as anyone who witnessed the Light VS Full Int mage tests in my guild will tell you (ask Haiku, dddddfunLOL, Arkaea, whatever. Arkaea and dddddfun have restatted and are in the process of restatting to light armor, by the way), and that's on a character that's JOB is offensive damage. Your magic resist is irrelevant as you are robes and thanks to diminishing returns on mdef your reduction % probably won't even change 1%, and MP? Are you for real? How the hell is MP a calculation in this game, where if you go under 75% MP it's restored fully and this happens every 5 seconds.

    You fail. The "math" just proved my point. The matk doesn't change your damage, but the HP and pdef (you have a lot less pdef than mdef = MUCH less effect from the diminishing returns) go way up, and you do the same damage, and you take the same damage from magic, and nobody cares about MP in this game.

    Good work!
    [SIGPIC][/SIGPIC]
    Because the bigger your damage, the bigger your epeen.
  • Nostic - Heavens Tear
    Nostic - Heavens Tear Posts: 4 Arc User
    edited December 2008
    This is NOT a comparison of FSC and FAC. It is a comparison of a "High Vitality" build and a "Full Magic" build.

    FSC is not the same as a vitality build. Support clerics come in all shapes, use everything from light armor to full magic, and aren't limited to this at all. If a FSC wanted magic attack, they would play with full magic and simply level their support skills first.

    These numbers are not at all relevant to your choice to support a party or not.
  • Pandora - Lost City
    Pandora - Lost City Posts: 454 Arc User
    edited December 2008
    This is NOT a comparison of FSC and FAC. It is a comparison of a "High Vitality" build and a "Full Magic" build.

    FSC is not the same as a vitality build. Support clerics come in all shapes, use everything from light armor to full magic, and aren't limited to this at all. If a FSC wanted magic attack, they would play with full magic and simply level their support skills first.

    These numbers are not at all relevant to your choice to support a party or not.

    Nor are they relevant to anything but exactly how much more HP a vit build has.
    [SIGPIC][/SIGPIC]
    Because the bigger your damage, the bigger your epeen.
  • SATII - Lost City
    SATII - Lost City Posts: 202 Arc User
    edited December 2008
    Not to get involved in the flame wars, but in TW, hp is pretty irrelevant in TWs. In an FB, sure that 1.3k more hp is useful, but in TW, not so much. Being a cleric, your going to be targeted by many people hitting you at once. Sure, that 1.3k hp might help you survive a hit, hiero tick, but your still never gonna survive the damage taken from probably 3 or more people at the same time. That 1.3k hp may allow you to use one more IB than a full mag build, that is, if you don't get interrupted.
  • Deadbone - Lost City
    Deadbone - Lost City Posts: 149 Arc User
    edited December 2008
    sure u can tank more at once
    i successfully tanked 4 ppl for a minute or more and at least two of those were a few levels higher than me
    sure it took me an apoth pot to do so but survivability is what counts in the end

    if i can keep 4 ppl busy alone the others fight 79 vs 76
  • Envy - Lost City
    Envy - Lost City Posts: 540 Arc User
    edited December 2008
    Not to get involved in the flame wars, but in TW, hp is pretty irrelevant in TWs. In an FB, sure that 1.3k more hp is useful, but in TW, not so much. Being a cleric, your going to be targeted by many people hitting you at once. Sure, that 1.3k hp might help you survive a hit, hiero tick, but your still never gonna survive the damage taken from probably 3 or more people at the same time. That 1.3k hp may allow you to use one more IB than a full mag build, that is, if you don't get interrupted.


    Convert your energy to instantly form a magical shield which absorbs 80% of incoming damage. Everypoint of damage taken consumes 1.1 Mana. Lasts 20 seconds.


    ^ Plume Shell


    EPs with alot of hp are damn near unkillable through the shell. In war its part of an archers job to kill EPs / other squishies. Unless 3-4 crits happen in a row after the heiro tick an archer is typically incapable of dealing enough magical damage through to sheild to kill the EP, unless the EP has no HP.
  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited December 2008
    And once again the haters fail to apply simple logic.

    So the reality here is still "I hate your build not because of it's strengths or weaknesses but because it doesn't conform to my ideas".

    This is a weak arguement at best if any arguement at all.

    My apologies to the FSC folk out there. My main intent was to focus on the "use" of an FAC in comparison to the only thing close to it.

    I won't compare it to Wizards ( even though the *base* damage for both builds with the same stats and equips is exactly the same ) simply because the spells are different and Wizards are *meant* to be the higher DD. Not apples and apples.

    Now that you folks have the base damage ( and a tool to work out your equips yourself ) you can make an educated decision on what you want to play and how instead of based on the whining here.

    Peace out.
    Mark 12:29-37
    _WillFire_ 8x Combat Medic
  • Deadbone - Lost City
    Deadbone - Lost City Posts: 149 Arc User
    edited December 2008
    dude we even told u reasons why FACs are bad, you just dont accept them

    e: GET OUT OF MY POST BR
  • Pandora - Lost City
    Pandora - Lost City Posts: 454 Arc User
    edited December 2008
    Given the reasons, bro. No matter what we say you're like "STOP SAYING IT'S WORSE YOU DON'T MAKE THE RULES!!!" regardless of what we actually say about it.

    Spoilers, kids:

    Envy is from Conqueror, RQ's main enemy guild since the launch of this server. Envy and I kill eachother on the spot. Deadbone is in my guild, who also kills Envy on the spot, and visa versa.

    We're all over 80.

    And we're all in agreement.

    Take the hint.
    [SIGPIC][/SIGPIC]
    Because the bigger your damage, the bigger your epeen.
  • tankhunter
    tankhunter Posts: 120 Arc User
    edited December 2008
    Well, as stated by others this is more of a build comparison then an actual comparison between FAC and FSC. Since both builds can be applied to both types of Clerics. The real difference between the two types is the skills, not entirely the stats.

    To create a real comparison, would require a lot more numbers, as well as in game examples, not to mention skill layouts etc, etc, etc.

    If only perfect world was mod friendly, then I could number crunch my way and theory craft against your arguments till I got bored Pandora. Since that's all it is for both sides, theory crafting and opinions.

    How about Pandora, with your years of experience, you make a comprehensive PvP/TW guide for Clerics, and leave it at that. Balance out both builds, their roles in PvP/TW in low, mid, and high level. As well as what you would recommended, concerning those levels of PvP/TW.

    If FACs are as bad in PvP/TW as you and others flame and bash against, then let those who try the FAC build form their own opinions and learn from their experiences.

    After all, it is their character and their time to kill.
  • Envy - Lost City
    Envy - Lost City Posts: 540 Arc User
    edited December 2008
    And once again the haters fail to apply simple logic.

    So the reality here is still "I hate your build not because of it's strengths or weaknesses but because it doesn't conform to my ideas".

    This is a weak arguement at best if any arguement at all.

    My apologies to the FSC folk out there. My main intent was to focus on the "use" of an FAC in comparison to the only thing close to it.

    I won't compare it to Wizards ( even though the *base* damage for both builds with the same stats and equips is exactly the same ) simply because the spells are different and Wizards are *meant* to be the higher DD. Not apples and apples.

    Now that you folks have the base damage ( and a tool to work out your equips yourself ) you can make an educated decision on what you want to play and how instead of based on the whining here.

    Peace out.

    And once again idiots fail to comprehend simple logic.

    So in reality here it is "I'm a noob, I've never broken 6x, I dont have all my skills yet alone the ones that take any difficulty to obtain, I enjoy arguing with people who have actually played the game and know what they're talking about"

    Btw, game doesn't start til 6x

    thanx b:kiss
  • Nostic - Heavens Tear
    Nostic - Heavens Tear Posts: 4 Arc User
    edited December 2008
    Okay, Will. I wasn't going to get this involved, but you aren't listening to the mages and archers. I don't know Pandora or the others from Lost City, but here's my 2 cents.

    Full Attack Cleric Pros
    • 1. FACs can solo play and heal self through PVE, even in the 70s if you can tolerate being killed. Fun PVE, though you will find yourself needing more and more help later.
    • 2. Attack clerics will never get called to fly out of their way to revive anyone with level 1 Revive.

    Full Attack Cleric Cons
    • 1. When a cleric enters a party, people expect them to have maxed support skills. If you don't have them or won't use them, you're going to test their patience.
    • 2. In a party where you don't want to heal/purify/revive, the party still needs 1-2 support clerics. You aren't a healer, and can't even fill in unless you have the right support skills.
    • 3. In a party where you are attacking, the party could replace you with a mage or archer and do more damage at a longer range. You're a fifth wheel for DD's.
    • 4. Switching targets from attacking mobs to healing party is inefficient, particularly with Ironheart. Most attack clerics I met don't watch health on the party roster, so they don't switch when needed.
    • 5. In TW, people use items to increase their Metal Resistance to protect themselves from archers, which gimps all good cleric attacks. High magic attack is going to do less than you expect.
    • 6. In TW, clerics really need HP to stay alive to do any DD or healing. Everyone says they go for the clerics first, so why make a squishy class even squishier? You need more than minimum HP for a charm or Plume Shield to do their job. Even in your numbers above, the vitality build has about 33% more HP. That is so life saving.

    Basically, FAC is fine if you want to solo monsters. FAC is fine if you are not very serious about your guild or TW.

    But it is not a viable build in serious guilds and winning TW if you are playing with people around my level. Honestly, the attack clerics I knew quit or started supporting. You have the right to play how you want, as long as you are aware you are not really needed in any group. Just know what you are getting into.
  • Kelebek - Sanctuary
    Kelebek - Sanctuary Posts: 95 Arc User
    edited December 2008
    The matk doesn't change your damage

    Lol'd. Might wanna rethink that.
  • andyboi
    andyboi Posts: 83 Arc User
    edited December 2008
    As Isowen told you in the last thread, your damage change is barely noticable. The numbers are a big change but the damage isn't, as anyone who witnessed the Light VS Full Int mage tests in my guild will tell you (ask Haiku, dddddfunLOL, Arkaea, whatever. Arkaea and dddddfun have restatted and are in the process of restatting to light armor, by the way), and that's on a character that's JOB is offensive damage. Your magic resist is irrelevant as you are robes and thanks to diminishing returns on mdef your reduction % probably won't even change 1%, and MP? Are you for real? How the hell is MP a calculation in this game, where if you go under 75% MP it's restored fully and this happens every 5 seconds

    You fail. The "math" just proved my point. The matk doesn't change your damage, but the HP and pdef (you have a lot less pdef than mdef = MUCH less effect from the diminishing returns) go way up, and you do the same damage, and you take the same damage from magic, and nobody cares about MP in this game.

    Good work!

    say what? so if i equip a lv1 magic sword it'll be the same damage as my TT weapon? so there is no difference if I plus my weapon to +5 vs. +1 other than seeing the base magic attack numbers change in the character window?

    the pdef difference in the 2 builds are 50. That might not even net you 1% reduction. The magic defense in both builds are 2.4k apart. Do the math.
    Given the reasons, bro. No matter what we say you're like "STOP SAYING IT'S WORSE YOU DON'T MAKE THE RULES!!!" regardless of what we actually say about it.

    Spoilers, kids:

    Envy is from Conqueror, RQ's main enemy guild since the launch of this server. Envy and I kill eachother on the spot. Deadbone is in my guild, who also kills Envy on the spot, and visa versa.

    We're all over 80.

    And we're all in agreement.

    Take the hint.

    If a lot of people agree on one thing that does not imply that it is correct. It maybe a strong indication that at 80-90 things get rocky for a full int based cleric, but that is the extent of it.

    Those that are 80+, can you verify if things are the same at 90+? Surely, 80-90 isnt end game. In fact, 100+ isnt end game either. Fine, let's assume you are correct at what you say. Why can't things be different at even higher levels?
  • Deadbone - Lost City
    Deadbone - Lost City Posts: 149 Arc User
    edited December 2008
    90+ is pretty endgame
    sure there is content after that but when u need 1-2 weeks to get one level i would consider it the end cause not many will keep leveling at that pace anyways
    from the ~50 90s there are at least 25 that stopped leveling for real and started to only PvP or farm gear for their level
  • bobzilla21
    bobzilla21 Posts: 694 Arc User
    edited December 2008
    And once again idiots fail to comprehend simple logic.

    So in reality here it is "I'm a noob, I've never broken 6x, I dont have all my skills yet alone the ones that take any difficulty to obtain, I enjoy arguing with people who have actually played the game and know what they're talking about"

    Btw, game doesn't start til 6x

    thanx b:kiss

    And once again idiots that don't even use logic.
    I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
    [SIGPIC][/SIGPIC]
    As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh
  • aryannamage
    aryannamage Posts: 0 Arc User
    edited December 2008
    Please stop the namecalling and flaming. Each of you has their own opinion which is your right whether someone likes one build or the other better that is still their own decision flaming them here won't help the most important thing is that each player has fun in their own way.
    [SIGPIC][/SIGPIC]
  • Envy - Lost City
    Envy - Lost City Posts: 540 Arc User
    edited December 2008
    bobzilla21 wrote: »
    And once again idiots that don't even use logic.

    LOL OKAY YOU WANT LOGIC LOR?


    Noobs who don't know the game well cant give advice about it

    You are a noob.

    Therefore, your advice is fail.

    b:victory
  • Lyndura - Lost City
    Lyndura - Lost City Posts: 829 Arc User
    edited December 2008
    Everyone has the right to play their character the way they want to, no one can change that.

    A person who makes an FAC for fun, or because they felt like it, or whatever reason, are more likely to be casual players. They don't really get much into the game, care much about PvP and also don't really care much about territory wars.

    There're several high level Clerics (and other classes) giving away their knowledge and experience with this kind of build (I must accept that some did it the wrong way), so that anyone insterested into getting to participate into real PvP and TW, to enjoy more the game content, could take the advice into considerating and think to change their character build/reroll another class to get more sucess into what they are looking for.

    To all those high level people discussing in this topic, don't waste your time, most people that support a FAC will more likely be casual players or really stubborn people. Let them play the game the way they want to, and let them find out later their answer. Just help those who are really interested into getting the best performance for their class.

    And as my own personal experience and suggestion:

    I always quick FAC from my squad, and never think to invite them to any FB/HH run/etc. All the FACs I have met in game never give a support performance as much as a FSC, and they never match the performance of a real DD such as Mage or Archer, or even Blademaster in some cases.

    As for PvP, my experience is that Archers and Mages are always more difficult to kill than FAC and of course, they deal more damage to me. (This is past level 59).

    The rumor that FAC are the best DD is just that (actually, WAS), a rumor, and now that people are hitting high levels and "end game" content, the truth is coming out with real experience and facts that can be proved through playing the game, and that is: Just read the post of high level players.

    Almost any build from any class can do well at PvE.

    So my suggestion or advice is: If you're a casual player and/or is looking to just play the game for fun, looking to play the Cleric class, then why not? FAC might suit you and you might/will enjoy it, up to some point (6x-7x+).

    But if you're a player looking to get "serious" in the game, willing to do "serious" PvPing and territory owning, as well as looking to always get invited into groups/guilds to enjoy any part of the game content, then I suggest you to re-read the advices and experiences of high level players/Clerics, and think twi...three-four times before going FAC.
  • bobzilla21
    bobzilla21 Posts: 694 Arc User
    edited December 2008
    LOL OKAY YOU WANT LOGIC LOR?


    Noobs who don't know the game well cant give advice about it

    You are a noob.

    Therefore, your advice is fail.

    b:victory

    ...that's not logic. That's called trash talking someone.

    At least provide some concrete evidence or something. Like make a video or something proving that FACs aren't that great. People might actually listen to you then.
    I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
    [SIGPIC][/SIGPIC]
    As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh
  • senovit
    senovit Posts: 0 Arc User
    edited December 2008
    There's no video proving FAC's are bad or not. The only way to prove that would to show a video where a party wipes because the cleric decides he wants to dd rather than heal. Like a couple others have already pointed out, OP doesn't compare a FAC and a FSC, it only compares a max magic and max vit build. A FSC can still use the max magic build.

    I don't think people are understanding the concept of a FAC. It's not that you use a stat build optimal to damage while an FSC uses a stat build optimal to healing. Healing and damage are both dependent on Mag. If a FSC is going to really be "full support" they can ditch Vit and just add Mag for maximum healing. The ONLY difference between FAC and FSC is that and FAC prioritizes maxing damaging attacks before heals, and vice versa for an FSC.

    Like it or not, by the endgame, as every skill will have been learnable, an FAC and an FSC will have the same set of skills and the same build. Again, the only difference is that the FAC will focus on attacking and support heal, while the cleric will focus on healing and support attack.

    Naturally, most people believe the FSC is more useful.

    FAC is pretty much just to spam solo leveling while you're low leveled, and give yourself an advantage in learning how to pk. This advantage is gone in upper levels when FSC's can learn the exact same things while, for whatever reason, an FAC is limiting himself from learning support skills.
    [SIGPIC][/SIGPIC]
  • Envy - Lost City
    Envy - Lost City Posts: 540 Arc User
    edited December 2008
    bobzilla21 wrote: »
    ...that's not logic. That's called trash talking someone.

    At least provide some concrete evidence or something. Like make a video or something proving that FACs aren't that great. People might actually listen to you then.

    Actually it is logic.

    Some how I don't believe you fully comprehend the meaning of the word.

    What you're asking for is proof of why I am right.

    You can stop posting now. b:bye
  • bobzilla21
    bobzilla21 Posts: 694 Arc User
    edited December 2008
    Actually it is logic.

    Some how I don't believe you fully comprehend the meaning of the word.

    What you're asking for is proof of why I am right.

    You can stop posting now. b:bye

    um, you calling me a noob isn't what I would call logic, so your whole statement really didn't count for anything.

    As for that last sentence you wrote, no thanks. b:laugh
    I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
    [SIGPIC][/SIGPIC]
    As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh
  • Deadbone - Lost City
    Deadbone - Lost City Posts: 149 Arc User
    edited December 2008
    senovit wrote: »
    There's no video proving FAC's are bad or not. The only way to prove that would to show a video where a party wipes because the cleric decides he wants to dd rather than heal. Like a couple others have already pointed out, OP doesn't compare a FAC and a FSC, it only compares a max magic and max vit build. A FSC can still use the max magic build.

    you dont really expect me to Fraps every FB/HH i go to or?
    that would be like 2 weeks of videos to watch without sleeping
    (and would fill my hardrive 3 tiems)
  • Keyne - Heavens Tear
    Keyne - Heavens Tear Posts: 202 Arc User
    edited December 2008
    Well, at least it seems that people are actually explaining why FAC is not great for PVP. FSC seems to be much more usefull later on. The only question I would like to pose to the higher level clerics, "Is hybrid the way to go for optimal FSC?" "Should I be going for Light Armor build instead of Hybrid build?" I want to be able to keep my group alive and so far it seems that my Hybrid build is doing quite well in FB. I add phy def and HP shards to my armor and that so far seems to work for me. I would like to eventually get into a guild that does TW. So if you have any advice on builds that would be appreciated.
    I personnally dont care what others do with thier characters. If all they want is PVE, then more power to them. I know I am a low-bie, but I do have to say that in FB I have seen that FAC clerics die quick. I know thaty mostly has to do with their lack of knowledge on how to cast Purify and IronHeart, but still seems that even as a FAC you should have that skill. So far, even in my low-bie state, it seems that FSC is the way to go if you want to be in groups.
    [SIGPIC][/SIGPIC]
  • NcN_Splce - Lost City
    NcN_Splce - Lost City Posts: 3 Arc User
    edited January 2011
    I have been a FAC from day one, I have no problem in frost or any other boss filled place. If you have good armor with def. shards and health shard you will add to the group, full magic makes your heals better for the whole squad when the healing cleric is having trouble i step in and save the day. The other day i had my locks off killing my own guild a game we play at the end of a run for pvp, a lvl 101 and myself went out to pvp o forgot to my locks back on I hit the person with an aoe while my guild member was about to attack I was lvl 97 and I killed them both with 1 hit. I think alot of classes can do this with thw way PW is now, It is harder for a FAC to stay alive in pvp but if you get your hits off they hurt BAD. I am lvl 100 now and loving the damage I do b:chuckle
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited January 2011
    I have been a FAC from day one, I have no problem in frost or any other boss filled place. If you have good armor with def. shards and health shard you will add to the group, full magic makes your heals better for the whole squad when the healing cleric is having trouble i step in and save the day. The other day i had my locks off killing my own guild a game we play at the end of a run for pvp, a lvl 101 and myself went out to pvp o forgot to my locks back on I hit the person with an aoe while my guild member was about to attack I was lvl 97 and I killed them both with 1 hit. I think alot of classes can do this with thw way PW is now, It is harder for a FAC to stay alive in pvp but if you get your hits off they hurt BAD. I am lvl 100 now and loving the damage I do b:chuckle

    b:sweat
    See how that last post was in December of 2008?

    Quoted from the rules on http://pwi-forum.perfectworld.com/sh...ad.php?t=63291

    (can't directly quote as there is no link)

    "Necromancy: Any thread over one month (30 days) old is considered to be a dead thread. Posting in a dead (necro) thread will cause it to be locked. Repeated posting of dead threads can result in a ban from forums/game."

    Please don't necro threads. b:bye
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
    [SIGPIC][/SIGPIC]
    "Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray
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