why cap vit at 50?
cuirdeface
Posts: 1 Arc User
is there a specific reason for capping vit at 50? i was planning on going dual blade light armor build when i reach the 60s for now im heavy armor. (I might explain my build another time). but i've been reading around and lots of threads mention capping vit at 50 (mentionned by the same ppl lol). i understand that you can put shards in your gear, but i was thinking the extra vit points can compensate for the light armor.
any reasons for capping? is there somebody in favor of NOT capping?
thanks
any reasons for capping? is there somebody in favor of NOT capping?
thanks
Post edited by cuirdeface on
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cuirdeface wrote: »is there a specific reason for capping vit at 50? i was planning on going dual blade light armor build when i reach the 60s for now im heavy armor. (I might explain my build another time). but i've been reading around and lots of threads mention capping vit at 50 (mentionned by the same ppl lol). i understand that you can put shards in your gear, but i was thinking the extra vit points can compensate for the light armor.
any reasons for capping? is there somebody in favor of NOT capping?
thanks
Mainly I think the reasoning is just enough vitality for the job. BM's aren't tanks. If you want to be a tank roll a Barbarian. BM's are damage dealers first and can fill the roll of secondary tank ( catches stray mobs that might be going for the mage/cleric/veno and holds them until the tank or mages can deal with them ).Mark 12:29-37
_WillFire_ 8x Combat Medic0 -
And, as a follow-up question, can someone explain why the recommendation to cap at 50 is often followed by a build that seems to put all the points freed up from VIT into DEX (i.e., a 5 STR, 5 DEX every 2 levels plan is just the minimum STR points for heavy armor + a lot of DEX)? Wouldn't it make sense to put some of the points into extra STR - maybe 3 STR, 2DEX every level or something?0
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Bobncut - Sanctuary wrote: »And, as a follow-up question, can someone explain why the recommendation to cap at 50 is often followed by a build that seems to put all the points freed up from VIT into DEX (i.e., a 5 STR, 5 DEX every 2 levels plan is just the minimum STR points for heavy armor + a lot of DEX)? Wouldn't it make sense to put some of the points into extra STR - maybe 3 STR, 2DEX every level or something?
Depends on the build you are going for. BM's are versitile. Do you want more damage at the expense of accuracy? Go more Str. More Accuracy at the expense of Damage? Go Dex. Heavy armor? Go Str. LA? Go Dex. What weapon do you prefer? Does it limit your options?
See what I mean?Mark 12:29-37
_WillFire_ 8x Combat Medic0 -
_WillFire_ - Sanctuary wrote: »Depends on the build you are going for. BM's are versitile. Do you want more damage at the expense of accuracy? Go more Str. More Accuracy at the expense of Damage? Go Dex. Heavy armor? Go Str. LA? Go Dex. What weapon do you prefer? Does it limit your options?
See what I mean?
With all due respect, I think I do know what you are talking about. However, this post thread is a response to the fact that a lot of posts in the class forum recently have suggested capping VIT at 50 as a modification to the build guides that had been posted previously. As I mentioned above, those posts have been suggesting this as a way to "catch up" on DEX. The reason for the thread, I believe, is that these posts do not offer much explanation for the suggestions other than that it is what some high level players somewhere (possibly on the Malaysian version) have done. The closest I've seen to an explanation is that HP shards can fill the gap (which makes some sense as a reason to shift builds since you cannot practically use shards at earlier levels) in HP that blademasters critically need to make up for poor magic defense (not for tanking, thank you). Like the OP, I would like to see this explained a bit more now that I am at a level where the cap decision is becoming relevant.0 -
I capped by vit at 52, actually.
however, I've found the secret (for me at least).
My build consists of a lot of dex, and a lot of str, equally distributed. This gives me a rather nice crit rate, as well as evasion and accuracy. It also allows me a high physical dmg and defense.
Some may think this limits me to light armor, however. Wrong. I make/buy custom armor that has the req toned down 10-15%, so that the str req is low enough for me to use it. This allows me (IMO) the best BM build without sacrificing heavy armor.
just a thought I wanted to add. and if you can afford the AH armors, go for it.[SIGPIC][/SIGPIC]0 -
This is an interesting solution. I would not have thought it would be worth the extra itterations of crafting much less the lost chances for another type of bonus, but I guess it works for you. It's a shame we are not on the same server because i usually consider those requirement reduction builds as duds. I'd love to be able to sell them to you.
A 10% requirement reduction would not be enough on the level 50 or higher heavy armor, but 15% would. I can see where this problem would keep getting worse for you unless you cap VIT (at which point you are putting in STR at the pace for heavy armor anyway).0 -
Wyeth - Heavens Tear wrote: »I capped by vit at 52, actually.
however, I've found the secret (for me at least).
My build consists of a lot of dex, and a lot of str, equally distributed. This gives me a rather nice crit rate, as well as evasion and accuracy. It also allows me a high physical dmg and defense.
Some may think this limits me to light armor, however. Wrong. I make/buy custom armor that has the req toned down 10-15%, so that the str req is low enough for me to use it. This allows me (IMO) the best BM build without sacrificing heavy armor.
just a thought I wanted to add. and if you can afford the AH armors, go for it.
First of all, I'd like to thank you all for answering. I didn't have my avatar on but i'm the one who started this thread ^^
As Wyeth said, I'm keeping my doors open to heavy armor too in the late lvls, even if i said i'd switch to LA. i just bought a lvl 80 3* HA chest plate with all elemental def in the AH yesterday for 300k. it had 2x -10% req stat. Sweet deal if you ask me . thats probably the price you need for ONE HH mat to create the lvl 80HH armor lol.
I think that mixing up HA and LA gives the best combination for an all round defence (a bit more focused on phy def). As you probably all noticed, the higher your phy dmg absorption % is, the more phy def you'll need to increase it by another %. so a mix of LA and HA would give you a very decent % for both mag and phy. I will personnaly go for one big chunk un HA (chest or leggings) and the rest use whatever i can get my hands on.
Anyways, back to the main subject. I agree that a bm is not made for tanking, but with a 1vit per level build it could be somewhere in between a tank and your usual bm. thus, less hp and more dmg than a tank, more hp and less dmg (not that much less, we still have same skills, same weapons, just a bit less str) than a typical bm.
i'd like to quote but i forgot where i saw this, somebody said in pvp 1hp is like 4 since the damage that you usualy do on mobs is a lot bigger than what you do on another player. with this in mind, i think having 1vit per lvl isnt such a bad idea if you can keep up with -%req HA. thats what i plan on doing anyways lol. if i **** up, reset note for the vit xD. but im pretty minded in following my custom build.0 -
Want to add things^^b:thanks Hope you don't mind****_N_Slash - Heavens Tear wrote: »I think that mixing up HA and LA gives the best combination for an all round defence (a bit more focused on phy def). As you probably all noticed, the higher your phy dmg absorption % is, the more phy def you'll need to increase it by another %. so a mix of LA and HA would give you a very decent % for both mag and phy. I will personnaly go for one big chunk un HA (chest or leggings) and the rest use whatever i can get my hands on.
Heavy Armor + Aura + Alter Arrow Magical: 4000 Def + 4800 MagDef
Light Armor + Aura: 2900Def+ 2600 MagDef
This is very rough estimation though, as I borrowed the Light HH armor set from an Archer^^****_N_Slash - Heavens Tear wrote: »Anyways, back to the main subject. I agree that a bm is not made for tanking, but with a 1vit per level build it could be somewhere in between a tank and your usual bm. thus, less hp and more dmg than a tank, more hp and less dmg (not that much less, we still have same skills, same weapons, just a bit less str) than a typical bm.****_N_Slash - Heavens Tear wrote: »i'd like to quote but i forgot where i saw this, somebody said in pvp 1hp is like 4 since the damage that you usualy do on mobs is a lot bigger than what you do on another player. with this in mind, i think having 1vit per lvl isnt such a bad idea if you can keep up with -%req HA. thats what i plan on doing anyways lol. if i **** up, reset note for the vit xD. but im pretty minded in following my custom build.0 -
Sleipial - Heavens Tear wrote: »Want to add things^^b:thanks Hope you don't mind
Works only if you have decent amount of munnies on your pool. If you use the combo of Aura of the Golden Bell and Alter Marrow Magical, you've get yourself a defense that is FAR decent than wearing all Light Armor. I've tired it. This is the comparison (At Lv. 70):
Heavy Armor + Aura + Alter Arrow Magical: 4000 Def + 4800 MagDef
Light Armor + Aura: 2900Def+ 2600 MagDef
This is very rough estimation though, as I borrowed the Light HH armor set from an Archer^^
of course i don't mind, you're giving a positive contribution to the thread ^^
yes i do have a lot of coins xD so i allow myself to be picky with my gear.
a LA set with MAX golden bell and lvl 1 marrow alter (+30% phy def -30% mag) should give you slightly less phy def and a bit more mag def than a HA of the same lvl without buffs.
so picture it as playing with HA set, no buffs, but with a a lot more vit and dex. it still aint that bad (if you're using 3* or legendary gear). at lvl 39 with phantom plate and zombie leggings, i absorb 55% phy and about 40% mag without buffs. phy def jumps up to 63% with golden bell.
the reason i suggest getting a few LA items after the 60s is because at that time golden bell should be maxed. only then will LA with bell and lvl 1 alter marrow be similar to HA no buffs.
on a side note, i like having good crit. seing that word makes me feel gooood. but i don't want to be an archer, played one on my last mmo before i started pwi.0 -
****_N_Slash - Heavens Tear wrote: »of course i don't mind, you're giving a positive contribution to the thread ^^
yes i do have a lot of coins xD so i allow myself to be picky with my gear.
a LA set with MAX golden bell and lvl 1 marrow alter (+30% phy def -30% mag) should give you slightly less phy def and a bit more mag def than a HA of the same lvl without buffs.
so picture it as playing with HA set, no buffs, but with a a lot more vit and dex. it still aint that bad (if you're using 3* or legendary gear). at lvl 39 with phantom plate and zombie leggings, i absorb 55% phy and about 40% mag without buffs. phy def jumps up to 63% with golden bell.
the reason i suggest getting a few LA items after the 60s is because at that time golden bell should be maxed. only then will LA with bell and lvl 1 alter marrow be similar to HA no buffs.
on a side note, i like having good crit. seing that word makes me feel gooood. but i don't want to be an archer, played one on my last mmo before i started pwi.
Hmm... You know, I was like you the first time I reached level 50. I have 2 sets of armor. One the decent 3 stars heavy armor set, and a 2 stars light armor set. Things went well, except I'm having trouble wen nearing level 70. That is the armor price will be very COSTLY if using HH armors. At your level, the defense increase will be quite significant, but after reaching L60+, defense increase won't become significant. Example, 100 Def increase does not always means 1% damage reduction. Maybe it is at level 20s but at level 60+, 100 Def increase will be probably nothing.
You'll feel it at level 50+ where enemies gets stronger and can sink down your HP to 70% each fight. Also that was the point where I reset 30 points of my strength and increase my con to 64. Last longer really^^
About Agi.. I also have a high Agi XD At level 70 I have around 110 Agi, but I am a Spear wielder^^ Yes, it is always good to have a high crit ratio^^0 -
Is this 50 cap imposed as a hard limit by the game or just a suggestion from fellow players?0
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RayRayQ - Heavens Tear wrote: »Is this 50 cap imposed as a hard limit by the game or just a suggestion from fellow players?
It is just a suggestion. The game will definitely let you add more VIT than that if you want.0 -
That's great. I would definitely add more VIT to be a good tank.0
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