Take Aim half useless

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Comments

  • Torinchibi - Lost City
    Torinchibi - Lost City Posts: 499 Arc User
    edited December 2008
    Lol at atking melee with a melee atk. Next thing you know, you'll use lpoison on robes...
  • Nishtara - Sanctuary
    Nishtara - Sanctuary Posts: 52 Arc User
    edited December 2008
    Take Aim is fantastic in TW/PvP, if you can one/two hit the lowbie squishies with it, and build chi at the same time. Really should leave it at level 1 though, wish I hadn't gotten it to level 10. Meh, mana is cheap.
    "Revolution is the creation of new living institutions, new groupings, new social relationships, it is the destruction of privileges and monopolies; it is the new spirit of justice, of brotherhood, of freedom which must renew the whole of social life, the moral level and the material conditions of the masses by calling on them to provide, through their direct and conscious action, for their own future."
  • egaenil
    egaenil Posts: 0 Arc User
    edited December 2008
    take aim is only become usefull after lvl 89, and only after u pick saga instead of demon

    by pick that.. take aim give u 500% of your weapon damage in one single shoot, which is more than what u get from deadly shot.. and if u critcal.. needless to say the damage would be massive.

    b4 lvl 89 it's sort good coz by cast it and hit esc stirght way u can build up chi very fast and cost almost no mana
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited December 2008
    To me - take aim is the greatest archer skill for PVE...
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • Dacron - Heavens Tear
    Dacron - Heavens Tear Posts: 10 Arc User
    edited December 2008
    ok let me put it this way....

    wit a lvl 2 take aim i can hit a critical of 354 (highest ive hit so far) for a lvl 8 archer. how many blademasters do u see hit a 354 crit at level 8?
  • CRYSTY - Sanctuary
    CRYSTY - Sanctuary Posts: 68 Arc User
    edited December 2008
    if i havent Aim Low charged,i always start with Take Aim (lvl7) and its great opening attack.b:victory
    [SIGPIC][/SIGPIC]
    PWI since nov 2008, FW open beta, BOI open beta, STO free-to-play open release, Torchlight I since came out.
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited December 2008
    if i havent Aim Low charged,i always start with Take Aim (lvl7) and its great opening attack.b:victory

    Indeed. b:victory
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....
  • hikikomori
    hikikomori Posts: 2 Arc User
    edited December 2008
    Personally, I didn't bother to use Take Aim until I got the sage book for it. Faster cool down time is always a plus ^^
  • Dark_Arch - Heavens Tear
    Dark_Arch - Heavens Tear Posts: 7 Arc User
    edited December 2008
    I think take aim is a very useful tool it takes out a good chunk of hp from the mob which gives you a better chace of you killing it b4 it even hits you yes the charge takes awhile but thats why you use it for an opener.
  • o0snowfox0o
    o0snowfox0o Posts: 5 Arc User
    edited December 2008
    ok let me wrap this post up....
    archer is a class that start to get stronger in lower levels, they completely suck early in the game, and then they start to go up after their level get higher. first time archer feel relieved is when they learn frost, then knockback, and then aim low
    take aim and quick shots are probably good in the early 20 levels, but later on, they suck, no need to level them (however they are the best skills actually at lv 89...)
    why?no damage. quickshot does so little damage that its better to just use a normal attack, and take aim charges too long and also have too little damage. compared to lv1 deadly shot, lv 10 take aim adds 300% weapon damage(thats about base attack+1800 with my refined +3 3 starlv 58 slingshot), and deadly shot adds 55% plus more than 1800 damage(so thats about 2200)and deadly shot charges 0.2 seconds faster
    however i don't recommand deadly shot either...too expensive, so the best way for an archer to PVE is frost-normal-normal-normal/knockback-normal/knockback-stun/aim low-normal-normal
    if the mob melees u just winged pledge-wingspan-winged pledge-lightning strike-winged pledge
    this looks mana draining, but this combo barely uses any chi(just 25 for frost), so u can use a lot of winged shells, which both reduces the damage and recovers mana
  • deciett
    deciett Posts: 32 Arc User
    edited December 2008
    Okay so what I want to know is this:

    Level take aim, or keep it at 1? I find myself opening with it more and more now that I have my FB19 xbow. It deals an absurd amount of damage.
  • rugal
    rugal Posts: 0 Arc User
    edited December 2008
    I opened with a lv5 take aim until I got deadly shot, then ditched deadly shot lv 3 when I was lv 60 and got my TT wep, which makes great use of lv 10 take aim's 300% wep damage. Deadly shot is just ridiculously overpriced, and the mana cost is insane too. Im lv 63 now and with the TT wep (which costs around 400-450k), Take aim, normal shot, normal shot, knockback arrow and stun shot kills most enemies very easily. Aim low for the increase def/life mobs. Take aim is not so great b4 lv 60 but it becomes a useful opening skill that doesnt cost a lot of coin to max and mana to use (100 mana at lv 10!)
  • bobzilla21
    bobzilla21 Posts: 694 Arc User
    edited December 2008
    I did an over 3k damage crit at level 36 with my fb19 bow, you can't possibly say that's not a lot of damage at that level. I also managed to steal aggro twice from a barb 12 levels higher than me in an fb19 run with take aim. The long charging time is annoying though, and it's even more annoying when you miss. It's good for saving mp though, and recharges 15 chi.
    EDIT: I'm not above level 40 yet, though, so I'm not sure if it'll be any good between level 40 and 60.
    I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
    [SIGPIC][/SIGPIC]
    As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh
  • Fleuri - Sanctuary
    Fleuri - Sanctuary Posts: 1,763 Arc User
    edited December 2008
    Take aim can be nice because you will be building up damage when you wait for some cooldowns from your previous fight to cool down.

    But this does not work so well in some squads.

    Also, take aim can let you shoot really fast if you activate twice. I am not sure how much of a damage bonus you get that way, but maybe if you have leveled this skill you might get your level adjustment (+15% damage per level?).
  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited December 2008
    Take aim can be nice because you will be building up damage when you wait for some cooldowns from your previous fight to cool down.

    But this does not work so well in some squads.

    Also, take aim can let you shoot really fast if you activate twice. I am not sure how much of a damage bonus you get that way, but maybe if you have leveled this skill you might get your level adjustment (+15% damage per level?).

    hard to tell how much it really adds because of damage range on weapon, shoudlnt be any if you cancel, its good for building chi if you just take aim, winged shell shell, and well at the end of the day you used nearly no potions
    of course mana gets used on increased life/defense mobs (aim low, stun, or lightening usually), and sometimes a knockback arrow(very cheap because lvl 1) if a mobs too close, oh yah and use/cancel lets you a.build chi for winged shell and b. build chi for sparks, mmm tastey.
  • TheMusician - Heavens Tear
    TheMusician - Heavens Tear Posts: 10 Arc User
    edited January 2009
    Take aim is deffinitly not useless! =D
    At one shot it takes 40%-60% of your enemys HP, (Judging my experiences) And if it crits it takes 75% - 85% of their HP. You have a chance to waste only 2 bolts on one enemy if you use this as your opening skill! Has happened to me several Times.

    However at stronger mobs I combo it like this:
    Take Aim>Frost Arrow> Knockback Arrow> Frost Arrow(Usually dead by now so im wasting MP on this...)>Lightning strike(If Im in bad luck and misses on the two first shots)> Normal shooting (If not dead)
  • Torinchibi - Lost City
    Torinchibi - Lost City Posts: 499 Arc User
    edited January 2009
    Most of the guys that say it's great don't know what deadly shot dmg is, or realize it's only useful if left at lvl one or when you are at lvl 90+. Let's say +5 90 hh weapon has 2k dmg max. With deadly shot lvl 10 that's base + 2kx100%+5k = base+ 7k dmg. With deadly shot max it's base+ 2kx300% = base+6k dmg. As you see, Take aim is still slower and less useful until that level than deadly shot. Leaving it at lvl 1 is best.

    However, at 90, going hell adds 500 dmg to deadly shot at 99! and adds like 1.5k extra atk, so you get 7k +100% +base at 99. Take aim adds 400%+ base for hell.
    At 99, with a weapon that's +ed to whatever, and it gives you 3k dmg (yeah, you plused that one hard core), you get 3kx400% = 12k dmg vs 7k+3kx100% = 10k dmg. Not only that, but take aim for you is also 2.5 seconds not 3 seconds channel, so it's already better....and it's better since 89 in fact since you can get it then, so 89+ take aim is already better since it will do more dmg than deadly and since it's available 9 lvls before hell deadly.

    If you go heaven, the channeling time remains 3 seconds on both, deadly either becomes aoe or doesn't get 1/2 dmg to close targets (not sure), but Take aim gives you 500% wpn dmg, so it already completely overpowers deadly shot dmg wise at 90 with your weapon that's now +5 or something (2k max dmg for easy calc). 2kx500% + base vs 5k+100%x2k + base 7k+ base.


    Unless you are 89+ and have the Take Aim hell/heaven book, leave that skill at 1, you later get deadly shot which is better until that lvl (unless you got +12 weapon or something completely overpowered like that, which will have 2.5+ phy atk). You will later learn that neither one should be your starter in PVE, so you will abondon that skill and just use frost and knockback so you don't even get hit, since you can frost and get 2 extra shots before the mob even starts running at you.

    This has been an education experience provided by yours truly. This concludes our programming. Beeeeeeeeeep.
  • NyteCrawler - Lost City
    NyteCrawler - Lost City Posts: 1 Arc User
    edited January 2009
    I usually start with take aim & then follow with quikshot or lightning or frost then back to regular shots. It works for me when there isn't a lot of people around to KS.
  • bobzilla21
    bobzilla21 Posts: 694 Arc User
    edited January 2009
    I always forget to bring my mana pots, so that's one of the reasons I use take aim. Even at lvl 10, take aim uses 83 less mp than lvl 1 deadly shot. Though I suppose if you're not like me and remember to bring your pots, deadly shot is more useful when you hit lvl 49.
    I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
    [SIGPIC][/SIGPIC]
    As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh
  • BloodCountes - Heavens Tear
    BloodCountes - Heavens Tear Posts: 185 Arc User
    edited January 2009
    If u go heaven, take aim is a must.
    My people, some of them have run away to the hills
    and have no shelter. No food, no one knows where they are,
    hear me my chiefs, I am tired. My heart is sick and sad,
    I will fight no more....