Killing Bosses as a Cleric
dakotta
Posts: 2 Arc User
As a cleric (healer) I find myself always asking my party members if the monster is almost dead...I think there should be a seperate small monster life bar on the screen for clerics...
Post edited by dakotta on
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as cleric, I gonna love to have that feature.[SIGPIC][/SIGPIC]
News Project Fox in [][]http://pwifox.blogspot.com[][] Santa Claus is a lie.
12/17 2008 PerfectFox Index (Heavens Tear) : 1 gold = 113558.91~114972.420 -
It's something I've thought about, and I actually have a little different angle on it. As an Attack Cleric, I'm not the primary healer, but will help out as needed. So I'd like to select the boss for nuking, not just checking status.
My suggestion (for Clerics only), is add a little check box beside each player in the squad list, allowing you to put a check beside one player (you can also have no-one checked).
Nukes work the same as they do now.
Heals (or buffs) would work like this:
1) If you have a friendly player selected, it heals them
2) Otherwise, if you have a squad member checked off, it heals them.
3) Otherwise, it heals yourself
This lets you check off the player you want to heal while still being able to select a mob if you want to do any nuking ... or just want to watch the HP go down.0 -
Hit E.
Find "Assist" button.
Click and Drag that button to your hotkey bar.
Select party member on squad screen (the one with hp bars and names).
Hit Assist.
You have the same target as that person now.
@Metraze
That would be nice, but they will never add such thing.
That just becomes worse on dragon temple, where PK is free.
If you dont have a target, your spell will target yourself, but if someone attacks you, you will buff/heal the ENEMY who is attacking you, because you didnt set yourself to PK mode, but if you do it will still count outside the DT (which i wouldnt like to happen).
So inside dragon temple my only option is PK or be PK'ed.
Back to your suggestion, wouldnt it be better if you auto-targeted the same enemy as the person you are supporting when casting offensive spells? Would be exactly the same as when you target a monster and cast defensive spells (they are cast on you).
Eitherway, dont expect seeing those things here, will never happen.(Retired from Perfect World)
[SIGPIC]http://i163.photobucket.com/albums/t297/Brain1203/smart.jpg[/SIGPIC]0 -
Klath - Sanctuary wrote: »Hit E.
Find "Assist" button.
Click and Drag that button to your hotkey bar.
Select party member on squad screen (the one with hp bars and names).
Hit Assist.
You have the same target as that person now.Klath - Sanctuary wrote: »If you dont have a target, your spell will target yourself, but if someone attacks you, you will buff/heal the ENEMY who is attacking you
Points 1 and 3 I believe are how it works NOW ... I'm only adding point 2 in the middle (although I guess should add a clause that the squad member is also a 'friendly' target, just in case).Klath - Sanctuary wrote: »Back to your suggestion, wouldnt it be better if you auto-targeted the same enemy as the person you are supporting when casting offensive spells?0 -
U should gain life bars like squad mate bars for every creature ur squad is in combat with
That would be BRILLIANT ^^So for my bad spelling ^^
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"Don't argue with an idiot. They bring you down to their level, and beat you with experience."0 -
make monster life bars visible over its head when nearby without having to select or mouse over them.0
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@ tenbatsu
this would be the best and simplest. This even asian devs / scripters could be able to manage.
so every party member and also other player are always on top with which mob is attacked and how far HPs are already down..
I think this would also solve in some cases ksing and being ksedjustice might be blind - but i also see in darkness0 -
but i always just look at the life bar on the squad bar(left of screen)
so i can heal AND help kill the boss.0 -
make monster life bars visible over its head when nearby without having to select or mouse over them.Wind_Star - Heavens Tear wrote: »but i always just look at the life bar on the squad bar(left of screen)
so i can heal AND help kill the boss.0 -
Even if I'm fast and I switch targets (bindings for squad members would be fine, shift+1 works, but that looks rather accidental than on purpose) there is ugly bug in my eyes. With ping 200-300ms it takes 1-2s to changed target takes the effect. Current casting/target changing system seems extremely laggy although the pace of the game should provide smooth experience even with 200ms ping (it's not first-person shooter after all ;-)). Either there is bug in the client (client knows that I changed my target yet it ignores it for a second or two) or in the netcode (my guess).
If target switching/casting works as it should we can much better check the boss or even switch before casting some dmg on it and then healing someone from the squad. With current implementation it's very risky to loose target on my squad member if I wanna heal them.0
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