Cleric Full Attack Build How?

ravergotu
ravergotu Posts: 14 Arc User
edited December 2008 in Cleric
Hello

this question goes to all very good high lvl full attack clerics . .. and to other ppl too if they can help ^^
i got
10 vit
20 mag
5 dex
5 str with lvl 6 now

can u show me(write)
the stats they must be at lvl 50?

like that:
VIT=XX
MAG=XX
DEX=XX
STR=XX

coz i srsly dont know howto build my ONLY! FUL ATTACK CLERIC
which is hard to lvl at start but at lvl 70+ IT OWNZ

which skills i need to learn only attack skills or iam allowed to skill buffs without losing strenghtness . . . .?b:shocked
Post edited by ravergotu on

Comments

  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited December 2008
    At 50 you SHOULD have:
    -225-226 Mag (EVERY point apart from the ones needed for str)
    -29-30 Str (Equipment reqs)

    As for skills, get Plume Shot, Great Cyclone, Spirit's Gift, Vanguard Spirit, Wield Thunder, the rest is personal preference. Check Cayeon's guide (sticky on Cleric boards) for more in-depth information.
    [SIGPIC][/SIGPIC]
    Credit to Symour for the signature.
    Amiris is my forum character. My actual main is Andralia.
    1,000 posts as of 10/01/09, which was also my birthday!
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    omfg and whats with DEX?
    my stats are
    with lvl 8 now
    STR 11(HEAVY PLATE IS THAT GOOD)
    DEX 11
    VIT 11
    MAG 23

    and skills are
    PLUME SHOT LVL 2
    GREAT CYCLONE LVL 1
    AND THIS healing skill u have at start i set 1 point on (blessing of the . . .)
    is that okey or can i forget it now to be ONLY attack?
  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited December 2008
    NEVER, and I mean, NEVER get Heavy armor as a cleric. You sacrifice over 50% of your attack power that way. Arcane armor is the ONLY way to go.
    [SIGPIC][/SIGPIC]
    Credit to Symour for the signature.
    Amiris is my forum character. My actual main is Andralia.
    1,000 posts as of 10/01/09, which was also my birthday!
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    Darling . . .chill out xD
    joke ok can u say me if its ok to have
    10 str?
    12 dex
    12 vit
    and 26 MAG with lvl 9?
    i skill every level
    1 lvl = +1 dex + 1 vit +3 mag

    and this way i become good with much ONLY ATTACK POWER?

    i skilled that heal skill i can forget it now?<-<
  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited December 2008
    If you think you messed up, restart. You're only lvl 9. Heals are useless to a full attack cleric, just lvl Ironheart Blessing a bit, for your own needs, not to heal others.
    [SIGPIC][/SIGPIC]
    Credit to Symour for the signature.
    Amiris is my forum character. My actual main is Andralia.
    1,000 posts as of 10/01/09, which was also my birthday!
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited December 2008
    For a FULL Attack Cleric, stats should be:

    1 STR / 9 MAG every two levels

    Any more STR than that is useless, and you don't need DEX for anything. VIT is optional - some will add a bit to make survival a little easier. Personally, I never put a single point into VIT, and I'm quite happy with my survival rate. Although soon I'll start adding HP soulgems to my armour - gets the same effect, without sacrificing your attack strength.

    And yes, the one Healing skill you should level is Ironheart. It's the best one anyway, and it stacks. Alternating Ironheart with an attack will get you through most tough spots.
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    If you think you messed up, restart. You're only lvl 9. Heals are useless to a full attack cleric, just lvl Ironheart Blessing a bit, for your own needs, not to heal others.

    i just wanted to say that i skilled blessing of the purhated the skl u have at start i skilled this skill to level 2 its good heal cant this stay or i need to restart?

    coz im happy with ma status points nothing about 1 str 9 mag thats ****
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited December 2008
    ravergotu wrote: »
    i just wanted to say that i skilled blessing of the purhated the skl u have at start i skilled this skill to level 2 its good heal cant this stay or i need to restart?

    Ironheart is better when you look at the MP cost to HP gained ratio. Difference is Ironheart is spread out over 15s - which admitedly isn't much use if you're low on HP, and need healing FAST! However, it stacks and can be used pre-emptively - you can think of it as dramatically increasing your HP regen rate for the next 15s. Even Full Support Cleric's will use primarily Ironheart for healing.

    That said, taking lvl 2 of Wellspring is no big deal - really no need to restart just for that.
    ravergotu wrote: »
    coz im happy with ma status points nothing about 1 str 9 mag thats ****

    No, that's a Full Attack Cleric :P Seriously, it's designed to maximize your damage, which is what being a Full Attack Cleric is all about. Put stats elsewhere, and you will be reducing your damage, and becoming less of an Attack Cleric. Not saying that's a bad thing necessarily - it comes down to personal preference, and the kind of character you want to play.
  • Shano - Lost City
    Shano - Lost City Posts: 289 Arc User
    edited December 2008
    just go for stre 0.5 every lv and all for mage.. nothing else.. if you messed up there is always a restat xD
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    no man thats ****
    why should a cleric only need mag and str . . .
    he needs vit anyway he will die becoz of every little **** . . .
    and to the skills im happy with the lvl 2 healing skill and the skill plum shell
    i will put the attacks like Plume shot on lvl 10 and then learn next attack . . .
  • Meanmean - Heavens Tear
    Meanmean - Heavens Tear Posts: 37 Arc User
    edited December 2008
    ravergotu wrote: »
    no man thats ****
    why should a cleric only need mag and str . . .
    he needs vit anyway he will die becoz of every little **** . . .
    and to the skills im happy with the lvl 2 healing skill and the skill plum shell
    i will put the attacks like Plume shot on lvl 10 and then learn next attack . . .

    I've seen every type of cleric there is out there. From robe wearing eps that have vit or mag to light wearing clerics that have crits that fly out their.....b:shutup

    And yes of course even heavy classes can make it out there.b:surrender

    But for a cleric that knows what he/she is doing and what his armor will be, they know robe is best..
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited December 2008
    ravergotu wrote: »
    he needs vit anyway he will die becoz of every little **** . . .
    Not true. I have VIT 5 ... most mobs my level I can kill easily, maybe needing to cast an Ironheart every other mob or so. And by casting an Ironheart or two, I can easilty handle an Increased Life mob too. Even if two mobs go aggro on me, I just stack a few Ironhearts, then start alternating Ironheart with an attack or two, and I do just fine. (Should note that the majority of my equipment is 2* ... but on the other hand, I don't use pots or heiros).

    I do die occassionally yes - but it really comes down to reacting too slowly when I get into trouble (like not realizing there's a second mob on me quick enough). And it's not often - in a couple hours of playing, I might die once.
    ravergotu wrote: »
    i will put the attacks like Plume shot on lvl 10 and then learn next attack . . .

    You can only level skills at preset levels (e.g: you have to be lvl 45 before you can get lvl 10 Plume Shot), so you really should be leveling a few skills at a time. Another attack you definitely need is Great Cyclone. Not only does it do comparable damage to Plume Shot, but it also slows the mob down (very useful as an opening attack, especially against melee type mobs). Plus gives you a choice between Metal Damage (Cyclone) or Physical Damage (Plume).
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    Not true. I have VIT 5 ... most mobs my level I can kill easily, maybe needing to cast an Ironheart every other mob or so. And by casting an Ironheart or two, I can easilty handle an Increased Life mob too. Even if two mobs go aggro on me, I just stack a few Ironhearts, then start alternating Ironheart with an attack or two, and I do just fine. (Should note that the majority of my equipment is 2* ... but on the other hand, I don't use pots or heiros).


    okey i tryed it out it works good now i got 8 STR and 25 mag others are 5
    so i only need up to lvl 50 . . .or 30 only 1 str and 9 mag per 2 lvls?



    to skills i learned now plume shot level 1 and ciclone lvl 1 nothing others ^^
    i should put plume and cyclone to lvl 2 or let them lvl 1?
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited December 2008
    ravergotu wrote: »
    okey i tryed it out it works good now i got 8 STR and 25 mag others are 5
    so i only need up to lvl 50 . . .or 30 only 1 str and 9 mag per 2 lvls?
    Just stick with 1/9 - what you can start doing around level 30-40 is adding HP soulgems to your armour (I haven't done that yet, but will be soon). It's really just a matter of waiting until your armour is going to last you awhile, to make it worthwhile.
    ravergotu wrote: »
    to skills i learned now plume shot level 1 and ciclone lvl 1 nothing others ^^
    i should put plume and cyclone to lvl 2 or let them lvl 1?

    Keep them both maxed for your level. Also level Ironheart, but can keep that maybe a step behind. You'll also want the single target buffs, though they can be a step behind (Magic Shell in particular you can level slowly, since you already have good Magic defense). Plume Shell I'd still take, but can be a couple steps behind - it's your 'in case of emergency' spell.
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    Keep them both maxed for your level. Also level Ironheart, but can keep that maybe a step behind. You'll also want the single target buffs, though they can be a step behind (Magic Shell in particular you can level slowly, since you already have good Magic defense). Plume Shell I'd still take, but can be a couple steps behind - it's your 'in case of emergency' spell.

    i only want attack so FULL ATTACk i mean no buffs or do i SRSLY need to?
    ok so u want me that i increase the lvl of plume shot and cyclone every time i can up it?


    PS:WHATS BETTER FOR CLERIC Phys.res(phys . def ?) OR EVASION?
    or should i always take resistance against (earth, fire . . .)????
  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited December 2008
    ravergotu wrote: »
    i just wanted to say that i skilled blessing of the purhated the skl u have at start i skilled this skill to level 2 its good heal cant this stay or i need to restart?

    coz im happy with ma status points nothing about 1 str 9 mag thats ****

    Then you aren't building an Attack Cleric. Mind you most Support Clerics don't use Blessing. It's inefficient compared to Ironheart.
    Mark 12:29-37
    _WillFire_ 8x Combat Medic
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited December 2008
    ravergotu wrote: »
    i only want attack so FULL ATTACk i mean no buffs or do i SRSLY need to?
    You can only spend so many SP's on Plume Shot/Cyclone ... so use the rest to get skills that will help you stay alive and/or level faster. (Don't spend all of them though ... save some SP's for later levels)

    Ironheart is really a must have - as I said before, it's the most efficient way to heal yourself. And you really need it to keep yourself alive when you get into a tough spot. It doesn't need to be maxed, but should be close.

    As for buffs - it's up to you really. I'd recommend getting at least Vanguard Spirit (Physical Defense) since that is of course your weak point. And Spirit's Gift is a damage buff, so it's a no-brainer you want that one! (Although you can't get it until at least level 29). Celestial Guardian's Seal is a 'nice to have', while Magic Shell isn't terribly useful. What you'll find though is that skills cost more and more SP's the higher you go (and of course you get more and more SP's from mobs/quests), so when a skill is a step or two behind, it becomes quite cheap.
    ravergotu wrote: »
    ok so u want me that i increase the lvl of plume shot and cyclone every time i can up it?
    Definitely
    ravergotu wrote: »
    PS:WHATS BETTER FOR CLERIC Phys.res(phys . def ?) OR EVASION?
    or should i always take resistance against (earth, fire . . .)????
    I assume you're refering to ornaments (belt/necklace)? There's no question - take Phys Res. Evasion is pretty much useless unless you have a lot of it (which you won't). And you already have good Magic (Elemental) Res.
  • Conce - Heavens Tear
    Conce - Heavens Tear Posts: 29 Arc User
    edited December 2008
    lol this is funny....First....if u gonna ask for help and question eryone else....then gtfo....second...is not too effing hard to read cayeons guide.....thats is my bible right there...and he answers all of the stupid questions ur asking here.....and third....if u wanna test out how a full attack cleric pwnage feels like.....and how 5 vit and 5 dex feels like...duel me...=)..so good luck with ur build and have fun..
    "Always Outnumbered,Never Outgunned." + "For You My Lover,Pa Que Te Enamores" Co7Vc3 <3 El Romance Letal <3 *Director of CareBears ~ Harshlands*
  • ravergotu
    ravergotu Posts: 14 Arc User
    edited December 2008
    lol this is funny....First....if u gonna ask for help and question eryone else....then gtfo....second...is not too effing hard to read cayeons guide.....thats is my bible right there...and he answers all of the stupid questions ur asking here.....and third....if u wanna test out how a full attack cleric pwnage feels like.....and how 5 vit and 5 dex feels like...duel me...=)..so good luck with ur build and have fun..

    Who asked for noobcomment? o.O

    I assume you're refering to ornaments (belt/necklace)? There's no question - take Phys Res. Evasion is pretty much useless unless you have a lot of it (which you won't). And you already have good Magic (Elemental) Res.


    just say what i should take for a cleric pls . . .
    coz i dont rly own will i with higher lvl?

    my stats are now lvl 14
    MAG:64(+2 on item(s))
    VIT:5(+1 on item)
    STR:10
    DEX:5
    i didnt always made 1 str 2 lvls coz i think str is not so important if i need it i will lvl and then put all on it is that ok?

    and to the skills I got Plume shot lvl 3 and cyclone Lvl 3 now nothing others and i think its easy to lvl lvl 13 mobs i need 3 plumes ^^
  • _WillFire_ - Sanctuary
    _WillFire_ - Sanctuary Posts: 563 Arc User
    edited December 2008
    ravergotu wrote: »

    my stats are now lvl 14
    MAG:64(+2 on item(s))
    VIT:5(+1 on item)
    STR:10
    DEX:5
    i didnt always made 1 str 2 lvls coz i think str is not so important if i need it i will lvl and then put all on it is that ok?

    Just keep your strength high enough for Arcane armor. No more and no less. Everything else goes into Mag.
    Mark 12:29-37
    _WillFire_ 8x Combat Medic