Phys. Def. or Evasion?

heeros
heeros Posts: 0 Arc User
edited November 2008 in Cleric
I've been wondering about this for a while now, and have asked several ppl about this already, but I thought I'd throw it out there for a larger audience.

I'm planning on putting soulgems on most armor pieces eventually, and I've been wondering if Evasion or Physical resistance would be better.

If I add physical resistance, it's straight forward more physical resistance, and I'll take less physical damage.

but

If I add Evasion I'm thinking that if I have enough evasion, I should be able to evade most physical attacks, and possibly wouldn't be interrupted with my spells as much.

the first thing i want to make sure of is that increased Evasion will actually decrease the likelihood of getting interrupted, this is a big point that I'd need to have verified.

the second thing i want to ask is, would it be better to mix some physical defense with evasion, or pure evasion/pure Physical defense? because if I go pure evasion, I'd probably die if I take a hit.

just in case you're wondering, I'm a lvl 54 cleric with 40 vit, 167 mag, 35 str. and 35 dex. and 10 points unassigned. I'm trying to survive PVE and PVP (TW) equally, and I try to do everything from full support to moderate to high damage.

thank you in advance for all the good answers.
Post edited by heeros on

Comments

  • Val_loveoo - Heavens Tear
    Val_loveoo - Heavens Tear Posts: 24 Arc User
    edited November 2008
    I would add 'Evasion'...
    I rather have evading, and not get hit, rather than got hit, though lesser dmg if have phy resist on it...
  • Kusaku - Lost City
    Kusaku - Lost City Posts: 111 Arc User
    edited November 2008
    In my veiw it is up to what u prefere.

    I prefere Phy's def. becouse i have such a small amount of hp (vit 20 lvl 41 cleric) that i need the phy's def. just to survive a couple of hits from a creep.
    So for my bad spelling ^^
    CUTE THINGS ><
    Dieing with style and skill since 1989

    Frav Qoute :
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  • Onishi - Heavens Tear
    Onishi - Heavens Tear Posts: 108 Arc User
    edited November 2008
    I do agree it comes to preference, though generally from the way I see it, for evasion to actually work, you need a boatload of it. Back when I actually just tried to have gear with a moderate amount, I can't recall ever actually dodging anything. I find no matter what you do, going full out in one direction, tends to produce much better results, then half protecting in 2 different areas.


    Secondly factoring in the actual stats. Vit gives you HP, Physical defense and Magic Defense. So if you focus on physical defense, then you can be worried on adding more vit, gear with +vit etc... and that will increase your overall survivability. Pre-50s PvE is mostly physical, but after 60, it seems 80% of enemies are using magic attacks, and you can't dodge spells, and in TW, same thing, you can't always chose to be going up against physical damage.
  • andyboi
    andyboi Posts: 83 Arc User
    edited November 2008
    Unless you have a lot of dex, you wont be dodging much. As a cleric, it is probably a better idea to go physical def/vit instead of evasion.
  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited November 2008
    I've also heard that Evasion isn't very effective unless you have lots, so I definitely wouldn't go with that.

    Personally though, I wouldn't go with Phys Def either ... I'd go with HP. Helps with both Physical and Magical mobs, and you can of course heal yourself pretty easily ...
  • heeros
    heeros Posts: 0 Arc User
    edited November 2008
    thank you for all your replies up to now.

    a few things that were brought up by ppl above were magic protection, and that I'd need a lot of evasion.
    Now, about magic protection, if I cast my increased magic defence on myslef, I have 61%+ magical damage decrease, so I'm really not worried about that.
    and evasion wise, I was thinking about 600-800 evasion, but I guess only an archer would be able to tell me how much that would actually help. I'll talk to an archer in my faction and see his views on that.

    and the point I was most interested in, which was, if I wouldn't be interrupted as much anymore with evasion still hasn't been brought up.

    I really also have to consider what Metraze said though. about going HP, I don't really like the idea of that, but I guess going 66% physical def, and 33%HP or something similar wouldn't be bad ether.
  • xlovex
    xlovex Posts: 152 Arc User
    edited November 2008
    evasion is all relative to the monster you're facing

    as the monster level you're fighting rises, obviously you'd need more evasion to compensate.

    having both a sword/fist bm and an archer, i can say that evasion is completely and utterly useless for a cleric.

    800 evasion, at lvl 39ish, will get you maybe 20% dodge on physical attacks.

    600 evasion at about lvl 20ish will get you 20% dodge as well.

    if you use avg shards as an example, they only give +26 evasion per piece. so you'd need, about 32 of those shards. thats...1.8 million just for those shards. and you'd need, 6 sockets on each socketable armor. thats...impossible i think.

    however, if you went pdef, each pdef stone will probably increase your presist by 1%, since its so low right now.

    an even better option is hp stones, each of which will raise your hp by more than 1%. which, not only helps against physical, but also magical damage.

    remember, all defensive stats (evade, pdef, mdef) all suffer from the law of diminishing returns. you get less bang for your buck. 1k more mdef will give you almost nothing, but 1k more pdef will help tons. evasion also suffers the same way. i had 20% dodge at lvl 16, and i have 22% dodge at lvl 39, and i've been pumping dex the entire time. that said, hp will -always- help you survive. 30 hp is 30 hp, no matter what level and what your current hp is. and especially with the tiny amount of hp that clerics have, each stone will be a huge boost.
  • heeros
    heeros Posts: 0 Arc User
    edited November 2008
    xlovex, thank you very much for the extensive description.

    I was thinkiing of slowly filling the armor with beautyful shards, but considering what you said about evasion, it really isn't worth it, but it would have been nice.

    I'll probably go for a mix of Physical resistance, and HP then.

    thak you, everyone, for your answers. I appreciate it!
  • Kusaku - Lost City
    Kusaku - Lost City Posts: 111 Arc User
    edited November 2008
    In answer to your question about whether evasionhelps stop inturupts i have tried both evasion and P.def clerics and evading seems to have no effect on wheter u get inturrupted or not.

    Im gussing that your are a FA cleric seeing that your asking this question ^^

    I would go with P.def and stick some points on Vit

    IF of course u are a FS cleric.. join a guild and hide behind a good teammate and just fight in pairs or teams u will live longer for it ^^
    So for my bad spelling ^^
    CUTE THINGS ><
    Dieing with style and skill since 1989

    Frav Qoute :
    "Don't argue with an idiot. They bring you down to their level, and beat you with experience."
  • Pwguardian - Lost City
    Pwguardian - Lost City Posts: 8 Arc User
    edited November 2008
    Lol cleric with 35dex. The best thing with cleric is pure magic and psy def shards to put in armor. That how u should be unstopoble. So buy point reset note and erase that dex u dont need it for nothing. I think that u should go just fine with 50vit max. Becouse dmg of a pure magic cleric is damn high and u would kill the moobs before they reach u.
  • xlovex
    xlovex Posts: 152 Arc User
    edited November 2008
    Lol cleric with 35dex. The best thing with cleric is pure magic and psy def shards to put in armor. That how u should be unstopoble. So buy point reset note and erase that dex u dont need it for nothing. I think that u should go just fine with 50vit max. Becouse dmg of a pure magic cleric is damn high and u would kill the moobs before they reach u.

    clearly 50 points in vit means you're not going full magic =)

    and yes, full magic cleric damage is great, i'm a support cleric, with my plume shot 3 levels below max, yet i still 3 shot things XD

    that said...50 points in vit means, you're getting 50% of equip damage (yes, its %!) less. which means, at higher levels, when your equiment gives like, 800, 1000 matk, you're doing a lot less damage.

    which, again, won't have much impact on normal grinding, but, if you're pvping, where every little thing matters, pure mag is the only way to go.
  • heeros
    heeros Posts: 0 Arc User
    edited November 2008
    Kusaku, thank you for your reply about the interruption. I do most of my quests solo, and enjoy doing a lot of damamg when I am in a group, but I have been interrupted during heals aswell. I was hoping there was a way to not get interrupted, but with this it makes things a little simpler.

    to PWguardian, I've been planning on getting rid of most of the dex I have on the character. it's left over from when I was wearing light armor till about lvl 30. but Im thinking about keeping 20 dex just for the 2% crit rate. (EDIT: after finally getting hold of, and reading Cayeon's guide I decided to remove as much dex from the character as possible)

    and to xlovex, I was wondering if you could explain in more detail about the vitality and % of equipment damage, I'm not sure I understand what you mean. it sounds like you're saying that if you have 75 vitality, your equipment would give 75% less magic damage (what if vitality goes over 100?). (EDIT after reading Cayeon's guide, I think I understand what you mean with what you said. it sounds like 1 point in magic becomes more important as you lvl, and can make a big difference in damage/healing output)

    again, thank you for your input.