Testing new Rogue/Thief build

rose75rip
rose75rip Posts: 11 Arc User
edited November 2008 in Blademaster
Normally I don't like to play the typical "soldier" class of any game, because I like to play a rogue, thief class. Therefore, I'm currently making a fist/claw Blademaster since it's the closest to being a rogue class.

After reading this whole Blademaster forum, I've come to this build:
"Rogue/Thief" build: 3 str, 2 dex every level.
Armor preference: light armor

That's right, no Vit! It'll specialize in dealing dps in parties and won't have to deal with damage too much since it'll have lots of dex to dodge, and the tanks of the party should be taking the damage while our Blademaster dishes out damage. I should also be able to solo ok with a decent amount of misses with my high dex reliance.

Right now I'm only level 7, but I'm going to keep pumping 3 str, 2 dex every level and see how things go. If things start to get crappy, then I'll bail out, but I hope the crits will add up in the long run. Please offer your opinions on my "Rogue/Thief" build.
Post edited by rose75rip on

Comments

  • Lyndura - Lost City
    Lyndura - Lost City Posts: 829 Arc User
    edited November 2008
    Make an Archer.
  • _howler_ - Lost City
    _howler_ - Lost City Posts: 69 Arc User
    edited November 2008
    no to knock u but no vit = death after lv50 due to magic mobs (even wit light armor) and adding only 2 dex every lv wont make u dodge much at all. also a fist bms dps is gonna be low if u spam skillz , now what u can do is cap vit at like 50 and work from there and alter between 3str 2 dex and 3 dex 2 str . u dont need 3 str per lv since ur gonna where light armor . tbh i cant see why ppl try to go with out vit for early lvs. imo its importtant for eary-midgame survival.
  • Firsttofire - Heavens Tear
    Firsttofire - Heavens Tear Posts: 8 Arc User
    edited November 2008
    I've been going with alternating between 3 str and 2 dex and 2 str and 3 dex. So far its great, but I'd recommend wearing heavy armor until you get to the 20s. Before that, they all do phys. damage which was killer.
  • Neoxtemplar - Lost City
    Neoxtemplar - Lost City Posts: 22 Arc User
    edited November 2008
    Make an Archer.
    ^I second that.

    If you're gonna get close, expect to be hit since 2 dex is NOT enough to avoid a good amount of damage.
    Most importantly, magic never misses so evasion is completely useless against it.
    Once you hit level 51+ you'll be facing magic mobs half the time for quests (magic birds, magic fish, magic midgets <o_O>) and losing massive amounts of hp just trying to run up and kill them.

    Also keep in mind that this is not like the lower levels where mobs hardly aggro and are not nearly as packed together. As you go higher you'll see more and more mobs sticking together. If you attack one of them without thinking or accidentally pull more than one you will end up getting mobbed.

    Add vit or make an archer (probably best practical choice).
  • ina1166
    ina1166 Posts: 297 Arc User
    edited November 2008
    I tried the 5 Vit BM during CB, yeah early levels are a breeze, but those Werewolven Spearmen are when the game gets super hard. ><
    88 FIRE! An "anti-tank" projectile, accompanied by an AC-130 are on their way to ensure insanity.
    [SIGPIC][/SIGPIC]