boss in city
jpw
Posts: 1 Arc User
Just wondering if this is one of those wraith things that keep coming up
but there was a lvl 95 jaguar boss monster killing everyone in a city... over and over...and over and over again...is this normal...?_?... oh and then after it killed evryone like 8 times b:cry... it just disappeared in the middle of the city.. so like normal or not..??
but there was a lvl 95 jaguar boss monster killing everyone in a city... over and over...and over and over again...is this normal...?_?... oh and then after it killed evryone like 8 times b:cry... it just disappeared in the middle of the city.. so like normal or not..??
Post edited by jpw on
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Comments
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I'm pretty sure it's not normal. Bosses should NOT go into cities. The cities are supposed to be considered as a safe zone.A civilized society is one which tolerates eccentricity to the point of doubtful sanity. -Robert Frost0
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"Safe zone" means "no-pk zone". Bosses can be lured (although I think it's agains ToS...?) to some towns. Anyways, the moss common one is the luring of Ch'in to angler village, but it can happen with some bosses at any town/village without guards (guards can 1-hit any monster, including bosses).
So probably someone lured the boss you're talking about...[SIGPIC][/SIGPIC]
~ Through the darkest of nights, we shall shine brightly, revealing the path to both friendship and glory ~
Kelovar, Radiance executor
Thanks ForsakenX for the sig *_*0 -
Yeah sounds like someone lured that boss there and that is a bannable offence.[SIGPIC][/SIGPIC]
ThommiX - Harvest Leader
8x Barbarian
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Lol I Was There Getting zkilled By It I Felll Happy!Server: Lost City
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yeah, it's not normal having boss in a city. somebody lured it there.
Gaaaaaah!! That reminds me! Someone lured the Ch'in to Orchid Temple (I mean, THERE?! It's sooo far away, even pass the Angler Village!) and the boss killed about 12-15 people there. >< It's not in PWI though, but I wish I did know who did that.... Is it really bannable??0 -
btw luring bosses this way is flaw in developing of game, there is enough evidences of such malevolent behavior of smart_****_self_thinking_idiots who suppose this to be greatest possible fun. in fact boss shall lose agro to player who exits some predefined perimeter of it's initial patrolling path (for a difference of instance where agro is lost only upon death or leaving instance). banning such people is not enough measure, there should be found permanent solution so bosses do not leave their area.0
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Some people might not purposely lure a boss into a city; they might've accidently pulled aggro and thought running into town would lose aggro0
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Gwineth - Heavens Tear wrote: »btw luring bosses this way is flaw in developing of game, there is enough evidences of such malevolent behavior of smart_****_self_thinking_idiots who suppose this to be greatest possible fun. in fact boss shall lose agro to player who exits some predefined perimeter of it's initial patrolling path (for a difference of instance where agro is lost only upon death or leaving instance). banning such people is not enough measure, there should be found permanent solution so bosses do not leave their area.
In fact, if they put invisible walls for bosses, people will abuse those xD The right thing to do would be simply to add guards in most villages, since guards can kill anything one-hit. I honestly don't know why they never did it in most places.Arenamanager - Sanctuary wrote: »Some people might not purposely lure a boss into a city; they might've accidently pulled aggro and thought running into town would lose aggro[SIGPIC][/SIGPIC]
~ Through the darkest of nights, we shall shine brightly, revealing the path to both friendship and glory ~
Kelovar, Radiance executor
Thanks ForsakenX for the sig *_*0 -
*chitose* - Heavens Tear wrote: »yeah, it's not normal having boss in a city. somebody lured it there.
Gaaaaaah!! That reminds me! Someone lured the Ch'in to Orchid Temple (I mean, THERE?! It's sooo far away, even pass the Angler Village!) and the boss killed about 12-15 people there. >< It's not in PWI though, but I wish I did know who did that.... Is it really bannable??
If this is the same incident, there was a thread where the "perpetrator" discussed what he had done and asked for some GM guidance. There was a lot of debate about it because he deliberately did not bring Chin into any safe zones, but did surprise a lot of people who were out by the Hero'es Tomb entrance. A moderator suggested that deliberately using a mob to kill another player who was not in a PvP mode might be considered "interfering with their enjoyment of the game" and might lead to a several day ban. I got the impression that this was not quite as clear-cut a case as the people who deliberately lure a boss into a safe zone. Of course, even that is not always clear. I've seen lots of people stumble upon Krixxix, run up the hill toward Orchid Temple, and end up with Krixxix pacing the wall picking off people who were not ready for that particular challenge. Code changes would not really stop that from happening. You would need to move Krixxix's spawn point further from the road (and from the Temple safe zone). Moreover, it adds extra spice to know that a boss may not only be too much for you to handle, he may hunt you for quite a long way if you try and run. I would not like to see that aspect go away just because of the potential to see the boss when you did not expect to.0 -
Kelovar - Heavens Tear wrote: »In fact, if they put invisible walls for bosses, people will abuse those xD The right thing to do would be simply to add guards in most villages, since guards can kill anything one-hit. I honestly don't know why they never did it in most places.
No. Because the first dangerous boss that can be lured is Ch'in, which you have to kill around level 40. By that time, if a boss follows you, you won't run 2km through hundreds of mobs to get to a town. You simply will fly, or swim (Ch'in is on a beach). When a boss is in a town, it's 99%+ because someone lured it there.
Wouldn't people abuse the guard too? Or, do these magic guard kills automatically take the credit for the boss kill?
Of course, as long as we are dreaming up improvements that won't happen, I'd like to vote now for a special boss ("Streetsweeper") to periodically get loose and mow down the cat shops in Archosaur. Now that would be a civic improvement.0 -
Simply create a leash limit on the boss... if it gets too far out of it's patrol area within a predetermined time (30 seconds?) it will automatically run back to its spawn point and regenerate all health to full .. just like how they do it in wow when some guild think its funny to lure raid bosses (that require 40 people to kill to a city).0
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No. Because the first dangerous boss that can be lured is Ch'in, which you have to kill around level 40. By that time, if a boss follows you, you won't run 2km through hundreds of mobs to get to a town. You simply will fly, or swim (Ch'in is on a beach). When a boss is in a town, it's 99%+ because someone lured it there.
I've seen Krixxix in orchid temple, given thats not quite a town, but the 2 are very close together in proximity, and not everyone who will venture to that area can fly yet.0 -
Kelovar - Heavens Tear wrote: »No. Because the first dangerous boss that can be lured is Ch'in, which you have to kill around level 40.
If you jump over the western wall of Orchid Temple you practically land in Kirixx' lap, and he's like a dozen level above the average pc doing their quests for that area.0 -
Bobncut - Sanctuary wrote: »Wouldn't people abuse the guard too? Or, do these magic guard kills automatically take the credit for the boss kill?
Of course, as long as we are dreaming up improvements that won't happen, I'd like to vote now for a special boss ("Streetsweeper") to periodically get loose and mow down the cat shops in Archosaur. Now that would be a civic improvement.
I found a way to get a boss in ADC but not too long before I found that they made it a bannable offense >< Seeing a boss whipe out the hundreds of people in west ADC would have made an epic SS b:laugh if I ever stopped playing, I'd want that to be my exit.0 -
Wraith Invasion in cities are rare and very rewarding0
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Specgoesemo - Lost City wrote: »I found a way to get a boss in ADC but not too long before I found that they made it a bannable offense >< Seeing a boss whipe out the hundreds of people in west ADC would have made an epic SS b:laugh if I ever stopped playing, I'd want that to be my exit.
****, you stole my idea. :P[SIGPIC][/SIGPIC]0 -
Maiya - Lost City wrote: »****, you stole my idea. :P
It's ok Maiya, if we both decide to quit the game at the same time we can go out in styleb:cool0 -
Bobncut - Sanctuary wrote: »Of course, as long as we are dreaming up improvements that won't happen, I'd like to vote now for a special boss ("Streetsweeper") to periodically get loose and mow down the cat shops in Archosaur. Now that would be a civic improvement.
Here Here, I'll second that one. When i go from seamless play to one frame per second due to all the clutter.... there is a serious problem.
As for the boss lured to the city thing.... even people that can't fly have an option. RUN. Seriously, i've outrun bosses a number of times... and as long as you don't get too close, you don't get nailed by an AoE attacks it uses. Also, regardless of whether you can fly or not.... everyone can jump, Mobs can't.0 -
Hehe, I'm glad I've never truly witnessed this. The only boss I've accidentally pulled from its spot was the guy by Krixxix. (Thankfully not Krixxix himself! b:shocked) I was on my way to the Swordmaster and couldn't fly yet. I was new to the area. I didn't know he was a boss. So I kept running, dragged him to that low laying wall. Thank God for that. He would've chased me forever apparently...
Ever since level 30 I just take the air and ascend until the hits stop. Once they stop targeting me, I return to the ground.
My guess is he disappeared because a GM got enough "OMG WE'RE GETTING MASS KILLED! BOSS IN CITY!!!! GAAAH!" messages.Specgoesemo - Lost City wrote: »It's ok Maiya, if we both decide to quit the game at the same time we can go out in styleb:cool
So now what am I supposed to do? b:shedtearb:bye RETIRED0
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