Suggested Veno build? Help me ^^

Myouneko - Heavens Tear
Myouneko - Heavens Tear Posts: 6 Arc User
edited December 2008 in Venomancer
Level 20:
19 STR
19 DEX
19 VIT
59 MAG

That's my current build, without a point to spare. I usually do:
1 STR
1 DEX
1 VIT
2 MAG
, but I put more into magic recently as I wanted to wield my cool Trial Pataka >=D
How can I improve? I tend to wear Arcane robes, if it's of any significance.
Post edited by Myouneko - Heavens Tear on

Comments

  • turtlewax
    turtlewax Posts: 0 Arc User
    edited October 2008
    You're mostly following a light armour build, except for the points in Vitality. I think stepping away from light armour build is not feasible anymore now, since it would mean the points in dex are wasted.
  • senovit
    senovit Posts: 0 Arc User
    edited October 2008
    Uh... too much vit for a light armor build, you could either restat those points into mag, or simply leave dex at 20 (for the crit boost) and then continue on as a mage build.
    [SIGPIC][/SIGPIC]
  • Myouneko - Heavens Tear
    Myouneko - Heavens Tear Posts: 6 Arc User
    edited October 2008
    So what points go where?
    I'm now at 20/20/20/61 in the stats, as 20's nice and round :D
    I was thinking 1 vit/4 mag per level, but somone might have a better idea :)
  • senovit
    senovit Posts: 0 Arc User
    edited October 2008
    Well you need at least 6 mag 1 str every 2 levels to match weapon requirements... so you'll have to start pumping your int pretty fast or you won't be able to use the weapons you need. You can either leave str at 20 until you hit level 32ish or you can do 1 per level and use a dual armor build, which combines high level robes with lower level heavy armor for a kind of more flexible light armor build.
    [SIGPIC][/SIGPIC]
  • Tawonda - Heavens Tear
    Tawonda - Heavens Tear Posts: 55 Arc User
    edited October 2008
    I use the following on my Robe build and it's worked well for me so far. I may stop putting so much into Vit now and start putting those extra points into Mag. One thing to consider if you do respec using charms is that you may want to knock your Dex down to 3. Normally once you start out it's set to 5 but with the respec you can reduce it to 3 giving you 2 points you can put elsewhere.

    Level A: 1 Vit, 4 Mag
    Level B: 1 Vit, 1 Str, 3 Mag.

    Use this on alternate levels and it's a pretty good robe build. I've had no issues equiping gear at my level using this build setup.

    I may shortly go to:

    Level A: 5 Mag
    Level B: 1 Str, 4 Mag.

    I'll do this until I think my Vit is a bit to low for my needs and then I'll revert back to my original one. So far at level 62 I've followed the first set each time I leveled up. Not sure when I'll give the second method a go.
  • berks
    berks Posts: 12 Arc User
    edited October 2008
    Man, is making a build really that hard to do? It's not rocket science you know.

    Following the 1str 1 vit 3mag per lv this is what you get at lv 100:
    str = 5 + 99 = 104
    vit = 5 + 99 = 104
    dex = 5 + 0 = 5
    mag = 5 + 297 = 302

    Big question here, you need 104 str for?

    Then there's the 1str 1 vit 1 dex 2mag build. At lv 100 that's:
    str = 5 + 99 = 104
    vit = 5 + 99 = 104
    dex = 5 + 99 = 104
    mag = 5 + 198 = 203

    This would make some sence if you were a light build. But looking at the lv 90 sets you have 10 unneccessary stats both in str and in dex (only need 94 str and dex). Also the crit is wasted in a way because you have less mag to deal damage with.

    GUIDE (how to make a build)
    1. Look at lv 90-100 equipment
    2. Follow those requirements
    3. Any thing left is only THEN thought about.
  • senovit
    senovit Posts: 0 Arc User
    edited October 2008
    berks wrote: »
    Man, is making a build really that hard to do? It's not rocket science you know.

    Following the 1str 1 vit 3mag per lv this is what you get at lv 100:
    str = 5 + 99 = 104
    vit = 5 + 99 = 104
    dex = 5 + 0 = 5
    mag = 5 + 297 = 302

    Big question here, you need 104 str for?

    Then there's the 1str 1 vit 1 dex 2mag build. At lv 100 that's:
    str = 5 + 99 = 104
    vit = 5 + 99 = 104
    dex = 5 + 99 = 104
    mag = 5 + 198 = 203

    This would make some sence if you were a light build. But looking at the lv 90 sets you have 10 unneccessary stats both in str and in dex (only need 94 str and dex). Also the crit is wasted in a way because you have less mag to deal damage with.

    GUIDE (how to make a build)
    1. Look at lv 90-100 equipment
    2. Follow those requirements
    3. Any thing left is only THEN thought about.

    =.=

    1 str 1 dex 3 mag is for minimum requirements for armor and a weapon of your level.

    Light armor requires your level +4 for str and dex. Magic weapons require your level * 3 for mag.

    Your 1 str 1 vit 1 dex 2 mag build will fit the armor requirements, but will gimp your magic weapon and confine you to using a level 60 weapon even at your level 90 stats. That's fine and all if you wish to trade attack in favor of survivability, but it is definitely a gimped build compared to the 1 str 1 dex 3 mag one.

    Use your own guide when you come up with a build, k?
    [SIGPIC][/SIGPIC]
  • berks
    berks Posts: 12 Arc User
    edited November 2008
    Look at the top. The builds I critsized aren't mine but are suggested by the TS and other replies. If you must know, I don't follow "per level" distribution.

    Let's say I want a light pure con fox IN THE END. I look at lv 90 sets - ooh ooh 1 set only needs 94 str/dex and all parts are available at lv 90. Also they all have +con/+hp in them.

    So from lv 1 to 60 I can pump dex to 100 (crit bonus) and str to 94(doable at lv 40 I think). Then the rest go into con.

    My point is, why are people so hung up on the "now" and the "next level" that they forget to look at the end. Everyone will eventually reach it. I mean, past lv 30 you get a daily quest that requires very little of your time and rewards you with significant exp. At 70 you get another daily quest that takes more time but is easy to do and the exp isn't so pitiful.

    Let's use the 1str 1 vit 3mag design again. Everybody says everybody needs str (most likely the reason for the 1str per lv). But then again you don't need 1 per lv because by the time you reach 90 the str reqs for robes and weapons won't even reach 100 (roughly around just 60-70).
  • Im_a_veno - Sanctuary
    Im_a_veno - Sanctuary Posts: 1 Arc User
    edited December 2008
    berks wrote: »
    Look at the top. The builds I critsized aren't mine but are suggested by the TS and other replies. If you must know, I don't follow "per level" distribution.

    Let's say I want a light pure con fox IN THE END. I look at lv 90 sets - ooh ooh 1 set only needs 94 str/dex and all parts are available at lv 90. Also they all have +con/+hp in them.

    So from lv 1 to 60 I can pump dex to 100 (crit bonus) and str to 94(doable at lv 40 I think). Then the rest go into con.

    My point is, why are people so hung up on the "now" and the "next level" that they forget to look at the end. Everyone will eventually reach it. I mean, past lv 30 you get a daily quest that requires very little of your time and rewards you with significant exp. At 70 you get another daily quest that takes more time but is easy to do and the exp isn't so pitiful.

    Let's use the 1str 1 vit 3mag design again. Everybody says everybody needs str (most likely the reason for the 1str per lv). But then again you don't need 1 per lv because by the time you reach 90 the str reqs for robes and weapons won't even reach 100 (roughly around just 60-70).
    Bark brings up a very good point and not only do they require a lot less str but u dont even need dex for robes and such u only need very little str and a lot of magic which means u should just focus on ur base magic if ur a cleric or veno or wizard
  • senovit
    senovit Posts: 0 Arc User
    edited December 2008
    Don't bother listening to Berk. He raises a halfway decent point about looking at the end result rather than the per level distribution, but seems far too elitist to seriously THINK about actual requirements. My entire post was directed at the fact that you say to look at level 90 equipment when deciding your stats when the stat build you posted (1 str 1 vit 1 dex 2 mag per level) won't even let you hold a level 90 weapon. Sigh.

    Your "Let's look at light armor requirements at level 90 and add 100 dex and 94 str when i'm level 40 while the rest go into con" is, frankly, ****. I don't want to cause a flame war or anything here, so pm me if you'd like to argue :v
    [SIGPIC][/SIGPIC]
  • swiftlikeafox
    swiftlikeafox Posts: 307 Arc User
    edited December 2008
    senovit wrote: »
    Don't bother listening to Berk. He raises a halfway decent point about looking at the end result rather than the per level distribution, but seems far too elitist to seriously THINK about actual requirements. My entire post was directed at the fact that you say to look at level 90 equipment when deciding your stats when the stat build you posted (1 str 1 vit 1 dex 2 mag per level) won't even let you hold a level 90 weapon. Sigh.

    Your "Let's look at light armor requirements at level 90 and add 100 dex and 94 str when i'm level 40 while the rest go into con" is, frankly, ****. I don't want to cause a flame war or anything here, so pm me if you'd like to argue :v

    Looking all the way ahead to lvl 90 equips seems a little silly to me.... how many here even WANT to play all the way to level 90?!?!

    I look at the gear 10 levels ahead and that's how i decide where to distribute my points over the next 10 levels. But i do agree that following a set pattern doesn't really make much sense either.
  • senovit
    senovit Posts: 0 Arc User
    edited December 2008
    Following a set pattern makes sense because armor requirements follow a set pattern =/
    [SIGPIC][/SIGPIC]
  • swiftlikeafox
    swiftlikeafox Posts: 307 Arc User
    edited December 2008
    yeah, but only to a certain point, eventually you're gonna end up with too much STR, DEX, or VIT, stats that could've been pumped into MAG for some better damage and better tanking.
  • senovit
    senovit Posts: 0 Arc User
    edited December 2008
    Um, no. Armor at higher ends will always follow that set pattern.

    Why am I even trying to convince you of this? You'll get it eventually when you get to the higher levels. Your "look at the next armor and work towards those stats" amounts to the same thing as a set pattern build anyway.
    [SIGPIC][/SIGPIC]
  • swiftlikeafox
    swiftlikeafox Posts: 307 Arc User
    edited December 2008
    senovit wrote: »
    Um, no. Armor at higher ends will always follow that set pattern.

    Why am I even trying to convince you of this? You'll get it eventually when you get to the higher levels. Your "look at the next armor and work towards those stats" amounts to the same thing as a set pattern build anyway.

    You misunderstand, for one I think the builds posted in your guide are extremely well thought out

    for example for a robe build
    Str = your level +8 divided by 2
    Mag = atleast your level X 3
    Vit = leftovers go into vit

    That formula works, though I think you could've gone into a little more detail on the Vit, because putting in too much leaves you with some severely nerfed damage....


    The builds I'm most critical of are the ones that tell you "+1 Str, +1 Vit, +3 Mag per level". That's a junk build that leaves you with way too much Str, arguably too much Vit, and only enough Mag to allow you to equip your weapon.....

    What's even worse are the builds that suggest that you alternate stats for different levels, such as this one "+1 Str, +1 Vit, +8 Mag every two levels", or +1 Str, +9 Mag every 2 levels"...... if you're not looking at the gear ahead of you it would be very easy to lose track and end up pumping the same stat twice in a row, not to mention niether of those builds even allow for enough Str to equip a weapon of your own level.

    So everything being what it is, If I were going to follow a build, I would follow one of yours(And I DO use yours as a rough guide), but it's a little easier for me just to go look at the gear requirements a few levels ahead of me and decide from there, makes me feel a little safer as well.
  • senovit
    senovit Posts: 0 Arc User
    edited December 2008
    Eh, guess I was a little quick to take offense after Berk's responses.

    One thing to keep in mind though, the 1 str every 2 levels one does work, as it follows the .5 str per level that you'll need for armor and weapons, and the rest going into magic or vitality as you like. If you have a hard time keeping track, just set it to "every odd level add 1 str." Of course, checking equipment reqs are useful as certain weapons require +/- 2 points from the x3 formula to use. However, it's usually just easier when describing a build to tell people what to add every level or two.

    But yeah. 1 str 1 vit 3 mag every level is pretty **** :v
    [SIGPIC][/SIGPIC]
  • swiftlikeafox
    swiftlikeafox Posts: 307 Arc User
    edited December 2008
    senovit wrote: »
    Eh, guess I was a little quick to take offense after Berk's responses.

    One thing to keep in mind though, the 1 str every 2 levels one does work, as it follows the .5 str per level that you'll need for armor and weapons, and the rest going into magic or vitality as you like. If you have a hard time keeping track, just set it to "every odd level add 1 str." Of course, checking equipment reqs are useful as certain weapons require +/- 2 points from the x3 formula to use. However, it's usually just easier when describing a build to tell people what to add every level or two.

    But yeah. 1 str 1 vit 3 mag every level is pretty **** :v

    You're right, I completely forgot to figure in the 5 base points, but it's still very easy to lose track and mess up your build if you're just blindly following the build and not paying atleast a little attention to the gear requirements.
    "Ummmmm wait, did I pump str last level??? Ok lets pump it again since i can't remember."