Multi TW Attack

Maiya - Lost City
Maiya - Lost City Posts: 2,686 Arc User
edited November 2008 in Suggestion Box
Well, I'm not pissed or anything like that. But on Lost City server, the Fusion territory is being attacked by both Panic and RageQuit on the same day, minutes away from each other.

I don't really care, just bringing it up. Even though it's probably in the game for a reason?
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Post edited by Maiya - Lost City on

Comments

  • Drynog - Heavens Tear
    Drynog - Heavens Tear Posts: 14 Arc User
    edited October 2008
    It appears on the HT server that Vitality has the same problem... being attacked by Elysium and RoC 3 minutes apart.

    There are PLENTY of TW times listed on this site so surely you don't have to have every battle at the same time? I think this really needs to be looked at quickly.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited October 2008
    Yeah, I'm in vitality on HT, we are concerned about seperating our members to fight in 2 TWs at the exact same time but we feel we can manage it. Things like this should not happen though, its just not right.
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  • Feraldreamzz - Sanctuary
    Feraldreamzz - Sanctuary Posts: 374 Arc User
    edited October 2008
    Who would win the Territory if the occupying faction loses? Do the two attacking factions then fight?
  • Hisui - Heavens Tear
    Hisui - Heavens Tear Posts: 1,369 Arc User
    edited October 2008
    Who would win the Territory if the occupying faction loses? Do the two attacking factions then fight?

    They attacked two different territories belonging to the same guild.

    I'm really cheering for Vitality for this one. It's too early for a promising guild to be wiped off the map.
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  • Maiya - Lost City
    Maiya - Lost City Posts: 2,686 Arc User
    edited October 2008
    Yeah, there's no way we can defend two. Fusion has lost most of it's members in some guild dispute.
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  • Drynog - Heavens Tear
    Drynog - Heavens Tear Posts: 14 Arc User
    edited October 2008
    The point isn't if a guild can or cant defend 2 territories.

    The point is they shouldn't be forced to do it at the same time. PWI list 7 different times for TW's to be held. There is no valid reason to assign a guild the same timeslot for 2 battles. There aren't THAT many territories so surely even manually assigning times isn't going to be too much of a drain on the PWI staff.
  • Seilen - Heavens Tear
    Seilen - Heavens Tear Posts: 50 Arc User
    edited October 2008
    well i gues there can be more then one war at a time, or you think otherwise will something stop strongest guild to capture whole map if there can be just one war per guild at a time ?
    Its even in TW description that you sometimes have to split your forces or chose.
    As some guild get more teritories, they will also get more vulnerable and i think its thare to make more balance in game.
  • Reigha - Heavens Tear
    Reigha - Heavens Tear Posts: 7 Arc User
    edited October 2008
    I Personally have no problem Defending 2 Teritories. But, at the same time is really unfair. I can only imagine TheEmpire, or Evolution getting every territory attacked at the same time. It really would not be fair to either spread our their forces so thin, or to make them choose which one of their territories to defend or to give up.

    On the other hand, I do see, this is a way to keep 1 or 2 guilds from totally dominating the TW. If you get too spread out, you will loose 1 if not more territoris to others, Pick and choose your battles. Do not over extend you resourses. You might be the strongest guild, but even the biggest fall the hardest. This is what the TW is suppose to be about.
  • Drynog - Heavens Tear
    Drynog - Heavens Tear Posts: 14 Arc User
    edited October 2008
    I agree with the principle that if you have multiple territories then you need to defend them all, however I do think that there should be a better way to assign times. What I'm getting at is that the penalty for having more then 1 territory is heavier on the smaller guilds who have 1 or 2 territories than it is on a guild with 5 who can cope with the lose of 1 territory and still remain strong.

    How is this keeping guilds from dominating:
    A small guild has 1 territory bids on a vacant land to try and expand
    The guild next door has 6 territories decides to attack the small one.
    Another guild thinks it can win a fight with the big guild and attacks one of those 6 territories.
    All three matches are scheduled for the same timeslot.
    Who is the one really being punished here???

    I'd like to see them use Friday & Saturday times only as much as possible (helps European & Asian players for who Sunday times = Monday). This leaves you with 4 Timeslots. Allocate these times something like:
    2 TW's - 1 on Friday, 1 on Saturday
    3 TW's - 1 on Friday, 2 on Saturday at different times
    4 TW's - 1 on Friday, 3 on Saturday at different times
    5 TW's - 1 on Friday, 4 on Saturday with 2 at the same time
    ...etc

    Use of Sunday on an "as required" basis if for example every territory was being attacked.

    It's hard enough getting all your members online at once anyway, so having 3 TW's on a single day at three different times is still a penalty for larger guilds.
  • maxrf
    maxrf Posts: 9 Arc User
    edited November 2008
    Well, look like there many people complaining about TW system, but there some things they should know and there some logic behind in.

    1- A guild who own only one territory can only be attacked once a week, wich is normal. Over time a guild will grow, get more members and get more territory..... So it would normal that a guild be ready to defend more then once.

    2- A guild can have at maximum 200 members and ONLY 80 members can enter a territory in TW. I think the limit of attacked territory a guild can have by day is 3. If really unlucky, about 9 territory to defend over the TW weekend split on 3 days.

    3- At the possibility a guild have to defend 3 territory at once on same night, to stand a chance to defend they would have to send around 50 persons per territory (150/200 there always people offline..).

    I dont find it that bad... be realist one minute.... Take an Guild "A" that defend one zone vs Guild "B", Guild "C" who happen to want a part of terriroty of Guild "A", What would they say? "Oh they already fighting someone, let's be nice and wait they done!" or "That our chance, let's attack the other part..." It's where alliances gonna play a role over the time for TW....

    More a guild get territory, they must be ready to defend themself, it's their task to recruit players to defend. This system is really to avoid 1 guild or 2 to take control of all the map over the long run....System fair enough, could be worse.... like 2 guilds attacking same territory.....

    BTW big guilds when they reach 150-200 members often have more then 80 people online for TW wich not allowing them to let all members get in... so be forced to defend 2-3 territory is the time where having the maximum of members get usefull.