Higher Lvl Opinion

Mimiro - Lost City
Mimiro - Lost City Posts: 13 Arc User
edited November 2008 in Wizard
My main goal is to pk later on, I'm lvl 34 but I don't think I've got what it takes just yet. I was wondering if any of the higher lvl, pking wizards had some advice for me.

Two of the biggest problems I'm having is 1.) What skills should I waste my SP on and what should I avoid (atm I'm going fire-water) and 2.) Should I be using Light Armor or Arcane Armor, or does that even matter in the long run?


I prefer teaming up and letting someone else take my hits with me casting from the back. My stats so far are this:

Vit: 54 - Health 1310 w/o Buffs
Magic: 107 - Mana 3005 w/o Buffs
Str: 29
Dex: 5

I've heard that a lot of people don't like building up vit, but I did in the off chance I'm on my own and do get attacked, AND if I'm ever up against a mage who didn't do the health thing, I figure it will help some.


If I've screwed up my build completely I'll probably make a Cleric instead, even though I'd just bought zen and got a flying sword from the boutique D:

So, give me your opinions. Thanks. :)
Post edited by Mimiro - Lost City on
«1

Comments

  • Mrbungle - Lost City
    Mrbungle - Lost City Posts: 105 Arc User
    edited October 2008
    if you wanna pk you need the highest damge possible, so full int would be better imo.
  • mystic
    mystic Posts: 0 Arc User
    edited October 2008
    Any wizard in robes isn't a PKing/PVPing wizard. End of story.

    If you insist on being in robes, you need con, quite a bit of it. You're still a oneshot in PVP and a robe who spends their extra points in con really isn't doing that much damage than a light armor with 5 con (which is the only build for light armor).

    As far as skills go, max your first 3 (pyro, gush, etc), max sandstorm, max earth shield, max either blade tempest or ice dragon whichever you prefer, and max distance shrink. Everything else is optional. Helpful ones to pick up are phoenix (a nice quick nuke for when you're in minimum range) and Glacial Snare but ultimately they're optional past level 1.

    I have a level 73 light armor mage on Lost City, the PVP server, I have published 3 PVP videos (the Project Pandora series) and I lead a highly successful PVP/PK based guild.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    You should definitely stray from your fire-water setup and make sure to level up your earth barrier, sandstorm, and stone rain. They're invaluable. I would think a properly utilized force of will (used as an interrupt) can save your **** as well, especially when used in combination with distance shrink for getaways. Aside from the essentials, it's up to how you play and how you kill as to what you make use of. Wizards get a lot of skills to mess with.

    A robe isn't too shabby at PK (if they don't know you're there...), but PvPing in robes is basically suicide for you. I really doubt your build does much more damage than a LA build your level would, if it does at all, and the LA gets a lot more out of their earth barrier than you get out of that HP. If you really must go with robes, +pdef gear is highly recommended.

    With your current build, you're basically walking food for every class in the game. Even pit against another wizard, your chances are slim if it's a "fair fight" / "duel". If you prefer to be the jerk who uses other people as a distraction while you slaughter the victim, the vit is pointless anyway, though binding any items you really don't want to lose to a countergank would be advised if you have an ego (or using dolls).

    I'm a pure int wizard in LC, the definition of kamikaze. Probably switching to LA around 60 for leveling/PvP purposes.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • Haiz - Lost City
    Haiz - Lost City Posts: 646 Arc User
    edited October 2008
    OMG I SUCK AT PVP!

    Oh wait, isn't that your crit damage?

    Oh and I was able to tank a 7x with xue sha blademaster and two more 6x axe users without dying. Pandora, seriously stop talking about how great you are. Your survival rate is no higher than a pure int. I die easy? As far as I've seen you aren't even a tank yourself. You don't exactly stand still and take hits like a man, whats the point of your light armor? You run just as much as any pure int would, you just have crappier damage.
  • lilly90
    lilly90 Posts: 0 Arc User
    edited October 2008
    pure int here <3 and i do pvp ,, pandora you dont have to be light armor to pk -_- ,sure LA has it's advantages against ganks (please dont talk about crits) but as a mage just avoid being attacked in the first place and you will be fine,, we have distant shrink skill for a reason :P ,,any ways it's all about preferance ,i like being a full int mage , you like LA , fine with me ~ but dont talk about what you dont know please (full int as a pker) ,, btw about the damage thing, LA build will NEVER gives decent % of criticals unless in way LATER levels , so your hits will be something like 400 400 400 800 800 400 , while a full int would be 600 600 600 600 1200 600,, anyways again it's all about preferance ,,only reason i responded here because of the person that said int mage sucks -_- which is bs ,
    Wrathy
    Wrathy
    8x Mage
    LC server .
  • Haiz - Lost City
    Haiz - Lost City Posts: 646 Arc User
    edited October 2008
    lilly90 wrote: »
    pure int here <3 and i do pvp ,, pandora you dont have to be light armor to pk -_- ,sure LA has it's advantages against ganks (please dont talk about crits) but as a mage just avoid being attacked in the first place and you will be fine,, we have distant shrink skill for a reason :P ,,any ways it's all about preferance ,i like being a full int mage , you like LA , fine with me ~ but dont talk about what you dont know please (full int as a pker) ,, btw about the damage thing, LA build will NEVER gives decent % of criticals unless in way LATER levels , so your hits will be something like 400 400 400 800 800 400 , while a full int would be 600 600 600 600 1200 600,, anyways again it's all about preferance ,,only reason i responded here because of the person that said int mage sucks -_- which is bs ,
    Wrathy

    Wrathy from UL? I enjoyed killing you last night, I hope we can continue again next week.b:kiss

    No but srsly, had fun. I saw your tempest killing our low level nubs but you never got me with it.b:cute
  • lilly90
    lilly90 Posts: 0 Arc User
    edited October 2008
    lol you are7 levels ahead of me ,,if you couldnt kill me with your tempest you should be shot on sight :P ,,and ya it was really fun tbh :) sure i pulled some of my hair off when i saw some of our warriors attacking an empty cata :P but all in all it was worth staying up late lol ,
    p.s: i totally **** the archers tho :D
    edit: on another note,who else thinks that the tw timing is ridiculous -_- i have to wake up at 5 am for the war,,its fine on saturday or friday ,,but sunday >.< please ! ,,i want to slap someone lol
    Wrathy
    8x Mage
    LC server .
  • Mimiro - Lost City
    Mimiro - Lost City Posts: 13 Arc User
    edited October 2008
    mystic wrote: »
    Any wizard in robes isn't a PKing/PVPing wizard. End of story.

    If you insist on being in robes, you need con, quite a bit of it. You're still a oneshot in PVP and a robe who spends their extra points in con really isn't doing that much damage than a light armor with 5 con (which is the only build for light armor).

    As far as skills go, max your first 3 (pyro, gush, etc), max sandstorm, max earth shield, max either blade tempest or ice dragon whichever you prefer, and max distance shrink. Everything else is optional. Helpful ones to pick up are phoenix (a nice quick nuke for when you're in minimum range) and Glacial Snare but ultimately they're optional past level 1.

    I have a level 73 light armor mage on Lost City, the PVP server, I have published 3 PVP videos (the Project Pandora series) and I lead a highly successful PVP/PK based guild.

    Yeah, I seen your videos on the RageQuit website, I signed up on the forms and seen the lvl requirements so didn't do anything after that.

    I've been maxing Earth shield 'cause I use it the most, especially when taking hits and I got pitfall yesterday and I love it, 2 dots are better than 1.
    You should definitely stray from your fire-water setup and make sure to level up your earth barrier, sandstorm, and stone rain. They're invaluable. I would think a properly utilized force of will (used as an interrupt) can save your **** as well, especially when used in combination with distance shrink for getaways. Aside from the essentials, it's up to how you play and how you kill as to what you make use of. Wizards get a lot of skills to mess with.

    A robe isn't too shabby at PK (if they don't know you're there...), but PvPing in robes is basically suicide for you. I really doubt your build does much more damage than a LA build your level would, if it does at all, and the LA gets a lot more out of their earth barrier than you get out of that HP. If you really must go with robes, +pdef gear is highly recommended.

    With your current build, you're basically walking food for every class in the game. Even pit against another wizard, your chances are slim if it's a "fair fight" / "duel". If you prefer to be the jerk who uses other people as a distraction while you slaughter the victim, the vit is pointless anyway, though binding any items you really don't want to lose to a countergank would be advised if you have an ego (or using dolls).

    I'm a pure int wizard in LC, the definition of kamikaze. Probably switching to LA around 60 for leveling/PvP purposes.

    I'm getting the earth skills now, they are quite useful when I'm fighting a water type, and it's not like I wont have enough SP to get all the skills at some point.


    Thank you all for your comments.

    Given my current stats would you say it's to late to go LA by time I'm 45-50 ish, adding in enough dex and str to catch up or should I just remake, I'd rather not because only reason I got this far so fast is not having school this week. D:
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    If you change over to LA, you'll need to dump all that vit because a LA does not have enough points to wear the best armor, their best weapon, and still have points left for vit. Simplest way to do that is buy the reset in the cash shop. 5g through the gold trading system in LC is anywhere from 500k-600k thereabouts, a little more if you're impatient. LA build wouldn't be much different from what you have now I'd say in terms of damage, but your defense would improve a lot (esp if you keep earth barrier leveled when you can), and you would crit a liiiittle bit more often.

    The other route would be throwing the vit into mag and becoming a pure mag. As Haiz has shown with pretty pictures, the damage is quite high compared to your build now & the LA build. It may not be as noticeable at the lower levels, but once you start getting more attack skills based on mag attack (instead of the attack on your weapon), you'll see the real difference. You already know at what cost this damage comes, so no need to explain that. :P

    Personally I really enjoy my pure mag build despite its (very obvious) downsides and the fact that I'm pretty shoddily equipped as well (the latter changes in a few short levels tho). I was thinking of resetting to LA at 60 for a while (still am kind of), but I know I wouldn't like it 'cause it's just not my style, even if it would make things easier for me for a while. <- If anyone'd like to try to sway me one way or the other, go right ahead. `-`
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • Mimiro - Lost City
    Mimiro - Lost City Posts: 13 Arc User
    edited October 2008
    If you change over to LA, you'll need to dump all that vit because a LA does not have enough points to wear the best armor, their best weapon, and still have points left for vit. Simplest way to do that is buy the reset in the cash shop. 5g through the gold trading system in LC is anywhere from 500k-600k thereabouts, a little more if you're impatient. LA build wouldn't be much different from what you have now I'd say in terms of damage, but your defense would improve a lot (esp if you keep earth barrier leveled when you can), and you would crit a liiiittle bit more often.

    The other route would be throwing the vit into mag and becoming a pure mag. As Haiz has shown with pretty pictures, the damage is quite high compared to your build now & the LA build. It may not be as noticeable at the lower levels, but once you start getting more attack skills based on mag attack (instead of the attack on your weapon), you'll see the real difference. You already know at what cost this damage comes, so no need to explain that. :P

    Personally I really enjoy my pure mag build despite its (very obvious) downsides and the fact that I'm pretty shoddily equipped as well (the latter changes in a few short levels tho). I was thinking of resetting to LA at 60 for a while (still am kind of), but I know I wouldn't like it 'cause it's just not my style, even if it would make things easier for me for a while. <- If anyone'd like to try to sway me one way or the other, go right ahead. `-`

    If I put all of my vit points into magic (seems to be the easiest way) then what is my HP going to be like? Is it going to be as low as lvl 1 or should I occasionally put some in vit? I do find myself soloing a lot when I play late at night so I am having to take hits.

    I think I'd like LA but I also like having vit. D:


    Regardless, gonna have to get 5g, anyone wanna buy Paschar's Spite from me? b:cry
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    Haha, oh god no, it won't be THAT low. You should have 500 less base hp if you took away 50 vit. I'm personally aiming to snap 1.5k HP & pdef without any buffs from other players at some point in 5x. I've got great pdef robes already, so it looks like the pdef is taken care of when I finish off earth barrier, and with some hp shards I can probably get my hp up there as well (or damn close, at least). Atm I'm working with about 1.1k pdef / 1.2k hp, so I'm not that far off. <- Just to give you an idea.

    Think of LA this way: you can shove an hp shard in every armor socket you get / wear +hp bonus gear without losing anything 'cept what the shards / items themselves cost. You don't have to bother with pdef, because LA is pretty well balanced between pdef and mdef. That doesn't mean you should go for a piece of armor that's missing elements, but occasionally you can gimp your earth a little if you use EB 24/7.

    Tips to make the cash for that:
    -Farm mats and sell them in a player shop nightly, and post the same mats in the buying part at half the price. Works wonders. /sekrit
    -Try training on the lofty pterosaur spawn outside of Anglers as well, their dq drops are great for selling/npcing at that level.
    -Try auctioning that PS. xd

    Oh and contrary to my sig, I'm not really a 1hko for people anywhere near my level. For example a 6x cleric in my guild on a support/dd build (1 vit / level?) hits me for 600s with Plume Shot in PK.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • Mimiro - Lost City
    Mimiro - Lost City Posts: 13 Arc User
    edited October 2008
    Haha, oh god no, it won't be THAT low. I forget how much HP I gain per level (funny I say that when I'm at 99%, lol), but you should have 500 less base HP if you took away 50 vit. I'm personally aiming to snap 1.5k HP & pdef without any buffs from other players at some point in 5x. I've got great pdef robes already, so it looks like the pdef is taken care of when I finish off earth barrier, and with some HP shards I can probably get my it up there as well (or damn close, at least). Atm I'm working with about 1.1k pdef / 1.2k hp, so I'm not that far off. <- Just to give you an idea.

    Think of LA this way: you can shove an hp shard in every armor socket you get / wear +hp bonus gear without losing anything 'cept what the shards / items themselves cost. You don't have to bother with pdef, because LA is pretty well balanced between pdef and mdef. That doesn't mean you should go for a piece of armor that's missing elements, but occasionally you can gimp your earth a little if you use EB 24/7.

    Tips to make the cash for that:
    -Farm mats and sell them in a player shop nightly, and post the same mats in the buying part at half the price. Works wonders. /sekrit
    -Try training on the lofty pterosaur spawn outside of Anglers as well, their dq drops are great for selling/npcing at that level.
    -Try auctioning that PS. xd

    Oh and contrary to my sig, I'm not really a 1hko for people anywhere near my level. For example a 6x cleric in my guild on a support/dd build (1 vit / level?) hits me for 600s with Plume Shot in PK.

    I usually do have the shop set up nightly, I'll probably just get 20 dollars and buy zen.. again. lol I guess I can go 1 month without texting. D; lol

    Yea, I've seen a lot of people Selling high/buying low, didn't think people would be so dumb, are results doing that better in archosaur or in a hometown? (I ask because a lot of low levels probably don't know what the DQ items are for and would probably sell them low)


    && Whats a 1hko? I've only been playing 2 weeks and I've not seen that in any other game's I've played. O.o

    And thank you again for all this advice. I'll just keep lvling and start doing it by what I seen (1 str, 1 dex, 3 magic per lvl - unless you have a better way) and when I get the money I'll take all that **** out of vit. I should leave 5 in it right, or is it diff when you start?
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    The reset will take 50 out of your vit, so it will be 4. You could add one more point to it to get 5, which was the starting. The lowest you can reset to is 3, but you'd have to have 53 vit or less to do that with one reset.

    I would say keep leveling and pump your mag, because the swapping out the vit alone will get you very close to the requirements for the level 4x light armor (which I believe is 44 str/dex for the 40 shirt, so if you spend the vit points on str/dex, you'll be about 4 points short). So you don't have to worry with adding a bunch of str/dex just yet. Depending on the level you are when you reset, aim to have the str/dex to your level+4 after resetting or close to it. Then yeah, from there the 1/1/3 build to keep up with armor after that. If you do start adding mass amounts of str/dex before resetting, you'll just be making it harder on yourself around the levels you first start having to grind.

    1hko = 1 hit knock out. KO is something used in arcade/fighter games when you lose and your player goes unconscious (and some asian games). 1hko is someone 1shotting you.

    A buy-sell mats shop works best in West Arch if it's mid-high mats, a hometown near the manufacturing npcs if it's low. I haven't tried buying & selling DQ, I only sell those. xD So I couldn't tell ya where'd be best for them. Probably Arch so more 20+ would see them.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • mystic
    mystic Posts: 0 Arc User
    edited October 2008
    OMG I SUCK AT PVP!

    Oh wait, isn't that your crit damage?

    Oh and I was able to tank a 7x with xue sha blademaster and two more 6x axe users without dying. Pandora, seriously stop talking about how great you are. Your survival rate is no higher than a pure int. I die easy? As far as I've seen you aren't even a tank yourself. You don't exactly stand still and take hits like a man, whats the point of your light armor? You run just as much as any pure int would, you just have crappier damage.

    Wow. Your damage is the same as mine. I'm glad I rolled with light, lol. I almost never die in PVP unless 3+ archers/wr chain stunning me and even then it takes them so long to kill me the fight's over (in our favor) by the time they've managed. My blade tempest hits the same damage yours does (though it's level 5, did you level yours up?) and I've got twice your survivability, lol.

    Light is a purely PVP choice before 60. There's really no other reason to go light at all unless you want to be better at PVP earlier. Swapping to light won't make you some archer-esque PVP powerhouse, it doesn't work like that, you're still a crappy PVP class until 89 but you stop being a oneshot and if people are focusing you and you aren't dying.... That's your guild winning the fight.

    After 60, light's just all around nice to have.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • Lyndura - Lost City
    Lyndura - Lost City Posts: 829 Arc User
    edited October 2008
    In my opinion Light Armor is better for a Wizard than Arcane Robe one, for PvP purposes (Note PvP, which includes PK, TW, Duel, etc).

    Here are my reasons: (Using http://www.ecatomb.net/character.php as reference for some stats.)

    The last weapon for a Wizard, from Twillight Forge, is the Sinrabansho, which requirements are: STR - 54; MAG - 300, Level 100.

    So, I'll use the level 100 for this test. According to the Character Simulator, a Wizard will have 495 stat points.

    495 - 295 INT = 200 points left.
    200 - 49 STR = 151 points left.

    With that, a Wizard will have: 2030 HP / 6972 MP
    Using Level 10 of Wellspring Quaff, you get an extra 60% MP, so it's: 2030 HP / 11155 MP

    Light Armor requires 103 STR and 103 DEX at level 99. Which leaves it with no points to spend into VIT (Just 4 points). Arcane Armor still has 151 points left to spend, which we will use later.

    Now, I'll use the next format: Light Armor, Arcane Robe

    Let's compare the Physical Defense and the Magic Defense of both build using the level 99 Twillight Armors, Ashura's and Archangel's.

    Ashura's Set Base Physical Defense: 723+620+413+310 = 2066
    Ashura's Set Total Physical Defense with Stone Barrier: 4132
    Ashura's Set Base Magical Defense: 1125+965+640+480 = 3210

    Archangel's Set Base Physical Defense: 188+161+107+81 = 537
    Archangel's Set Total Physical Defense with Stone Barrier: 1074
    Archangel's Set Base Magical Defense:1685+1145+965+725 = 4520

    Physical Defense: 4132 vs. 1074
    Magical Defense: 3210 vs. 4520


    Now, let's see the the differences between the Magical Damage.The Magic Damage Formula is: (1+int/100)*(Level+equipment)

    So, with 300 INT:

    With weapon's minimum damage: (1+300/100)*(100+961) = 4244
    With weapon's maximum damage: (1+300/100)*(100+1175) = 5100

    Now, let's suppose that the Arcane Robe, uses the 151 left points to raise MAG. Getting a total of 451 MAG.

    With weapon's minimum damage: (1+451/100)*(100+961) = 5846.11
    With weapon's maximum damage: (1+451/100)*(100+1175) = 7025.25


    Minimum Magical Damage: 4244 vs. 5846.11
    Maximum Magical Damage: 5100 vs. 7025.25


    Now, let's compare the damage of both builds, using just the maximum damage. Since most skill's use: Magical Attack + % Weapon + xxxx ; I'll just use 3 skill's:

    Black Ice Dragon Strike level 10: Base Magic Damage, plus 500% of weapon damage, plus 9648.9.

    Light Armor: 5100 + 5625 + 9648.9 = 20, 373.9 damage
    Arcane Robe: 7025.25 + 5625 + 9648.9 = 22,299.15 damage

    Pyrogram level 10: Base Magic Damage, plus 100% of weapon damage, plus 1379.6.

    Light Armor: 5100+ 1175 + 1379.6 = 7,654.6
    Arcane Robe: 7025.25 + 1175 + 1379.6 = 9,579.85

    Morning Dew Level 10: 1000 points plus 35% of base magic damage.

    Light Armor: 1000+5100 = 2785
    Arcane Robe: 1000 + 7025.25 = 3458.83


    We can clearly see an small difference between the Magic Damage of both builds. But a huge difference between Magic Defense and Physical Defense. Let's see the final results:

    Light Armor:
    Ashura's Set Base Magical Defense: 3210
    Ashura's Set Total Physical Defense with Stone Barrier: 4132
    Magic damage: 4244-5100


    Arcane Robe:
    Archangel's Set Total Physical Defense with Stone Barrier:1074
    Archangel's Set Base Magical Defense: 4520
    Magic Damage: 5846.1 - 7025.25


    And consider that the Light Armor build can use Arcane Robe's anytime (Which require a lot of money), for specific fights. While the Arcane Robe build can't use Light Armor anytime. Also, the Light Armor build gets an improve in % of critical, and evasion, which helps a lot against Axe User's.

    So, in my own personal opinion, I would go with Light Armor for a Wizard, since it provides me the most versatility in the game.

    EDIT: Edited the Magic Attack Values and damage of the skills.
  • Haiz - Lost City
    Haiz - Lost City Posts: 646 Arc User
    edited October 2008
    mystic wrote: »
    Wow. Your damage is the same as mine. I'm glad I rolled with light, lol. I almost never die in PVP unless 3+ archers/wr chain stunning me and even then it takes them so long to kill me the fight's over (in our favor) by the time they've managed. My blade tempest hits the same damage yours does (though it's level 5, did you level yours up?) and I've got twice your survivability, lol.

    Light is a purely PVP choice before 60. There's really no other reason to go light at all unless you want to be better at PVP earlier. Swapping to light won't make you some archer-esque PVP powerhouse, it doesn't work like that, you're still a crappy PVP class until 89 but you stop being a oneshot and if people are focusing you and you aren't dying.... That's your guild winning the fight.

    After 60, light's just all around nice to have.

    Please stop talking I'd love to actually see proof of these claims one day.b:sleep And by the way, you run immediately after one person starts to attack you.

    And to Lyundra, the stat calculators aren't complete and do not actually take in the game mechanics. If you'd like to know why, I already have more than what you posted. Also numbers in defense do not matter, its how much it actually reduces it by that matters.
  • Lyndura - Lost City
    Lyndura - Lost City Posts: 829 Arc User
    edited October 2008
    Please stop talking I'd love to actually see proof of these claims one day.b:sleep And by the way, you run immediately after one person starts to attack you.

    And to Lyundra, the stat calculators aren't complete and do not actually take in the game mechanics. If you'd like to know why, I already have more than what you posted. Also numbers in defense do not matter, its how much it actually reduces it by that matters.

    I just used the stat calculator for the HP & MP values. Without stats. Nothing else.

    But even if I'm wrong in the Magic Attack calculations, and you got more, that means the Light Armor build will have more too.

    Also, consider that this numbers are "naked", they don't have any buff's, bonus from equipment, shard's, etc. So maybe you got more, and it's because of your bonuses.

    Anyways, in the end the difference between the Magic attack of both builds is not worth it to give away more than half the survavility a Light Armor has. The damage is mostly based on the % of weapon damage and the xxxx number of the skill.
  • Calliope - Heavens Tear
    Calliope - Heavens Tear Posts: 328 Arc User
    edited October 2008
    Here's the actual formula for damage:

    ([(1+(Mag/100))*(level+equipment Magic attack)]+(Mag+Weapon Magic attack)*(Magic attack % from skill)+(skill add-on damage))*(100%+mastery%)

    That first term, [(1+(Mag/100))*(level+equipment Magic attack)], is your base magic damage. As you can see, extra Mag actually multiplies your damage, so the differences in damage at the highest levels between Pure Int and Light Armor are going to be significant (20% or so at 7x, fyi).

    Full formulas, and a comparison between Robe and Light Armor for damage at all levels, can be found here: http://cayeon.my3gb.com/FA_EP_Guide_PW-INT/FA_EP_Guide_v3.4.PW-INT.pdf

    It's an attack cleric guide, but the numbers are exactly the same for a wizard.
  • Lyndura - Lost City
    Lyndura - Lost City Posts: 829 Arc User
    edited October 2008
    Thanks for the formula on damage, I'll change my post in a bit with the accurate damages.

    Anyways, I would like to quote something from that guide:

    "[3.1.5. Pure MAG Magic Armor] Yes, this leaves just 1 viable option. To maximize your damage to the fullest extent, every build other than Pure MAG is a waste. Your low physical defense and HP will not be a problem here, because unlike Wizards, the clerics protective skills can let you survive easily on a
    purely offensive build."
  • Dtone - Sanctuary
    Dtone - Sanctuary Posts: 14 Arc User
    edited October 2008
    Overall, when it comes down to it, I believe it is the versatility that you wish your character can have. As uncanny as it may seem, the extra STR and extra DEX rating would mean that when comparing LA(Light Armor) against PM(Pure Magic), LA would have almost double the STR a PM would have and a massive load more DEX to work with.

    PM can claim much as to how DEX is useless to Wizard, but it doesn't change the fact that it opens up other windows of opportunity. As unreliable as people want to make it believe, with DEX, LA has a MUCH higher chance to land a physical hit on an opponent. Damage, can be low, that much is granted, but it doesn't change the fact that Wizards can just smite lower level things with earth/ice shield, a melee weapon, and healing alone for farming purposes, then pull off a little extra every now and then; making it much more MP efficient and productive later on.

    Also, in a party, their melee attacks do not even compare to the slightest against other P.Damage Classes, while this is true, the same can be said about building up Chi by doing physical damage before spells can be pulled off that might draw aggro/emnity/hate/whatever. There's no argument when sparks are needed to pull off some of the more powerful spells later on. Being able to acquire a little extra Chi in between strong spells or before melee can acquire enough hate can essentially speed up the amount of strong spells that can be pulled off.

    That and it becomes much easier for a LA to smite Magic Resistant monsters later on with Celestial/Demonic Eruption. Basically it increases Wizard's P.Attack by 700%, 7 times more damage while Physical Defense is only applied once (at the cost of 3 Spark) for 15 seconds. Might not seem like much, but it is still an edge to kill Magic Resistant monsters faster provided you can take a few more hits than PM builds.

    While true there are defensive maneuvers that wizards can use when combating another wizard, the same moves can be used to prevent escape, such as Distance Shrink Forward, 80% speed slowdown to prevent too much running, Increased chance of spell interruption on long casting spells with a few physical attack intervals, so on, and so forth.

    It also makes it more difficult for for others to fight LA, especially when the combat can be stretched into flying matches. This CAN essentially open up other windows of opportunity to pull off strong spells depending on the level of trickery you as a person can pull off.

    That was a mouth-full, but versatility is one of the greatest assets on any battlefield.
  • Haiz - Lost City
    Haiz - Lost City Posts: 646 Arc User
    edited October 2008
    I hope you're seriously not talking about using a melee weapon to whack mobs.
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    Alright, I just have to say a few things about the guy's post above me. Try not to take offense to this, but you have a few things wrong.

    Dex is not useless to any wizard as long as it is enough to improve your critical rate. Though a robe user should not add dex specifically, if they have equips that give them enough dex to reach a new crit level, that's fine. Other crit gear like some of the TT mag swords and bonuses on rings are somewhat easier to get crit off of, but the more the better.

    As for melee attacking, even with light armor, your HP will be so minimal that you won't be able to melee most mobs after a certain level point. Also, after a certain point a large portion of mobs are magical, meaning they may kite you. Yes, it may help in the beginning, up until 3x or so, but if you start AoEing dustwraiths, or later start zhenning or training on exp scrolls in a squad, you're never going to have time to use that. Even with the dex from being LA, you will miss a lot. Most people will just tell you to suck it up and buy a silver MP charm. If you keep doing that, chances are they will make fun of you and kick you from their squad.

    In TW and other pvp situations, you aren't going to be melee hitting anything. If you waste your time trying to get chi like that, you'll most likely die. The easiest way to get chi when you can't use embrace is by using frostblade. Example: You have 2 spark and 99 chi. Spark Erupt drops you to 1 spark 99 chi. Use frostblade once to get back to 2 spark. Proceed to use one of the ultimates that requires 2 spark. You're better off doing that, healing yourself than meleeing. There's another skill that builds chi, but I can't remember it atm. xD

    Spark Erupt effects magical damage as well, it just doesn't say so in the description of the skill. If you'd like to verify that, when you get your first version of Spark Erupt (at 29 I think? it's 200% damage for a wizard), look at your matk before and after using it. If you're still in disbelief, use a spell with it activated. Of course since it's a percentage based skill, a person with higher matk will benefit more from it. You won't be getting that 3 spark 700% increase for a damn long time, so there's not really any point in mentioning that at this point. It's wha, level 89?

    A pure mag wizard can kill a light armor without too much trouble, though if the light armor user is better equipped, a blade tempest crit can be deadly (providing they can get it off). A smart pure mag would just use force of will to interrupt it or distance shrink out of the spell's range while they're casting. Ultimates aside, the light armor has lower mdef. If the LA equips robes to fight the PM, their damage is still going to be lower -and- they open themselves up to being blade tempested just the same. Both have Snare, though using it on a caster with the exact same range as you isn't as useful as using it to kite a melee, because they can do it right back and DS along with you to keep in range. It's all up to player skill and how they use their hotkeys, neither really has a concrete advantage in that fight. At least not any you mentioned. A lucky crit would be their biggest advantage against another wizard imo, but a PM crit will hit harder. Trickery goes with any PvP situation, as does strategy, it is not build specific.

    @Lyundra clerics may have buffs and better heals, but a wizard can still avoid taking hits by good use of gush/snare, phoenix, and distance shrink. A wizard has their own defensive maneuvers to make up for their weaknesses.

    Edit: Haiz read my mind lolz.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • Dtone - Sanctuary
    Dtone - Sanctuary Posts: 14 Arc User
    edited October 2008
    When I was speaking of Melee, I was referring more towards Fb not TW. Still, if you pull TW into play, LA would still have the upper hand as it can adapt to the situation a lot better than a PM.

    From what I can see, the only true advantage of a PM is better base magic offense. That much is provided, but in trade require a whole lot of HP equipment to counteract the Low P.Def/Low HP. On the other hand, +Magic Attack gear/Crit gear doesn't seem that hard to get, covering losses of offense power.

    With earth shield, I estimate that LA's P.Def can potentially be equivalent to that of a HA of equal level, while sacrificing a much smaller amount for M.Def. while for a PM with MA would barely get to a LA's in term of P. Def.

    Simplified Fractionally.
    LA
    PDef vs HA - 4:4 Ratio
    MDef vs MA - 3:4
    PM
    PDef vs HA - 2:4 Ratio
    MDef vs MA - 4:4 Ratio

    Although, PM mages can definitely go full Magic Attack gear, it naturally puts them at great risk of being 1hko, but not all. LA, naturally has a wider array of equipment to choose from, making better equipment searches for better +Magic Attack/+PDef/+MDef/+HP/+Crit a lot easier. Also, Light Armor in general are normally used by Archers, which are the master of Crits (I think). So, the overall Crit Rate of a LA can potentially be 4x~8x greater than that of a PM restricted to only Magic Armor.

    No matter how great the base damage of a PM mage is, Crits still do more damage. This also increases the chance of LA 1shot or 2shotting a PM by 5 times at level 100.

    I'm going to assume that if a LA finds every piece of Light Armor (with mage hat) he's wearing to be +2% Crit or +3% Crit, he'd have roughly 15~20% chance of pulling off a crit. Making the LA a force to be reckoned with.

    And, assuming the AoE spells hit 5~6 targets all the time, he'll critical 1 cast with 1 crit on average.
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    The ratios and numbers are fine and good, but have you actually put such into practice or even watched a real competition of equal player skill?

    FB chi is sort of silly. Wacking mobs won't get your sparks maxed out any faster than healing yourself / someone else, or using frostblade.

    Most light armor tends to add +str or +dex, not magic (talking about bonuses), and I don't lose much hp by getting gear with pdef bonuses. A lot of it even comes with +vit. I socket for hp just like any light armor does. I can use crit gear, too. LA +crit% is rare and expensive. The highest crit rates for LA and PM endgame I've ever seen were 23% and 16% respectively, after of course heaven/hell bonuses and level 99-100 when they're finally all in effect. That's not even twice as much. No matter how high the LA crits, a PM crit will hit harder, especially on someone not using robes. Ultimates have a 4 second channel time, which is plenty of time to interrupt using force of will. Being able to ohko someone is moot if you die, they get away, or they interrupt you before you can get it off. Both are very capable of killing each other. You act like the other person is just going to stand there and wait while you cast, lol.

    Going full magic gear doesn't make me a ohko. My sig may say ohko, but it's by people like zhenzhen who are wayy higher leveled than me. Worst case scenario, I know a full atk cleric two levels above me that kills me off in 3-4 plume shots if I don't have a charm. Talking about level 100 is absurd because most people stop there and start really working on +ing their gear specifically for pvp. Fighting a PM at level 60 with 2k pdef is not the same as fighting a level 100 one with 12k backed by even more mdef.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • Unknown
    edited October 2008
    This content has been removed.
  • taskforce3
    taskforce3 Posts: 1 Arc User
    edited October 2008
    WoW reference but i think it still applies:

    Pre Patch 3.0.2 anyways(when spell crit and crit was different and before spell dmg was all the same)

    [Mage1] Level 60 mage with 1k hp 5k mana and + huge number of +fire/ice/arcane dmg
    Small number of stam


    ^ Resembles your PM build

    Then comes along

    [Mage 2] Level 60 Mage with 5k hp, 4k mana and some +spell dmg

    ^Resembles LA build

    Note: I'm not using level 70's because at level 70 your gear will get balanced, until WoLK comes out anyways. At level 60, some people will want to use the mid 50's +spell dmg gear for some reason instead of the balanced outlands TBC greens....

    Who do you think wins?

    Sure mage 1 will probably hit mage 2 with a 3k pyroblast, but mage 2 will probably 1 shot mage 1 with a simple fireball. GG (Assuming both are fire spec'ed)

    Mage 2 will probably take a few seconds longer to kill but hey at least I can live longer and save money on my car insurance by switching to geico, i mean repair bills..even though repairing glorified toilet paper (cloth) is hella cheap..

    Yes I seen alot of mages that uses mage 1's build.
    Yes I know mages in WoW wears only cloth, just use imagination.
    Yes there is alot of difference between Wow and PWI, but the general idea is the same.
    Yes I started playing 2 days ago.
    Yes you can start trolling now.
    Yes ^ WTF
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    I lol'd at the end of your post. x(

    Anyways, in PW, a light armor and an arcane robe mage with decked gear going at each other shouldn't 1hko each other without critting.. however, they will always have pretty similar HP to each other regardless of their defense. Pdef will not save you from another wizard, and even if you switch to robes to fight the wizard.. unless you crit and they don't, you'll do lower damage. A fight between the two doesn't have a clear cut winner before the start, because they have to use different strategies to win against each other.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • mystic
    mystic Posts: 0 Arc User
    edited October 2008
    Dunno about you, Haiku, but if I'm fighting a robe wizard 1 on 1 I just get the **** out. That's a fight that I'm just not down with.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • /haiku/ - Lost City
    /haiku/ - Lost City Posts: 286 Arc User
    edited October 2008
    I don't think I'd want to fight a pure mag on a LA either.. that was part of the point. I dislike fighting other robes even as a damage whoar unless they make it interesting.

    Endgame might even things up though depending on how insane you go on your gear and how not the other player does, that's why I say there's no clearcut.
    /Haiku/ -- Cognitive atrophy at its finest.
    No longer the mistress of being ohko PK'd.
  • Retrickster - Lost City
    Retrickster - Lost City Posts: 58 Arc User
    edited October 2008
    A int mage can be a pvp wizard... does tons of dmg in TW with aoe... the cool thing about being it in TW is with all the spells and people running around you its hard for people to target you specifically anyway so you can do quite a bit of pain before anyone realizes you are even there.

    Dropping aoe on the gates that the other faction is running through them is so fun XD

    Towers will annihilate you though if you get their agro :\
This discussion has been closed.