Cube of Fate

brexxis
brexxis Posts: 1
edited February 2011 in Dungeons & Tactics
Please post information on rooms you have gone through that arent here below, or make updates to rooms currently present.
Some basic info, followed by a mapping project. I'm unsure if the cube changes at all, but here is the basic idea.

One mirage celestone = Two dice tickets, some of the rooms require one dice ticket to get the quest for that room ie: The nectar room. If a room has one of the Room master npcs in it, you have to have a die ticket to move forward. So in say...Nectar Storage, it has one of the teleport NPC's, therefore you need to have a die ticket on you to receive that quest.

After completing a room, you will be given a die to roll, randomly generated between 1 and 6, which moves you forward that number.

What follows is a listing of rooms, and how to complete them, blank spaces are reserved for updates on rooms that other people find, or that I manage to go through.

The Cube

1. Starting Room.

2. Nectar Storage:Collect 10 nectar and turn em in for a Die. Chest may or may not have some instafail hidden(To be confirmed later)

3.

4. Punch Punch- Dice ticket may be required, Defeat 10 Ancient Dooms: You have to punch them once to kill them.

5 Open Sesame: Axis of Fate room, no dice ticket required. Level ? Mob with loads of hp, it only hits for 100 damage(forgot which element) on a BM with low elemental resists. Completely beatable by anyone 40+, bring a few weapons though.

6.

7. Try To listen: Turn up your sound, when you get close, but outside aggro range the mobs make a fire noise, kind of like crackling.

8. Try Your luck: Costs 100k coins to get+Dice Ticket(?), you collect a few tickets from the chests
and your awarded with a box that either contains a card worth 1 coin, or 1 million.

9. 100 Seconds Stand: Live for 100 seconds!

10. Bombs Away!- Free move, But a bomb is placed on you, you have a certain amount of time to move a certain amount of spaces before it detonates.

11. So Bored: Jailed for 3 minutes, then you can move on.

12.

13. Squad of Six: You need 6 group members to pass on, alternatively you can turn in 3 die tickets to continue.

14. I don't wanna leave: An NPC is healing you here, though I have no idea what the point of the room is, a timer is lapsing and after 20 minutes it completes, however nothing happened after that.

15.

16. Fight the Demon: Four massive monsters, I had the bomb on me at this point and had to bypass the room using 3 dice tickets.

17. Ecstasy or Sadness: Lucky chests, another 1 million coin or 1 coin quest.

18.

19. Happy RObbery: If you have a weapon equipped, the npc gives you dice tickets, as well as your thrown die.

20.

21.

22. Mystical Mesjenger(Messenger?): You can either directly pass the room, or do a bonus quest with an unknown reward. You have 60 seconds during the bonus to kill as many monsters as possible.

23.

24. Consequence: Collect X trick cards. After collecting them you set the amount of cards for the next person passing through to take. 5, 25, 100. Unknown at this time what the different amounts do.

25. Talk Talk: Cross the room alive! Wait for the one in front of you to explode, then move, diagonally across.

26.

27.

28. Count the Apples: Count a specific color of the orbs flying around the room.

29. Slaughterhouse: Defeat 5 penguin fate chicks. (Unsure how aggro works in this room, i carefully pulled them single though.)

30.

31.

32.

33. Monster Jaeger- Kill two recruits within two minutes.

34. I don't Wanna leave: Same as the one above, I got stuck here. Quest completes after 20 minutes but nothing happens.

35.

36.

37. Great Luck: Pay 200k coins, get a die ticket and a Sundries Pack(Had 10 dice tickets in it for me)

38. Talk Talk Ex.: Same as talk talk, avoid the exploding hands except this time there are killer bugs scampering around, I did a mad dash with BM sprint and timed it.

39.

40.

41.

42.

43. Take down the demon: Skipped this.

44. Bomber Mania: 10 minutes to finish the cube or you fail.

45.

46.

47.

48. Chest Unlocker Hardcore: Collect 15 remedies from the chests.

49.

50. Your reward, remember to diffuse the bomb if you passed through 44.
Post edited by Unknown User on

Comments

  • Doklin - Heavens Tear
    Doklin - Heavens Tear Posts: 5 Arc User
    edited October 2008
    Room 2: Chest of Mystery
    -Quest: Cube Nectar: Collect 5 Cube Nectar

    Room 3: Slaugherhouse
    -Quest: Initial Move: Defeat 5 Fate Robber Corporals. (delt over 1.1k dmg a hit on lvl 65 clr with 732phy def, 5.5k spell resistance and they have a lot of life)

    Room 4: Mice Bashing
    -Quest: ASAP: Kill 10 Ancient Doom

    Room 5: Count the Apples
    -Quest: Tri Orb Shuffle: How many <red, blue, or white> orbs are there?

    Room 6: Open Sesame
    -Kill Axis of Fate (INSANE AMOUNT OF HP, 31minute fight for lvl 65 clr).
    --NOTE: You only have about 10 seconds to talk to teleport master after you kill the boss to get your thrown die before boss respawns.

    Room 7: Have a Listen
    -Quest: Try to Listen: Find the teleport master and avoid the active mobs, active ones will make a sound (It sounds like a fire if you go moderate range of them).
    --NOTE: Get the quest from the butterfly thing before going to teleoprt master.

    Room 8: Try Your Luck
    -Quest: Luck Rules: Find 10 Golden Tickets (just harvest the chests in middle of room).
    --NOTE: Costs 100k to start. Box at end with 1 or 1mil.

    Room 9: 100 Second Stand
    -Quest: Running Tall: Stay alive for 100 seconds.
    --NOTE: Once you accept the quest you get teleported to another room with a immune to damage missle shooter in the middle and 5ish melee mobs. Best advice I can give is to have an HP charm and Large Health Potions (or better) and just run along the walls for 100 seconds so you don't get hit by the meleers (there slow) while the missle guy constently blasts you.

    Room 11: Bored...
    -Quest: Call to Jail: You are in jail now. Stay and wait for 3 minutes.

    Room 12: Choices of Fate
    -Quest: Choice Time: autocomplete for a judgement mark: life or death (+ or - soo many rooms).

    Room 13: Squad of Six
    -Quest 1: Squad of Six: Have to be in a squad of six to pass (People outside the hive don't count but maby if you had the other 5 of them in room 1 it may work).
    -Quest 2: Pay to Pass: Pay 3 tickets and you get a thrown die.

    Room 15: Mystical Messenger
    -Quest 1: Kill for Thrill: Kill as many Mysterious Pets you can in 60 seconds. (3 or less I know is just a puzzle cube).
    -Quest 2: Direct Pass: At the cost of 1 ticket you get a thrown die.

    Room 16: Demonic Bout
    -Quest 1: Find a Path: Kill the Fate Janitor (THEY HURT LIKE HELL and have A LOT of hp).
    -Quest 2: Pay to Pass: Pay 3 dice tickets to pass.

    Room 17: Ecstasy or Sadness
    -Quest: Luck Rules: Collect 10 Golden Tickets (just harvest the chests in middle of room).
    --NOTE: Costs 100k to start. Box at end with 1 or 1mil.

    Room 18: Not Enough Yet (AKA auto fail go break something, got this room 3 times in a row, passed it once and got disconected and failed a timed quest, and then got room 18 again)
    -Quest: Where is the Robber?: Give me 10 robber cards to pass.
    --NOTE: You get 9 robber cards for entering. In order to get your 10th card you have to wait (for DAYS!) in the same room till someone else shows up and then 1 of you can pass.

    Room 19: Happy Hold-up
    -Quest: You Rule: Have a weapon equip and you get dice tickets and a thrown die.

    Room 20: Life Divergence
    -Quest: Choice Time: autocomplete for a judgement mark: life or death (+ or - soo many rooms).

    Room 21: Beast Hunter
    -Quest: Prove Yourself: Kill 2 Fate Disciple Corporals in 2 minutes.
    --NOTE: Get one to low life before accepting quest or you risk failing and going back to room 1.
  • demise
    demise Posts: 219 Arc User
    edited November 2008
    Room 23: Real or Fake. - You get sent to a room depending on your level to kill certain mobs.

    Room 26: Death Judge - There will be a monster guarding the treasure chests you need to dig to retrieve the cube antique's. The monster will OHKO you. What you can do is hit the monster and distract it so it follows you to a corner, dash to the chests and repeat. The monster is immune to damage and moves slowly. It might help if you have some form of speed buff/pill if you have slow movement speed. The time to it takes to dig is rather fast.


    Room 30: 100 Second Second Ex. - You'll be teleported to a room where you have to survive running from a boss and it's minions for 100 seconds. I couldn't check whether this boss does magic or physical damage, but you'll need an hiero, some pots and buffs will be helpful.

    Room 32: Very Bored - Another jail. This time you have to wait for 5 minutes. If you're on a pvp server or have pk enabled, be careful when going afk in these rooms or at all within the cube. It's similiar to the arena/Temple of the Dragon; open pk with no penalty. So if someone pk's you, you'll get booted to the start.

    Room 34: I don't wanna leave - A player in this room needs to be PK'd for you to move on. Or you can use 3 Do-It-All cards to pass.

    Room 36: Crazy Chest - Dig 10 chests for Cube Honey Wine for the NPC in exchange for dice.

    Room 40: Sadness or Ecstasy - Pay the NPC 100K for a chance to win 1 coin or 5 million coins from a Platinum Box after digging the chests for 10 platinum tickets. And then retrieve your die to progress.

    Room 41: Squad of Three - You need 3 people in that room to move on or pay 10 dice tickets.

    Room 45: Open Sesame..Please? - You need to defeat another boss. It does phys. damage in melee and casts the same skill like the first boss, but not as often.

    Room 46: Still Not Enough. - You need 10 Bully cards. Either buy both at the main room from other players or if you're lucky, use a Do-It-All card. Do it All cards come from Sundrie Packs.

    Room 47: 100 Second EX - Looks like there are more mobs along with the boss than in the previous 100 second survival rooms. It helps if you have an hp charm, a potion which allows you absorb damage, some buffs, and luck. You can kill the mobs that follow you around in here and hide in a corner for the remaining time as the Fate Executioner continues to damage you.

    *You can get Mysterious Chips from the Mystical Messenger room. Be sure to have a clock/timer at hand to keep check on 1 minute. As the mission tracker will not provide a timer for you.*
  • Fallenangelx - Heavens Tear
    Fallenangelx - Heavens Tear Posts: 182 Arc User
    edited November 2008
    thanks for the guide! i'm still decidin whether to try this out or wait till i'm higher level.b:thanks
  • snoke
    snoke Posts: 3 Arc User
    edited November 2008
    Is it worth it ? I went to 4 rooms and I had to use a ticket in every room.. that means its getting very expensive. And to buy 1 ticked for 210.000 coins or a stone ? no way b:shocked
  • roogna
    roogna Posts: 1 Arc User
    edited December 2008
    No clue about the rewards. I never got past room 38, though I did manage to snag the 1 million coins in Ecstasy a couple times. I can't imagine it's worth the trouble, though.

    That said, I'm totally gonna try to grab 100 or so Mirage Stones, a bunch of buff items, a few million coins, and brute force my way through anyway. It's the challenge of it all!

    (One note to Venos about room 4: I'm told that all those easily-killed mobs make for an easy way to level up your pet.)
  • Kelebek - Sanctuary
    Kelebek - Sanctuary Posts: 95 Arc User
    edited December 2008
    You can just follow this guide: http://seppuku.area152.com/forum/Blah.pl?m-1228230605/

    All rooms explained, along with rewards, requirements and tips.
  • laethaka_1241221170
    laethaka_1241221170 Posts: 18 Arc User
    edited December 2008
    copying the linked guide here for convenience



    Cube of Fate

    The Cube of Fate is a shared dungeon that you can enter as long as you're level 40+. There are 50 rooms in the puzzle dungeon, each with its own unique challenge to complete. Once you complete a room's challenge, you will receive a random d6 roll that will move you forward through the dungeon. The objective is to reach room 50; however, if you fail a challenge or are killed along the way, you will respawn back in room 1 with the options to either exit the Cube or start the puzzle all over again.

    While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.

    You can only do this quest once per day (well, on the days you can afford it), since it takes a Duty Badge.

    Requirements

    * Level 40+ to enter
    * 1 Badge of Honor, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities
    * 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets
    * 400-600k coins. Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back
    * Patience. Some days it's going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random!


    Rewards

    * XP! At level 70-79, it's worth 350,000 XP and 70,000 spirit IF you reach room 50, at 80+ it's 400k/80k
    * Money. Several rooms have a chance to win either 1 million or 5 million coins
    * Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds at the Mysterious Vendor in Thousand Streams City
    * Pages of Fate. At level 90+, you don't get a XP reward for completing the Cube of Fate, but you do get pages that you can trade for your Demon/Sage skill books


    Challenge Rooms



    1. Fate's Beginning
    Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master
    Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets
    Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)
    Right click on the die, and you'll move forward that many rooms i.e. if you get a 5 die and you're in room 1, you'll end up in room 6

    2. Chest of Mystery
    Open 5 chests for quest items, get a die.

    3. Slaughterhouse
    Kill 5 monsters, get a die.

    4. Mice Bashing
    Kill 10 monsters, 1 hit each, use auto attack, get a die.

    5. Count the Apples
    Count either the red, white, or blue wisps. Choose correctly, get a die.

    6. Open Sesame
    Kill the boss mob in this room, who does a very weak AOE dmg (~100 every few seconds)
    When he dies a Teleport Master will spawn, talk to him to get a die
    The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long

    7. Have a Listen
    Talk to the butterfly NPC to start the challenge
    The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side
    Try the 2 mobs against the left hand wall

    8. Try Your Luck
    Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins)

    9. 100 Second Stand
    Stay alive for 100 seconds
    The mob in the center does AOE dmg, while the moving mobs do weak physical
    Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg

    10. Bombs Away!
    A time bomb is attached to you and will detonate in 10 minutes
    Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb
    If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb

    11. Bored ...
    Jail room, simply wait 3 minutes and you'll get a die
    BE CAREFUL, this room is PK enabled (whether you're blue or not), so don't AFK here

    12. Choices of Fate
    Receive a random token, either 1 room back, or 1-6 rooms forward
    Right click to use it like a die

    13. Squad of Six
    Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge

    14. I Don't Wanna Leave
    The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them
    Or simply get yourself killed and start over at room 1
    To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle

    15. Mystical Messenger
    First of four rooms where you can get Mysterious Chips (up to 5 per room)
    You have 60 seconds to kill as many mobs as you can
    You must turn the quest in at the middle NPC before the timer runs out, or you get 0 chips
    You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run

    16. Fight the Demon
    Must kill a very tough mob, only possible with a squad of people in the same room
    Or you can pay X dice tickets to bypass the challenge and get a die

    17. Ecstasy or Sadness
    Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins

    18. Not Enough Yet
    When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on
    You can either wait for someone else to come in and give you one of their cards, or
    Use your Town Portal skill to go back to room 1

    19. Happy Hold-up
    Talk to the NPC, get 5 extra Dice Tickets, and a die

    20. Another Choice of Fate
    Receive a random token, either 1-3 rooms back, or 1-6 rooms forward
    Right click to use it like a die

    21. Beast Hunter
    Kill 2 mobs in 2 minutes, can be difficult depending on your level
    For example, level 70-79 have to kill level 75 mobs, easier at level 79 than at level 70

    22. Mystical Messenger
    Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs

    23. Real or Fake
    Must kill 1 mob, some are weak (never met one), most are hard, kite, use pots, not too difficult

    24. Consequence
    Open 5 chests, get a die
    You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
    Leave it at 5, otherwise Karma will bite you in the a** ^^

    25. Dragon Gate
    Run through the exploding hands, simply wait for them to explode them move through the circle
    Reach the opposite corner and talk to the NPC for your die

    26. Death Judge
    Must loot 5 chests, guarded by a mob that will 1 hit kill you
    The mob moves very, very slow, so you can have him chase you to the corner of the room
    Then run back and loot 2 chests, rinse, repeat

    27. Try to Listen EX
    Same as the previous listen room, try the 2 mobs 2nd from the left wall

    28. Count the Apples EX
    Same as the first room, count either the red, white, or blue wisps (it's random which one the NPC will ask for)

    29. Slaughterhouse EX
    Kill 5 mobs, no time limit

    30. 100 Second Stand EX
    Stay alive for 100 seconds, the AOE does more damage in this room, fairly easy with a HP charm

    31. Mystical Messenger
    Third of the four Mysterious Chip rooms

    32. So Bored
    Jail room, simply wait 5 minutes and you'll receive a die, PK enabled so don't AFK

    33. Monster Trapper
    Kill 2 mobs in 2 minutes

    34. Steadfast
    Same as room 14, either kill another player, or kill yourself and start over

    35. Life Diverged, Again
    Receive a random token, either 3 rooms back, or 1-6 rooms forward
    Right click to use it like a die

    36. Crazy Chest
    Loot 10 chests, get a die

    37. Great Luck
    Pay 200,000 coins, get a box with random goodies inside
    Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards (can be made into Robber or Bully Cards)

    38. Dragon Gate EX
    Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands

    39. Consequence II
    Open 20 chests, get a die
    You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
    Leave it at 5, otherwise Karma will bite you in the a** ^^

    40. Sadness or Ecstasy
    Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins

    41. Squad of Three
    Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge

    42. Mystical Messenger
    The final Mysterious Chip room, 5 mobs, 60 seconds

    43. Take Down the Demon
    Need a squad to kill these mobs, pay X Dice Tickets to bypass the challenge

    44. Bomber Mania
    A time bomb is attached to you, must reach room 50 in 10 minutes or less
    Talk to the NPC in room 50 to diffuse the bomb

    45. Open, open sesame!
    Same as room 6, kill a boss mob (weak, 100 dmg AOE) that has tons of hit points, takes 15-30 minutes depending on class and level

    46. Still not Enough
    Same as room 18, get 9 Bully Cards, need 10
    Either hope someone comes in and gives you one of theirs, or Town Portal back to room 1 and start over

    47. 100 Seconds, Bring It On!
    Stay alive for 100 seconds, same as the previous two 100 second rooms
    Mob in the middle does significatly more AOE dmg (impossible for a 80 Archer)
    If you're not a Barbarian or Cleric, just die and start over
    If you want to try it make sure you have a HP charm, both restoration and HP pots, and possibly damage reduction charms, though I'm not sure if the damage is physical or magic

    48. Chest Unlocker Hardcore
    Open 10 chests, get a die

    49. Prize Raid
    Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit

    50. Fate's End
    The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons)



    Mysterious Chips
    If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips + coins for legendary molds and items. It looks like most of the molds available come from FB 69-89, and some of the pricing seems a little skewed. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.
  • waltsgirl9
    waltsgirl9 Posts: 3 Arc User
    edited February 2011
    note this is an old post. Awards where changed for cube. Plz look at updated version. Such as 90+ get 1m exp and 230k spirit. b:cute