suggestion to foraging skill improvements
Trousers - Heavens Tear
Posts: 1 Arc User
I hope this is right forum for this suggestion.
I have been a little put off by the amount of foraged items, to time taken to forage them, and resale ability of the items.
Suggestion add a exp bar to foraging not just make it level based. This exp bar could be used to indicate how many of the item you forage. This leaves foraging open to anyone that wants to but rewards those who make a habit of it.
make it like
Level 1 forage: max yield 1-2 all levels
Level 2 forage: max yield 2-3 lvl 1-20 forage max yield all other 1-2
Level 3 forage: max yeield 3-4 lvl 1-20, all other 1-2
Level 4forage: max yeield 4-5lvl 1-20, all other 1-2
Level 5 forage: max yeield 5-6 lvl 1-20, all other 1-2
Level 6 forage: max yeield 5-7 lvl 1-20, all other 1-2
.....
level 11 forage: max yield 5-10 lvl 1-20, max yeild 2-3 lvl 20-30, all other 1-2
level 11 forage: max yield 6-10 lvl 1-20, max yeild 3-4 lvl 20-30, all other 1-2
...
level 19 forage: yield 10 lvl 1-20, max yeild 5-9 lvl 20-30, all other 1-2
I'm not sure how many forage blocks there are so far i only know of lvl 1-20 and then its 20-??.
I would suggest forage have 10 levels per block so that users would have to work to earn the ability to forage greater amounts of items.
Hope the idea makes sense.
On another note...
With the basic blocks of the lvl 1-20 crafting being quest items for the noobie quest. People are able to charge much much more money for the goods than what you could even get reselling the made equipment. This dynamic seems off and I know it's covered in a few posts. Just wanted to note this dynamic doesn seem right, in that it only rewards the farmers, not the crafters who will ultimatly make use of the items.
I have been a little put off by the amount of foraged items, to time taken to forage them, and resale ability of the items.
Suggestion add a exp bar to foraging not just make it level based. This exp bar could be used to indicate how many of the item you forage. This leaves foraging open to anyone that wants to but rewards those who make a habit of it.
make it like
Level 1 forage: max yield 1-2 all levels
Level 2 forage: max yield 2-3 lvl 1-20 forage max yield all other 1-2
Level 3 forage: max yeield 3-4 lvl 1-20, all other 1-2
Level 4forage: max yeield 4-5lvl 1-20, all other 1-2
Level 5 forage: max yeield 5-6 lvl 1-20, all other 1-2
Level 6 forage: max yeield 5-7 lvl 1-20, all other 1-2
.....
level 11 forage: max yield 5-10 lvl 1-20, max yeild 2-3 lvl 20-30, all other 1-2
level 11 forage: max yield 6-10 lvl 1-20, max yeild 3-4 lvl 20-30, all other 1-2
...
level 19 forage: yield 10 lvl 1-20, max yeild 5-9 lvl 20-30, all other 1-2
I'm not sure how many forage blocks there are so far i only know of lvl 1-20 and then its 20-??.
I would suggest forage have 10 levels per block so that users would have to work to earn the ability to forage greater amounts of items.
Hope the idea makes sense.
On another note...
With the basic blocks of the lvl 1-20 crafting being quest items for the noobie quest. People are able to charge much much more money for the goods than what you could even get reselling the made equipment. This dynamic seems off and I know it's covered in a few posts. Just wanted to note this dynamic doesn seem right, in that it only rewards the farmers, not the crafters who will ultimatly make use of the items.
Post edited by Trousers - Heavens Tear on
0
Comments
-
In every game I have played, crafting has been a major part of what I do.
I am level three in all four crafts but that is because I have had to spend excessive
amount of $'s on mats just to get there. I have saved every mat that I have found, dug up and recieved as loot since OB. Most days I farm mats for at least an hour. I choose to fly to cities for quests so that I can farm. I farm a lot but it was still not enough to get my tailor to level 3 let alone finished with level 3. I started buying what I needed to get the muslin and Trousers is correct.
People are able to charge much much more money for the goods than what you could even get reselling the made equipment. This dynamic seems off.
I fully agree that some changes need to be made and I really like the suggestion given.
Thanks0
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