Ironheart and Wellspring..

himerose
himerose Posts: 1 Arc User
edited September 2008 in Cleric
I'm new to PW, and I've been looking at the 2 skills, and there are really a few questions I would like have answered:

1). I see alot of people are saying Iron heart heals more, but if i was spamming wellsrping in that 15 second doenst that give me a higher hp count?

2). When in squads, if the tank get off to 3/4 health in 2 hits do I spam ironheart? or do I start spamming wellspring?

3). I find it hard to actually switch back to Ironheart once i start healing a person using wellspring, because it never seem to heal over the damage? Am I doing something wrong here?

Thanks in advanced :O
Post edited by himerose on

Comments

  • lirdor
    lirdor Posts: 16 Arc User
    edited September 2008
    Basically the fundamental that I just learned, ironheart stacks with itself. meaning in that 15 second time, you could have 10 ironhearts stacked on top of each other (it only shows one icon, but the healing is an insane amount).

    Wellspring does about half of ironheart, but the results are instantaneous. So essentially wellspring is for when someone is going to die if they don't get the HP right that second.
  • insan1ty
    insan1ty Posts: 24 Arc User
    edited September 2008
    Usually I'll start by casting a couple of ironthearts on my tank. This is typically enough to keep him in good health but if ever he gets hit really hard and I see a drop on his health bar, I'll use Wellspring to give him a quick boost. If I see anyone else in the party taking a hit, it all depends. If the person is going down fast and the health is already below 50%, I'll typically cast one or two wellsprings and then cast an ironheart or two as well.

    The great thing about Ironheart in my opinion is that it frees you up to heal other people. If two of my party members are going down, I'll try to cast wellspring and then ironheart on the first target and switch to the second and cast the same combination.

    I view Ironheart as the main heal and Wellspring as the emergency heal. Of course this is how I work in a party,

    When I solo, it all depends on the mob I'm attacking. If I know I can kill them with them only getting one hit in, I'll typically just cast wellspring after the battle and that's enough to get me back to 100%. However, if he's going to be causing me more damage, I'll cast an Ironheart somewhere at the beginning of the battle to keep my health up. My logic being that if I can cast Wellspring once to heal me, it costs less MP. However if I have to cast Wellspring twice or more to heal myself, then it costs less MP to use Ironheart.