Changing from Robe to Light Armour?
Shana - Lost City
Posts: 50 Arc User
I'm currently level 42, with a Pure Magic Build. So far, its been good, good damage, not dying too much from Mobs. But PvP and PK is starting to kick in and I seem to die ridiculously easily. I've been reading some of the other threads in the Forum and a lot of people are saying "If you're Pure Magic, you shouldn't be PvPing". Although more experienced players say that Pure Magic is much better in the end, but realistically, what is "the end"? And seriously, am I ever going to get there?
Anyways, I've always been wondering about Light Armour. At first, my logic was that "If I can kill the before they get to me, Def won't matter". Clearly that isn't the case. I've been wondering if spending the next 10-15 levels adding extra Str and Dex to convert to Light Armour would be worth it.
I tend to ramble on and on, so here's a quick sum up:
Currently, I'm Pure Magic. Would spending the next 10-15 levels adding Str and Dex to convert to Light Armour be worth it? (I realize that 10-15 levels is a tad much)
Here are how many Stats and Equips stand:
Stats (Without ANY Buffs):
http://i34.tinypic.com/bdp0ci.png
Equips (If that even matters):
http://i36.tinypic.com/2i9sb2s.png
As long as its relevant, I'm open to ANY sort of recommendation, opinions or thoughts. Negative and/or irrelevant posts, for example "Pure Magic sucks. Stop playing.", will be ignored.
Thanks in advance!
Anyways, I've always been wondering about Light Armour. At first, my logic was that "If I can kill the before they get to me, Def won't matter". Clearly that isn't the case. I've been wondering if spending the next 10-15 levels adding extra Str and Dex to convert to Light Armour would be worth it.
I tend to ramble on and on, so here's a quick sum up:
Currently, I'm Pure Magic. Would spending the next 10-15 levels adding Str and Dex to convert to Light Armour be worth it? (I realize that 10-15 levels is a tad much)
Here are how many Stats and Equips stand:
Stats (Without ANY Buffs):
http://i34.tinypic.com/bdp0ci.png
Equips (If that even matters):
http://i36.tinypic.com/2i9sb2s.png
As long as its relevant, I'm open to ANY sort of recommendation, opinions or thoughts. Negative and/or irrelevant posts, for example "Pure Magic sucks. Stop playing.", will be ignored.
Thanks in advance!
Shana / 7x Robe Wizard / ReturneR Marshal
... And damn proud of it.
... And damn proud of it.
Post edited by Shana - Lost City on
0
Comments
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the end would be level 150 or whatever
but as for light armor... consider this - you wouldn't be adding any more vitality right? so here you would be drastically lowering your mdef and not taking advantage of the fact that you are one of the few classes that actually wants to hoard points in magic, being able to wear robes naturally
and since you stand at a range and attack, most mobs will be using ranged spells on you as well if they have them
i say, make an light-armor archer and see if you enjoy that style of play a lot more
..if so, maybe turn your mage into a hybrid
if you did though you might regret it later. luckily you can always re-stat ;P0 -
Light armor rocks, but not for unorganized guilds. Here's why light armor kicks ****:
Base Pdef.
+60% from WR.
+60% from EP.
+100% (150% for devil) from your earth barrier.
The reason why light is so damned effective on mages is because it's another huge modifier to stack with the already awesome modifiers you're going to have in group PVP.
So why do people think light armor doesn't rock as much **** as it does?
The people who tell you light sucks are the people who carebeared up to high levels in scrub guilds who have no idea how to PVP. They have tried PVP with light armor for a day, just to try it, and did it unbuffed in stupid little ganks. They got rocked. Why? Selfbuffed light armor blows. You don't have to the HP to back it up.
Light armor shines in group, buffed PVP. And not early, either. It shines when your armor is filled with HP stones and upgraded - when you're serious about your armor, which won't happen until 70 or so, maybe later.
Robes are great if all you want to do is fight mobs. But when you get serious about group PVP, light armor is the only real choice.[SIGPIC][/SIGPIC]
Selfish blood runs through my veins. I gave up everything for fame.
Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)0 -
that is true what pandora says, you need to have light armour to do good in pvp. but you should always have the same lvl npc robe set on you so you can use it while you solo and if someone comes up and starts attking you take out your light armour and youll last longer in the fight(which is most important) i got my full lvl 60 light amour set wiht 2 sockets ea and hp stones im going to be done wiht it soon so if anyone need let me know i can work something cheap out...pandora you can get to if you want let me know hehe xD0
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I do agree with Mystic, but wizards are built for robes, the fact that you can do so much damage due to the fact that you don't even have to focus on strength (there is the min. to use weapons and robes) and dexterity. If you spent the next 10-15 levels trying to pump up your dex. and str. you would become weaker, meaning you'd do less damage to monsters and humans.
Try raising your vitality to get a decent hp boost, but still focus on magic.0 -
Light armor is the worst possible build to have at low levels. It's only viable at lvl 90+ with high refined gears.
Lets get real here, if you plan to wear light armor, you lose most of your stats into STR and DEX, i know you get 3 or 4 crits from it, but it's not enough to mke a difference. While you lose all those stats your damage is nerfed and you also lost a lot of HP. Sure you get a little more pdef but the loss of HP will take that advantage away. As an INT/CON mage, you cannot die to magic attacks and your HP helps you survive physical attacks with some kiting. As a light user, you will get totally rocked by magic because you lost so much HP and mdef compared to INT/CON, and the pdef gained is not enough to save you from physical attacks(remember you lost a lot of HP to gain only a little pdef).
The most important thing to survival is HP HP and more HP, it's not that light armor sucks, but rather it's only viable in late levels.
Remember that in order to make light/heavy build effective, you must refine your equips very high(+5 minimum) to make up for the HP loss. The reason why it's only viable at late levels because different kinds of armors gives different amount of HP when upgraded, the higher level you go, the difference is bigger.
At low levels the HP gained difference between light and robe when upgraded isn't much, light only wins robe by a small amount, giving an advantage to robes because you saved more stats into HP, at higher levels, the difference becomes bigger, and the more upgrades you put on your light armor, the more advantage you have over robes. Therefore making light armor an end game build totally not an early game build.
As much as i enjoy reading the number 1 pvper on PW-MY's posts, but it's evident that he doesn't know jack about mages, especially with his "crit rate is tripled on magic characters" lol.0 -
Now going off from refining the equipment, how do you get twilight armor/molds in general?
I know you get legendary molds from fb boss drops, but do you also get twilight?0 -
hi im a light armor mage since lvl1 building up str,dex and maq...
i have beaten arcane mages at same lvl as me...
HOW??? cause i did more crics in dmg than them because my dex is high but the cric chance is as low as 3-4% >,< thus being careful i dish out some good maxed spell :P0 -
Relying on a crit to win a battle tho... is not advisable if you really want to win .0
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for a mage i definetly wouldnt waste stats on trying to get my crit rate up... you can always get items for that...
...........................rings with +4% critical XD0 -
As an INT/CON mage, you cannot die to magic attacks and your HP helps you survive physical attacks with some kiting. As a light user, you will get totally rocked by magic because you lost so much HP and mdef compared to INT/CON, and the pdef gained is not enough to save you from physical attacks(remember you lost a lot of HP to gain only a little pdef).
um u wont lose much mdef at all cuz u can still where robes , as for hp ,the loss isnt HUGE but it is a small chunk as for dmg it is nerfed but not a ton . personally i think clerics would benifit more from light armor because they have more protective skillz.. i say stay robes but add vit. imo either build still gets **** by archers PERIOD. ull have to suprise an archer to win basically0 -
(remember you lost a lot of HP to gain only a little pdef).
This is where Mr. Bush lost all of his possible credibility. Mages get, I believe, 10 HP per Con. However...
Here is the difference between light and robe, at a low level gear. Keep in mind that because of your +100% pdef selfbuff, the difference will get even larger (I.E: Light armor will get more and more ahead) at high level gears. I'd demonstrate with 60 gear but I really can't afford it. Regardless, this gets the point across.
http://i35.tinypic.com/27xfh4y.png
A little? Are you for real? It's more than 3x. The truth of the matter is that you're trading A LITTLE hp for a LOT of pdef. And remember the difference gets even BIGGER as gear levels gets higher.
It really bothers me that you guys are spewing this **** without any facts or basis behind what you're saying. You're hurting new players simply because you don't like me personally, and that's just ****. These guys are asking for help, not if you hate the person who's giving them a viable build.
Get some facts behind the **** you spew before you spew it, please. Time to sell back this lowbie NPC ****[SIGPIC][/SIGPIC]
Selfish blood runs through my veins. I gave up everything for fame.
Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)0 -
True the pdef is more than tripled but how much of a difference does that make in physical dmg % reduction. The higher your lvl the more pdef you need to make the same % differences. I just started playing and was curious is pdef a linear figure for your % reduction or is it more like law of diminishing returns?
I don't have screenshots but I know for my blademaster at 22 unbuffed ~800pdef and buff ~1100 (these are rough) but I do know for certain that it only increases my % reduction from 50 to 54%.
Just like some further insight. Thanks.0 -
I'll tell you guys a secret. Fully buffed my defense reduction is 54%, with only my buff it is 40%. Oh, I shouldn't forget to mention I am robes.
Can you triple that with your light armor Pandora? You try getting the facts down. Your "tripled" defense probably gets you about 60% reduction.0 -
idk why but your table just seems weird to me... idk if its cause your not wearing a belt n neck or what but what my physical d is at in robes with buff on .
(I'm going to be taking a junk out of that Dext and adding it to my Vit soon to see how that works out btw.... In the begining I thought I would go light armor.)
I figure going Robe Int/Con build while wearing Physical D Ornaments with Physical D gems in my armor will keep my Physical D pretty high once I use Stone barrier.
Sadly I dont plan on getting all my sweet Physical D stuff till 60+ tho or till I start getting Legendary/Twilight items sooo no expensive gemming/physical D until then....0
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