Heres a suggestion
Peaceandlove - Lost City
Posts: 87 Arc User
How about you not make me sell my ******n children into slavery to even play this game?
As it stands, this game is now the butt of the "Theres actually a game that charges real money for inventory slots rofl" joke.
As it stands, this game is now the butt of the "Theres actually a game that charges real money for inventory slots rofl" joke.
PVE is lame.
Post edited by Peaceandlove - Lost City on
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Don't tell me you've never seen Maplestory, where you pay to expand multiple inventories, not just one. Or how about games without an expandable inventory at all? So you gotta pay. Big deal. Most of us get by on what we have, and yes, before you ask, I am a crafter and I still get by. At least you can expand it at all, right? This isn't the only game like this, so go add Maple to that joke.
But as far as it costing too much, yes, I agree. The 1g to $1 rate is too much. We should get more than 1 gold per dollar.
All I have to say about this.Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.0 -
get a job
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You don't necessarily have to spend real money to get an extension stone, you can always buy one in-game from another player with in-game money.0
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And how does that change the fact that it's **** as HELL?
And Envy...those with jobs know better than to spend money on a virtual item that allows them to carry more virtual items. Those with brains in their heads too, I would have assumed, but apparently not.
You gonna play that new MMO coming out Envy? You have to buy skills with your own real life labor, it's gonna be the bomb. Then you get to go on the forums and talk down to people like their stupid for not spending their money on something so ****.PVE is lame.0 -
well the devlopers (who take care of PWI) needs and income from someware, and one dollor is not that much, but in the long run it mite be.
Well i dont use dollor, but swedish kronor (crowns) SEK. that is about 6SEK to $1
So $1 = 1g = 6SEK
So $10 = 10g = 60SEK
So $100 = 100g = 600SEK
Like said in the long run it cost hella lot. I mean 60SEK is alot for 10G hell for that i can but a hambuger meal, like BigMac.
So yeah we should get more G per dollar (6SEK)
**I just took a ca of SEK to Dollar, so dont come to me saying i got it wrong, it only to show an idea.**[SIGPIC][/SIGPIC]PlayStation Portable and PlayStation 3 owner.:p0 -
People pay $50 for a game they never finish, they'll pay $20 for a movie they "sort of" like or $5 for a meal made of cardboard, yet they don't want to pay a thing to get completely optional items in a free to play game, a game they obviously enjoy (or they wouldn't whine about it) and spend a significant amount more time with than any of the above. It makes no sense to me.
Not to mention you can often buy the same items with in-game coin.
That "get a job" post sums it up pretty well, after all, it's time vs money. Would you rather spend hours and hours in game farming to get enough to buy/quest for an item, or spend 1/10th of that time in the real world working to earn the money to buy the same item?
Once you buy the item (or items), you don't have to spend anything else at all if you don't want to, there is no monthly fee. No matter how you look at it, you are usually paying for something somehow, please think a bit more before posting.0 -
Developers needing money and the fact that some people might spend money on DUMBER things changes what in your simple little minds?
I'm honestly curious how you think that makes this not be one of the dumbest things you've ever heard of.
It sure seems to me that charging for an inventory stone is taking advantage of those with mental handicaps, like Envy.PVE is lame.0 -
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