Class Customization
meilei
Posts: 0 Arc User
I notice that you can literally buy all the skills, which is OK I guess, but to truly customize your class, your gonna need something that is just so cool and yet hard to get that it will make each character truly unique. What I'm talking about is adding a talent tree.
Starting at, say, lvl 10 or 15, there abouts, you gain one talent point. Thing is, there's more talents (and levels to these talents) than there are levels, and you should gain just enough to totally specialize in one area of your character. example: Warrior can specialize in blades, axes, pole armes or fist weapons, the effects can range from chance to do extra damage, to debuffing the enemy (stun, lower defense/damage output, etc.) these usually don't start off as a 100% chance.
with the above recommendation, you will see some truly unique characters running around, then again, you could have some builds that are truly ruthless. This is also a way to shore up the weaknesses of a particular specialty.
Starting at, say, lvl 10 or 15, there abouts, you gain one talent point. Thing is, there's more talents (and levels to these talents) than there are levels, and you should gain just enough to totally specialize in one area of your character. example: Warrior can specialize in blades, axes, pole armes or fist weapons, the effects can range from chance to do extra damage, to debuffing the enemy (stun, lower defense/damage output, etc.) these usually don't start off as a 100% chance.
with the above recommendation, you will see some truly unique characters running around, then again, you could have some builds that are truly ruthless. This is also a way to shore up the weaknesses of a particular specialty.
Post edited by meilei on
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I notice that you can literally buy all the skills, which is OK I guess, but to truly customize your class, your gonna need something that is just so cool and yet hard to get that it will make each character truly unique. What I'm talking about is adding a talent tree.
Starting at, say, lvl 10 or 15, there abouts, you gain one talent point. Thing is, there's more talents (and levels to these talents) than there are levels, and you should gain just enough to totally specialize in one area of your character. example: Warrior can specialize in blades, axes, pole armes or fist weapons, the effects can range from chance to do extra damage, to debuffing the enemy (stun, lower defense/damage output, etc.) these usually don't start off as a 100% chance.
with the above recommendation, you will see some truly unique characters running around, then again, you could have some builds that are truly ruthless. This is also a way to shore up the weaknesses of a particular specialty.
This is what stat points are for. Not every game needs to be WoW.0
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