Drop and Spawn Rates

moshpet
moshpet Posts: 10 Arc User
edited November 2008 in General Discussion
Hello all.

After playing some in the closed Beta and now the open one a few things are quite evident when it comes to both loot resources and spawned resources... there are not enough of them.

While I can understand the need for a time sink in a game having to spend thirty-six or more hours in game to collect the resources(without buying them) to achieve the next crafting-skill rank is insane. Especially if you consider that by the time you have collected them, you have already 'out grown' what ever you are about to make.

While I may be considered a hard core gamer, the 'casual gamers' are in a worse spot when it comes to trying to amass resources. Simply due to the 'competition factor' of everyone trying to learn the same skills.

Then there is the 'economy' issue. Already I am seeing such inane things as 2 pig iron going for 20k... 1 hay going for 100k... and so on...

So what needs to be done?

Respawn rates for harvested resources really need to be improved and more sites added to the game. Wood and iron -seriously- need to upped in that the typical archer crafter either has to visit strange locals to get arrows., and then they are still competing with all the other crafters as well. (I'm a tailor crafter my spouse is the archer...so I get an earful!!!)

Drop rates... I'm one of those frustrated Veno's! Fodder... currently is a real issue in that the few mobs known for dropping them are turtles and some sort of gazelle looking thing. You would think with people hunting the living daylights out of them for horns for the bank, hay would be in abundance... WRONG! I have about 25-30 horns (after my bank collection) and 5 hay.... after pretty much ten hours of deliberately hunting for horns/hay... I dread to guess what comes next after 11 hay...

Collection drop items really could be improve drop rate wise, as could the crafting items as the current ratios can not support the influx of new people.

M.
Post edited by moshpet on

Comments

  • snork
    snork Posts: 0 Arc User
    edited September 2008
    I have another (not necessarily better) idea: instead of increasing supply, decrease demand. Limit players to 1 or at most 2 professions so they have to specialize, and maybe use a greater variety of resources. As it is, EVERYONE picks up every withered tree root they see. But if your only profession is pharmacist, what do you want with a log, other than just to sell it? I'll bet you wouldn't be able to sell it for much after a while. Basically, Less Blacksmiths, less demand for pig iron; less pharmacists, less demand for Salvia root, etc. People could focus on 1 or 2 professions and actually LEVEL them.
  • br4nd0n
    br4nd0n Posts: 1 Arc User
    edited September 2008
    i completely agree with the first thing you said

    but not the second one
    if u could only do 2 or 1 thing i think that would lose alot of players
    i only think that you should double the spawn rate faster or add more things
    i find the hardest thing to get is iron i easily find withered tree root
    if u want a tip where to find a lot of stuff go to avalanche peak (I think thats what its called)
  • terrabyte
    terrabyte Posts: 71 Arc User
    edited September 2008
    I have to disagree with you guys the reason the prices are so high is because they are so rare and in demand it's simple economics (supply and demand)

    You don't have to buy them you could go get them yourselves (or get them and sell them)

    If no one buys them the prices will lower
    if they have competition the prices will lower
    as long as people are willing to pay that price then they'll stay that price
    if they increase drop and spawn rates there will be no economy

    Also remember that the servers are still in an "infant" stage meaning it really hasn't had a chance for the economy to evolve and grow

    I came from oracle where the normal price for hay (green grass) was 10k

    while yes I'd rather pay less for hay but then would i want to sell my items for less?

    no obviously not

    there are ways to make money u just have play the game and figure it out
  • moshpet
    moshpet Posts: 10 Arc User
    edited September 2008
    I think the problem is that for every Venomancer, there simply is not enough hay being dropped. When you spend eight hours of grinding and only get 5 hay, some thing needs to be adjusted. By comparision I got 16 horns, which I had to sell to get the money to buy all the hay...it simply wasn't dropping with a frequency to be useful. 20 hay, when only 3-5 drop per 100 or so kills is a bit too low of a frquency. Multiply that by a few hundred Veno's and there is a problem. I shudder to think how many things I will have to kill to get 50 fruit. :P

    I finally got my 20, but it was a nasty grind, personaly I think either the required ammount needs to be lowered or the drop rates adjusted. It's like the bank quests, the first few should be easy, the ones after harder and harder. I wish the game had a kill/drop counter so I could give you hard numbers, but *shrug* it doesn't.

    I think in time the economy will shake out, but 10k per hay is steep. I could see 1k being acceptable, epecialy since is is the 'first' non -freebie- bag slot.

    I think in time as the devs get more data we'll hopefully see a fix in the drop rates.
    M.
  • haku
    haku Posts: 0 Arc User
    edited September 2008
    I think life in PW will probably be a lot easier if spawn rates are increased, but unfortunately, things don't work that way. You can expand your pet bag and your bank safe by buying things with real money in the cash shop. The hay quest and the banker quest are free alternatives. In a lot of other "free" games, not spending real money is simply not an option, so I think it's already a great thing that the game is allowing us an alternative. But those alternatives are tedious, and that's how things work in cash shop games, otherwise the cash shop items would be pointless. It's a choice between time and money. Perfect World Online has been running for many years in many countries, so apparently this system works for this game and so it is probably not going to change anytime soon.

    Knowledge is power though, and sites like these that tell you mob drop-rates and material spawn locations are very helpful:
    http://www.pwdatabase.com/pwi/

    I'm guessing that your characters' level(s) must be very low at the moment. If you don't want to spend real money, then my advice to you is to be patient. You don't have to start crafting right away. Quests always kept me well-supplied with equipment until I have enough mats to level my crafts (I've played Blademaster, Cleric, and Veno). Finding mats is easy when you know where to look and you should manage your resources wisely when you want to level your crafting skills. Crafting arrows and bullets are a waste of materials imo. If you're getting 3-5 hay per 100 kill, you're probably killing the low level turtles. You'll be able to get ~20 hay/100 kill if you wait until level 22 or 30 and farm rinodrake megaliths and antelope pups. A golem and a sawfly will do fine for venos until then and beyond. It's much easier to earn money in higher levels, and Venos have a reputation for being the richest of the classes.

    Even after the economy settles down, some people will always try to sell things for ridiculous prices. Shop around for good deals.

    Also, eventually most people will specialize in one or two production skills, because leveling them all beyond level 4 is very tedious.
  • tinkus
    tinkus Posts: 0 Arc User
    edited September 2008
    haku wrote: »
    You can expand your pet bag and your bank safe by buying things with real money in the cash shop.

    And that is why things that are more or less essential in this game are either impossible to obtain (Charms) or take a lot of time, luck, or in-game gold to obtain. It's also why these things have almost zero chance of being adjusted for the better.
  • seph2
    seph2 Posts: 40 Arc User
    edited September 2008
    LOL....WOW...."Shake my head"

    Anyone who "agree"
    I hope this is your first MMO so you "newbs" complain about these things.

    1. I grind for 1 hour non stop, I get close to 30 hays (Look at the shop, how do you think people get their hay??? ok NOT like you 20 hours for 5 hays, go lvl up)

    2. You obivious do NOT know what "all mobs" drop. do NOT know that some things are NOT necessary at low lvl

    3. Craftsmanship is "expensive." You can lvl up wihout being one. If it is sooo easy then, NPC shoud NOT even sell weapons...since you are just make it.

    4. You are NOT going to say pig iron and wood cost 10K a peice when all the shops in Archo sell them for 1 to 2 the most. You maybe just look at "ONE SHOP"

    WOW, what can we say, you are new, that's why term is made "newb"
    NOW, I gave you many advise like go find mobs who has better hay drop...so don't be complaining about "he just call me a newbT_T"
  • moshpet
    moshpet Posts: 10 Arc User
    edited September 2008
    Thanks for the link Haku.
    Seph2, please. I'm hardly new to gaming, new to the PW, yes, gaming no.

    As for shop pricing, evidently you've not looked at the current rates at the starter cities, much less the auction houses. Geeze. And I'm obviously not talking about level 60+ areas here... :P The simple fact of the matter is that if the new people get burned out early they will go away. Maybe it suits you, but it is poor business sense for a company trying to lure people to stay and spend money.

    Its pretty sad that the better drop rates only kick at level 30ish, (looking at the link site for Hay BTW) so yeah there is a problem at the lower end.

    M.
  • skar
    skar Posts: 36 Arc User
    edited September 2008
    moshpet wrote: »
    Then there is the 'economy' issue. Already I am seeing such inane things as 2 pig iron going for 20k... 1 hay going for 100k... and so on...

    You need to look around a bit more then, I see those people as well and I see that they never sell anything. I also found 20 Mirage stones in traders yesterday for 25k each, more proof that the economy is not based on the people who are not selling but on the peope who are. Take a good look in the auction house, the only thing I saw over 100k were molders that no one will buy because they are low level gear.
    [SIGPIC][/SIGPIC]
  • neoray
    neoray Posts: 2 Arc User
    edited September 2008
    I did need about 4 hours to get my 20 hay. Actually I got 24 hay in the time, sold the 4 extra ones off for 5k a piece.
    Also made about 5 lvls, from 10 to 15. And made alot of cash with selling off all thoose buddah's hands, about 160 pieces.
    Got about 55 rhino horns, too.

    I think, the drop rate of hay isn't too bad at all, since it has to compete with buying a cage.

    About logs and iron, they are really too less. I'm still lvl 1 in all but alchemy 'cuz I can't find the needed resources,
    and I'm soon lvl 20. And I don't want to spend all day just running around to get resources instead of lvling.
    [SIGPIC][/SIGPIC]
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited September 2008
    neoray wrote: »
    About logs and iron, they are really too less. I'm still lvl 1 in all but alchemy 'cuz I can't find the needed resources,
    and I'm soon lvl 20. And I don't want to spend all day just running around to get resources instead of lvling.

    There is your problem. If you are not willing to go out of your way to gather resources then you probably are not going to have many. It is indeed wonderful to level near resource nodes since you can get resources with no effort, but if you want to get any serious amount of resources you are going to have to look for them. Crafting comes at a sacrifice. You have to be willing to either spend some time gathering the items you need or be willing to pay others that do the work for you. Crafting nodes already respawn pretty quickly (I have never sat there with a watch and I tend to lose track of time when playing games, but I am guessing somewhere between every 15 and 30 minutes). If you really need a particular resource and you are totally unwilling to take the time to look around then just level up right where a resource that you need spawns. If you spend a little time scouting an area before you start hunting you can plant yourself right on a resource node and grab it every time it appears.
  • bael
    bael Posts: 1 Arc User
    edited September 2008
    The drop rates don't get much better at 30 still pretty bad my personal view is add a npc that sells level 1 mats only the rest you must find my issue isn't so much the finding it its the time it takes to find the right amount..

    OK i'm a Blademaster awesome DPs but half my HP gone in one mob so i need better heals (life Powder) helps a lot fine i go searching Nectar is non existent... takes me say 4 hours to get enough for say 20 life powders my friend is a Veno has a huge Pet to tank the mobs for her doesn't hardly get hit hardly any pots needed so she levels all day while i'm left behind searching for **** to level up with ****... please fix this and Shops ha ha 3000+ a nectar if you can find someone selling it Good luck with that..

    Currently these mats are farmed to death so i cannot find much at all or must compete with many...
    Crown the Wise, Harness the Talented, and Cherish the Lucky......
    The Dragon Lofwyr.
  • erethizon1
    erethizon1 Posts: 554 Arc User
    edited September 2008
    bael wrote: »
    The drop rates don't get much better at 30 still pretty bad my personal view is add a npc that sells level 1 mats only the rest you must find my issue isn't so much the finding it its the time it takes to find the right amount..

    The cash shop sells all the crafting materials except for jade (which you can buy from shops anyway) and apothecary ingredients. I do not know why they decided not to bother with apothecary ingredients, but if they are there I have not found them yet.
  • Skyewitchy - Heavens Tear
    Skyewitchy - Heavens Tear Posts: 8 Arc User
    edited September 2008
    I agree with moshpet. There needs to be more spawns and 15-30 mins is too long to stand over a spawn and wait for it to appear. I would be ok with 5-10. All free games have way to many people playing it to have such a low spawn time, number of spawns and number of drops.

    I too am a Veno and have only reached level 14 since I am a casual player. I am loosing interest because I can only have 2 pets and can not find an unpopulated area to farm Turtles without others coming and stealing the mobs. I have been getting around 5 per hour killing the level 8 Turtles. And since this game is International I can't even get up early in the morning and have no one playing. It seems to be always crowded.

    I am glad some of you don't mind spending your money on a BETA game that will most likely get all characters deleted when it goes live. I myself am more practical with my money and will not be spending it like that. I do like that we have a free option, I just wish it was a little more reasonably acquirable.

    There will always be people who try to sell popular items for way too much. The only way to stop them is to not buy them. Prices will come down.
  • tinkus
    tinkus Posts: 0 Arc User
    edited September 2008
    I am glad some of you don't mind spending your money on a BETA game that will most likely get all characters deleted when it goes live.

    Characters were wiped in closed beta. This is open beta, and there will be no more wipes. This has been said by Xarfox many times, and you would know this had you searched around.
  • Lenneth_cler - Sanctuary
    Lenneth_cler - Sanctuary Posts: 2 Arc User
    edited November 2008
    hmm wheres the amass again?? pls i need help
  • Flets - Heavens Tear
    Flets - Heavens Tear Posts: 2 Arc User
    edited November 2008
    I have a level 22 veno, and i have had no issues with running around and killing with just 2 pets.. it doesnt make the game any easier if u have a third pet.. instead if the first 2 die just revive and heal them..
  • Gpanda - Lost City
    Gpanda - Lost City Posts: 8 Arc User
    edited November 2008
    For those of you who complain about drop rates:

    if drop rates were so good everyone would have really nice stuff. Everyone would have legendary items and millions of powders. And that would make the items almost worthless because everyone around you would have them. That would take the fun out of the game.

    As for people saying they got hay easily:
    You need to remember that drops depend upon lvl. For example my lvl48cleric has a really low pick up rate for hay but my friend who has a lvl35 archer picks them up really well.