Things I like and dislike about PW

venusla
venusla Posts: 0 Arc User
edited August 2008 in General Discussion
Things I like:

1. Crafting systems : it gives something else to do beside the grind and it is actually cute to gather some items around for the crafting. (wished the bank would have bigger storage but this company sells bigger bank storage for cash money, so oh well, i can tolerate)

2. favorable classes: all classes seem to have their own strength that makes me feel like I really want to try playing all of them. no class is wasted

3. Character Customization: I think this is actually very brilliant! I love changing my appearance time to time and it really makes me feel so special and satisfied with my character 100%. (I played rohan before and really hated dark elf mages because i think they are ugly, and wished wizards could be as pretty as healers too. )

4. Organized tracking system: the mini map and quest tracking system really help you find any quest that you need to complete. (well there are still more things to be done with the system, but i think it is actually quite nice compare to other mmorpg's quest tracking system.)

5. PVP and PVE server: We are all from different backgrounds and some people go for PVP while others go for the other kind. I think it is very nice of them to accomodate everyone and letting people choose their favored type of servers. some adults like myself prefer to have quiet and relaxing game experience and freed from teenager's guild pk drama. (that is one of the reason a lot of adults quitted Rohan Online.) Some kids still like to duel and have hardcore pk play to have fun. We are here to have fun really so it is important to choose the server that has the potential to fulfill your need.

6. Graphic: It is quite surprising that my old computer can also run PW. A lot of people nowadays tend to have more than 1 computer and it could be possible that you and your brother/sister, you and your parents or children could play games together. some computers can be older than the other computer within the household, and this game actually let myou play with my family memberas who has really older computer than the one I have. the game runs very well with the old computer yet the graphic is very good when you have a good computer for it.

Things I don't like:

1. Isolation: It is very discouraging that all the races are tied up with quests that it really prevents you from the chance of hanging out with other races. Healers and Warriors are usually a good combination but you can't really party healers until your warrior hits lvl 20 because there are too many quests to be done. I brought some of my friends but ended up not being able to play with them because they were just far away as if we are just living in a totally different world. The first impression is really important and people could just quit it if you don't see your friends to start with. It is really common that usually people start to play mmorpg because your friends are there and this is really a big handicap for PW if they continue to isolate friends because of the quests.

2. Professional manner: I don't really wanna be personal with any of the employees/employers here but it seems like... they are thinking all the players here are teenagers (like the way they are talking to their potential customers is like the way they talk to teenage boy next door)
for example..

"Q :I don't like the idea of an Open-PvP / Optional PvP server. Would you reconsider your decision and make both servers identical?
A :
fact: thou must deal with it.
fact: no amount of complaining will change this.
fact: nothing personal against any of ya'll.

They could perhaps say

"it is much appreciated and encouraged for you to exam the server options carefully as we strongly believe you will find these options actually beneficial. We, Perfect World Entertainment, try to listen to your suggestion actively and would like to welcome your comments about our servers but we deserve to maintain our own strategy at certain extent and making it realistically working alright for everyone. We thank you for your understanding and enjoy your Perfect World!"

sorry my first language is not english so i can't really make this professional but you get what i mean... instead of saying "thou must deal with it" " nothing personal against ya'll"

I also noticed one of the GMs posted on the forume like this: " XXX I don't really appreciate your attitude" I don't think this is really professional either. Whether the customers are teens or adult, idiot or well-educated, rude or well mannered, a company always should try to look professional and very compelling to those customers. I understand that you get many rude customers sometimes, but you are here to provide service. If the attitude of the customer is not appreciated, formally warn them with the reference of Community Standards.


3. Too many quests: I think the first impression of doing quests was quite nice as we all know how grind the simple monster kill can be. I find some quests quite nice and brilliant really but they are just too many quests available out there. We must realize that those players are often so perfectionist and they tend to get very discouraged with the game when things are not done right while others do it all right. If you miss some quests, you have less contribution points than others and this actually could be so hurting. still, it is so sick and tired to keep up with every single quests here. If you are a warrior, you would be very regretful to spend this one stat for Magic which you meant to spend for STR, right? Gamers are often just that much perfectionists. and the other thing is that everyone is just so busy looking for the quests that you can't just freely hunt and make friends by partying some new folks. it is just.. too many of quests that seems to be making another grind. Please give us some time to hunt freely with our friends without worrying about "ahhh i need to kill that monster for my quest"

4. UI customization: I believe most of the people get used to the UI as they play, but this could be very annoying to those new players. Mouse wheel zoom in could often done in reverse way in other game. A lot of other games make space bar the hotkey for picking up items. Almost all other games have "i" for inventory hot key, "z" for sit. Please make it customizable so that those new commers will feel more comfortable playing this game. I bet 90% of the gamers you will see are probably from playing other game's mmorpg.


You know I actually think this game is very nice in overall, i have examed and played this game, and I would give a score of 7.9 out of 10 in terms of having "fun". There was a time when the first mmorpg was introduced all those people were so excited and thrilled to play it. I often played my first mmorpg 14 hours a day. Time has passed and there are a lot of people now creating and reselling mmorpgs, and I haven't really had that first excitment which I really miss. The Era of mmorpg has passed and a new social platform with user created contents are now being introduced, but it is true that we are still so addicted to mmorpg kind and this will go on for another 10- 20 years. (maybe the way of mmorpg will evolve too to keep up their popularity) I personally would like to recommand PW team to make this game more that "another typical asian mmorpg" so good luck
Post edited by venusla on

Comments

  • hong
    hong Posts: 0 Arc User
    edited August 2008
    Your first or second MMORPG will always be the most fun.

    Mine was Diablo 2, which I played for several years. It was fun as hell back then, and then I went to Ragnarok Online. Played that for nearly 3 years. Unfortunately now I've been MMORPG hopping and can't even find a home. But real life is kicking in, so less time for MMORPG as it stated. I just wished I find a new game to settle in to be honest. I think the 3rd best I enjoyed was last year, and it was RF Online. Other than that, I guess there wasn't much enjoyment in MMORPG.

    As for Perfect World, well. I kind of think I'll eventually ditch it cause it wont be my thing. I mean, it has everything I want - mainly Territorial Wars. But, just the Item Mall will probably ruin the entire game for me. I'm predicting that, but we'll see. I'm most likely going to play Aion once it comes out unless Perfect World has something to offer me to stay and make me settle.

    P2P MMORPG > F2P MMORPG. And that hasn't changed yet, not even now.
    RoC.
  • infrequentia
    infrequentia Posts: 0 Arc User
    edited August 2008
    Well you don't HAVE to do every quest, you know. D:
  • ren
    ren Posts: 662 Arc User
    edited August 2008
    Completely agree about the quests early on, but it won't change unfortunately.
    Well you don't HAVE to do every quest, you know. D:
    No, you just have to do 99% of them... unless you want to level 10 times slower. tracking 20 quests at once is ****, wish we could at least condense them into one or something.
    [SIGPIC][/SIGPIC]
    Official PWI irc: (mirc command, opens in a new window and won't interfere with any servers you're already on) /server -m irc.deltaanime.net -j #pwint
  • hong
    hong Posts: 0 Arc User
    edited August 2008
    ren wrote: »
    No, you just have to do 99% of them... unless you want to level 10 times slower. tracking 20 quests at once is ****, wish we could at least condense them into one or something.

    It's better to do all the quest but you don't have to. Uh yeah, repeating FB is faster with a good fast group. No wine required - beat anyone to 30. Just that you'll have to spend time questing anyway so it's better to do them.
    RoC.
  • infrequentia
    infrequentia Posts: 0 Arc User
    edited August 2008
    Yea, but it's not vital to do them. If you want to grind, then do so. You have a choice to make. Slow or not, you still have a choice.
  • anima
    anima Posts: 5 Arc User
    edited August 2008
    About Isolation, it will be change when you turn into lvl 20.
    About the GMs and staff, yes sometimes they act weird a bit, but compare to other games *point at Cubizone*, the GMs here are more effective so far...
    About the quest, be happy when you still have quest to do... If you are organized a bit, you can finish nearly all of it ( some boss quests are rearlly hard to deal with, unless you have high lvls to help you). IMO, we need more quest from level 4x.
    About the UI settings, get used to it then. Within 2 weeks, you will be fine.
    I think P2P is better than F2P too, cause I will pay less to play it ^^. But after L2 and GWs, there is WOW or AoC, but sorry, I don't see those games interesting ^^.
    Like most of you guys, I wait for Aion. If it is just like PW, I will be happy. See you there.
    So GMs, make some changes before Q1 2009. Release Zhu Xian or ChiBi please, kakakakaka. You still have time to do it ^^.
    Why...so...serious?

    [SIGPIC][/SIGPIC]
  • xarfox
    xarfox Posts: 0 Arc User
    edited August 2008
    Hello venusla,

    First of all let me thank you for your honest opinions. We value player feedback highly and are honestly humbled when we receive such calm and well thought out feedback.

    Your analysis of Perfect World shows that you possess a deep knowledge of the game, its great to have someone such as yourself as part of our community. :)

    Perfect World International has attracted an immensely diverse crowd of individuals. We have people ranging from different geographical locations, different types of lives, and most importantly different ages.

    This is why we have admins of different communication styles. Perhaps some people like well versed and typed out essays, but people at the other end of the spectrum may like brief succinct and informal interaction.

    We all come from different places, and we all have different types of language, different types of English.

    Now I realize that the manner in which some admins respond may or may not agree with you, however admins are members of this community that devote an immense amount of time and effort to help this community grow.

    Their intentions are legitimate and they wish nothing but good things for this community.

    Welcome to the community once again venusla, I hope you stay with us and share more of your opinions and feedback. ;)
    [SIGPIC][/SIGPIC]
  • ren
    ren Posts: 662 Arc User
    edited August 2008
    Yea, but it's not vital to do them. If you want to grind, then do so. You have a choice to make. Slow or not, you still have a choice.

    Leveling 10 times slower isn't a choice, it's a sign you're probably being controlled by 3rd party software.
    [SIGPIC][/SIGPIC]
    Official PWI irc: (mirc command, opens in a new window and won't interfere with any servers you're already on) /server -m irc.deltaanime.net -j #pwint
  • doll
    doll Posts: 0 Arc User
    edited August 2008
    i personally love all the quests :x keeps me from getting lazy and not leveling
  • venusla
    venusla Posts: 0 Arc User
    edited August 2008
    oh that was actually a very quick response from the PW team, and it impresses me. :) I didn't mean to be picky toward the PW management, i just have picky personality so I hope you understand. I agree that a lot of gamers would feel GMs are cold if they talk too formal ... lol..

    I am actually not so concerned with the GMs and professionalism stuff, as the Inworld Game Exprience is the main thing that we should be talking about. it just that I think quests should be reduced a bit to just give players a bit more rooms to enjoy their own time interacting with their friends from the start, but I probably be having quite naive point of view, and I am sure PW has their own strategy to make things different from others normal mmorpgs out there.

    My personal research that I have been doing with a UCC platform called "second life (secondlife.com)" shows that the first impression of the game(or platform) really makes big difference in number of sign ups. I think I should mention their game because it is a good example to introduce here. I noticed Second Life(R) changed their strategy to show how "human touch" in the first 1 hour of the game play make much difference in number of signups. When there was a volunteered Helper (called Mentor) assisted the new gamers character to character, they were more likely compelled to stay in the game. I heard that they raised the number of sign up by 4-8% just by implementing this "human Touch" concept where the new gamers feel they are welcomed by the real person and encouraged to stay in the game. If these gamers of PW feel like they are welcomed by their friends and interact with each other and being guided this first one hour, the chance of them staying within the game will increase. So that is why I am in favor of less quests and more class unity and free interactions.

    Secondlife's UI is very much more complicated than PW, and often new players are so discouraged to play second life after looking at all these headaches of UI. Second Life actually had contract with those company called 3DConnexion to sell a device that help you navigate your screen very easy. This shows how they take UI customization a big deal and user friendly UI could change things different. "Just get used to it, it will be fine after 2 weeks" is a bit so irresponsible way to face the gamers in my humble opinion and it can be potential risk of losing potential customers. So that is why I just had to emphasize on UI customazation too. The first thing I opened when i started this game was not the quest window, but the Setting window.
  • usaboy91
    usaboy91 Posts: 8 Arc User
    edited August 2008
    ya..there should be more bank storage slots
  • fireblood
    fireblood Posts: 0 Arc User
    edited August 2008
    This game is amazing.The end k :D *waits for CB ends* :p
    [SIGPIC][/SIGPIC]
  • elite
    elite Posts: 52 Arc User
    edited August 2008
    nicely said, i personally like the game and most of it's features, i think that closed beta is really anoying though :(
  • lipe124
    lipe124 Posts: 0 Arc User
    edited August 2008
    I also agree its anoying when you start the game and it takes you 2 or 3 days to meet your friends in dragon city(or lizzard whatever its called now). But the idea is that you need to spend some time to learn your class, and the quests and npc info in each town is aimed at teaching you how to play your class. If everyone just gets chucked into to same town with identical quests we'd lose all the class specific tips etc. It would be very hard at this late stage to change this part of the game, but I do agree it would have been nice of the 3 starter cities where closer or cost cheaper to tele between. Maybe they could ahve made it so that you'd need to goto common areas to get the monsters needed for quests.

    I totally agree that the UI needs more customization features, I don't what whats this trend with mmo's VS FPS games where in your average badly designed FPS you can still customize 80% of the UI and even in top end mmo's you can't. Its REALLY not that hard to have a little table with custom keys and what they are assigned to perform.

    The quets is a bit much at the start, I do agree there. Later on in the game at lvl60+ you will typically only get 2-3 quests per level. It would be nice if things where more evenly distributed. The fact is that at lower lvl its quite fast to level from doing quests alove VS grinding. If we where required to grind at such a low lvl I'd probably quit.

    The other things like bank storage you can increase by 2 rows with quests.
    [SIGPIC][/SIGPIC]
    Higurashi no Naku Koro ni - Go watch it alone ;)
  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2008
    venusla wrote: »
    3. Too many quests

    In the later levels you'll say "not enough quests" :D
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • nounours
    nounours Posts: 453
    edited August 2008
    karmelia wrote: »
    In the later levels you'll say "not enough quests" :D

    Ya I agree, this is a quest based game..
    and you have no idea how many times i wanted more quests when i was in pw-my (there weren't enough to make me lv, so i had to kill stupid mobs...)
  • kyou
    kyou Posts: 0 Arc User
    edited August 2008
    Sorry, for the double post, dunno why this happens... There's should really be a "delete post" button.
  • kyou
    kyou Posts: 0 Arc User
    edited August 2008
    doll wrote: »
    i personally love all the quests :x keeps me from getting lazy and not leveling

    Well said!

    And with that, here's my opinion.

    Likes:

    1. We can actually fly over the landscape in this incredibly well designed game (that can be run with pretty much any computer configuration) and look at the stunning graphic effects like huge glistening moon, glittering sunset or even the ruins of an ancient civilization below us. Along with the music, it gives you this cool, calming feeling while traveling place to place. Meditating with this game is actually possible.

    2. Like the first reason, the second one is about the character graphics and effects. Nothing is blown out of proportions; wonderful armor sets, strange and sometimes quirky weapons, beautiful elven wings, lots and lots of animals all rounded up in a box that we can interact with.

    3. Quests are everywhere and you can choose if you want to abandon them or finish them. This is a necessarily good thing and it's different from all the MMORPG grinders where you realize that on level 15; you've run out of quests! There are lots and lots of different views on what MMORPG actually is, but I believe the real games of that genre should be about questing; making friends and having fun questing together.

    4. Professions are smart and really diverse. Adding crafts as an optional way of in-game money income is a great idea. You can specialize yourself in one of them or you can do all of them. It's really helpful not having to think "Ok, I won't ever need this item". Everything you pick up from your enemies can be used in this or that manner. I really enjoy that.

    5. Mobs. Enemies are completely diverse and they are everywhere. Spawn-respawn time is great. Kudos to that all the way.

    6. F2P and GM's that are actually working on the game, I hope this continues. It would make me most happy and I would recommend this game to anyone I know. Hell, I would even set it up on every and each one of their computers!

    Dislikes:

    1. PVP server. The idea of running around looking for someone to kill reminds me of a frustrated teenagers angst and trying to prove that "I'm the best of them all, mua-ha-ha-ha-ha-haaaa...". "I'll PK you" and stuff like that doesn't faze me, but it makes me wonder if those people play MMORPGS to kill people or kill the enemies that were created to be killed? Someone grinding hours and hours just to kill another player is kinda pathetic, IMHO.

    2. People not talking. This is just sad. They run around their business doing quests and when you approach them, it's almost like they're thinking "I thought the codex was to be silent and go about your business?". Well it's not for everyone. I hope there will be people that actually dare to have fun and talk to eachother.

    3. Drops and the pick-up. It kinda makes me sad when I see two people tackling the same mob and the first person damages it 90% while the other one does 10% damage to it. Of course, the first person is going to be able to pick up the items.... All of them. Distribution is to whoever deals the most damage, right? Now, this person takes only one item and leaves you the others for you to pick up. You, as a second person who's done SOME damage wait for some 30 seconds to pick it up, yet another person (totally uninvolved with the killed mob and it's drops) comes behind you and steals your loot. This is a bit frustrating.

    4. Classes not having specialized weapons/armor and everything being available in the same city at the same merchant. It takes away anticipation a bit. See, traveling to a different parts to get different weapons/armor/equips is what usually keeps you going. You can get all of the equips in ANY place at all, at a same/different NPC, if you're level high enough and have stat points set the right way. So coming to another town is a bit disappointing (besides the quests and fresh surroundings), you have nothing new to find there. No weapons you haven't already seen, armor or anything.

    5. Last but not least, hotkey. Clerics have like 10 different skills at barely level 16. You have two slots to put them in - 9 keys + 9 keys. So we have 9 keys x2; F1 - F9. Along with that, there's a great function of having 6 slots to put hotkey for numbers 1-6 (which really helps for potions or quick use of items). Now, in keys F1-F9, you would want to put emotes besides skills, but that isn't possible because there are only two slots there (18 spots). This is kinda vexing, so I would kindly ask for the third one (at least that, I won't be greedy, even though...)...

    That's about it :)
    The game is awesome, translations are great and it's fun to play! Keep it up!
  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2008
    kyou wrote: »
    Dislikes :

    1. PVP server. The idea of running around looking for someone to kill reminds me of a frustrated teenagers angst and trying to prove that "I'm the best of them all, mua-ha-ha-ha-ha-haaaa...". "I'll PK you" and stuff like that doesn't faze me, but it makes me wonder if those people play MMORPGS to kill people or kill the enemies? Someone grinding hours and hours just to kill another player is kinda sad, IMHO.

    There will be a PvE server in open beta, so don't worry.

    While I too dislike open-PvP-gankers server, I also recognize the right of others to like that style of play (unlike some PvPers who would like to see our style of play forbidden)
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • pxragez0r
    pxragez0r Posts: 39 Arc User
    edited August 2008
    alright, i'll just comment on your dislikes. I totally agree on your likes so no point argueing there.
    1. Isolation: It is very discouraging that all the races are tied up with quests that it really prevents you from the chance of hanging out with other races. Healers and Warriors are usually a good combination but you can't really party healers until your warrior hits lvl 20 because there are too many quests to be done. I brought some of my friends but ended up not being able to play with them because they were just far away as if we are just living in a totally different world. The first impression is really important and people could just quit it if you don't see your friends to start with. It is really common that usually people start to play mmorpg because your friends are there and this is really a big handicap for PW if they continue to isolate friends because of the quests.

    Not really a point, your isolation only lasts until about level 20. Where then you move to ADC (archosaur), where all three race merge together and can then quest together. So your point yes, stands, but comparing the first 20 level to the next .. 80+ level is really not that much time.
    2. Professional manner: I don't really wanna be personal with any of the employees/employers here but it seems like... they are thinking all the players here are teenagers (like the way they are talking to their potential customers is like the way they talk to teenage boy next door)
    for example..

    "Q :I don't like the idea of an Open-PvP / Optional PvP server. Would you reconsider your decision and make both servers identical?
    A :
    fact: thou must deal with it.
    fact: no amount of complaining will change this.
    fact: nothing personal against any of ya'll.

    They could perhaps say

    "it is much appreciated and encouraged for you to exam the server options carefully as we strongly believe you will find these options actually beneficial. We, Perfect World Entertainment, try to listen to your suggestion actively and would like to welcome your comments about our servers but we deserve to maintain our own strategy at certain extent and making it realistically working alright for everyone. We thank you for your understanding and enjoy your Perfect World!"

    sorry my first language is not english so i can't really make this professional but you get what i mean... instead of saying "thou must deal with it" " nothing personal against ya'll"

    I also noticed one of the GMs posted on the forume like this: " XXX I don't really appreciate your attitude" I don't think this is really professional either. Whether the customers are teens or adult, idiot or well-educated, rude or well mannered, a company always should try to look professional and very compelling to those customers. I understand that you get many rude customers sometimes, but you are here to provide service. If the attitude of the customer is not appreciated, formally warn them with the reference of Community Standards.
    So far, I'm already felt much difference in PR than MY-EN. Can't really comment on it as of now, but maybe you're right.
    3. Too many quests: I think the first impression of doing quests was quite nice as we all know how grind the simple monster kill can be. I find some quests quite nice and brilliant really but they are just too many quests available out there. We must realize that those players are often so perfectionist and they tend to get very discouraged with the game when things are not done right while others do it all right. If you miss some quests, you have less contribution points than others and this actually could be so hurting. still, it is so sick and tired to keep up with every single quests here. If you are a warrior, you would be very regretful to spend this one stat for Magic which you meant to spend for STR, right? Gamers are often just that much perfectionists. and the other thing is that everyone is just so busy looking for the quests that you can't just freely hunt and make friends by partying some new folks. it is just.. too many of quests that seems to be making another grind. Please give us some time to hunt freely with our friends without worrying about "ahhh i need to kill that monster for my quest"

    Hehe, funny when I read this, You complain about Too many quests?! Wait until lv35+. You'll be wishing you had those old quests. I'd be begging for more quests implemented if I were you. Also, if you worry about missing quests, press Q and there's a 'Find Quest' button at the top of the pop up. press it a few times and it'll tell you all the quests you currently have. A little tip: Don't grind unless you have to, do all your quests first, get the free exp.
    4. UI customization: I believe most of the people get used to the UI as they play, but this could be very annoying to those new players. Mouse wheel zoom in could often done in reverse way in other game. A lot of other games make space bar the hotkey for picking up items. Almost all other games have "i" for inventory hot key, "z" for sit. Please make it customizable so that those new commers will feel more comfortable playing this game. I bet 90% of the gamers you will see are probably from playing other game's mmorpg.

    Chinese vs US/Europe made games. Sorry but learn to deal with it. B key for Inventory comes from the Chinese word 'Bao' which stands for Inventory. Although it'd be nice for a change, but once you play a few levels you get used to it, I always have the pickup/sit/fly key on 1, 2, 3.
    ~ hungry for c00kies ~
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    karmelia wrote: »
    There will be a PvE server in open beta, so don't worry.

    While I too dislike open-PvP-gankers server, I also recognize the right of others to like that style of play (unlike some PvPers who would like to see our style of play forbidden)

    To be completely honest, the guys that do say at are likely the nicest ones at their heart. Your going PvE makes them think that you'll be bored because they think of PKing(or the risk of being a victim to PK) as enjoyable. They're looking out for your happiness, whether they realize it or not.
    pxragez0r wrote: »

    Chinese vs US/Europe made games. Sorry but learn to deal with it. B key for Inventory comes from the Chinese word 'Bao' which stands for Inventory. Although it'd be nice for a change, but once you play a few levels you get used to it, I always have the pickup/sit/fly key on 1, 2, 3.

    I memorize that by thinking "b" for "bag". The bag I hold my items in.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited August 2008
    When you get into the 40's and run out of quests you'll wish you had more.
    Too many quests just sounds like an odd things to say is wrong with a game.
    Like saying it has too much content.

    I dont think you can ever have too many quests. Like other have said, you dont have to do them.
    (But youd have to be a massochist to want to grind instead)
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited August 2008
    ark wrote: »
    Your going PvE makes them think that you'll be bored because they think of PKing(or the risk of being a victim to PK) as enjoyable. They're looking out for your happiness, whether they realize it or not.

    How noble of them to save me from my own poor judgement.
  • zoefox
    zoefox Posts: 225
    edited August 2008
    ark wrote: »
    To be completely honest, the guys that do say at are likely the nicest ones at their heart. Your going PvE makes them think that you'll be bored because they think of PKing(or the risk of being a victim to PK) as enjoyable. They're looking out for your happiness, whether they realize it or not..

    To me its the opposite. In the main mmo I play, they tried to do global pk once. I refused to level or even do much on any of my characters for fear of someone coming out of nowhere to kill me. When I finally did decide to try to level, I stayed away from other players and I'd run the moment someone was in the area. You did lose exp if someone killed you.

    When I decided to take to the offensive on my higher level character and patrol the lower level areas so I could kill the pkers for being so nasty, the people in the area reacted the same way I did. They all tried to get away from me for the fear I'd kill them. I don't want to play a game like that.

    If I wish to pk, I will choose to do so. Not because I'm forced into it. The main and only real objective for me in an MMO is to level up. That same game I was talking about has a pk system that is unbalanced as heck, its not even worth trying. Just use one class and you can 1 hit anyone, so I don't bother with pk in any game.
  • orinj
    orinj Posts: 460 admin
    edited August 2008
    hi there venusla,

    thanks for taking the time to provide us your suggestions.

    i'll chime in since i'm the one being quoted in your "dislikes" section.

    as i've mentioned before, tonal inflections are lost in the world of e-chat. my statement is made in seriousness but the diction in jest. how often to you refer to people as "thou", right? ;)

    i apologize if you took offense to the vocabulary being used. i can assure you that i am a nice guy. just read my thread about how i soak other people's pants, heheh.

    anyhow, it appears that you're new to the forums, so welcome! take a looksie and you'll see that the admins are cool folks. cool like fonzy. cool like a cucumber. cool like our (america's) 30th president.

    oh and if writing your thoughts in english is problematic, PM me in your native tongue. i can assure you that i speak the lingo.

    thanks and have a great day~

    orinj
    F.E.A.R. has two meanings: Forget Everything And Run - OR - Face Everything And Rise. The choice is yours, my friend.
  • royayxixi
    royayxixi Posts: 6 Arc User
    edited August 2008

    Only thing I dislike is the fact that without a beta key, you can't play. D:
    So I'll have to wait till Sep. 2nd to play.
    Other than that, this mmo seems worth it.
    Graphics are suuu cute.~ ^3^

    Especially character creation~
    Many mmo's only leave ugly and limited options
    for new players. [ Forcing players to pay to look better in the game. ]
    But this game allows you to make your char look
    good, and distinctive. Helps us to have unique looking characters.
    Instead of having 3-5 people looking almost exactly
    like your character.

    A few people quit Mabinogi [ First mmorpg I've played ]
    because of this game. Since it is free to play.
    Its not a money grab company.

    [ But then again, they'll have to start charging
    money sooner or later. :| Nothing is free. *A* ]

    Known as Royay~ :3
    [SIGPIC][/SIGPIC]
  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2008
    royayxixi wrote: »

    Only thing I dislike is the fact that without a beta key, you can't play.

    There are still beta keys available :

    http://www.mmoabc.com/Perfect-World-Giveaway.html (a bit over 4000 still for grab)
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • venusla
    venusla Posts: 0 Arc User
    edited August 2008
    Oh once again, I didn't mean to scold anything about the way people are saying here, lol... It just that I am so used to people talking firmly in my real life so I just had to mention it slightly because it was quite new to me. and I speak Korean personally ^-^

    Anyways, Some of people here are mentioning the game called "Aion" developed by NCsoft. Aion is one of the Korean's popular MMORPG and a competitor of PW as you know.
    As far as I have heard from people that are working from NCsoft, they are considering to introduce this new technology called "scaleform GFx (more like 2.0.41 beta1 SDK) which let you program your UI interface based on "Flash" There are couple advantage things about this flash based UI. only 10-50 lines of code actually replaces the length of 20000 lines of code (which means less bugs and fast development to catch up their project updates) It is vector based, light, dynamic user interface friendly that runs on windows C++ based mmorpg. (I feel little bad revealing whatNCsoft is up to LOL... I am not a technicians so I am not so familiar with this anyways...) but I think this could be also a good option for PW team to see if they can get much advantage by implementing this features since MMORPG has to be keep evolving . If updates take too slow, those sensitive gamers will start to look for other games because they often get so bored.
    NCsoft is actually still wondering and amazed with the fact that their first MMORPG Lineage is generating more steady income than their astonishing game called Lineage2. But if you are experienced gamer, you can guess that Lineage has become a regular habit and daily routine for those gamers where they feel the game is their 2nd home. They got their community and friends there to interact and it became part of their life. Lineage2 had very good graphic and it was impressing people at first, but it is definitly not as successful as Lineage1 because the idea of lvl up became so common now and people want something more than just monster kill and bring 5 heads of this this monster quest. I don't really think people should aim to play the game simply because it has very impressive graphics.
    Aion's scale is very large, but it also has potential risk too. They will be spending a lot of money and developers to do projects for their game, but the project can easily fail if the gamers think it is simply not fun. (yes people are that picky, a company spends millions of dollars to update this game yet those gamers can still say "it is not fun, I quit.") One thing that I can't understand about Aion is that they have spend this much money to come up with this master peice yet it seems like it is still another version of those typical mmorpg again (it appears to be). well yes you can fly, craft, and make your own face too there, but I personally think they should have come up with something more than that to keep up their mmorpg running. I honestly think the actual "Fun" that you have will be just about the same whether you are in PW or Aion.

    I think PW has good potentials, its graphic is good, characters are customizable, seamless unreal engine, the scale is not too big nor small that you dont' have to have too much money and time to implement updates. (still a lot of money though) I think PW is one of the good example mmorpg that can be evolved to keep up its popularity where people demands something more than just monster kills nowadays. I am sure PW team has their own strategy to get out of this just another typical asian mmorpg trend especially they are working to defferentiate with the other PW so I shall see how well they will do. lol :P And the hardest challenge will be this one thing: Money. Running the Item Mall wisely will be really an important thing as some items can actually ruin the game.
    i think they are quite wise to open PVE server because those adults who are able to afford 30-50 dollars a month could be interested to stick with PVE servers. (PKers tend to have far too much drama and they don't stay in one game for too long once his name gets infamous and targetted by other people often. PVP people tends to be known to switch servers and games more often then those who doesn't kill other people and trying to stay quiet and steadily calm within the community.) PVE players are not hardcore lvlers, wanting to have fun during their free time, have a work to do 8 hours a day, not able to hang out freely like those teenagers, want to have fun and stress relief and no drama. I believe the PVE server will actually be a big turn out for PW team in terms of attracting the whole new crowd of money spenders. Of course they shouldn't just sit there with the server hoping more adults will come to their pve server and do nothing. PVE got to offer its own trend too. I would call the trend "Good Community and nice environment" The fate of PVE server could be either "emptied, everyone is in the PVP server" or "full of adults spending money" depends on how they market / advertise / manage their server efficiently and different from PVP.

    but anyways I feel like I am talking too much and didn't mean to write a novel so I should shut myself up here lol..

    (oh bytheway I just read that discussion of other game is discouraged, oh well just feel free to delete this post if it is not appropriate topic since I have mentioned some other companies mmorpgs here too. I should have read the forume rule of conduct first before posting anything.)
  • riskbreaker
    riskbreaker Posts: 0 Arc User
    edited August 2008
    I love the detailed character customization.

    Don't like the slow move speed of the characters.. and the music is kinda annoying..

    But great game... when it is officially released we shall see if it is the best f2p mmo on the market XD
  • godcrusher
    godcrusher Posts: 0 Arc User
    edited August 2008
    I prefer grinding over quest, it's easier, but quest more entertaining. As for the grpahic of this game, it's awesome but I don't feel veyr smooth unless I put lowest settings which still looks good. Burn my integrated grfx :(