Wall of Thorns/Barrier of Thorns

mihai
mihai Posts: 33 Arc User
edited September 2008 in Venomancer
This mini guide is only for those who are new an interested to learn about one of the great skills a venomancer has access too.
srry for getting the names wrong in the Thread title, so Wall of Thorns = Bramble Guard and Barrier of Thorns = Bramble Hood

Who should learn it ?
- Doesnt matter what build you are , heavy , light , robe , dual armor , triple armor , etc just learn this two skills.

What is the Sp cost and Gold cost for mastering both Bramble Guard and Bramble Hood ?
Bramble Guard Lv 10 = 331700 Sp , 440800 Gold
( Mastered at lv 61 )

Bramble Hood Lv 1 = 87000 Sp , 120000 Gold
( Mastered after Wall of Thorns lvl 10 )

Total Cost = 418700 Sp , 560800 Gold


What is the formula of the reflect for Bramble Guard ?
Reflect = 10% + ( Skill level x 5 )%

Example at lvl 5 = 10% + 25% = 35% reflect
Example at lvl 7 = 10% + 35% = 45% reflect


What is the casting distance of Bramble Guard?

Casting Distance = 16.5 + ( 0.9 x Skill Level )

Example at lvl 4 = 16.5 + ( 3.6 ) = 20.1
Example at lvl 6 = 16.5 + ( 5.4 ) = 21.9


What is the mana Consumption of Bramble Guard ?

Mana Consumption = 59.4 + ( Skill lvl x 27 )



What is the Heaven / Hell effect of Bramble Guard?

Holy( Heaven ): Duration of skill increase up to 20 minutes.
Dark( Hell ): Damage rebound increase up to 75%.



What is the effect of Bramble Hood ?

Creating an array of mystique bramble, reduce 75% of the damage received and also rebound 200% of damage on all physical melee attack, lasts for 15 seconds.


- This skill is one of the best skill the Werefox has access too. It REDUCES ALL INCOMING DMG ( Range Physical , Magical , Melee Physical , etc etc ), but sadly only reflects Melee Physical.

Example :
A blademaster attacks you for 2000 dmg.

75% of the dmg is reduce and you get only 500 dmg
But the 2000 dmg is reflect 200% at the warrior which means he gets 4k dmg.

So as you can see this skill can help alot in winning duels / PKing.


Bramble Guard and Bramble Hood cancels each other.

There can only be one effect per time.
IGN: JusT_CooL
Server: Lost City <--- PM with that name if u want sth,
Guild: Conqueror
__________________________

Follow the example of good GMing :D
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Post edited by mihai on

Comments

  • loughman
    loughman Posts: 0 Arc User
    edited August 2008
    Wait, so whats Bramble Guard do?
  • mihai
    mihai Posts: 33 Arc User
    edited August 2008
    reflects phy dmg:eek:
    IGN: JusT_CooL
    Server: Lost City <--- PM with that name if u want sth,
    Guild: Conqueror
    __________________________

    Follow the example of good GMing :D
    [SIGPIC]http://photos1.hi5.com/0044/475/618/k97TDv475618-02.jpg[/SIGPIC]
  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2008
    mihai wrote: »
    reflects phy dmg:eek:

    Physical melee damage. It will not reflect physical range attack (such as arrows)
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • ara
    ara Posts: 0 Arc User
    edited August 2008
    Bramble Array (wasn't it called that in MY-EN, not Hood?) actually makes you able to solo HH even when your pet dies.

    Pet dies, boss aggros you, you cast bramble array and take some hp pot, revive the pet, resummon it, heal it and let it tank the boss again.
    Your Hiero will most likely tick, but you will survive and be able to complete the Dungeon.

    Without that skill bosses would just waste you once you make the slightest mistake or lag kills you.
  • mihai
    mihai Posts: 33 Arc User
    edited September 2008
    ara wrote: »
    Bramble Array (wasn't it called that in MY-EN, not Hood?) actually makes you able to solo HH even when your pet dies.

    Pet dies, boss aggros you, you cast bramble array and take some hp pot, revive the pet, resummon it, heal it and let it tank the boss again.
    Your Hiero will most likely tick, but you will survive and be able to complete the Dungeon.

    Without that skill bosses would just waste you once you make the slightest mistake or lag kills you.
    u're not 100% right... the skill REFLECTS dmg, not reduces it... so if the dmg is high enough to kill u, even with the skill, u're dead.. :D
    IGN: JusT_CooL
    Server: Lost City <--- PM with that name if u want sth,
    Guild: Conqueror
    __________________________

    Follow the example of good GMing :D
    [SIGPIC]http://photos1.hi5.com/0044/475/618/k97TDv475618-02.jpg[/SIGPIC]
  • senovit
    senovit Posts: 0 Arc User
    edited September 2008
    Array, the level 59 skill that requires level 10 of guard, reflects 200% of damage as well as reducing 75% of it. Guard reduces none.
    [SIGPIC][/SIGPIC]