Go for cliche, or dare be different?

bron
bron Posts: 0 Arc User
edited September 2008 in Venomancer
I played in MY-EN and I was a Light Armor WF. I believed in my build, but then I started to have doubts when I saw how much INT I was missing and couldn't wear any weapons my level, just armor. Eventually I started stacking items with +INT on them to make up for what I was missing so I could wear a current level weapon, and was planning to gradually go back to Light as I added INT to fill what was being made up by the gear.

But this got me thinking still. The reputation clothes are made for caster WF, and all the caster clothes were awesome looking but the Light covers too much. I figured as long as it's a Female-only class, I might as well make her look good, and the Light Armors were just not doing it for me.

The build I was using was by the time I was a level with a 0 on the end (20, 30, 40, etc) I would have STR and AGI enough to wear the full set of Light for that level range. Con capped at 30, and everything else on INT. STR and AGI would cap at 99 wear the level 95 and onwards Gold HH set, which would add it's own stats to mine and I would be able to wear the other pieces without adding more than 99 STR or AGI.

A pretty typical Light Armor hybrid WF build, as you can see. I was level 42 before I had stuff in life to do and had to quit, and I never got back into it since.

I know Caster WF have terrible defense, and about 90% of WF are this kind. Should I go with the flow this time around, or play Light again? I heard Caster WF have no survival chance against physical classes in PVP (Which is everybody's End Game goal at high level, as is it mine) and generally can't PVP at all, so I would be worthless in TW as a Caster type.

Should I play Caster WF and be like everybody else, or play Light from the beginning, or maybe start as Caster and respec at 95 to Light then level 2 more levels to 97 to wear that full set? That's a very long time of not being able to PVP if I play like everybody else.

What do Caster WF cap their CON at anyway? I'm not going to be playing on a PVE server, so don't say none is needed, since there's people who would probably go after me randomly.

What do you guys think I should do?
Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
Post edited by bron on

Comments

  • chip
    chip Posts: 10 Arc User
    edited August 2008
    There's an "End Game Highlevel" setup for caster classes that gives them high defense in both categories and unlike relying on light armor, the effect doesn't include low magic power and/or low HP. Besides, for much of the higher levels you are much more fragile in a grinding context from a lack of mdef, not pdef. Also, whatever benefit having light armor has against physical opponents in the mid levels, you are guaranteed to be owned by a magic class.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Don't raise con to 30. You'll **** yourself by not being able to use magic weapons of your level. It's better to go with lower grade light armor than a lower grade weapon, as tbh small differences in defenses don't make as much difference as you might think they would. Con can be raised to 7 max. 3 int per level, 1 str 1 agi per level. Don't put light armor stats for the entire level range at each x0, instead just keep str and agi both at your level +1. Look for armors with all five elemental defenses, and +hp bonuses. Don't bother with +element bonuses or +phys defense bonuses, or even -% damage reduction. Don't bother with -% casting time. The only stats you should be looking for in armor/adorns are +str, +agi, +con, +hp, and +% crit. Once you get good accessories / capes that add str and agi to let you wear better armor, you can then start adding to con.

    Stick with your light armor fox. It doesn't require end levels to get good, and you can probably start vvhoring out accessories and items for stats by level 70.

    There's also absolutely no reason to grind to 95 before respeccing to light. Light does enough damage anyway, and I find that even as a light armor fox I'm still stealing aggro from my pet, which no fox wants to do.
    [SIGPIC][/SIGPIC]
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited August 2008
    I guess it depends what you want to do with your venomancer.
    Im a believer in pushing your int as high as you can while leaving a bit for vitality to have enough HP to take a few hits without it triggering your heiro.
    I think the high int is useful more for the bigger heals than the extra damage you do.
    A lot of your dps is done by the pet anyway, and a lot of time is spent running around, that the extra dps from high int isnt going to make a lot of difference, but keeping your pet alive is going to make a huge difference for those times you want to solo an instance or run one without a tank, or your tank dies during a bossfight and your golem needs to tank till the tank gets res.
    Or kill some boss for a guildy.
    etc etc etc.

    For the same reason I tend to favour tanking pets over damage pets, though for grinding in the sky I prefer dps pets for obvious reasons.

    Also lower int nerfs the magic weapons you can wield which further nerfs you.

    As you say, cloth armor venomancers are easy pickings in pvp, at least for classes that do physical damage. I guess thats the price you pay for being able to solo HH and not having to pay money to level up. You just have to pick your targets carefully. Go for squishy's.
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    I'd like to be able to do both sides of the skill tree decently well, wabbit. Also I'd like to make fights against WR, WB, and EA last longer than two seconds of "Omg one shot Magic Armor WF" where physical classes wouldn't eat me alive.

    So senovit, level 2 add 2 Con, 1 Int, 1 Str, 1 Agi, and that's it for Con? Then from there on 3 Int, 1 Str, 1 Agi per level? Would that really keep up with the weapons and armors though? How far behind wouuld I be on Light Armor every ten levels? Would there be a level at which I'd need to add 1 Int, 2 Agi, and 2 Str to keep the Str and Agi on track, or would I not have to do that and still keep armors on track? It's pretty hard to get the stats just right early on to be able to get them to add up right on time, so I was just making sure.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited August 2008
    I dont think light armor will work particularly well against physical attack characters. IMO you will probably have to go for heavy armor build.
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Yea, but then the other side of the spectrum kicks in, heavy has trouble with magic attackers. There was a thread about somebody considering Heavy. That's kinda the idea behind wearing Light, not sucking so much about either kind. Balance.

    The only concern I've been having is if it's really going to be worth it, since Caster WF easily outdamages a Light WF that still casts. I'd be leveling like a caster, only different being the armor. At least that's what I did last time.

    Is it truly worth balancing for better PVP defeses (Playing on a PVP server, definitely, even though I'm not a PVP fanatic, mostly because it's easier to get rid of KSers and whatnot on a PVP server) and losing out on PVE damage? What do y'all think? I'm also interested in what senovit has to say about if I got the build right, since it's been establisehd that all that Con before was too much. It's really the early levels that interest me.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited August 2008
    My own personal preference is to go caster. I'm going to play on a pve server, so my opinion may be slightly biased, but Im more interested in PVE, particularly instances.
    If I get into TW, then Ill just have to try and keep my distance and use my pet to be annoying. (Some have some very irritating spells :) )

    Another thing which hasnt been mentioned so far, is that as a heavy armor build WF you will get zhen groups as lurer, wqheras there no use for cloth WF in zhen. Personally Id sooner be soloing +5 level mobs in the sky and making a bit of money than paying to level up though, but thats just me.
  • faruxue
    faruxue Posts: 243 Arc User
    edited August 2008
    when you play light/heavy, you're sacrificing damage for more survivability.
    There's no perfect build that makes you have resistance to everyone's attack, and there's no build that will give you high resistance and still allow you to deal high damage.
    ULTIMATE TOPIC:
    See 3 RQ get owned by 1 WB
    copy and paste onto your web link
    pwi-forum.perfectworld.com/showthread.php?t=33421
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    bron wrote: »
    I'd like to be able to do both sides of the skill tree decently well, wabbit. Also I'd like to make fights against WR, WB, and EA last longer than two seconds of "Omg one shot Magic Armor WF" where physical classes wouldn't eat me alive.

    So senovit, level 2 add 2 Con, 1 Int, 1 Str, 1 Agi, and that's it for Con? Then from there on 3 Int, 1 Str, 1 Agi per level? Would that really keep up with the weapons and armors though? How far behind wouuld I be on Light Armor every ten levels? Would there be a level at which I'd need to add 1 Int, 2 Agi, and 2 Str to keep the Str and Agi on track, or would I not have to do that and still keep armors on track? It's pretty hard to get the stats just right early on to be able to get them to add up right on time, so I was just making sure.

    Yes, that's the build. You will never be behind on light armor, nor will you be behind on your weapon, as long as you keep the 3 int, 1 str 1 agi per level going. These are the minimum stats however, so do be sure to keep int at 3x your level and str/agi at your level + 4.

    Battles will still only take about 5 seconds. It's kind of a tossup really. It's not as if light armor defenses will make a giant difference, you might take 5 hits instead of 3, for instance. It will however give you a strategy other than "run away and hope ripping bite is enough to win."

    In duels, I prefer to fox form most classes other than axe blademaster and decently leveled barbarians, as axe users have a pretty annoying stun lock they can spam and barbarians just have too much hp / pdef for me to break through in fox form. Mages / Clerics I fox form and are generally pretty easy to kill. Start with a debuff while your pet runs in for a ripping bite, and you've pretty much won. If the mage seals just run in close so you can prepare to start physical attacking and seeing as how they're robes with no buffs, they'll die in a few hits, especially if your pet has already set a bite on them. Cleric's the same thing. Even if they sleep you, your pet can still ripping bite.

    Archer's are probably the toughest to handle. I prefer fox forming, as in mage form most archers like to out range me, follow with a paralyze, and then normal attack me or lightning skill me to death. Even with light armor, that combo is usually enough to kill me. So in fox form, you get to choose between debuffing their dodge - depending on if they have dodge accessories or not, you may or may not have to do this, although debuffing their fire / movement speed buffs are nice too - or getting into their bow weaken distance. I usually get in range and start spamming life depriver / hexmist, and hope their lightning doesn't kill me. Of course, start the duel with bramble on in case they're stupid and wing attack you.

    As for pk'ing... I honestly like to mage form it, even against robe classes, at least in the start. Starting with a -% physical defense and throwing in a ripping bite from a pet is enough to kill a lot of robes, especially since you know they'll take awhile to blasting point you. Follow with a megalith or fox form for debuffing whatever they might be doing, such as an archer's or cleric's barriers.

    Hiero fights suck though. My damage is pretty low, and against a light armor fist warrior of an equal level I was unable to break through his hiero without a fury burst.

    tl;dr - Less magic damage, slightly more physical survivability, not much change against magic classes, very useful fox form attacking, less HP until level 70-80+
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Yes wabbit, I feel the same way, I like PVE too. But the fact is, PVP servers are not that bad. It's really the rare bored person you meet that just randomly kills you that you have to worry about, and repair costs aren't as bad as on WoW. Most people either PK because they want to PK (Random), PK for KOS wars (Guilds only, don't join a guild with KOSes), or just avoid PKing since it takes away from playtime (You have to waste time AFKing the character, unless you want to risk training as a Red). There might be some innitial PK crazyness the first week or month, but people eventually get with the program and it's not that bad once they see the penalties, or only start to kill enemy guilds (KOS), because they don't want to take time out of their playtime. Also reds can't really train without bodyguards/company (Usually, unless they have skill or fear nothing), because they will almost always drop stuff when they die, even when it's a mob death. Most PKers either carry dolls from the shop or run to a city as quick as they can like a coward to avoid losing anything (Most people who actually choose to PK, be it random or not, are well geared and don't want to lose it). So anyway, PVP servers aren't so bad. I was on one and only got randomed one time out of 42 (13 levels, counting 30) levels. It helps to not join guilds until later.

    senovit, Golems can't use Ripping bite, can they? They'd look so dang weird. I never tried it. I never really bothered to go out and buy books, because I was still night-vending before I kinda quit, and didn't have money yet.

    Very nice info on what form to fight each class. Very informative, too.

    I've never done this kind of build before (Remember I had 30 Con), so mind if I confirm?

    Lv 2: 2 Con, 1 Str, 1 Agi, 1 Int. (Total 7 Con, 6 Str, 6 Agi, 6 Int)
    Lv 3: 2 Str, 2 Agi, 1 Int. (Total 7 Con, 9 Str, 8 Agi, 7 Int)
    Lv 4 onwards: 1 Str, 1 Agi, 3 Int. (Total 7 Con, 10 Str, 10 Agi, 10 Int)

    Eventually Int would be higher than the other two, correctly.

    Would that keep up with all the requirements correctly? Level 3 makes up the Str and Agi I don't add at lvl 2, and Int would still continue to be superior over time from here on, so it should work out right? Do I run the risk of having too much Agi/Str like this and would need to adjust with the armor since I'd like to stay at the bare minimum for the Lights? Probably, but just wondering.

    So like by 30, Int should be (at least ) 90 and Str/Agi should be 34. If Str/Agi are already at 10 at level 4, in 26 levels time, it would be 36, so I suppose I don't need to add 2 at level 3 and can just add 1 each per level. Yay math. Is it right though?
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Should be like this:
    Level 2: 2 Con, 1 Str, 1 Agi, 1 Int. (Total 7 con, 6 str, 6 agi, 6 int)
    Level 3 onwards: 1 str, 1 agi, 3 int (Total 7 con, 7 str, 7 agi, 9 int)
    ...
    Level 100: Total 7 con, 104 str, 104 agi, 300 int.

    Your int should always be 3x your level, and str/agi 4 points higher than your level. Con is your dumpstat if you can acquire any +stat items, at least until you get armor with good bonuses to hp.

    Also, all pets can be taught ripping bite as long as you go buy the skill book from granny. I wouldn't bother unless you're afraid of getting ganked from the ground. Golem runs too slow to be a good pvp pet, although if you can land ripping bite it's high attack power will ****. As your tank, it also needs some other tanking skills like crustaceous, frighten, etc. and using up a slot for ripping bite might gimp you.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Good info. Knew I got it wrong with the math, was just looking for a confirmation.

    Well I was thinking Golem with Bash, Crust, Magic def lower (WF have def lower which helps the pet, so the pet lowering magic def helps the WF and works together well), and what's a good forth skill? What's Frighten? I really never got to the point of needing skills. I had about 500k gold when I quit and was about to buy a book, but didn't and didn't really do much research on them since they usually don't make a difference until like, 50 so I heard.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Drop the "magic def lower" skill. It won't help you tank and will only help you pull aggro away from your golem. That skill is only slightly more useful in PvP, but even on one of my pets that it came with I never use it.

    I'm not sure what frighten is called in this version, but it's the skill that drops an enemy's physical attack by a certain percentage for 15 seconds, with a cooldown of 30 seconds.

    Leveling up your pet skills probably won't make a difference. But teaching them new ones can and will. If your pet is having trouble and about to die, a quick crust or frighten will let you heal right back up, or allow you to get in an extra attack.

    On my golem, I have Bashing level 5, bluster level 1, Crustaceous level 5 and Frighten level 5. Bluster, a skill that resets aggro to your pet, I have just because in a lot of dungeons, my party members tend not to hold their aggro and it's easier for me if the pet is the tank, at least for the mobs. Other tanking skills which might be useful are 2 rare scrolls that only come from events - raised physical defense or raised magic defense for an hour, or possibly the skill that lets you heal 10% with a cooldown of 10 seconds - although this will slow down your attacking since the pet is healing itself, your pet is a tank and should go for maximum survivability.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    So Bluster is like the skill WR has that pulls agro to the one using it, and the one from WB? Or like Taunt/Growl in WoW? All of the above? I heard about it, good for saving people. So I guess it's Frighten and Bluster for the other two.

    A friend of mine bought the healing skill, and says it was bad. It didn't heal very much, and he said it was a waste of money since most times the pet is taking faster damage than the healing skill heals it, and he could easily outheal with Heal Pet so the skill was not worth it.

    Do you know anything about the skill that is supposed to make the pet a vampire? Something like attack and whatever damage it deals the pet heals itself for. There's also a similar skill for MP but I think that transfers to you and not the pet.

    Those event skills sound nice, too bad they're events.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Bluster basically resets aggro onto you. So it's useful for stopping someone from being chased, but for werebeasts it's less useful, as if you've built up a lot of aggro through ripping bite, if you bluster you lose it all, and even though bluster will pull the boss's aggro towards you, it sets it to a lower level than what you had built up through ripping bite and your damage dealers will pull aggro soon after.

    Healing skill isn't worth it for most situations, as even maxed it only heals 12%, which might come out to like 200-300 hp at max. Not terribly useful unless there's a boss who just barely kills your pet, but I just wanted to throw it out there as a possible tanking skill. Life drain and mana drain are event scrolls as well, but I can't say for sure if they'd be useful or not since I don't know how much they drain or what the cooldowns are.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    So Bluster is basically made for say, EP pulls a 500 (Arbitrary number) agro after a WB dies, you use Bluster with an agro of 100, but it clears all other's agro and puts the attention to the pet. Somebody reses the WB or another WB picks it up off your pet since WBs have skills that pull agro too, and everybody is peachy? Did I get it right?

    Is this better than Ripping Bite though? Bluster seems pretty situational. Maybe it's better to keep this and drop Frighten (Is it really that good? Crust should give you enough time to heal the pet, and Frighten just seems like overkill for keeping the pet alive so you can have enough time to heal it) for Ripping Bite? Remember I'm planning on a PVP server, so I never know when somebody on a spree will come around and I can bite them for the full bleed. What do you think?

    Is it just me or did we go way off topic here? It's still about WF and pets, so I don't think it's too much off topic. This discussion would be useful to a lot of people.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Bluster is pretty situational yeah. The situation you posted would be a good time to pull bluster, to stop all the damage dealers from pulling aggro or, more likely, to give yourself time to escape while the boss is distracted for a few seconds by your pet. I usually use it to pull mobs onto my pet off of other classes though, as I consider me healing my pet to be more reliable than one priest healing 4-5 people. It's also useful if your party isn't the smartest one and chases mobs that kite into another group of mobs. A quick bluster and a click of the follow command will pull the mob back towards you.

    I happen to like frighten a lot, and it's definitely useful for keeping my golem alive. Strictly speaking though, it's not entirely necessary as the Golem already has very high physical defense, but since it lasts 15 seconds and has a cooldown of 30, you can effectively spend half the battle taking less damage, letting you heal more. Crust is nice if you get multiple aggros onto your pet, as it reduces both types of damage. However, since it only lasts 15 seconds and has a cooldown of 60, it's not going to save you against bosses.

    If I had to pick any of my skills to drop for ripping bite, it'd probably be bluster. Bashing level 5 can hold aggro well enough when it's just you and your pet, and if your party likes to pull aggro, it'll be their own fault if they die x:
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Nice info. If anything, I could always switch around skills or raise another pet that has Bluster instead of Ripping Bite. I just find that from what I've esperienced, the WBs usually hold agro fine, and don't die and get healed. But eh, might get harder above 43, so what do I know right?

    For now I see it as very situational.

    Now what if you had to drop a skill and had Bash, Crust, Ripping, and Frighten, and wanted to get Bluster? I'd say Frighten has to go in this situation, since the pet is usually a good tank anyway, right?
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • wabbitt
    wabbitt Posts: 10 Arc User
    edited August 2008
    bron wrote: »
    Do you know anything about the skill that is supposed to make the pet a vampire?

    I went looking for that skill in PW-MW, but I couldnt work out which one it was, so I tamed one of those wolves near mines that have it (to find out its name), and sadly its a skill that the granny doesnt sell.

    Its almost worth going with one of those wolves, almost but not quite IMO.
    senovit wrote: »
    I happen to like frighten a lot

    Does frighten make them run all over the place (and thus agro other mobs) or do they just stand there doing nothing?
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Frighten lowers their attack power by 36% at level 5 for 15 seconds, with a 30 second cooldown. And honestly, since my pet is a tank, I'd keep frighten over ripping bite. Ripping bite on a tank is mostly just being kept as a countermeasure against ganking, while frighten helps a lot with bosses.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Yea but Frighten's effect is lowered on players, but Ripping Bite's isn't. I'm going to go out on a limb here and say it isn't a bug, and was designed to not be weakened to be used against gankers/duels specifically. Probably still a bug, though.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Frighten's effect isn't lowered on players. 36% is 36% x:

    And I'm pretty sure it's a bug. Full damage insetad of 25% is pretty hax.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Interesting. Maybe I'll take frighten for PVP too, since it can work full against people.

    Taking less damage from the is just as good as doing more damage to them, no?
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • faruxue
    faruxue Posts: 243 Arc User
    edited August 2008
    bron wrote: »
    Interesting. Maybe I'll take frighten for PVP too, since it can work full against people.

    Taking less damage from the is just as good as doing more damage to them, no?

    Why would you want them to do less damage to you when you can take then down in the first place?
    Ripping bite is essential for taking down robe users, and aiding you in taking away that long HP most melee classes have.
    Frighten is a bad skill to use in pk because in every case, the best defence is a good offence, it only works on wr/wb/ea. So the bugged ripping bite is always better.

    TBH ripping bite is half the damage a WF can dish out on a robe/light user already.
    ULTIMATE TOPIC:
    See 3 RQ get owned by 1 WB
    copy and paste onto your web link
    pwi-forum.perfectworld.com/showthread.php?t=33421
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    I like frighten when a warrior is about to lions roar me.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited August 2008
    Bash, Crust, Ripping, and Frighten is what I'm going with then, since Bluster is situational and usually an "oh sh*t somebody's gonna die" button, while all of the others would help out in one way or another.

    Anybody know if it's better to put Ripping on auto over Bash for holding agro on monsters, or is Bash still better for that? Cause if Ripping holds agro better, then Bash could be dropped for something else.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Bash is much better for holding aggro. Aggro works on some kind of skill level * damage^x formula, so high instantaneous damage like bash will hold aggro better than ripping bite's high damage over time. Also, just so you know, with cooldowns taken into account, bashing level 5 will do more damage than ripping bite level 5 over a drawn out battle. You could just leave bash on auto and start the battle with ripping though, most mobs will be dead before the first ripping even ends.
    [SIGPIC][/SIGPIC]
  • bron
    bron Posts: 0 Arc User
    edited September 2008
    Well, I'm level 20 now (Lulz, left my character vending ingame and I'm posting from the campus computer lab. Wonder if my connection at home disconnected yet?), been away from the forum for a while, so excuse my necro. It's my own thread so and has good info, so I don't see why necroing it would be a problem.

    Anybody wanna discuss how a Light Build should skill? I mean beased on experiences. All I remember from MY is I was always broke for SP because I was skilling both sides of the tree. Probably should have focused mostly on the left side for a while, I'll bet. Or not?

    Heck, if it goes well, we could ask to get this thread added to the FAQ as an all-encompasing Light Build thread eventually.
    Proud Pre-Launch CO and Pre-Launch STO Lifetime Subscriber.