Armor Requirement

nator
nator Posts: 39 Arc User
edited August 2008 in Suggestion Box
There shouldn't be any stat requirement for the basic armor and weapons that are sold in all the cities. Since that restric us from creating and experimenting on our stat builds.

There should only be stat requirements on weapons and armors that are droped from monsters and those also should have extra stats like +2 str or something like it, but different, in each city, like if you get it on the elfs territory it should be +2int.

That way we can have fun creating a build but the way it looks we are gonna have to go by one single build for every different weapon we use.


Like in my case I wanted to go Full Vit but that seems imposible now.
War of Immortals
Olympus West Server

ID 7030141G010001089000801S13fb1f
Post edited by nator on

Comments

  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    I can see you've never played before..

    Just so you know the way the game is designed that would never work.
  • nator
    nator Posts: 39 Arc User
    edited August 2008
    embl3m wrote: »
    I can see you've never played before..

    Just so you know the way the game is designed that would never work.

    I've played for more than 8 years but always hoping they don't make the designs so restricted like in PW, that's why I didn't liked in the MY version.
    War of Immortals
    Olympus West Server

    ID 7030141G010001089000801S13fb1f
  • prosper
    prosper Posts: 335 Arc User
    edited August 2008
    But the challenge in making an unconventional build is working around the stat requirements. They keep things balanced. With no reqs, everyone and their mom would go heavy. That's boring. =D