Will PK penalties be different on the "pvp" server?

koz
koz Posts: 465 Arc User
edited August 2008 in General Discussion
Just wondering. Maybe it will shut some people up if we get an answer.
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Post edited by koz on

Comments

  • koz
    koz Posts: 465 Arc User
    edited August 2008
    Is anyone else curious or is it just me?
    [SIGPIC][/SIGPIC]
  • voidlurker
    voidlurker Posts: 42 Arc User
    edited August 2008
    Why would you be penalised for pvp on a pvp server?
  • hypnos
    hypnos Posts: 97 Arc User
    edited August 2008
    There will be PK penalties. You might drop your items if you''re red named unless they're soulbound.
  • jeffrey
    jeffrey Posts: 6 Arc User
    edited August 2008
    koz wrote: »
    Just wondering. Maybe it will shut some people up if we get an answer.

    base on i have played in taiwan's version for more than a year

    you kill people out of town, no matter what type of reason u have, ur name will turn pink for few min, but if you keep on killing people, then ur name will turn red

    after ur name turn red, whoever kill u, there is chance that u might drop something from ur bag if u die.

    but whoever die, u wont get any penalties for ur exp etc

    if ur name become red, and u are scared of getting killed by someone else, then u can stay in town, by the time pass, ur name will change back to white

    Hint: u can only kill ppl when ur level reach 30, then ur name will become white from blue
  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2008
    koz wrote: »
    Is anyone else curious or is it just me?

    Waiting for an answer from the admin, that's all ^_^


    Pandadmin just replied in another thread, maybe he will answer here too?
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • arcane
    arcane Posts: 1,084 Arc User
    edited August 2008
    I pmed a PVP suggestion to a few admins, It was forwarded to developers in Beijing so I am hoping some of them were implemented ^^

    The suggestions were based around the PVP system Rohan had. Which was very good IMO.
    [SIGPIC][/SIGPIC]
    Doin' it my way.
  • hong
    hong Posts: 0 Arc User
    edited August 2008
    arcane wrote: »
    I pmed a PVP suggestion to a few admins, It was forwarded to developers in Beijing so I am hoping some of them were implemented ^^

    The suggestions were based around the PVP system Rohan had. Which was very good IMO.

    QFT. Rohan had a pretty nice system for PKing, that's all I'll give them.
    RoC.
  • matthew
    matthew Posts: 135 Arc User
    edited August 2008
    I seriously doubt any of that will be implemented. The only repercussion to pking is buying dolls to not drop your equipment. Why are they going to let you roam around and pk at will without any repercussion, and suffer less profits for it?
  • arcane
    arcane Posts: 1,084 Arc User
    edited August 2008
    matthew wrote: »
    I seriously doubt any of that will be implemented. The only repercussion to pking is buying dolls to not drop your equipment. Why are they going to let you roam around and pk at will without any repercussion, and suffer less profits for it?

    I also suggested that you could lose items while white, but have it be a bigger percentage chance of white names dropping items, and make it only possible to drop if someone 0-5 levels above/below them kill them.

    With even number being ~20% to drop items
    and minus 2.5% for each level.

    This only applies to inventory items.
    [SIGPIC][/SIGPIC]
    Doin' it my way.
  • jeffrey
    jeffrey Posts: 6 Arc User
    edited August 2008
    PW's PVP system is really good already i would say....

    but, later on when u are like lvl 70+, u dont need a good weapon and armor to kill lvl 30.

    so u can fk around and kill ppl who is 30-40 easy....then they stay in town until their name change back to white

    ppl who get killed will be pisss offf
  • vyron
    vyron Posts: 58 Arc User
    edited August 2008
    arcane wrote: »
    I also suggested that you could lose items while white, but have it be a bigger percentage chance of white names dropping items, and make it only possible to drop if someone 0-5 levels above/below them kill them.

    With even number being ~20% to drop items
    and minus 2.5% for each level.

    This only applies to inventory items.

    No!
    What are you trying to get? A gankfest of reds killing whites knowing they have a 20% chance to drop their gear? Thats ****!

    Sure there is a chance to drop if a red kills a white, but it should be more like 1% chance, not freaking 20%, no matter what level.

    If that were the case then reds should have a 100% chance to drop equipped/Inventory items when justice is served to them.

    Are you smoking crack? Better lay off :D
  • sealed
    sealed Posts: 781
    edited August 2008
    I'm not sure myself, but we will find out in CB =)

    sealed~
  • arcane
    arcane Posts: 1,084 Arc User
    edited August 2008
    vyron wrote: »
    No!
    What are you trying to get? A gankfest of reds killing whites knowing they have a 20% chance to drop their gear? Thats ****!

    Sure there is a chance to drop if a red kills a white, but it should be more like 1% chance, not freaking 20%, no matter what level.

    If that were the case then reds should have a 100% chance to drop equipped/Inventory items when justice is served to them.

    Are you smoking crack? Better lay off :D

    Reds should have ~50% chance of dropping an item.
    White names, I could see 10% -1% for each level difference.

    But you should go red after ~10 kills, just like the Rohan pvp system.
    [SIGPIC][/SIGPIC]
    Doin' it my way.
  • polydeuces
    polydeuces Posts: 57 Arc User
    edited August 2008
    arcane wrote: »
    Reds should have ~50% chance of dropping an item.
    White names, I could see 10% -1% for each level difference.

    But you should go red after ~10 kills, just like the Rohan pvp system.

    Something that harsh would discourage PKing and defeats the whole purpose of the PK system.

    You seem to really like Rohan's way of doing things apparently.
  • matthew
    matthew Posts: 135 Arc User
    edited August 2008
    http://janelh.wikidot.com/player-kill

    Most of that is pretty accurate I think, if any newcomers are curious about drop rate.
  • koz
    koz Posts: 465 Arc User
    edited August 2008
    Let us remind ourselves that this isn't Rohan.


    ~ciao
    [SIGPIC][/SIGPIC]
  • linctus
    linctus Posts: 9 Arc User
    edited August 2008
    I actually like the PK system implemented by the PW-MY servers (and game).

    The only things I would change would be:

    1) Currently with that system, if you are white name with PK off, and a red name attacks you - You only risk losing items by fighting back. I mean come on - What lame system penalises you for defending yourself?
    If you don't have dolls, and play a weak class like I do (Cleric) the only thing you can do is just stand there and let them kill you.

    2) The use of Dolls mean that very rich or high level red named characters can go round ganking other players without fear of themselves losing items if they are killed. This is a money making idea from Beijing, and I can't see them removing it - although I really hate this system.
    It effectively means the very rich or very high level players can PK others without fear of repercussion of any kind.
  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2008
    I'm no PvP expert, so I won't comment on the proposed changes themselves.

    But don't get your hopes too high in seeing any changes implemented.

    Remember, those are the same devs who find it easier to close an event (forrest ruins) instead of working on a fix for it....

    So, having them to work on changes in the PvP mechanics is kinda doubtful...

    And even if they do, it will not happen until a few months have elapsed.
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • t0yo
    t0yo Posts: 0 Arc User
    edited August 2008
    [QUOTE=karmelia;203621
    But don't get your hopes too high in seeing any changes implemented.
    [/QUOTE]

    Even though the admins and moderators try their best to suit the gamer's needs at the end of the day what Karmelia said is right. These are some lazy devs >_>!
  • puppetsoul
    puppetsoul Posts: 0 Arc User
    edited August 2008
    linctus wrote: »
    1) Currently with that system, if you are white name with PK off, and a red name attacks you - You only risk losing items by fighting back. I mean come on - What lame system penalises you for defending yourself?
    If you don't have dolls, and play a weak class like I do (Cleric) the only thing you can do is just stand there and let them kill you.
    First, EP is probably the second strongest gank defending class (first obviously being WB).
    Second, you're not be "penalized" for defending yourself any more than the person who is being "penalized" for attacking someone who is defending themselves.
    linctus wrote: »
    2) The use of Dolls mean that very rich or high level red named characters can go round ganking other players without fear of themselves losing items if they are killed. This is a money making idea from Beijing, and I can't see them removing it - although I really hate this system.
    It effectively means the very rich or very high level players can PK others without fear of repercussion of any kind.
    First cash shop game you've played, eh?

    Cash shop games are designed with... let's call them nuances. These nuances are ALL negative. They're the penalties and punishments that make games fail, and they almost always become more taxing the higher level a character is (like the item drop penalty being more threatening when you're using HH golds, versus lvl30 in blues). They will then sell you "maintenance" items which will remove those nuances.
    [SIGPIC][/SIGPIC]
  • iceblink
    iceblink Posts: 1 Arc User
    edited August 2008
    no penalty difference
    in pvp server, you are free to pk after lv30
    in pve server, you can switch your pk mode. you can only pk against those who are also in pk mode.
  • matthew
    matthew Posts: 135 Arc User
    edited August 2008
    Yeah, Rohan had 10 kills to be red. Then again when you were red in Rohan you couldn't enter in any towns or join any groups.
This discussion has been closed.