Light Armor = Worst Armor? GM should change this!!
ice
Posts: 45 Arc User
As you all know, there are three kind of armor in PW, Heavy armor, light armor and magical armor.
The status quo for those three armors are Heavy armor is strong in Physical defense, but weak on magical defense; magical armor is strong on magical defense but low on physical defense; light armor is medium for both defense. But in reality, this is not the case. I will take a very simple example to explain this. For example, the standard army suit, first level:
Heavy armor: Physical defense +482
Magical defense +205
Magical armor: Physical defense +54
Magical defense +480
Light armor: Physical defense +207
Magical defense +320
Not see the difference so far right? Watch this:
Level 8 army suit:
Heavy armor: Physical defense +1812
Magical defense +775
Magical armor: Physical defense +202
Magical defense +1810
Light armor: Physical defense +777
Magical defense +1210
In high level equipment, light armor is the worst! Heavy armor Physical def + avg magical def is 2587, magical armor is 2012, light armor is 1987 ???!!!
This situation apply to all high level equipment, the result is this: Heavy armor > Magical armor > light armor
Who wear the magical armor? Wizard, Cleric, venomancer, they all have skill to raise physical defense, Who wear heavy armor? Blademaster, have skill to increase magical defense, Barbarian, Huge HP. Who wear light armor???? Archer only!
Archer have no skill to raise physical or magical defense!!:mad:
Archer have no skill to self recover hp, all other do!!:mad:
Archer have low HP, only slight better than wizard and Cleric. Now Archer have to wear the worst Armor? :mad: This make no sense
I just hope PW in US can at least adjust this, at least make the physical def pts + magical def pts equal for all three types of armor:cool:
The status quo for those three armors are Heavy armor is strong in Physical defense, but weak on magical defense; magical armor is strong on magical defense but low on physical defense; light armor is medium for both defense. But in reality, this is not the case. I will take a very simple example to explain this. For example, the standard army suit, first level:
Heavy armor: Physical defense +482
Magical defense +205
Magical armor: Physical defense +54
Magical defense +480
Light armor: Physical defense +207
Magical defense +320
Not see the difference so far right? Watch this:
Level 8 army suit:
Heavy armor: Physical defense +1812
Magical defense +775
Magical armor: Physical defense +202
Magical defense +1810
Light armor: Physical defense +777
Magical defense +1210
In high level equipment, light armor is the worst! Heavy armor Physical def + avg magical def is 2587, magical armor is 2012, light armor is 1987 ???!!!
This situation apply to all high level equipment, the result is this: Heavy armor > Magical armor > light armor
Who wear the magical armor? Wizard, Cleric, venomancer, they all have skill to raise physical defense, Who wear heavy armor? Blademaster, have skill to increase magical defense, Barbarian, Huge HP. Who wear light armor???? Archer only!
Archer have no skill to raise physical or magical defense!!:mad:
Archer have no skill to self recover hp, all other do!!:mad:
Archer have low HP, only slight better than wizard and Cleric. Now Archer have to wear the worst Armor? :mad: This make no sense
I just hope PW in US can at least adjust this, at least make the physical def pts + magical def pts equal for all three types of armor:cool:
Post edited by ice on
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Comments
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I just use army suit as an example, since the difference between the add up should be minimized. If you check the holy hall armor, the difference is even bigger!! If you check the regular armor, the difference is also bigger:mad:0
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Its actually very simple.
Heavy Armor = barbarians, and Blademaster (heavy VM uses it too)
Light Armor = Archer and possibly Blademaster,(VM can use also)
Magic armor = cleric , Wizzard and VM
Armor sometimes has 1-4 sockets you can add whats called "soulstones", which can add to your phys def,mag def , HP, MP phys attack and mag attack.
Archer is ranged and has high critical rate to compensateThere is no speech, nor are there words, whose voice is not heard.
[SIGPIC][/SIGPIC]0 -
As mentioned before in another thread, it's balanced as is because of the diminishing returns aspect of pdef and mdef. For example around 90, 7k mdef will be about 67% reduction, 13k mdef is about 80% and 20k is 85% or so. So increasing mdef by a lot doesn't do much for reduction the higher up you go. After buffs, light armor probably comes out on top with total reduction percentage. +60% mdef buff on an EP is barely going to increase the percentage since the mdef on armor is already so high.
Archer are balanced. They get the high crits, high acc, high dodge, and the longest range, up to 36m end game.0 -
I don't think you understand the way defenses work. They don't go on a straight more def = equivalently more % damage reduction. Defences work on an exponential curve - the higher your defense is, the less of a difference it makes. For instance: if you have 200 defence, adding 100 defence may add 10-15% damage reduction against physical attacks. However, if you have 5000 defence, adding 100 defence might not even add 1% of damage reduction against physical attacks. What does this mean? Heavy armor will end up with a physical damage reduction of perhaps 70-80%, and magic damage reduction of 20-30%, Magic armor will be the reverse, and light armor will end up with reductions between 40 and 50%. (Except for light armor, all these figures are merely guesswork on my part.)
Edit: Seawolf types faster than me =.=[SIGPIC][/SIGPIC]0 -
As mentioned before in another thread, it's balanced as is because of the diminishing returns aspect of pdef and mdef. For example around 90, 7k mdef will be about 67% reduction, 13k mdef is about 80% and 20k is 85% or so. So increasing mdef by a lot doesn't do much for reduction the higher up you go. After buffs, light armor probably comes out on top with total reduction percentage. +60% mdef buff on an EP is barely going to increase the percentage since the mdef on armor is already so high.
Archer are balanced. They get the high crits, high acc, high dodge, and the longest range, up to 36m end game.
I don't think i make my point straight. I do understand that the defense percentage do not go up as a straight line. And I also know that Blademaster can wear light armor, VM can wear heavy as well. However, archer can only wear light armor, and only that. Unless you willinly sacrifice your HP or Agility. Army suit is hard to get, so I ususally wear regular armor, 3 star or better. By the time I reach lv 89, my physical def is about 3500, magical def 4500. If I wear physical def necklace, my Phy def is probably 4000. What does Blade master have? At least 7000 physical def with its own status.
My point is, archer is the only class without saving-**** skill, (don't mention that stupid shield, only up to about 800 damage), while all other do. Wear a light armor means you suffer from low phy def and magical def. You can't carry full status around all the time. I know you can add stone but they are expensive. Archer also move slowly, only faster than cleric, dodge rate have no effect on magical attack, Blademaster have this ring that add 50% accuracy. Wear two and they can hit archer almost everytime as well, so dodge is pretty much useless. Now archer can only wear the worst armor? Remember, archer is the only one cannot boose up defense while having a low physical and magical defense.0 -
By the time def reach 7000 - 8000, the def rate goes slower, I know that. But with archer's own status, if you wear regular armor, phy necklace etc. your phy def and magical def will only max to be 5000. What stone you add? add physical stone you are weak on magic, magic stone you weak on phys. Since light armor is weak on both. Not the medium between heavy and magical, but below medium.0
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hmm... archers r not the only class that use light armor. EP/MG/WF can use them too, depending on their build.
The armors r pretty balanced, previous posters answered it pretty well.0 -
I sometimes use light armor on my warriors to PK mages easier *not that I cant PK them withought it* xD
sealed~0 -
As mentioned before in another thread, it's balanced as is because of the diminishing returns aspect of pdef and mdef. For example around 90, 7k mdef will be about 67% reduction, 13k mdef is about 80% and 20k is 85% or so. So increasing mdef by a lot doesn't do much for reduction the higher up you go. After buffs, light armor probably comes out on top with total reduction percentage. +60% mdef buff on an EP is barely going to increase the percentage since the mdef on armor is already so high.
Archer are balanced. They get the high crits, high acc, high dodge, and the longest range, up to 36m end game.
Lol, I can tell you that archer are not balance at all. High crit but a lot of miss, and that dep on your luck really. High dodge? No dodge for magical attack, Blademaster and Barbarian have this ring that +50% accuracy, wear two rings your dodge is useless. Longest range? Yes, about 2-3 meter in game. But Archer walks very slow, only faster than Cleric, longest range, so? If I go heaven, the range is only 32m, 36 m is with a kickass weapon.0 -
No, I mean archer can only wear light armor. archer cannot wear heavy or magical armor0
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archers r already poweful... if i remember correctly, their range was nerfed back in the old days .0
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As a Spear Warrior its easy to kill archers, we have two *RANGED* bleed skills that stack
sealed~0 -
I wear heavy light armor.
Its heavy armor with a bunch of christmas lights on it.
http://snarfd.com/wp-content/uploads/2007/12/lightfest.jpg[SIGPIC][/SIGPIC]
Doin' it my way.0 -
I wear heavy light armor.
Its heavy armor with a bunch of christmas lights on it.
http://snarfd.com/wp-content/uploads/2007/12/lightfest.jpg
Seems like that would blind the person wearing it :rolleyes:[SIGPIC][/SIGPIC]
Perfect World IRC:
Server: irc.deltaanime.net
Channel: #pwint0 -
Light armor is absolutely fine, it has the lowest requirements of any armor class and all classes can benefit from wearing light armor due to it's requirement being in agility, the crit rate stat.
If you think light armor sucks, you really don't understand this game.
Wait until 89+, and then watch my videos. Half of the good PVPers, regardless of their classes, are in the light armor. The other half is made up of people who aren't 89 yet, or are werebeasts.[SIGPIC][/SIGPIC]
Selfish blood runs through my veins. I gave up everything for fame.
Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)0 -
Light armor looks better anyway.[SIGPIC][/SIGPIC]
Doin' it my way.0 -
Light armor is absolutely fine, it has the lowest requirements of any armor class and all classes can benefit from wearing light armor due to it's requirement being in agility, the crit rate stat.
If you think light armor sucks, you really don't understand this game.
Wait until 89+, and then watch my videos. Half of the good PVPers, regardless of their classes, are in the light armor. The other half is made up of people who aren't 89 yet, or are werebeasts.
I thought we hijacked this thread already. Don't go on-topic again :mad:[SIGPIC][/SIGPIC]
Perfect World IRC:
Server: irc.deltaanime.net
Channel: #pwint0 -
Light Armor is comparable to Heavy in overall reductions, and actually better than it once buffed by an EP. This is even before factoring in the increased dodge that Dex/Agi gives (whichever they're calling it now).
Heavy is better for TW, because most of the people who are going to play are going to be some form of Physical damage class (just like in PW-MY).
96 HH Heavy uses 294 stat points to attain.
97 HH Light uses 202.
96 HH Robe uses 192.
Robes are a joke though. If you wear them to do anything other than duel Human Mage, you might want to get your head checked.[SIGPIC][/SIGPIC]0 -
Light armor just the middle armor from robes to heavy armor.0
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Light armour is actually the best for many classes. The excess pdef and mdef doesn't do much - the damage % reduction has the best average with light armour. If you're a Wizard, your pdef buff (100% increase) will make light armour seem godly in PvP.As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
This thread is stupid..
I've seen a archer that could kill almost every class, alltho it was in duels. It depends if you are using HH medium armor or NPC armor.[SIGPIC][/SIGPIC]
Higurashi no Naku Koro ni - Go watch it alone0 -
If you think archers are that bad, then roll another class, but there are plenty of high level archers on existing servers that are great at PvP since they have lots of spike damage. Go tell NeoNeo how bad archers are in PvP. In your example, the sum of the pdef and mdef is only different by a few points. If they added an extra 20 points of pdef and mdef to the armor to increase the 1987, would that really be that much better? You'd see less than .1% reduction.
Realistically, your skill, response time, lag, level difference, how high + your equipment is will all probably matter much more than asking the devs for an extra 20 def.0 -
Many Clerics, Wizards and Venomancers (EPs,MGs & WFs) will be choosing the 'inferior' light armours instead of the default robes... myself included[SIGPIC][/SIGPIC]0
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Lol, I can tell you that archer are not balance at all. High crit but a lot of miss, and that dep on your luck really. High dodge? No dodge for magical attack, Blademaster and Barbarian have this ring that +50% accuracy, wear two rings your dodge is useless. Longest range? Yes, about 2-3 meter in game. But Archer walks very slow, only faster than Cleric, longest range, so? If I go heaven, the range is only 32m, 36 m is with a kickass weapon.
It's like you play a completely different game to us...
I play PW MY-EN. Archers are the fastest unbuffed class. 5.2m/s beats all other classes. (I think you might be on about the attack speed.... )
Their max range with heaven (no items) is 34m.
Whereas I believe other classes max range is 18m?
They miss a lot? No way. They only miss against high agi WRs, and it's not a lot either. Having very good accuracy is a bonus of having very good Agility (accuracy isn't flawed like dodge.)
True the crit chance is based on luck. But archers can easily hold their own without a crit. It's just that when we get them (very often) They are even better.
Archers are balanced. Easily the highest range in the game, fastest unbuffed speed. A good stun and a very good slow down skill.
Don't you realise yet? Archers aren't meant to be hit!! People put a few stats into con to make sure they survive when they are. Plus the armour should help...
But compared to all other races Archers are the class that need to stay away from damage more! (maybe apart from an INT venomancer) This is why you get a lot of skilled archers, as you have to be good to play it well.
more fun0 -
light armor the worst?>< robes are by far the worst lol with an ep and phys adorn/neck (unless its +'d insanely high ofc) you get like 2.2k phys def with your buff and wr buff...
ALOT of ep/wf/mg go light armor..for the def and the crits and in pvp it works a lot better if you know what your doing >< and in pve the phys mobs dont **** your hiero ><, I know some warriors go light armor too but I dunno how that works cause I uhm..stay away from any melee:p[SIGPIC][/SIGPIC]0 -
At endgame with Asura(light) HH set, with Asura (dodge) necklace and belt, and no pdef stones or bonuses provided by anything other than the 4 armour pieces, you can get over 5k pdef, 23% crit, and 4.5k mdef on a Wizard with just self-buffs. With EP and WR buffs, you can get over 15k pdef, and 7.5k mdef.As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0
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