RageQuit's PVP/PK Guide

mystic
mystic Posts: 0 Arc User
edited May 2013 in Arigora Colosseum
DISCLAIMER:
If you are a carebear, an individual who cries about honor in an online game, or a Memoire you should not read this guide. It is designed for players who are playing to kill other players in cold blood. I do "not" adhere to this weird belief of "honor" in a game. I have no problem killing someone fighting mobs, and if you're reading this, you shouldn't either. I DO NOT support bringing more people to outnumber an enemy, though. That's the lamest thing ever. And I don't support bringing a character more than 5 levels higher than the target, that's the second lamest thing ever. But this guide is about killing players who may not want to defend themselves, or may not be able. You have been warned.


Bonus disclaimer: This guide is assuming you're playing an alt based on PKing and don't plan on going over 55. Nowhere do I claim that archers and mages are the best PVP classes. I claim that they are the best PKers, and I explain why. If you don't agree with me, you can deposit your complaint slip in the care bin and I will get to it as soon as possible. The care bin can be found by clicking the little "X" in the upper right of this window. The next step to accessing the care bin is to find your windows folder, find "system32", and drag it into your trash. Then click "empty recycle bin." Leave your notice in the window that pops up and I will be sure to check it soon.


There's a distinct lack of playerkillers in this game, and I believe that's one of the reasons for the carebear overpopulation. Like deer, if we don't slaughter them meaninglessly then there will become too many.

So what's a carebear hunter, or PKer as they shall be henceforth known, to do?

Well, I've created this guide in hopes to help you new up and coming PVP/PK based players. Rock on, my friends.

For those of you who haven't figured out how to attack players yet, underneath your minimap (upper right corner by default) you should see a round button with two swords. Click on that and then turn off protection. You must be over level 30 to start PVP/PKing.

Index:
1.0: Requirements
*1.1: Extra recommendations
2.0: Picking Your Fights
*2.1: WHEN GOOD GANKS GO BAD
3.0: ULTIMATE PK TECHNIQUE
4.0: Misconceptions/Tips
5.0: Player-hunting areas
6.0: RageQuit PK Videos

1.0: REQUIREMENTS

First of all, your heart has to be in it. PKing is not for the weak of heart. You have to love killing these players, it has to be something your'e always willing to do. Unless you roll a griefer (more on this later) then you will probably eventually become known as a PKer and will have to PK more and more to defend yourself. PKing is a fulltime job and if your heart isn't in it, you won't do well.

That said, like L2, range is everything. For playerkilling, you must be a ranged class to be effective. Sorry, but that's life. That leaves Priests, Archers and Mages. While priests are excellent PVPers, I don't reccomend them for PKing. I'm not expert on priests but they just don't seem that effective for PKing. Between archers and mages, it's a toss up.

ARCHERS: You have spike damage, ways to kill both heavy and light/robe classes. You have a ranged stun, a paralyze, and a speedup skill. Lastly, you have the armor to survive a countergank and get the hell out of there. Archers are, in my opinion, the better class for PKing but NOT BY MUCH. Mages will outdamage you, they have blink, and they will level much faster. Archers level incredibly poorly and have trouble getting parties.

MAGES: You have an unmatched damage output and twoshotting players of your level is not uncommon. However, you do not get your stun until endgame. You also lack the survivability of an archer, but PKing is about killing people who aren't ready for it. Keep your eyes open and be careful of ganks and you will do fine as a mage. As a final note, mages do better than archers fullbuffed.

It all boils down to playstyle. Some of the best PKers I've seen (Alkurah <3) play a mage, while I play an archer and absolutely love it.

On top of this, you're going to need a PVP/PK clan that's got your back. It's just required. The sad fact is that most players hate PKers and you're going to have trouble leveling especially as an archer. A PVP/PK clan will be able to support you not only in combat but in dungeons and finding the equipment you need.

Get yourself a heirogram, too. Once you get past 40 pretty much everyone you try to PK is going to have one. Before that, many of the people you try (2/5 or so) will have one. So you need one to even up the playing field.

1.1 EXTRA RECCOMENDATIONS:

I HIGHLY reccomend the following items:

A 1.5ms aviation item. Hit O ingame to bring up the cash shop, you can get them from there. This is very important for mages and also important for archers who aren't a high enough level for wing mastery over 1.5ms.

A World Trumpet. This is just useful for about everything, from bragging to advertising your clan, to selling. Just have one. Even if you're not going to PK.

A running mount: This makes you far faster than other players and is amazing for getaways. I don't have one, personally, but I've seen them used and they save lives.

2.0: PICKING YOUR FIGHTS

Some great tactician said in a more flowery way that picking your fights is the most important part of war. This absolutely true. If you go flying into a group of 2 mages, a warrior, 2 archers and a priest and try to kill the warrior, you're an idiot and get what you deserve.

So, uncle Ambition, how do we pick our fights?

Well, little Jimmy, I'm glad you asked.

Firstly, check the area for more of the clan you're killing, and make sure they don't have a party. This is probably the most important thing. It's damned hard to fight off a gangbang and it's much easier to just avoid that.

Next, check the level of the mobs in the area and make sure the target is around your level. If they're too high, move on. If they're too low, don't kill them. That makes you what is known as a ******.

Check, check. They're alone, and my level. What's next?

Click on them and check their class.

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If there's a bow, it's an archer. Wings are an elf priest, then there's sword-like-things for a wr, yingyang for a mage, etc.

Ease of Targets (For an archer, easiest to hardest)
1. Mage
2. Werefox
3. Priest
4. Archer
5. Warrior
6. Werebeast

If it's a mage, it's a fairly easy kill. Werefoxes are the same way, just ignore their pets. Priest is a lot harder, but still possible. Archers will usually be able to escape. Warriors will get away from you, but most of them have huge e-penises because they think their skills look cool so they'll try to stay and fight, and then die. Werebeasts can't kill you but you can't kill them either. Maybe you can as a mage, but I don't know, I doubt it. You can't as an archer. Just leave them alone.

Ease Of Targets (For a mage. THIS IS ASSUMING YOU HAVE THE JUMP ON THEM AND THEY DON'T KNOW YOU'RE THERE.)
1. Warrior
2. Werefox
3. Archer
4. Werebeast
5. Mage
6. Priest

When you're a mage, it takes a little more planning. Firstly, you absolutely must be sure they don't know you're there. If they do, things are going to get messy very quickly. Warriors, as a whole, go down very fast when you get first hit. Werefoxes (this is about light armor foxes - if they're in heavy they're a free kill and if they're in robes you've got a challenge ahead of you) will go down pretty fast too, but be careful and get them when they're fighting a mob. If their summon is in defensive mode and they're not fighting a mob, you're going to have it on you and it's going to hurt a lot. Archers go down a little faster than werefoxes but most archer players are PVP-based and will probably react faster, not to mention that many of them will have a ton of con. If they turn around and land a stun on you, things will get nasty very fast. Werebeasts don't have much mdef but they have a ton of HP to make up for it, so make sure you're at your maximum range when you attack them. If you're over 50, they'll probably 3-4 shot you and you're going to get stunned to make matters worse. A mage is an interesting fight. You both have a ton of mdef, to the point where I would say don't even bother. Definitely engage them while they're fighting a mob, try to wait until they slip up and aggro two if possible. Lastly is a priest. Don't mess with a priest. They have excellent mdef and they're going to have their selfbuffs on, so if you start shooting them, you're going to do approximately negative damage. On the other hand, Plume Quill does a ton of damage to you, and you're going to die. Just don't do it.

Other tips to make PKing easier:
1. Lead with a stun.
2. Wait until he's fighting a mob.
3. Wait until he's fighting a mob and then stun. (Win button.)
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4. Be high in the sky when scouting for targets. People are less likely to notice you and it's much easier to escape if you get counterganked.
5. If you're counterganked in the sky, turn off your flier. You'll fall way faster and probably be able to get away. Turn your flier on again before you hit the grond so that you don't have to sit through the animation of getting it out again.

2.1: 60+ Ganking (OMGNEW!!)

A lot of players would have you believe that at 60+ everything changes, but that's really not the case. It's basically more of the same. Now mages are packing extra nukes that are rarely useful in small PVP, archers have a channeling damage that they also never use in small pvp.

Werebeasts are ****ing nasty now, they have Perdition/Extinction/Whatever the hell it's called and it hurts like a mother. If you're an archer you need to pray that you evade it, if you're a mage and you're light armor you can probably tank it but you gotta be REAL careful because if he does it after your heiro ticks you're basically dead.

Warriors are toting a couple of new skills, the sword one is some nasty spike damage and the dragons make you take extra damage. If you get hit with the dragons or the spear ult, kite away as you would if they fury burst. The sword ult doesn't require kiting, it's just a aoe (big) damage spike.

Priests picked up a big AoE, blue ball and red ball which are **** for small PVP and some buffs. Nothing changes, they still **** the ganking classes in 1 on 1 combat.

Nothing really changes about Foxes either. Ripping bite will still destroy you.

At 60+, you gain the ability to crash zhen parties. Actually you could do it before, but you didn't know about it, so shut up. Zhen parties consist of 6 people, 4 of which are usually AFK channeling spells. The remaining 2 run around and pull monsters into these parties, and let the spells kill the monsters. An AoE party can consist of 3 DDs (DDs = archers/mages), a priest, and 2 pullers (pullers are WR or WB.) In rare scenarios, there may be 2 DDs and an additional warrior who sits in the middle of the party and spams skills when monsters come close. This WR is known as a "center" and most of the **** guilds on International have never heard of one. If a center is present, they will destroy you when you try to crash the party, so don't bother. And don't ask me why they destroy you, centers are warriors, they stun. And then everyone else eats you.

Crashing a zhen consists of watching them for a little bit, waiting for a big pull, and then knocking the priest out of blue ball. Blue ball is a channeling skill that's a big ****ing blue ball. You can't miss it. Target the priest and wait for a nice, big pull.

Just as the monsters reach the zhen party, you shut down the priest. Archers will use their stunning shot. Mages will use force of will, their silence. Either works. This will cancel the priest's channeling, and due to the 2 fury requirement for channeling it, they won't be able to put it back up.

Now run like hell. Seriously. Run. They're going to be pissed.

They're pissed because they're on exp scrolls, commonly known as "mijis". And every minute of theirs you waste is money lost, not just exp. So they're pissed. Real pissed. Did you run away? Dear god I hope you ran away.

Here's the most common places for zhen parties, so that you can crash them.

Sanctuary/Peach Dock: 679, 572 - This is the lowest level, most elementary zhenning place. It's usually taken up by horrible guilds that have no idea how to play the game, like Conqueror. That means easy crashing. Except low 60 players to mid 60s. Careful not to oneshot the priest, archers.

Bladewolvens: 635, 389 - This is the place where pathetic guilds like Panic who get ****ing slaughtered in every fight they get into go to pretend they're allowed to level. Unfortunately it is possible to set up a zhen in the safezone here, but you can still harass them by stunning their warriors during pulls. Warriors are harder to get killed, but if you stunshot them and follow it up with a colligation bolt/aim low, the long paralyze may be enough. Try it when they pull a ton of mobs.

YKD South: 674, 368 (South Beach of Dungeon) - Fisher Price My First Real Zhen Party. EXP here is nuts for low level 60s, and so there we check. For some reason, it's often empty... Anyway, head to the coordinates and you'll see a ship. On that big ship is a glowing circle - that's YKD. It's called nightscream island here, but it's still YKD, trust me. So head in there and jump in the water behind you and swim down south along the beach. See a bunch of mobs and no players? It's not taken. Be careful of aggro here, these mobs will **** your **** hard. Luckily the aggro is easily dodged.

YKD North: 674, 368 (North Beach of Dungeon) - Similar story but a higher level, this is the zhen spot of choice for high 60s up to mid 70s. Swim along the north beach until you see a mini-village just off the beach. If you don't see any players near the mini-village, it's clear... But that doesn't happen, so you're not looking hard enough. Careful of aggro, again. If you pull aggro, dive into the water and they won't follow you. There are no water mobs here.

Wolves: 185, 730 - Not to be confused with bladewolvens, wolves is a horrible aoe spot for low 70s that I hate. Regardless, it's wide open and the spawn is usually dead on cooldown which means it's easy to avoid aggro. Basically everything in this area, the wolves, rogue knights, and the other thing are all melee so you should be fine. The wolves do high damage which makes this an easy spot to crash.

2.2: WHEN GOOD GANKS GO BAD

There's times when there will be a countergank, or you'll get ambushed, or you forgot arrows, or ran out of manapots. There's just times when **** goes bad.

Example:

Here's me chasing down a nub warrior who ran in here to escape me. He heads around the corner...
6ybef54.png

... And out jumps 5 of his clanmates, most of them werebeasts over 45. No thank you. I spin my camera around and head immediately back out for the teleport.
85ntg88.png

Peace nubs.
7xocitz.png

So, how do you get away like you just stole Lelouchi's lunchmoney?

Well, it's not as hard as it might look.

First of all, don't stop and cast your speed up skill. Wings of protection or whatever. That skill takes FOREVER to cast and has an after cast time delay, you're going to get surrounded and die fast. Cast it BEFORE flagging so you've still got a bit left.

Spam jump while running away, doublejump if you're in a dungeon with supergravity. I don't know why, but it makes me feel like I evade better, so that means it's an amazing pro pk strategy. Do it.

Use teleports. Teleport out of a dungeon if things go wrong, and immediately fly up. Or run around behind the dungeon entrance and see if they can't find you. Get creative. If you're PKing as a werebeast or werefox for some god awful reason, try changing forms. The few moments it will take them to realize that it's the same class (or few minutes, if they're Memoires) will buy you more time to get out of there. Also, try porting out, waiting until you first see your enemies and porting back in. It works wonders, for some reason.

Activate your ground mount if you have one. Most players don't and you'll have no trouble outrunning players flying or on foot with one.

If you're a mage, do not forget that you have your teleportation, use it whenever it cools until you're out of vigor.

If there's a tree coming up in your running path and you've got a decent lead, try to get them stuck on it. A lot of people will just spam F-keys and autofollow their target and you can use this to your advantage.

If you have to run to town for whatever reason, keep in mind that if you're red the guards will kill you. This means for dragon city and such you must be flying BEFORE you get to the wall, you'll have to be high enough to get over it. Do not wait until the last second to start flying, that's a recipe for disaster. Trust me.

For mages, escaping a gank is worlds easier. All you have to do is spam distance shrink. It's really easy as hell. The only way to kill a mage is with an archer crit or chain stunning, or if the mage is **** and is not light armor.

Facing a gank you absolutely have no chance of escaping on your mage? Well, mages have the ultimate non-cash shop escape technique.

Sutra -> Town portal.

Thank me later.


3.0: ULTIMATE PK TECHNIQUE


817l4ky.jpg

Oops, wrong pic.

4.0: Misconceptions/Tips

1. Warriors are good PKers. NO, THEY'RE NOT. You have decent spike damage but you're close range and thus you suck. NEXT.

2. Werebeasts are good PKers. NO, THEY'RE NOT. Your stuns are nice to get a non-red kill but that's it. You're melee. They're pretty good for surprise ganks endgame with Perdition but other than that, range still reigns supreme.

3. Going red makes people attack you. WRONG. Useless you're maroon, most people don't give a damn. My clan goes around picking flowers and mining rocks and nobody cares.

4. Archers sux0rz. WRONG. They're a PVP-only class, and that's IT. They're excellent at PK and PVP.

5. All PKers just kill people who are lower levels than them. WRONG. I don't, and neither should you. Kill the people who are questing in the same place you are; this makes questing easier (less competition) and owns noobs at the same time.

6. CON BUILDS WTHOMZOWN PVP. This is wrong. You've got to deal damage, too. And most con builds don't. Not to mention that surprise spike damage is everything in PKing.

7. Go red just before you set up your vend shop overnight. The afk time will waste away your karma and you'll be white in the morning.

8. The best thing to do when you're red is to kill more Memoires. WRONG. THIS IS A COMMON MISCONCEPTION. THE PROS HAVE CLEARED IT UP FOR ME RIGHT HERE:
6nvhgk2.jpg
STRAIGHT FROM THE PRO'S MOUTH. IF YOU GO RED, STOP, DROP, HIDE. BEFORE THE OWN'T PATROL GETS YOU.

9. Archers wtf suxxxx0rs endgame. WRONG. Archers are absolutely fine endgame as long as you don't go major con. You won't been quite as powerful as a mage, but you're much better suited to killing robes than mages are and your evasion will still tank warriors and werebeasts effectively (even with bloodbath.) This changes when they get 50% accuracy rings, but you can counteract that with evasion rings quite easily.

More to come as I hear them.


5.0: Player Hunting Areas


30-35: The hills outside 29fb are an excellent place, anything in those forests. Also the Serene Valley.
35-40: The areas around fishing village, the areas between 29fb and fishing village, the flying mobs underneath Tears of Heaven, the area with the tombstones around fishing village.
40-45: Clan of Haste, Hasten Plain and surrounding area. If you're really ballsy, you can try dragon wilderness and sundown town, but be careful as there are many high levels in that area.
45-55: Oh wow, you're getting serious about this stuff huh? Stick around Dragon Wilderness and Sundown Town, that's a vast area with plenty of playerkilling to be had. Check the bosses that spawn in this area that are required for quests (one of the taurens, the big dragon, etc) as you can often find parties killing those. When you DO find a party killing them, start nuking the werebeast if you're a mage or stun and **** the priest if you're an archer and watch the whole party die. Hilarity insues. P.S: You do this to me and I'll eat your face.
60-65: This is a fun, fun level. Lots of people will fight back because of their shiny new doom skills. Tusk Town is an amazing place for PVP and tons of it will go down there, the rest of it will take place in the dreaming cloud vicinity.
65-70: More of the same, really. All of the PVP is around Dreaming Cloud and Swamp of Wraiths, with a little bit in YKD and Sanctuary for the zhen spots. At this point you can start crashing zhen parties, which is fun as hell.

6.0: RageQuit PK Videos

www.rqclan.com/vids/stream/RQTheatre.html

Or you can visit the "Project Pandora PVP Videos" thread in the videos section to watch my mage videos. Both mage and archer videos are on RQ Theatre for streaming.

You have reached the end of my guide.
Hope this helps some of you. Now get out and get that red name.

~Amby/Dora
[SIGPIC][/SIGPIC]

Selfish blood runs through my veins. I gave up everything for fame.

Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
Post edited by mystic on
«13456716

Comments

  • daveee
    daveee Posts: 0 Arc User
    edited July 2008
    i've got to say, interesting guide. I'm impressed that you are disgusted when pkrs attack much lower levels. Most pkrs i've known always do this.
    Server: Lost City
    Barbarian 3x
  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    The thrill in PKing comes from the fight, or alternatively the laughter of someone's cowardice in running from a fair fight.

    If you kill a lowbie, there's no shame in them running, and there's no fight to be thrilled about.

    So what's the point?
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • xapheret
    xapheret Posts: 46 Arc User
    edited July 2008
    I've read this guide from way back when you guys were reigning in some PvP-action. The guide has me postulating on making a PvP character for this server. I've never been active in that perspective because as you said, Warriors are close range and suck (that's the truth). They're alright but that distance does make them less useful.

    If I take up a sufficient class for PvP, I'll consider joining your guild also to get more in-tuned with it, if that's cool that is.

    Once again, excellent guide.
    [SIGPIC][/SIGPIC]
    Approximately 13% of all forum pages mention RQ, as confirmed by Google.
  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    xapheret wrote: »
    I've read this guild from way back when you guys were reigning in some PvP-action. The guide has me postulating on making a PvP character for this server. I've never been active in that perspective because as you said, Warriors are close range and suck (that's the truth). They're alright but that distance does make them less useful.

    If I take up a sufficient class for PvP, I'll consider joining your guild also to get more in-tuned with it, if that's cool that is.

    Once again, excellent guide.

    Absolutely. Swing by www.RQClan.com and hit up our forums to post your application.

    Thank you again.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • azure
    azure Posts: 0 Arc User
    edited July 2008
    lol not bad i have a lvl 86 archer in maylasian servers but am moving here... thats the way to go :) pk and pvp
  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    I think I'd appreciate more endgame (level90+) info on Archer PvP, because that's where I plan on spending most of my time :p.

    Excellent PK guide for the lower levels of the Archer, though!
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • sandwitch
    sandwitch Posts: 15 Arc User
    edited July 2008
    dude i oughta say nice guide,
    ur right that archer is a good pking class and so is mg on like 70+ even thou i kinda killed good since 50.
    but dude i'm not gonna flame not trying here,
    WF can killllll haaard in pk get close debuff stun run like away for sec and et bussy spamming skills, i killed many like this.
    WB is a monster in PK- get a good acc type WB and ur **** is fried, when we was on private server i killed archer like they were ants, sure i missed but in pk they were doomed, i wasnt killed very easy thou took up to 8 people + and 1 was a 130 archer hahahah anyways
    same goes for wr, they have stunlock ged asemi agi-str-small amount of con wr try surpising a mg when they can;t o anything back cuz they're are stunned only.
    and elfpriest are the true gods of PK.
    i killed fullprty's with justme myself and i with an ep give sum1 sleep give sum 1 parlayz kill another within 8 secs get ur wing barrier and the rest is a matter of how skilled players are but no messing with ep's:D' supporttype sure killing machine with utlimate survival except for wb sure :D
    all i'm trying to say is good guide but all class can kill and kill goodit'sjust a matter of whom they'reup agains i'd say and yes archers seem to bevery good pkers with they're1 hits and such:p but if ur the 1 getting suprised a suprise it will be :D hope we can meet sumday to have a friendy pk match even thou i won;t be wearing heiro tillmy70's+
  • azure
    azure Posts: 0 Arc User
    edited July 2008
    yep i agree that wf can pk pretty dam good :D i don't have 1 but those debuffs in foxs form can leave us helpless. i still think a pking ea is one of the best but every character is different depending on their builds
  • sandwitch
    sandwitch Posts: 15 Arc User
    edited July 2008
    ye totally
    even ur build can determiteif ur gonna pwn a class or even the same class or like lose bigtime. and they already admitte that archer is overpwrd :D but still it;s a very expensive class anyway so guessingall pieces fall into place eventually
  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    Werefoxes are alright PKers but I am a firm believer that PK is about getting in, getting them dead, and getting out as fast as possible and nobody can do that quite like an archer.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • alvi
    alvi Posts: 0 Arc User
    edited July 2008
    what are the consequences for pking someone? what happens when you die?
  • legacyranger777
    legacyranger777 Posts: 10 Arc User
    edited July 2008
    Well, for one they might *try* to hunt you down :p. And for another, if you die, depending on the color of your name you will drop some items ;). The exact probability of drop on PWI is unknown, but on the Taiwan server it goes like this: (cites the AsiaPWorld site :D)
    Click Here to See Table :p

    PS: Btw does RQ still has some spots open for players. I plan to be a WB on the new server so can I join? Sounds promising so far.
  • arcane
    arcane Posts: 1,084 Arc User
    edited July 2008
    Well, for one they might *try* to hunt you down :p. And for another, if you die, depending on the color of your name you will drop some items ;). The exact probability of drop on PWI is unknown, but on the Taiwan server it goes like this: (cites the AsiaPWorld site :D)
    Click Here to See Table :p

    PS: Btw does RQ still has some spots open for players. I plan to be a WB on the new server so can I join? Sounds promising so far.

    Check out www.RQClan.com
    [SIGPIC][/SIGPIC]
    Doin' it my way.
  • alvi
    alvi Posts: 0 Arc User
    edited July 2008
    arcane wrote: »
    Check out www.RQClan.com

    where do i apply?

    edit: nvm
  • azure
    azure Posts: 0 Arc User
    edited July 2008
    mystic wrote: »
    Werefoxes are alright PKers but I am a firm believer that PK is about getting in, getting them dead, and getting out as fast as possible and nobody can do that quite like an archer.
    true .elf archer pk someone it ends quick =D
  • faruxue
    faruxue Posts: 243 Arc User
    edited July 2008
    EAs are one of the easiest classes to kill, the average EA will die if targeted by anyone, maybe not wb. They have probably the worst armor in the game, light armor provides the lowest total pdef + mdef. Low level pvps may tilt towards EA because of under developed skills of other classes, such as chain stunning for wr, sleep for ep, massive HP boost for wb, lvl 5 ripping bite for wf.
    But the damage EA that dishes out compromises for their weakness, so all classes are pretty much balanced
    ULTIMATE TOPIC:
    See 3 RQ get owned by 1 WB
    copy and paste onto your web link
    pwi-forum.perfectworld.com/showthread.php?t=33421
  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    faruxue wrote: »
    EAs are one of the easiest classes to kill, the average EA will die if targeted by anyone, maybe not wb. They have probably the worst armor in the game, light armor provides the lowest total pdef + mdef. Low level pvps may tilt towards EA because of under developed skills of other classes, such as chain stunning for wr, sleep for ep, massive HP boost for wb, lvl 5 ripping bite for wf.
    But the damage EA that dishes out compromises for their weakness, so all classes are pretty much balanced

    Most classes will go light armor endgame, actually, including warriors, priests and mages.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

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  • faruxue
    faruxue Posts: 243 Arc User
    edited July 2008
    Are you sure you played endgame? because i only saw 1 wr wearing light armor in oracle, and he's lvl 8x. Pretty easy to kill too. You ahve to be fist wr to wear light armor, and you know how rare they are due to the power axes provides.
    However, many casters do go light armor, maybe it's better for them.
    I personally prefer heavyarmor casters or robe +pdef stone caster, they're actually more practical providing more HP and defence. The attractive part of going light caster is the 5 crit you gain.
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  • arcane
    arcane Posts: 1,084 Arc User
    edited July 2008
    faruxue wrote: »
    Are you sure you played endgame? because i only saw 1 wr wearing light armor in oracle, and he's lvl 8x. Pretty easy to kill too. You ahve to be fist wr to wear light armor, and you know how rare they are due to the power axes provides.
    However, many casters do go light armor, maybe it's better for them.
    I personally prefer heavyarmor casters or robe +pdef stone caster, they're actually more practical providing more HP and defence. The attractive part of going light caster is the 5 crit you gain.

    Spike damage is needed to get past players' heiros, With heavy armor you lack the overall DPS and crit damage to outdamage it, and with robes you dont crit often enough. It's preferance really.
    [SIGPIC][/SIGPIC]
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  • faruxue
    faruxue Posts: 243 Arc User
    edited July 2008
    5 crit gain for casters is a noticable difference?
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  • ark
    ark Posts: 1,635 Arc User
    edited July 2008
    For PK, giving up HP for damage is the usual (and best, imo) choice.

    For War, it's a bit different. Having more HP is good, because there will be many people that will hurt you. Heavy is better for war, while robes/light are better for PK.

    ... I plan to be more War-based than PK based. And no, I don't mean I'm doing a heavy-armour EA :p
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  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    faruxue wrote: »
    I personally prefer heavyarmor casters or robe +pdef stone caster, they're actually more practical providing more HP and defence. The attractive part of going light caster is the 5 crit you gain.


    ... No, they're really not. Light armor mages with earth shield are indestructible and gain an extra huge chance to crit, barely lowering their DPS while making them hard as hell to kill.
    5 crit gain for casters is a noticable difference?

    Crit rate on magic is multiplied...
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • faruxue
    faruxue Posts: 243 Arc User
    edited July 2008
    you sure man? add up the total pdef and mdef on all types of armors, First place is Heavy armor followed by Robe beating light by a little, therefore leaving light armor at last place.
    When you upgrade an armor at high levels(people dont usually upgrade when they pking at lvl 4x), heavy armor gets the most HP bonus therefore making up for the points lost into STR and some more. Robes are able to put pdef stones into their armors and use the extra points into con for more survivability.

    crit rate is multiplied? can you elaborate?
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  • koz
    koz Posts: 465 Arc User
    edited July 2008
    Crit rate on magic is not multiplied lol. Each character gains 1% crit for every 20 agility, regardless of the class.
    [SIGPIC][/SIGPIC]
  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    koz wrote: »
    Crit rate on magic is not multiplied lol. Each character gains 1% crit for every 20 agility, regardless of the class.

    ... Lol. Okay, you're the boss. Magic attacks definitely don't have 3x natural crit rate or anything. Definitely not. What am I talking about. I'm going to shut up now!
    you sure man? add up the total pdef and mdef on all types of armors, First place is Heavy armor followed by Robe beating light by a little, therefore leaving light armor at last place.

    Yes, I'm sure, as you need both types endgame. A mage can pull off going heavy because of their natural mdef but it's just not as effective - agi brings something to the table (crit) while str does not. And on top of that, light armor with earth shield is all the pdef you'll ever need, heavy simply isn't necessary. That means you'll be having pdef that's about as effective as it would have been light armor, with MUCH less mdef.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • koz
    koz Posts: 465 Arc User
    edited July 2008
    Oh sorry I forgot mystic that you are the all knowing of perfect world! You must have learned everything in that 2 month time span D:
    [SIGPIC][/SIGPIC]
  • arcane
    arcane Posts: 1,084 Arc User
    edited July 2008
    koz wrote: »
    Oh sorry I forgot mystic that you are the all knowing of perfect world! You must have learned everything in that 2 month time span D:

    You do realize that this could be just as easily flipped around on you?
    [SIGPIC][/SIGPIC]
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  • mystic
    mystic Posts: 0 Arc User
    edited July 2008
    koz wrote: »
    Oh sorry I forgot mystic that you have the top players from many different guilds and many different classes who have played far longer than you and I have in your guild, and that they are sharing their knowledge with you as much as you are with them!

    I forgive you.
    [SIGPIC][/SIGPIC]

    Selfish blood runs through my veins. I gave up everything for fame.

    Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)
  • splice
    splice Posts: 0 Arc User
    edited July 2008
    hmm wf's r one the deadliest pkers out there... ur missing out a lot of actions man. dont underestimate the wf's ;)
    as for lvl 90 EA pks... wut guide do u need. stun, charge shot, sure dead for most long range users.
  • faruxue
    faruxue Posts: 243 Arc User
    edited July 2008
    mystic wrote: »
    A mage can pull off going heavy because of their natural mdef


    What natural mdef? i play a 9x heavy caster, i have 278 in INT when fully stripped the INT only provides 62mdef. Nothing amazing about 62 natural mdef.
    Just because you have INT doesn't mean your mdef is good, you are whatever armor you wear.
    A fully buffed EA with average 90green armors only reach 5400 pdef, yes i do have an EA account so im basing it on facts. My 9x HeavyWF unbuffed already reaches 5600pdef, adding on buffs would reach 10k. A light mg with earth shield would probably have around 7-8k pdef.

    from all my time playing a magic character, i seriously never realized that when magic attacks crit, the damage is tripled!! not doubled!! wow!! so with devil fury, i'm capable of critting12k on a lvl 80 wb!! instead of 8k that i actually did.


    Note:Evenom shots were 3.3k, hell evenom will decrease wood def, along with pet's mdef decrease skill and the actual crit shot was iron rock parasite which takes 300% of matk instead of 100% like evenom. Normal iron rock woulda done about 4k there, but i got lucky with a crit and killed him
    http://i338.photobucket.com/albums/n402/liuzhenna25203/crit.jpg
    here's the wb
    http://i338.photobucket.com/albums/n402/liuzhenna25203/coins.jpg
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