Archer
This is something I got from another site to help those that are new to the game I hope it helps...hope admin doesnt mind me doing this either
An Overview of Stats
In PW there is a total of 4 Stats; strength, dexterity, constitution and intelligence.
Strength
- increase attack power for melee weapon
- increase physical defense
Dexterity
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 dex give you 1% more critical rating)
Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)
Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
NOTE: There is no stats that increase attack speed/movement speed
The Build
Though there are tons of different build for a character, they are mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid Type
Damage Type
DEX STR ARCHER - pump your strength according to the minimum requirement for light armor and rest of stats into dexterity
Dex archer has extremely high damage hence excelling at backstabbing (pking ppl who are leveling without warning). But due to their lack of hp pool, they are easily taken down which makes them not as useful for guild fight.
PROS: High damage, high dodge rate, high hit rate.
CONS: Low hp
Tank Type
DEX CON ARCHER - pump your strength and dexterity according to the minimum requirement for light armor, rest of points into constitution.
dex con archer are perhaps what we can call a Barbarian wannabe archer. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are gold element attack Those thunder type skill uses fix dmg hence reducing the penalty of low dmg.
PROS: High hp pool and higher def compared to dex archer
CONS: low dmg, low dodge, low hit rate
Hybrid Type - Recommended Build
DEX CON STR ARCHER - pump your strength according to the minimum requirement for light armor, pump your dexterity according to the minimum requirement for bow/crossbow, rest of points into constitution
By having a slightly higher con, it solves the problem of survivability issue in Guild Fight. It also makes it easier to survive when doing FB (Instance Dungeon) or normal leveling against magic-type mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge useless). Damage as compared to a dex archer isn't that much of a difference.
PROS: rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to dex archer
CONS: same as PROS
Out of the 3 build, its recommend to have the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn't really that wise. Considering the 2nd fact that most archer skill does fix damage + weapon damage and not percentage of weapon damage, this thus further reduce the advantage for having a pure dmg build. And for the 3rd factor, magic has 100% hit rate and archer that went demon path has 2 skill with 100% hit rate, making it more important to have hp pool
NOTE1: The equipment icon shown at the left side is the equipment you can get at that specific level. I used bow/crossbow/slingshot for weapons and light armor. For helmet,use the heavy armor type . For the misc. items, i used the defense type and for rings i used physical attack type.
Note 2: Most weapons for the 1st 20 levels are not shown since quest weapon are better. (the 3 bow shown are quest bow). Though at certain stage before you got your quest weapon there are weapons available to be bought, I strongly advise you to skip it since it doesn't really slow your leveling speed that much since you will only be using that weapon for like 10 minutes before changing to your quest weapon.
NOTE3: dex should be higher than the weapon requirement since there are a few sudden jump of dex at certain levels, if u had pumped those points to con at earlier stage instead, u will be lacking in stats point for your dex at those stage.
NOTE4: Armors above level 100 are not shown cause i have no info on them but strength required is taken into account for stats above level 100. This is done by assuming strength requirement for armor is lvl + 4.
Weapon
Normal Weapon (those bought from npc)
Quest Weapon
Legendary/Ultimate Weapon
There are 3 type of range weapons in PW; Bow, Crossbow and Slingshot
Bow has average minimum dmg and average maximum dmg, average attack speed and average shooting distance (1 metre shorter than crossbow, 1 metre longer than slingshot).
Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.
Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.
NOTE: attack speed in PW shows the number of attack your character can do in a second, for e.g. an attack speed of 0.62 means 1.61 second cooldown for each interval of attack (1/0.62 = 1.61).
For weapon choice, use quest bow for the first 20 levels, and change weapon to whatever range weapon you can get from from level 22 onwards. Some only use slingshot up to lvl 58 (which is shown under the stats chart below) since the dps advantage for lvl 68 slingshot when compared to lvl 65 xbow doesn't outweights the penalty of 2 metre shooting range it has. This apply for slingshot beyond that level too.
Of course, archer can also use claw/glove which is the onli weapon with the closest stats as range weapon but I wouldn't recommend using claw simply cause it isn't really important once you hit level 13 and get your falling thunder skill.
Armor
For chest, leggings, armlet, chose light armor.
For boots, try to get those that add movement speed.
For helmet, chose heavy since there are only 2 type for helmet (magical and heavy).
For cloak, there is only 1 type available.
For the type of stone to slot for armor,you chose hp stone.
Skill Description
Aimed Shot - This skill is worthless if you are going to level it. The damage it increase is lower than another skilled acquired at later stage: fatal shot which can be cast even faster than aimed shot. Though at earlier level, it is still useful, but if you had left it at level 1, it will be useful for pvp/pve later on. After casting it, press esc or cast the skill again. This will cancel your skill and cause an attack at a speed of 0.6 seconds (archer normal atk spd is around 1.6 secs). By using an attack like this, player can gain 10 combat points which is important for PvP and sometimes PvE. If u had pumped aimed shot to a higher lvl, the mana cost wouldnt be cheap. at level 1 all this bonus would be granted to you onli at a cost of 10 mana.
Double Shot - Damage increament of this skill is rather low, making it quite a worthless skill at higher level. But at the start of game with no other attack skill, Double Shot is really important. Getting it to level 3 is recommended since at the 4th level of this skill your character would be level 13 and Falling Thunder skill would be available. After changing to god/demon it would be quite a good skill to get since it has 50% chance to increase 20 combat points for god. And 50% chance to increase 30% aspd for 6 seconds, which makes archer shoot at a rate of 1.1 seconds on average per shot (original atk spd is around 1.6 seconds). Demon path would be much better for a dex archer who depends on normal attack. Max it after u hit level 89 and with excess gold/skill points.
Repelling Arrow - This is an extremely important skill for leveling and FB (Instance Dungeon). It has a 100% chance to knockback your target for 12 metre (provided ur skill didn't miss). In FB where monster are mostly packed together, FB can be used to drag 1 unit to you. When Repel Arrow strikes it's target, it pushses them back first then deal the damage. Therefore, the mob would only summon those around it's new position (the knockback-ed position) and attack you. This skill does not work against player. The skill dmg added is quite low and it has no other effect other than increasing the skill dmg when level-ed and also due to the lack of skill points, I recommend leaving it at level 1. Max it when you have excess gold/skill points after level 89.
Binding Arrow - This skill is important for PvP and PvE. It is meant to replace Ice Arrow. This skill cost 100 combat points in addition to it's mana cost. It has 90% chance to hold it's target and 100% when level 10 (need confirmation, this info was taken from the detailed chinese archer guide under my reference). This skill adds around 3.5k damage when maxed which is quite high. Recommended to pump whenever possible.
Fainting Arrow - The only skill that has stun effect for archer (Unless u chose god then binding arrow will have chance to stun it's target). Chance to stun is 45% at level 1 and 90% when max. Total casting time is 2.1 seconds and stun effect is 3 second, therefore not recommended for PvE usage. (quite useful for PvP). Max it after hitting lvl 89 when you have excess gold/skill points.
Fatal Arrow - One of the highest damage skill available to Archer. Total cast time required is 3.6 seconds but adds 5k dmg and 100% physical attack. Good skill for opening shot when leveling. When combo with Fainting arrow in PvP, it is 2 hit ko on most Priest/Fa Shi or Archer (if both skill hit and they are Dex Archer). Recommended to pump whenever possible.
Arrow Array - The highest dmg AOE skill available to Archer it has a channeling effect. This skill is similar to an AOE skill fa shi has. This skill uses up 200 combat points and deals 4.5k dmg and 200% physical attack when max. From the chinese guide, they recommend leaving this skill at level 1 for leveling purposes and max it for PvP.
Falling Thunder - This skill does gold element damage (ignores target's physical defense). It does full damage even when in melee range, making it an extremely useful skill. Adds 2.2k dmg when max. Mana cost is rather high for this skill, try not to spam it like crazy when leveling unless money is irrelevant to you. For demon path this skill has 100% hit rate but skill delay increase by 2 seconds. Has 25% chance to increase 20 combat points for god path. Recommended to pump whenever possible.
Shocking Thunder - This skill is similar to falling thunder, even the dmg it adds is the same. Difference is a longer casting time (2.3 secs for this skill and 1.8 secs for Falling Thunder), reduce targets gold defense for 15 seconds (50% reduction when max). Although it reduce gold defense by 50%, this reduction only applies to equipment defense.
For e.g. A warrior has 40% gold dmg reduction, of which 30% comes from equipment and 10% comes from con/int.
Code:
When strike by a lvl 10 Shocking Thunder, gold def is reduced by 50%,
30% * 50% = 15% (shocking thunder only reduce gold def from equipment)
15% + 10 % = 25% (15% is from the reduced gold defense and 10% from con/int)
Old gold defense = 40%, reduced gold defense = 25%.
A gold dmg that deals 2k dmg would deal:
2000 * (100% - 40%) = 1200 dmg to 40% gold defense
2000 * (100% - 25%) = 1500 dmg to 25% gold defense
Hence dmg increment is only a mere 300 dmg. According to the Chinese site this skill has varied effect on mobs.
Explosive Thunder - This skill never misses and does 3.3k gold dmg with a 8 metre diameter upon hitting target(might be radius still not 100% sure but if it is radius it is god damn huge). Casting time is rather long though , 3.3 secs. Recommended to pump whenever possible since it is one of the only 3 AOE available to Archer.
Thunder Bird - Does 11k gold dmg within 30 secs at level 10. It also reduce target's movement speed by 30%. Not a useful skill for PvE. Thunder Bird followed by explosive thunder and falling thunder in PvP is a good skill combo against archer, wuxia and werebeast. Recommended to max after lvl 89 when you have excess gold/skill points.
Flaming Arrow - adds 40% fire dmg when cast for 10 mins when max. Please note that the damage increased is NOT normal dmg, it is classified as fire element hence it has bonus or penalty against certain elements. The following is an example of the calculation.
For a archer with 500 physical dmg and lvl 10 flaming arrow:
500 * 40% = 200 fire dmg
It deals:
200 * 50% = 100 fire dmg against fire mob and
200 * 200* = 400 fire dmg against gold mob
Hence a total of 700 dmg against normal mob/non fire mob, 600 dmg against fire mob, 900 dmg against gold mob.
Ice Arrow - Reduce target's move speed by 50% for 5 seconds at level 10 (3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite fast. Recommended to pump whenever possible (can stop at lvl 5 and use binding arrow instead of Ice Arrow)
An Overview of Stats
In PW there is a total of 4 Stats; strength, dexterity, constitution and intelligence.
Strength
- increase attack power for melee weapon
- increase physical defense
Dexterity
- increase attack power for range weapon
- increase dodge
- increase accuracy
- increase critical rating (NOTE: every 20 dex give you 1% more critical rating)
Constitution
- increase physical defense
- increase magical defense
- increase hp
- increase hp regeneration rate (NOTE: hp regeneration is reduced by 75% when in combat mode)
Intelligence
- increase magical attack power
- increase magical defense
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
NOTE: There is no stats that increase attack speed/movement speed
The Build
Though there are tons of different build for a character, they are mainly classified into 3 areas - Damage Type, Tanking Type and Hybrid Type
Damage Type
DEX STR ARCHER - pump your strength according to the minimum requirement for light armor and rest of stats into dexterity
Dex archer has extremely high damage hence excelling at backstabbing (pking ppl who are leveling without warning). But due to their lack of hp pool, they are easily taken down which makes them not as useful for guild fight.
PROS: High damage, high dodge rate, high hit rate.
CONS: Low hp
Tank Type
DEX CON ARCHER - pump your strength and dexterity according to the minimum requirement for light armor, rest of points into constitution.
dex con archer are perhaps what we can call a Barbarian wannabe archer. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are gold element attack Those thunder type skill uses fix dmg hence reducing the penalty of low dmg.
PROS: High hp pool and higher def compared to dex archer
CONS: low dmg, low dodge, low hit rate
Hybrid Type - Recommended Build
DEX CON STR ARCHER - pump your strength according to the minimum requirement for light armor, pump your dexterity according to the minimum requirement for bow/crossbow, rest of points into constitution
By having a slightly higher con, it solves the problem of survivability issue in Guild Fight. It also makes it easier to survive when doing FB (Instance Dungeon) or normal leveling against magic-type mob due to the higher hp pool (Magic has 100% hit rate, rendering dodge useless). Damage as compared to a dex archer isn't that much of a difference.
PROS: rather high dmg, rather high dodge, rather high hit rate, average hp pool, higher def compared to dex archer
CONS: same as PROS
Out of the 3 build, its recommend to have the hybrid build. Reason is simply because damage is reduced by 75% when in PvP hence having a pure dmg build isn't really that wise. Considering the 2nd fact that most archer skill does fix damage + weapon damage and not percentage of weapon damage, this thus further reduce the advantage for having a pure dmg build. And for the 3rd factor, magic has 100% hit rate and archer that went demon path has 2 skill with 100% hit rate, making it more important to have hp pool
NOTE1: The equipment icon shown at the left side is the equipment you can get at that specific level. I used bow/crossbow/slingshot for weapons and light armor. For helmet,use the heavy armor type . For the misc. items, i used the defense type and for rings i used physical attack type.
Note 2: Most weapons for the 1st 20 levels are not shown since quest weapon are better. (the 3 bow shown are quest bow). Though at certain stage before you got your quest weapon there are weapons available to be bought, I strongly advise you to skip it since it doesn't really slow your leveling speed that much since you will only be using that weapon for like 10 minutes before changing to your quest weapon.
NOTE3: dex should be higher than the weapon requirement since there are a few sudden jump of dex at certain levels, if u had pumped those points to con at earlier stage instead, u will be lacking in stats point for your dex at those stage.
NOTE4: Armors above level 100 are not shown cause i have no info on them but strength required is taken into account for stats above level 100. This is done by assuming strength requirement for armor is lvl + 4.
Weapon
Normal Weapon (those bought from npc)
Quest Weapon
Legendary/Ultimate Weapon
There are 3 type of range weapons in PW; Bow, Crossbow and Slingshot
Bow has average minimum dmg and average maximum dmg, average attack speed and average shooting distance (1 metre shorter than crossbow, 1 metre longer than slingshot).
Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.
Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.
NOTE: attack speed in PW shows the number of attack your character can do in a second, for e.g. an attack speed of 0.62 means 1.61 second cooldown for each interval of attack (1/0.62 = 1.61).
For weapon choice, use quest bow for the first 20 levels, and change weapon to whatever range weapon you can get from from level 22 onwards. Some only use slingshot up to lvl 58 (which is shown under the stats chart below) since the dps advantage for lvl 68 slingshot when compared to lvl 65 xbow doesn't outweights the penalty of 2 metre shooting range it has. This apply for slingshot beyond that level too.
Of course, archer can also use claw/glove which is the onli weapon with the closest stats as range weapon but I wouldn't recommend using claw simply cause it isn't really important once you hit level 13 and get your falling thunder skill.
Armor
For chest, leggings, armlet, chose light armor.
For boots, try to get those that add movement speed.
For helmet, chose heavy since there are only 2 type for helmet (magical and heavy).
For cloak, there is only 1 type available.
For the type of stone to slot for armor,you chose hp stone.
Skill Description
Aimed Shot - This skill is worthless if you are going to level it. The damage it increase is lower than another skilled acquired at later stage: fatal shot which can be cast even faster than aimed shot. Though at earlier level, it is still useful, but if you had left it at level 1, it will be useful for pvp/pve later on. After casting it, press esc or cast the skill again. This will cancel your skill and cause an attack at a speed of 0.6 seconds (archer normal atk spd is around 1.6 secs). By using an attack like this, player can gain 10 combat points which is important for PvP and sometimes PvE. If u had pumped aimed shot to a higher lvl, the mana cost wouldnt be cheap. at level 1 all this bonus would be granted to you onli at a cost of 10 mana.
Double Shot - Damage increament of this skill is rather low, making it quite a worthless skill at higher level. But at the start of game with no other attack skill, Double Shot is really important. Getting it to level 3 is recommended since at the 4th level of this skill your character would be level 13 and Falling Thunder skill would be available. After changing to god/demon it would be quite a good skill to get since it has 50% chance to increase 20 combat points for god. And 50% chance to increase 30% aspd for 6 seconds, which makes archer shoot at a rate of 1.1 seconds on average per shot (original atk spd is around 1.6 seconds). Demon path would be much better for a dex archer who depends on normal attack. Max it after u hit level 89 and with excess gold/skill points.
Repelling Arrow - This is an extremely important skill for leveling and FB (Instance Dungeon). It has a 100% chance to knockback your target for 12 metre (provided ur skill didn't miss). In FB where monster are mostly packed together, FB can be used to drag 1 unit to you. When Repel Arrow strikes it's target, it pushses them back first then deal the damage. Therefore, the mob would only summon those around it's new position (the knockback-ed position) and attack you. This skill does not work against player. The skill dmg added is quite low and it has no other effect other than increasing the skill dmg when level-ed and also due to the lack of skill points, I recommend leaving it at level 1. Max it when you have excess gold/skill points after level 89.
Binding Arrow - This skill is important for PvP and PvE. It is meant to replace Ice Arrow. This skill cost 100 combat points in addition to it's mana cost. It has 90% chance to hold it's target and 100% when level 10 (need confirmation, this info was taken from the detailed chinese archer guide under my reference). This skill adds around 3.5k damage when maxed which is quite high. Recommended to pump whenever possible.
Fainting Arrow - The only skill that has stun effect for archer (Unless u chose god then binding arrow will have chance to stun it's target). Chance to stun is 45% at level 1 and 90% when max. Total casting time is 2.1 seconds and stun effect is 3 second, therefore not recommended for PvE usage. (quite useful for PvP). Max it after hitting lvl 89 when you have excess gold/skill points.
Fatal Arrow - One of the highest damage skill available to Archer. Total cast time required is 3.6 seconds but adds 5k dmg and 100% physical attack. Good skill for opening shot when leveling. When combo with Fainting arrow in PvP, it is 2 hit ko on most Priest/Fa Shi or Archer (if both skill hit and they are Dex Archer). Recommended to pump whenever possible.
Arrow Array - The highest dmg AOE skill available to Archer it has a channeling effect. This skill is similar to an AOE skill fa shi has. This skill uses up 200 combat points and deals 4.5k dmg and 200% physical attack when max. From the chinese guide, they recommend leaving this skill at level 1 for leveling purposes and max it for PvP.
Falling Thunder - This skill does gold element damage (ignores target's physical defense). It does full damage even when in melee range, making it an extremely useful skill. Adds 2.2k dmg when max. Mana cost is rather high for this skill, try not to spam it like crazy when leveling unless money is irrelevant to you. For demon path this skill has 100% hit rate but skill delay increase by 2 seconds. Has 25% chance to increase 20 combat points for god path. Recommended to pump whenever possible.
Shocking Thunder - This skill is similar to falling thunder, even the dmg it adds is the same. Difference is a longer casting time (2.3 secs for this skill and 1.8 secs for Falling Thunder), reduce targets gold defense for 15 seconds (50% reduction when max). Although it reduce gold defense by 50%, this reduction only applies to equipment defense.
For e.g. A warrior has 40% gold dmg reduction, of which 30% comes from equipment and 10% comes from con/int.
Code:
When strike by a lvl 10 Shocking Thunder, gold def is reduced by 50%,
30% * 50% = 15% (shocking thunder only reduce gold def from equipment)
15% + 10 % = 25% (15% is from the reduced gold defense and 10% from con/int)
Old gold defense = 40%, reduced gold defense = 25%.
A gold dmg that deals 2k dmg would deal:
2000 * (100% - 40%) = 1200 dmg to 40% gold defense
2000 * (100% - 25%) = 1500 dmg to 25% gold defense
Hence dmg increment is only a mere 300 dmg. According to the Chinese site this skill has varied effect on mobs.
Explosive Thunder - This skill never misses and does 3.3k gold dmg with a 8 metre diameter upon hitting target(might be radius still not 100% sure but if it is radius it is god damn huge). Casting time is rather long though , 3.3 secs. Recommended to pump whenever possible since it is one of the only 3 AOE available to Archer.
Thunder Bird - Does 11k gold dmg within 30 secs at level 10. It also reduce target's movement speed by 30%. Not a useful skill for PvE. Thunder Bird followed by explosive thunder and falling thunder in PvP is a good skill combo against archer, wuxia and werebeast. Recommended to max after lvl 89 when you have excess gold/skill points.
Flaming Arrow - adds 40% fire dmg when cast for 10 mins when max. Please note that the damage increased is NOT normal dmg, it is classified as fire element hence it has bonus or penalty against certain elements. The following is an example of the calculation.
For a archer with 500 physical dmg and lvl 10 flaming arrow:
500 * 40% = 200 fire dmg
It deals:
200 * 50% = 100 fire dmg against fire mob and
200 * 200* = 400 fire dmg against gold mob
Hence a total of 700 dmg against normal mob/non fire mob, 600 dmg against fire mob, 900 dmg against gold mob.
Ice Arrow - Reduce target's move speed by 50% for 5 seconds at level 10 (3.2 seconds at lvl 1). Total cast speed is 1.6 secs which is quite fast. Recommended to pump whenever possible (can stop at lvl 5 and use binding arrow instead of Ice Arrow)
You Were Never Meant To Arrive In Hell Looking Like A Fashion Plate...Rather To Slide In Backwards..Glass Of Wine In Hand..Hair In Disarray..Totally Exhausted.... Screaming man what a ride !!!!!!!
[SIGPIC][/SIGPIC]
[SIGPIC][/SIGPIC]
Post edited by lena on
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Comments
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Did they change agility to dexterity in this version? It might confuse people .__.[SIGPIC][/SIGPIC]0
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Intelligence
- increase magical attack power
- increase magical defense <
*
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
* I'd just like to point out that Intelligence doesn't increase magic defence.As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
Nice guide!
although I have to quote you on some mis-information
There are 3 type of range weapons in PW; Bow, Crossbow and Slingshot
Bow has average minimum dmg and average maximum dmg, average attack speed and average shooting distance (1 metre shorter than crossbow, 1 metre longer than slingshot).
Crossbow has low minimum dmg, high maximum dmg, slow attack speed and far shooting distance.
Slingshot has average minimum dmg, average maximum dmg, fast attack speed, and short shooting distance.
NOTE: attack speed in PW shows the number of attack your character can do in a second, for e.g. an attack speed of 0.62 means 1.61 second cooldown for each interval of attack (1/0.62 = 1.61).
For weapon choice, use quest bow for the first 20 levels, and change weapon to whatever range weapon you can get from from level 22 onwards. Some only use slingshot up to lvl 58 (which is shown under the stats chart below) since the dps advantage for lvl 68 slingshot when compared to lvl 65 xbow doesn't outweights the penalty of 2 metre shooting range it has. This apply for slingshot beyond that level too.
The shooting distance does not vary with bow/crossbow/slingshot. They all remain at 20 metres.
What does differ is the weaken range (how close the enemy can get before you do half damage!)
I believe they are: (not 100% since I'm at work)
Slingshot: 4 metres (good)
Bow: 5 metres
Crossbow: 6 meteres (bad)
Also with regards to your weapon choice. You've completely disregarded the fb19 crossbow. This will last you till at least level 32. (or in some cases 35, depending on how good a bow/crossbow you can get at them levels respectively!)0 -
yep dont recommend pure dex build for new players its expensive build but if u want to go its 1str 4dex every lvl while hybrid is allways 1str every lvl and rest is on equipt req and con0
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http://pwi-forum.perfectworld.com/showthread.php?t=3901 also talks about builds0
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Nice guide!
although I have to quote you on some mis-information
The shooting distance does not vary with bow/crossbow/slingshot. They all remain at 20 metres.
What does differ is the weaken range (how close the enemy can get before you do half damage!)
I believe they are: (not 100% since I'm at work)
Slingshot: 4 metres (good)
Bow: 5 metres
Crossbow: 6 meteres (bad)
Also with regards to your weapon choice. You've completely disregarded the fb19 crossbow. This will last you till at least level 32. (or in some cases 35, depending on how good a bow/crossbow you can get at them levels respectively!)
Thanks hun as I said when I made the post I got it from another site lol I have no clue on what an archer does roflYou Were Never Meant To Arrive In Hell Looking Like A Fashion Plate...Rather To Slide In Backwards..Glass Of Wine In Hand..Hair In Disarray..Totally Exhausted.... Screaming man what a ride !!!!!!!
[SIGPIC][/SIGPIC]0 -
Intelligence
- increase magical attack power
- increase magical defense <
*
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
* I'd just like to point out that Intelligence doesn't increase magic defence.
Thanks handsome Im glad someone could clear that part up with me lol like I said I got it from another site hehehe and my WR has only 5 int lol...so I would say the archer would be the same correct me if Im wrong though plz hun ^.^You Were Never Meant To Arrive In Hell Looking Like A Fashion Plate...Rather To Slide In Backwards..Glass Of Wine In Hand..Hair In Disarray..Totally Exhausted.... Screaming man what a ride !!!!!!!
[SIGPIC][/SIGPIC]0 -
i am a full dex archer in maylasia and i don't suggest it here ^^ lol its a great build but hybrid is better for now, because full dex archers need to be really rich to get the best armor and hp for defense full dex build is 1 str and 4dex every lvl same thing if you add 1 point to con you are hybrid cant be both but later lvls aroumd when you get to lvl 90 full dex build gets pretty good:D I know some hybrids who were thinking about switching to full dex after lvl 89, also if you do go full dex get ready to die alot ^^ and not be involved in many territory wars your hp is so low compared to a hybrid you'll be killed more often in territory wars, but it gets some getting use to , then you learn how to avoid dying . I loved the full dex build don't know if you guys will something to try in cb. o ya your base con and base int will all ways be 50
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every lvl: 1 str, 3 agi, 1 con (normal hybrid)
every 2 lvl: 2 str, 7 agi, 1 con (optional)
those are the hybrid builds if i made a hybrid ea someday i would go the 2nd choice because you add les con and more dex but still 1 str every lvl for every build. typed this here because i think its hard following equipments requirements and stuff like that.0 -
every lvl: 1 str, 3 agi, 1 con (normal hybrid)
every 2 lvl: 2 str, 7 agi, 1 con (optional)
those are the hybrid builds if i made a hybrid ea someday i would go the 2nd choice because you add les con and more dex but still 1 str every lvl for every build. typed this here because i think its hard following equipments requirements and stuff like that.
How do you add 7 agi in one level? I coulda sworn you only get 5 points each level >_<0 -
what if you do this:
first 1 str, 2 agi, 2 con
2nd 2 str, 1agi, 2con
3rd 2 str, 2 agi, 1 con
and repeat?0 -
That's not enough Agi. If you're an Archer, you want to have as much Agility as you possibly can at Endgame. If you don't plan on restatting, then plan accordingly.As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
what about 1 str 1 con and rest to agi?0
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That could work. I, personally, would just go minimal STR for your current level's weapon, then put the rest on Agi... but that's just me, because I want a Sniper PK build.As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
Intelligence
- increase magical attack power
- increase magical defense <
*
- increase maximum mana
- increase mana regeneration rate (NOTE: Mana regeneration is reduced by 75% when in combat mode)
* I'd just like to point out that Intelligence doesn't increase magic defence.
Intelligence does add magic defense.
Archers don't really have but 3 builds I know of: pure, hybrid, and half hybrid.
Every two levels:
Pure: 8 agility, 2 strength
Half-Hybrid: 7 agility, 2 strength, 1 constitution
Hybrid: 6 agility, 2 strength, 2 constitution
I prefer the pure. More damage, more critical %, more evade, more accuracy0 -
I guess that's another thing that the MY-En version of the game lies about. Stupid text... saying Con does MG def and Int doesn't...As a Guild,
Live as One, fight as One, win as One.
Strength in Unity,
Order through Chaos,
Victory united.0 -
Sling, bow and crossbow have the same range, which is 20m + passive (1m per lvl). There difference is the speed and the damage. Most high lvl archers use crossbows, as skills aren't affected by the weapon's attackspeed.0
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Sling, bow and crossbow have the same range, which is 20m + passive (1m per lvl). There difference is the speed and the damage. Most high lvl archers use crossbows, as skills aren't affected by the weapon's attackspeed.
Are you sure? I would have sworn slingshots had a shorter range.[SIGPIC][/SIGPIC]
Selfish blood runs through my veins. I gave up everything for fame.
Pandora - 8X Mage - Lost City (PvP - The only server worth playing.)0 -
so when you hit above lvl 30's, what do you do for money to buy armors and weapon and such?0
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How do you add 7 agi in one level? I coulda sworn you only get 5 points each level >_<
What azure was saying there was for every two lvls you would do 2str, 7agi and 1con. Not 7agi every lvl. So an example would be one lvl give yourself 1str, 4agi and at the next lvl, give yourself 1str, 3agi and1con. That would be a total of 7agi for two lvls0 -
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yep dont recommend pure dex build for new players its expensive build but if u want to go its 1str 4dex every lvl while hybrid is allways 1str every lvl and rest is on equipt req and con
I recommend pure dex build for new players cuz It dmgs a lot and you kill mobs before it can reach you "some mobs" and Pure DD are awesome in FBs and bosses "of course with a good tank or else you'll get the aggro"
I tried Hybrid build and It wasn't the type of build That I liked,,yes I can survive 2-4 mobs but.. not worth it~I haven't tried this yet but I got this from a post/other forums
1con/vit - 13 hp... worth it? I don't think so~
PS: You don't have to spam skills to kill mobs.. get the right skills and you are good to go~ "ex. Frost, Stun, Lighting, Fire, and so on"0 -
what is it about demon and god path? i've never heard of it0
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second question^^ i know it shouldnt be here,but i dont know where i should ask it xD
well, how can a barbarian quest in everflow (human town) when he is under lvl 20? i saw a lot of classes which didnt depend to that town or questareas0 -
Nice guide, but Please edit it and remove INT to make it Mag & make Con to Vit!
Also edit the skill names since not all are correct!
It can confuse new players!
Thanks!This game is getting more & more Hostility each day.
[SIGPIC][/SIGPIC]0 -
erm. im pure right now but i think i kinda want to be a part hybrid is this possible? im only lv 11 right now so im not sure if i could still be a part hybridb:cry0
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I also recommend the pure dex build just because you get nice damage output.[SIGPIC][/SIGPIC]Blah blah blah0
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This is something I got from
DEX CON ARCHER - pump your strength and dexterity according to the minimum requirement for light armor, rest of points into constitution.
dex con archer are perhaps what we can call a Barbarian wannabe archer. Though with a lack of damage, the main skill used by archer when killing wu xia are the thunder type skill since they are gold element attack Those thunder type skill uses fix dmg hence reducing the penalty of low dmg.
PROS: High hp pool and higher def compared to dex archer
CONS: low dmg, low dodge, low hit rate
Hybrid Type - Recommended Build
I'm pretty much doing this anyways, so okay! Thanks!0
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