PWCN unveils new Earthguard Class (skills translated)

hokker#1570
hokker#1570 Posts: 453 Arc User
edited May 25 in General Discussion
May 22nd PWCN will release a new update introducing a new Earthguard class, I will update this thread when we get more information, for now we just have some pics

His name google translating seems like "Blood Spirit" where spirit is usually the race name as we can see Seeker being called "Sword Spirit"

He was born without the intention of becoming cold and suffered from the erosion of bloody evil. The aura of bloody evil is extremely strong, so that the “blood spirit” is always in danger of turning into an insane demon. Only by successfully suppressing it can he coexist with it in the body. The “blood spirit” holding the double sickle is hiding in this world, often walking alone in the dark, practicing the art of blood soul, purifying evil and eliminating grievances, and there is no way to release it.

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Post edited by hokker#1570 on

Comments

  • butagaz13
    butagaz13 Posts: 18 Arc User
    Deepl has a bit of a more accurate translation:


    The new profession of ‘Blood Spirit’ is made up of a wisp of soul, born with no heart and cold feelings, and suffers from the pain of Blood Siren erosion. The blood sickness is so strong that the ‘Blood Spirit’ is always in danger of falling into madness, and only when it is successfully suppressed can it coexist in the body. The ‘blood spirit’ with two scythes in hand is hidden in the world, often travelling alone in the dark, practicing the art of blood soul, purifying and removing grudges, and there is no way to get rid of it.


    Sounds like a dex dual wield class , that relies on blood [lifesteal?], rage and combos (someone said sins?)
    Rough translation of the expansion name would be "Heart of blood", "Soul Heart" or "Blood mind".

    Class is rated at
    Durability 3,5/5
    Disengaging 4,5/5
    Crowd Control 3,5/5
    Agility/Flexibility 4,0/5
    Teamwork 1,5/5
    Hard to master 3,5/5
  • heerohex#3018
    heerohex#3018 Posts: 4,887 Community Moderator
    Again it really is great to see these,

    Thanks.
  • puangi#2208
    puangi#2208 Posts: 85 Arc User
    I will play the class on youtube to see how it is
  • butagaz13
    butagaz13 Posts: 18 Arc User
    Well, now we're just 3 major updates behind China, so... Bard class soon?

    Side note: are integrated images broken for anyone else?
  • mrjohnes
    mrjohnes Posts: 10 Arc User
    butagaz13 wrote: »

    Side note: are integrated images broken for anyone else?

    Entire forums are broken and ugly af
  • killerleo
    killerleo Posts: 16 Arc User
    Anyone else able to view the images uploaded?
  • hokker#1570
    hokker#1570 Posts: 453 Arc User
    edited May 12
    I give up uploading images in this forum, to me they're fine but since other people can't see them I won't upload them here anymore

    For this time however I put the pics in a small video for those who can't see the pictures
    https://www.youtube.com/watch?v=Et4ZnS2mm-8
  • hokker#1570
    hokker#1570 Posts: 453 Arc User
  • butagaz13
    butagaz13 Posts: 18 Arc User
    Got the solution to broken integrated images! It's because the source you use is discord


    Images are not gone. Explanation below.
    If you see a broken image in your signature on the forum or if you use a sig rotator, check the image source (URL). If the URL starts with something like "media.discordapp" or "cdn.discordapp" the image is hosted on Discord and won't work outside Discord anymore.

    If you don't know how to find the URL, right click on the image and select "open image in new tab".

    If you open the URL in a browser you will see "This content is no longer available.". If you paste the URL to the image into any Discord channel or DM with another user, the image still works and will show up.

    Right click on the image and select "Copy link". Paste the URL into a browser (or into something like a text editor on your computer) and you will see it has three new URL parameters (ex, is and hm). These will expire after 24 hours and then the image will no longer work outside discord. You would have to go into Discord, copy the link again and use the new parameters for it to work and this is no solution.

    You can take the URL including the parameters and go to imgur.com for example or any other image host of your choice. On imgur.com select "new post" and it will let you paste the URL to an image. It will upload automatically. Alternative you can download the image to your computer first and upload it there. Once it's uploaded right click and select "Copy Image Link" to get the new URL for the image hosted on imgur. You can also open the image in a new tab instead and get the URL that way.

    If you are on mobile and have no computer ask a friend with a computer to get the links for you.

    Addition: You can access images on Discord this way - no matter who uploaded them originally. All you need is the URL to the image and then post it somewhere. At the same time you can skip the part where you look up the URL and post them on Discord again if you already had them there somewhere. Then you only need to right click on the respective image and find the updated URL with the parameters.

    TL;DR: Don't use Discord to host your images anymore outside the Discord app, use another site where the URLs don't expire.

  • hokker#1570
    hokker#1570 Posts: 453 Arc User
    edited May 22
    I translated his skills, sorry for any mistakes
    Skill names are in chinese and will be different when this class comes to pwi so I will just use numbers

    Skill 1
    Channeling: 0.05
    Casting: 0.75
    Cooldown: 0.75
    Chi: 10
    Base physical damage + 1858
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 90/100/110/120% weapon damage
    Verdant: range 0.5/1.0/1.5/2.0 meters
    Ethereal: when used reduces cooldown of "skill 4" by 0.2/0.3/0.4/0.5
    Sanguine: chi 12/13/14/15
    Argent:90/110/130/150% weapon damage in Evil Blood State

    Skill2 (Pangu Skill)
    Channeling: 0.05
    Casting: 0.75
    Cooldown: 0.75
    Chi: 10
    110% base physical damage
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 115/120/125/130% base physical damage
    Verdant: range 0.5/1.0/1.5/2.0 meters
    Ethereal: when used reduces cooldown of "skill 4" by 0.2/0.3/0.4/0.5
    Sanguine: chi 12/13/14/15
    Argent: In Evil Blood State 20/30/40/50% of getting an additional "Kill The Sky" layer

    Skill 3
    Channeling: 0.2
    Casting: 0.9
    Cooldown: 5.0
    Chi: 15
    Base physical damage + 160% weapon damage + 3768, reduces physical defense by 60% for 10 seconds
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 100/120/140/160% weapon damage
    Verdant: range 0.5/1.0/1.5/2.0 meters
    Ethereal: reduces physical defense by 72/78/84/90%
    Sanguine: chi 17/18/19/20
    Argent: duration increased 12/13/14/15 seconds

    Skill 4
    Channeling: 0.4
    Casting: 1.6
    Cooldown: 5.0
    Chi: -25
    Deals 5 hits
    210% base physical damage
    First and fifth hits In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 25/50/75/100% base physical damage
    Verdant: range 0.5/1.0/1.5/2.0 meters
    Ethereal: remove chi from target 2/3/4/5
    Sanguine: recovers chi 10/15/20/25
    Argent: Can charge twice with a 13/12/11/10 seconds cooldown, each hit In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Skill 5
    Channeling: 0.15
    Casting: 0.85
    Cooldown: 90
    Chi: -50
    190% base physical damage and take down the enemy for 8 seconds
    If the target is a player and his life is below 15% he will be executed immediately
    If you successfully execute the target the cooldown of this skill is reduced by 90% and gets 100 chi.
    Consumes all "Kill the sky" layers to increase the execution effect by 1% for each layer
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 75/100/125/150% weapon damage
    Verdant: each layer increases the execution effect by 1.2/1.3/1.4/1.5%
    Ethereal: execution effect removed, cooldown reduced 84/81/78/75 seconds
    Sanguine: chi 10/15/20/25
    Argent: when executes a target successfully gets 140/160/180/200 chi

    Skill 6
    Channeling: 0.4
    Casting: 1.2
    Cooldown: 20
    Chi: 100
    Base physical damage + 550% weapon damage +8641 in a 180 degree area, increases damage received by targets by 30% for 6 seconds (extreme poison)
    Debuff channeling by 35% for 6 seconds
    In "Evil Blood"(血煞) State increases the Area of effect, gets 100 chi and for each target hit gets 10 chi

    Glyph
    Golden: 100/150/200/250% weapon damage
    Verdant: range 12/13/14/15 meters
    Ethereal: cooldown reduced by 2.0/3.0/4.0/5.0 seconds
    Sanguine: chi 20/30/40/50
    Argent: channeling debuff 40/45/50/55%

    Skill 7
    Channeling: 0.3
    Casting: 1.0
    Cooldown: 6.0
    Chi: 50
    Base physical damage + 120% weapon damage +3939 in a 90 degree area
    In "Evil Blood"(血煞) State increases the Area of effect, gets 50 chi and for each target hit gets 5 chi


    Glyph
    Golden: 140/160/180/200% weapon damage
    Verdant: range 9/10/11/12 meters
    Ethereal: cooldown reduced by 0.5/1.0/1.5/2.0 seconds
    Sanguine: chi 10/15/20/25
    Argent: 180/220/260/300% weapon damage in Evil Blood State

    Skill 8
    Channeling: 0.3
    Casting: 0.6
    Cooldown: 6.0
    Chi: -30
    30% base physical damage, slows the target by 50% for 3 seconds and mark the target.
    Within 20 seconds you can use "shadow chase" to appear at the target location and freezes him for 2 seconds, maximum distance to teleport is 40 meters, this effect also applies a mark in the target, the mark can stack up to 6 layers, when hit 6 layers or after 6 seconds the mark detonates and deals 15% base physical damage by each layer, when reach 6 layers deals 20% base physical damage

    Glyph
    Golden: When reach 6 layers 5/10/15/20% base physical damage
    Verdant: range 2.0/3.0/4.0/5.0 meters
    Ethereal: cooldown reduced by 0.5/1.0/1.5/2.0 seconds
    Sanguine: chi 15/20/25/30
    Argent: allows to use "shadow chase" within 6 seconds again, each layer deals 6/9/12/15% base physical damage when detonating
    *Shadow Chase: channeling: 0 Casting: 0.1 Cooldown: 1.0

    Skill 9
    Channeling: 0.2
    Casting: 1.0
    Cooldown: 20
    Chi: -30
    Base physical damage + 170% weapon damage + 7480
    Stuns for 4 seconds
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 90/120/150/180% weapon damage
    Verdant: stun duration 4.5/5.0/5.5/6.0
    Ethereal: reduces cooldown by 2.0/3.0/4.0/5.0
    Sanguine: chi 5/10/15/20
    Argent: changes stun for paralyze for 1/2/3/4 seconds

    Skill 10
    Channeling: 0.1
    Casting: 0.9
    Cooldown: 15
    Chi: -10
    Base physical damage + 90% weapon damage + 4746
    Freezes for 4 seconds
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 90/110/130/150% weapon damage
    Verdant: freeze duration 4.5/5.0/5.5/6.0
    Ethereal: reduces cooldown by 2.0/3.0/4.0/5.0
    Sanguine: chi 5/10/15/20
    Argent: sets enemy speed as 0 m/s and he can't use movement skills for 1/2/3/4 seconds

    Skill 11
    Channeling: 0.4
    Casting: 0.6
    Cooldown: 20
    Chi: -20
    Base physical damage + 90% weapon damage + 3831
    Silence the target for 4 seconds
    In "Evil Blood"(血煞) State can trigger "Kill The Sky"(诛天)

    Glyph
    Golden: 90/110/130/150% weapon damage
    Verdant: silence duration 4.5/5.0/5.5/6.0
    Ethereal: reduces cooldown by 2.0/3.0/4.0/5.0
    Sanguine: chi 5/10/15/20
    Argent: every time this skills is used reduces "skill 10" cooldown by 2.5/3.0/3.5/4.0 seconds

    Skill 12
    Channeling: 0.2
    Casting: 0.8
    Cooldown: 45
    Chi:0
    Immediately recovers 40% of lost life
    During 20 seconds recovers 20% of lost life by second

    Glyph
    Golden: Immediately recovers 60/65/70/75% of lost life
    Verdant: recovers 24/26/28/30% of lost life for second
    Ethereal: channeling 0.7/0.6/0.5/0.4
    Sanguine: duration 22/23/24/25 seconds
    Argent: In "Evil Blood"(血煞) State the recover effect increases to 125/150/175/200%

    Skill 13
    Channeling: instant
    Casting: instant
    Cooldown: 60
    Chi: 0
    Removes all negative status and becomes immune to negative effects for 1 second
    Every 5 seconds remove all negative effects and becomes immune to negative effects for 1 seconds, this effect lasts for 20 seconds
    Can be used when inflicted with control effects

    Glyph
    Golden: immune to negative effects for 2.5/3.0/3.5/4.0 seconds
    Verdant: duration increased to 25/30/35/40 seconds
    Ethereal: cooldown reduced 55/50/45/40 seconds
    Sanguine: chi 20/30/40/50
    Argent: In "Evil Blood"(血煞) State gets 40/60/80/100 chi

    Skill 14
    Channeling: Instant
    Casting: Instant
    Cooldown: 15
    Chi: 0
    100% movement speed for 10 seconds
    During 4 seconds you can dodge a negative effect
    If you successfully dodge a negative effect you get a shield
    While the shield is active you dodge all negative effects and absorbs up to 20% of your max HP, lasts for 10 seconds
    Refreshes cooldown of "skill 8" and "shadow chase"

    Glyph
    Golden: Shield absorbs damage up to 24/26/28/30% Max HP
    Verdant: duration of movement speed increased 12/13/14/15 seconds
    Ethereal: dodge time increased 5/6/7/8 seconds
    Sanguine: no longer gets a shield, becomes untargetable for 3.5/4.0/4.5/5.0
    Argent: shield duration increases 12/13/14/15 seconds

    Skill 15
    Channeling: Instant
    Casting: Instant
    Cooldown: 60
    Chi: 50
    Enters "Evil Blood"(血煞) State, it ends when the chi ends, when the effect to avoid death is activated or after 40 seconds.
    Evil Blood State: Increases Max HP by 100%, consumes 10 chi by second
    When using skills to damage your enemy loses 10% of the current life and recovers 10% of lost life.
    Deactivate HP charms but can resist death once then recovers 25% max hp
    Enables the use of "Shura" (skill 16)

    Glyph
    Golden: chi consumption by second 8/7/6/5
    Verdant: when avoid death recovers 35/40/45/50% max hp
    Ethereal: cooldown 56/54/52/50 seconds
    Sanguine: chi 20/30/40/50
    Argent: no longer recovers max hp when avoid death, gets immunity to fatal damage for 1.5/2.0/2.5/3.0 seconds

    Skill 16 (Shura)
    Channeling: Instant
    Casting: Instant
    Cooldown: 1.0
    Chi: 0
    Enters "Deep Evil Blood State" for 10 seconds
    increases max hp by 100%
    No longer loses chi by second and doesn't end when chi ends
    When dealing damage to enemies with skills loses 10% of current life and recovers 10% of lost life
    Deactivate the HP charm but becomes immune to fatal strikes
    Refreshes the cooldown of "skill 8" and "shadow chase" by second
    When changing targets won't lose "Kill the Sky" layers
    Can be used when inflicted with control effects
    Needs to use "skill 15" to enable this skill

    Skill 17 (Ultimate)
    Channeling: Instant
    Casting: Instant
    Cooldown: 300
    Chi: 0
    Gets a Blood Barrier equal to 10% max hp
    Enters the "Deep Evil Blood State" and at the same time enters the "Corrupted Evil Blood State" for 20 seconds, can't use "Skill 15" and "Skill 16 (Shura)" in this state
    Corrupted Evil Blood state: The effect of restoring life of Evil Blood is converted into a Blood Barrier equals to 2 times its amount.
    The barrier absorbs damage and during its existence dodge all negative effects, its limit is equal to the character max hp.
    Remove all negative effects and becomes immune to negative effects for 3 seconds
    can be used when inflicted with control effects
    Level 3:Gets a 10% max hp Blood Barrier by second

    Skill 18
    Channeling: 0.5
    Casting: 1.5
    Cooldown: 2.0
    Chi: 10
    Increases damage against monsters by 20% to the squad in a 20 meters area for 30 minutes and gets "Shining Light" for 10 minutes
    Shining Light: When hp in below 50% reduces damage taken by 50% for 10 seconds, this effect has a 10 minutes cooldown
    Sage: gets 15 chi
    Demon: Shining Light duration +5 minutes

    Skill 19
    Channeling: Instant
    Casting: Instant
    Cooldown: 90
    Chi: 0
    Increases your Awareness Level by 31 for 8 seconds

    Skill 20 (mastery)
    Increases all dual sythe weapon damage by 75%
    Sage: 90%
    Demon: 1% crit

    Skill 21 (passive)
    In Evil Blood State when life is below 50% the damage dealt by skills is increased by 5 * skill level (50% at level 10)

    Skill 22 (passive)
    Each layer of "Kill the Sky" increases damage dealt by skill by 5%
    In Evil Blood State some skills can apply Evil Blood layers however when you change targets the layers reset, however when using Shura (skill 16) and entering Deep Evil Blood State you don't lose these layers
    The amount of layers you can apply depends the level of this skill (10 at level 10) and they last for 30 seconds.

    Post edited by hokker#1570 on
  • butagaz13
    butagaz13 Posts: 18 Arc User
    Wow, skills 12, 13 and 15 seem incredible for durability, nice mechanic that isn't a straight up lifesteal. Thanks for the translations!
  • hokker#1570
    hokker#1570 Posts: 453 Arc User
    edited May 29
    05/29/24 maint brought some changes to the new class

    Skills:
    Skill 5: Never misses
    Skill 8: slows the target by 50% for 3 seconds replaced by freezes the target for 3 seconds
    Skill 15: Can be used when inflicted by control effects

    Action performance adjustment

    1. Optimized the normal standing action of the Blood Spirit profession (including male and female).

    2. Optimized the combat standing action of the Blood Spirit profession (including male and female).

    3. Optimized the jumping action of the Blood Spirit profession (including male and female)

    Weapon appearance adjustment

    The model sizes of the following 38 double-scythe weapons have been appropriately adjusted and enlarged to make the appearance of the double-scythe weapons sharper and more powerful, which is more in line with the professional design and positioning.

    Details are as follows:
    uKp0uuU.png

  • hokker#1570
    hokker#1570 Posts: 453 Arc User
    The new class got a strong negative feedback from the chinese community, the developers stated this and brought some changes

    1. Skill Adjustment

    After continuously observing the actual performance of the Blood Spirit class in the game, we found that the current Blood Spirit class skills have the following problems:

    1) In dungeon battles, the damage-increasing effect of the passive skill "Blood Embers" cannot be effectively exerted due to the group healing profession in the team.

    2) The acquisition of the "Shadow Chaser" and "Ashura" skills requires the casting of prerequisite skills, which is inconsistent with the current operating habits of practitioners.

    3) In large-scale battles, due to its characteristic of "the lower the blood volume, the higher the damage", the Blood Spirit profession lacks a sense of security when controlling blood, which to a certain extent limits the Blood Spirit profession's determination to move forward bravely.

    Therefore, we have made the following adjustments to the Blood Spirit skills, making them more suitable for the current combat environment and the operating habits of practitioners while retaining the professional characteristics:

    1) In the Blood Evil state, the Blood Spirit profession will no longer accept blood recovery effects other than its own, and can output more stably in the damage increase state.

    2) Adjust the shallow air rune effect of "God·Flowing Mark" to "directly and quickly rush to the marked target and freeze it", and no longer require the casting of the "Shadow Chaser" skill.

    3) The "Ashura" skill has been cancelled, and its effect has been merged into the "God·Severance" skill. After casting "God·Severance", the player will directly enter a deep blood evil state without having to click on the skill to cast it actively.

    4) Added appropriate defensive measures for the Blood Spirit profession, so that it can have some life-saving measures when its health is low.


    Skill 8:
    Ethereal: channeling: 0 Casting: 0.2; charges to the target and freezes it for 2 seconds, doesn't deal damage and doesn't enable "Shadow Chase", Cooldown 12/10/08/06 seconds

    Skill 12:
    Verdant: it doesn't heal. Reduces damage taken by 75/80/85/90% lasting for the time of the skill
    Argent: it doesn't heal. Immune for 3/4/5/6 seconds

    Skill 13:
    Ethereal: Immune to negative effects for 14/16/18/20 seconds

    Skill 14:
    Base Effect: during 8 seconds you can dodge a negative effect and get a shield (it was 4 seconds)
    Ethereal: during 12/13/14/15 seconds you can dodge a negative effect and get a shield

    Skill 15 + Skill 16 (Skill 16 was deleted and its effect was transfered to Skill 15)
    When chi ends or when the effect of avoid death is activated or after 40 seconds you enters Deep Evil Blood State for 10 seconds.

    Evil Blood State:
    Increases HP by 100%
    Loses 10 chi by second
    When using skills to attack loses 10% current HP and recovers 10% HP lost
    Deactivates HP Charm and can't be healed by characters or other healing sources other than his own skills
    Can avoid death once then recovers 25% HP

    Deep Evil Blood State
    Increases HP by 100%
    Doesn't lose chi by second and the state doesn't end when you don't have chi
    When using skills to attack loses 10% current HP and recovers 10% HP lost
    Deactivates HP Charm and can't be healed by characters or other healing sources other than his own skills
    Can avoid fatal blows
    Doesn't lose "kill the sky" layers when changing targets.
    Refreshes the cooldown of "skill 8" and "shadow chase" by second
    When the state ends, fully recover the HP

    Verdant:
    Additional effect: duration 42/43/44/45 seconds

    Ethereal:
    Additional effect: Immediately enters Deep Evil Blood State for 12/13/14/15 seconds

    Argent:
    Additional effect:movement speed 100% for 4/6/8/10 seconds

    Skill 17(Ultimate)
    Corrupted Evil Blood State: (the barrier has no relation with evil blood state)
    new: Gets a barrier equals to 20% max HP by second for 20 seconds.
    The barrier absorbs damage and dodges negative effects.
    The maximum limit of the barrier is 100% HP.
    Ultimate Level 3: Duration 30 seconds, gets a barrier equals to 30% max HP by second