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Assassin Glyphs | PvE and PvP

theafkgod#4681 theafkgod Posts: 17 Arc User
Not sure if there's already a topic about this or not, but if there is, sorry for making another one.


I'll be direct to the point, I wanted to know what are the best glyph that an assassin can use when it comes to PvE and PvP. To add, I mainly use dph on both occasion and rarely use aps.


GLYPHS:
Life Hunter
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Elimination
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Spell Cutter
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Condensed Thorn
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Knife Throw
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Cursed Jail
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Tackling Slash
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Toxic Torrent
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Rising Dragon Strike
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Shadow Jump
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Inner Harmony
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-

Shadow Teleport
  • Sanguine (red)
  • Ethereal (blue)
  • Verdant (green)
  • Golden (yellow)
  • Argent (white)
Which one and why (PvE)?
-
Which one and why (PvP)?
-


Feel free to copy this for an organized answer. Looking forward to the replies!
Thanks.

Comments

  • obielleobielle Posts: 689 Arc User
    Not an assassin so can't really give advice, but there was a thread earlier this month about assassin glyphs that might be useful: https://www.arcgames.com/en/forums/pwi#/discussion/1210071/help-with-my-glyphs
    Roxxannae - Twilight Temple
  • theafkgod#4681 theafkgod Posts: 17 Arc User
    obielle wrote: »
    Not an assassin so can't really give advice, but there was a thread earlier this month about assassin glyphs that might be useful: https://www.arcgames.com/en/forums/pwi#/discussion/1210071/help-with-my-glyphs

    Thanks for letting me know about this topic @obielle .
    I went to take a look at it and there were some good answers but not as specific as I hope it to be. To add, there are images there that aren't working. Nonetheless, I was able to see some answers.
  • theafkgod#4681 theafkgod Posts: 17 Arc User
    Looks like my thread got moved. I posted it on general topic since that's the go-to place for players who goes on forums. Oh well, I guess I won't be expecting any answers from now on.
    Thanks.
  • theafkgod#4681 theafkgod Posts: 17 Arc User
    Bump!

    Still hoping for more response.
    Gonna keep this thread shown on the forum page so players could see it.
  • They die off when moved off general. Sad but true. :(
  • theafkgod#4681 theafkgod Posts: 17 Arc User
    They die off when moved off general. Sad but true. :(

    Gonna keep updating this anyways and hope to find more answers.
  • theafkgod#4681 theafkgod Posts: 17 Arc User
    Bump!

    Still hoping for more response.
    Gonna keep this thread shown on the forum page so players could see it.
  • Bump!

    Still hoping for more response.
    Gonna keep this thread shown on the forum page so players could see it.
  • Bump!

    Still hoping for more response.
    Gonna keep this thread shown on the forum page so players could see it.
  • Bump!

    Still hoping for more response.
    Gonna keep this thread shown on the forum page so players could see it.
  • stis#6707 stis Posts: 2 Arc User
    Lets see if i can be helpful xD
    Here's what i use:
    Life Hunter:
    pve - gold for damage or blue for the times when you need to nuke without sb (cancel after 1st hit, use before everything else)
    pvp - usually not glyphed cause there are more viable skills, but if you play with argent elim, might also use green
    Elimination:
    pve - argent everywhere except tower, simply highest nuke potential out of all, for tower rather use red cause you can spam it more often
    pvp - red or gold if you play more towards ccing target cause doesnt waste your hit charges, argent if you prefer going all-in on damage
    Spell Cutter:
    both pve and pvp - green, makes it spammable + the fastest skill you have -> can use 2 times while nuking + deal more damage in pvp
    Condesed Thorn:
    pve - gold or red if you have slots for it, gold is a bit more for nuking, red for a biit higher water damage when needed
    no reason to glyph this skill for pvp, but if i had to choose, would pick blue for higher slow rate
    Knife Throw:
    pve - blue for pv, unglyphed for caves
    pvp - blue for mass, unglyphed for 3v3/1v1/cc-based build
    Cursed Jail:
    pve - i leave red, but can not glyph this one at all, only used in trials basically
    pvp - only red, the only spammable paralyze we have
    Tackling slash:
    pvp/pve - unglyphed, there are better skills for that
    Toxic Torrent:
    Pvp/pve - silver, the only magic damage we got
    Rising dragon:
    pve/pvp - i prefer not to glyph this one, some like red for more chi
    Shadow Jump:
    pve - dont glyph, no use
    pvp - golden so you can stop the target when jumping/unglyphed
    Inner Harmony:
    pve - usually not glyphed, can try green if you're using rds instead of inner before subsea
    pvp - i dont glyph, seen some people use red for hp recovery, not worth it imo
    Shadow Teleport:
    pve - blue to spam or not glyphed cause there are better skills
    pvp - blue for spamming, red for better lock, unglyphed if you play argent elim

    Should be it, hope it helps a bit~
  • stis wrote: »
    Lets see if i can be helpful xD
    Here's what i use:
    Life Hunter:
    pve - gold for damage or blue for the times when you need to nuke without sb (cancel after 1st hit, use before everything else)
    pvp - usually not glyphed cause there are more viable skills, but if you play with argent elim, might also use green
    Elimination:
    pve - argent everywhere except tower, simply highest nuke potential out of all, for tower rather use red cause you can spam it more often
    pvp - red or gold if you play more towards ccing target cause doesnt waste your hit charges, argent if you prefer going all-in on damage
    Spell Cutter:
    both pve and pvp - green, makes it spammable + the fastest skill you have -> can use 2 times while nuking + deal more damage in pvp
    Condesed Thorn:
    pve - gold or red if you have slots for it, gold is a bit more for nuking, red for a biit higher water damage when needed
    no reason to glyph this skill for pvp, but if i had to choose, would pick blue for higher slow rate
    Knife Throw:
    pve - blue for pv, unglyphed for caves
    pvp - blue for mass, unglyphed for 3v3/1v1/cc-based build
    Cursed Jail:
    pve - i leave red, but can not glyph this one at all, only used in trials basically
    pvp - only red, the only spammable paralyze we have
    Tackling slash:
    pvp/pve - unglyphed, there are better skills for that
    Toxic Torrent:
    Pvp/pve - silver, the only magic damage we got
    Rising dragon:
    pve/pvp - i prefer not to glyph this one, some like red for more chi
    Shadow Jump:
    pve - dont glyph, no use
    pvp - golden so you can stop the target when jumping/unglyphed
    Inner Harmony:
    pve - usually not glyphed, can try green if you're using rds instead of inner before subsea
    pvp - i dont glyph, seen some people use red for hp recovery, not worth it imo
    Shadow Teleport:
    pve - blue to spam or not glyphed cause there are better skills
    pvp - blue for spamming, red for better lock, unglyphed if you play argent elim

    Should be it, hope it helps a bit~

    Looks like I finally able to get an answer!

    @stis#6707 I have one more question and I've been wondering this a lot.
    Why do people sometimes choose golden over argent glyph when clearly the argent glyph has much more to offer. For example, Elimination golden gives only an additional 120% while the argent not only gives 120% BUT ALSO additional damage depending on your hit charge.

    Thanks for the answer.
  • stis#6707 stis Posts: 2 Arc User
    Looks like I finally able to get an answer!

    @stis#6707 I have one more question and I've been wondering this a lot.
    Why do people sometimes choose golden over argent glyph when clearly the argent glyph has much more to offer. For example, Elimination golden gives only an additional 120% while the argent not only gives 120% BUT ALSO additional damage depending on your hit charge.

    Thanks for the answer.

    @theafkgod#4681
    People use golden over argent when they want to use hit charges on some different skill right after elimination. For example: "cursed jail -> ct, sc, knife throw, golden elim -> red shadow teleport" to keep target in paralyze for 10s. Or blue teleport and you can spam stuns every 30s cause of cd reduction. (also keep in mind that 5 hit charges count as 6, 4 still remain 4)
  • stis wrote: »
    Looks like I finally able to get an answer!

    @stis#6707 I have one more question and I've been wondering this a lot.
    Why do people sometimes choose golden over argent glyph when clearly the argent glyph has much more to offer. For example, Elimination golden gives only an additional 120% while the argent not only gives 120% BUT ALSO additional damage depending on your hit charge.

    Thanks for the answer.

    @theafkgod#4681
    People use golden over argent when they want to use hit charges on some different skill right after elimination. For example: "cursed jail -> ct, sc, knife throw, golden elim -> red shadow teleport" to keep target in paralyze for 10s. Or blue teleport and you can spam stuns every 30s cause of cd reduction. (also keep in mind that 5 hit charges count as 6, 4 still remain 4)

    Oh I get it now.
    BTW, I made a google spreadsheet which I based your answer as well as the link that was given to me by obielle. Would you kindly check it out and see if you agree to what I did? Feel free to click this link.
  • peckkedpeckked Posts: 224 Arc User
    PVE - Verdant glyph on Spell Cutter removes the interrupt allowing for use on bosses where this can cause problems
    PVE/PVP - Sanguine glyph on Elimination and Verdant glyph on both Spell Cutter and Condensed Thorn (loses water buff) allows for continuous skill spam without needing Life Hunter and has ~15% more DPS than LH. This also produces a lot of chi (50chi/4sec vs 30chi/4.2sec with LH) which can make it useful for PVP as well. With less need for chi, Verdant glyph on Inner Harmony can be used for interesting 5 hit charge combos.
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