What bonus most likely for ur class.

attackerv
attackerv Posts: 295 Arc User
some ppl may not know there is a bonus for new skill. the basic rule is here:
each new skill have a bonus.
u need equip 6 skills in gly slots, then most bonus will be ur bonus. (like 3 dragon, 2 martial, 1 tiger, then ur bonus is dragon)

if number is equal, then non-bonus(like 3 dragon, 3 tiger, then, ur bonus is none)

dragon over tiger over martial over dragon. (15% dmg)
all bonus over non-bonus ( 5% dmg).

Through bonus, devs make some balance or imbalance to classes. let show ur bonus

I will show my db, veno, archer
db
must take, grief(dragon), div (dragon),
if take eternity(dragon). then db will most likely dragon or non-bonus.
db is most likely dragon
demon veno
must take amp(martial) , crush(martial), barrier(tiger), nova(tiger),
then if bonus, may take soul degenration(martial) or purge(tiger)
so veno is most likely martial or tiger
archer
must take 3 metal skills (martial)
so archer is most likely martial


welcome other ppl show ur bonus
I heard from pwcn, many ppl will be martial. at that sense, db is nerf since most likely dragon


Main Chars in tidewell:
Attacker_V: archer
Seraphim_V: Veno
xNightshadowx: db

Comments

  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    Normally I love joining in on thoerizing but I guess I have to test that out.

    What I can say is that you are right. There are certain must have skills/glyph decision for nearly any class depending on the situation. However, it still has to be tested if you would actually benefit from not using the skills with the most powerful runes just to get the 15% bonus or not. Gonna be interesting but that needs testing. Guess Ima do that when we get the 6th slot done and ofc the 2nd culti.

    @attackerv Do you know by any chance at which stage of the historical phases we can start the final culti? Does it still take long?
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited April 2017
    For db I'm going for no set bonus it's not worth dealing with sin having Martial or most others with that if it's true the majority will go for. 15% attack nerf is bad enough but take 15% too is zzzzz but nothing new last like two expansion dbs took a pretty solid his in damage just adapt but now our survivability can be in jeopardy? Yep no set bonus it is 5% > 15% But yea since dragon on db only think worth it imo and a few others agreed it's safe to assume no set the way to go Martial is worthless and Tiger for us incorporating a relentless drift? Only way that can even be useful is at lvl8 for 80% remove freeze gg wp
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  • attackerv
    attackerv Posts: 295 Arc User
    @jsxshadow In pwcn, it took about 20 days to get 6 slot opened. so, i guess 1-2 more weeks. we will reach there.
    Main Chars in tidewell:
    Attacker_V: archer
    Seraphim_V: Veno
    xNightshadowx: db
  • dingo488
    dingo488 Posts: 936 Arc User
    I think the whole system is designed so you don't pick what's best for you, but you'll pick what's best against the meta, so I have no idea what skills I'll go with until I see what everyone else has gone with.
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  • capnk
    capnk Posts: 486 Arc User
    I think the must-take skills for Mystic are Nature's Barrier (Dragon), Thicket (Martial), Vital Herb (Martial). After that there's a lot of flexibility on remaining skills.

    I'd rank remaining likelihood as

    Break in the Clouds (Dragon)
    Nature's Vengeance (Tiger)
    Storm Dance (Tiger)
    Comforting Mist (Dragon)
    Gale Force (Martial)
    Absorb Soul (Tiger)
    Swirling Mist (Tiger)

    So there's a good chance mystic would be neutral, but could go any route. Tiger is least likely, but you may run into people using NV + AS + Storm Dance.
  • dregenfox
    dregenfox Posts: 713 Arc User
    edited May 2017
    capnk wrote: »
    I think the must-take skills for Mystic are Nature's Barrier (Dragon), Thicket (Martial), Vital Herb (Martial). After that there's a lot of flexibility on remaining skills.

    I'd rank remaining likelihood as

    Break in the Clouds (Dragon)
    Nature's Vengeance (Tiger)
    Storm Dance (Tiger)
    Comforting Mist (Dragon)
    Gale Force (Martial)
    Absorb Soul (Tiger)
    Swirling Mist (Tiger)

    So there's a good chance mystic would be neutral, but could go any route. Tiger is least likely, but you may run into people using NV + AS + Storm Dance.

    I'd say most mystics will be martial, tiger, or neutral. No chance of being dragon because of comforting mist. I think a tiger build would be damn strong - I'm doing almost guaranteed 4m+/hit in JFSP nuking and we haven't even started to hit the full potential of sanguine-glyphed AS. The starting value for pve is almost the same as the maxed value for pvp.

    Then again it's looking very unlikely that we'll achieve maxed glyphs anytime soon.

    Only issue would be if duskblades are dragon, since that is probably the biggest threat to us. I'd go martial just to avoid the 15% damage bonus, since DB is so dominant in Arenas.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited May 2017
    @dregenfox honestly think most dbs will go neutral if sin are martial or majority of support classes are martial I'll take 5% additional damage taken over my attack nerf by 15% tbh or 15% damage amplified from sins they have enough amplifiers but then agian I won't even have or consider a set bonus until atleast bare minimum 2 week.
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  • xdragonxx
    xdragonxx Posts: 39 Arc User
    Depending on what you are rdy to give up proc wise as a seeker, its possible to have a glyph set that can switch between all 3 bonus easily
  • eternalghost
    eternalghost Posts: 154 Arc User
    For Assassin, I think Martial will be what I go with since it's a 3 skill set with all 3 skill's being top contenders for usability. However as said previously the system seems quite flawed and I can see the flat 5% reduction for not having any bonus being better then risking a 15% deficit against your opponent.
    Kymsplat - Sin -

    103 - 103 - 102
    Etherblade
    My Gear: http://mypers.pw/10/#543295
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @eternalghost correct me if I'm wrong but doesn't it only say you take 5% more not you deal 5% less if I take 5% more but deal no less damage I prefer this
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  • eternalghost
    eternalghost Posts: 154 Arc User
    blazerboy wrote: »
    @eternalghost correct me if I'm wrong but doesn't it only say you take 5% more not you deal 5% less if I take 5% more but deal no less damage I prefer this

    I think its you take 5% more damage but I could be wrong. I think thats what I meant? xD
    Kymsplat - Sin -

    103 - 103 - 102
    Etherblade
    My Gear: http://mypers.pw/10/#543295
    My Youtube Channel: youtu.be/zyiaSCxQ_KY
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @eternalghost how would you make Martial work if I may ask I haven't seen one martial sin on Chinese vids just dragon and tiger
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  • keihan007#7641
    keihan007#7641 Posts: 1,190 Arc User
    blazerboy wrote: »
    @eternalghost how would you make Martial work if I may ask I haven't seen one martial sin on Chinese vids just dragon and tiger

    Are their sins absolutely stupid or something? LH, Elimination and picking either Condensed or Spell Cutter as 3rd. Cursed Jail for Para, shadow teleport for freeze. After that the 6th skill doesnt matter and you are still Martial. Short of trying to avoid Martial I dunno why on earth sin wouldnt be Martial.
    BlackList vs Frenzied 3/17

    https://youtu.be/RkkWkigYd3k
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    I mostly see dragon or tiger from what I seen but gen agian most sins on china are aps not DPH @saxroll
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