New expansion Mystic Skills (Sage/Demon)
Hi all,
I know we don't have the official skill descriptions yet but based on the translations someone else has done in the forum, what are your opinions about being sage or demon? The expansion will not affect all skills, only some. How does this change the dynamic of sage vs. demon for us mystics, keeping in mind the skills that will NOT be merged? Will one culti benefit more than another?
----From the main thread on the glyph skill upgrades----
Mystic
Nature's Vengeance - chi gain increased to 15
Rune 1: additional [40%, 60%, 80%, 100%] weapon damage + [2420, 3630, 4840, 6050] damage
Rune 2: removes the 30% slow, but adds additional [60%, 90%, 120%, 150%] weapon damage + [2420, 3630, 4840, 6050] damage
Rune 3: slow effect increased to [50%, 60%, 70%, 80%] for 6 seconds
Rune 4: chi gain increased to [20, 25, 30, 35]
rune 5: ?? don't understand this rune. Changes NV to target allies, applies [20%, 30%, 40%, 50%] max hp shield, need actual translation for this
I guess the 5th rune changes mystic to a complete defensive character? Seems like a strong skill but I don't see too many willing to take it
Absorb Soul - chi gain increased to 20, crit chance increased to 3x, interrupts target when hit
Rune 1: additional damage to players equal to [10%, 15%, 20%, 25%] base magic damage
Rune 2: additional damage to monsters equal to [40%, 60%, 80%, 100%] base magic damage
Rune 3: channeling time reduced to [4.2, 3.8, 3.4, 3.0] seconds
Rune 4: dot attributes removes and changes to regular wood damage spell, dealing [140%, 160%, 180%, 200%] base magic damage + 2900 to players
Rune 5: changes to a charge skill, fully charged up to [40%, 60%, 80%, 100^] base magic damage depending on charge time
Storm Dance
Rune 1: additional [40%, 60%, 80%, 100%] weaopn damage
Rune 2: reduces max health of enemies by an additional [4%, 6%, 8%, 10%]
Rune 3: reduces channeling time by [.4, .6, .8, 1] seconds
Rune 4: chi gain increased to [25, 30, 35, 40]
Rune 5: [70%, 80%, 90%, 100%] chance to reduce the cast time of your next absorb soul by 50%
[Swirling Mist - demon/sage combined
Rune 1: additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: removes delayed DoT component, but additional [60%, 90%, 120%, 150%] weapon damage
Rune 3: additional [60%, 90%, 120%, 150%] delayed DoT damage
Rune 4: raises DoT trigger to [70%, 80%, 90%, 100%] health (lol really, dead rune)
Rune 5: chance to reduce wood resist increased to [40%, 60%, 80%, 100%]
Gale Force - changed to 50% seal, 75% freeze chance
Rune 1: additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: freeze chance increased to [85%, 90%, 95%, 100%]
Rune 3: seal chance increased to [60%, 65%, 70%, 75%]
Rune 4: restores [10, 15, 20, 25] chi after casting
Rune 5: changes to single target, range increased to 27m, cd increased to 12s but 100% chance to seal and immobilize the target for [1, 2, 3, 4] seconds
Break in the clouds - chi gain increased to 15, 25% chance to purify target
Rune 1: changes to offensive wood spell, dealing [140%, 160%, 180%, 200%] weapon damage + 6018 (turns into a decent DPS spell, but giving up our signature heal...probably not worth it over NV spam)
Rune 2: restores an additional [5, 10, 15, 20] chi to the target
Rune 3: removes heal component, increases chance to purify to [70%, 80%, 90%, 100%]
Rune 4: ??? can't translate this
Rune 5: cast range increased to [2, 3, 4, 5] meters
Comforting Mist - demon and safe versions combined
Rune 1: changes to target enemies, deals [160%, 240%, 320%, 400%] weapon damage plus 8897 in a 25m radius
Rune 2: restores [5, 10, 15, 20] additional chi
Rune 3: removes heal component, but increases chance to purify by [70%, 80%, 90%, 100%]
Rune 4: ??? again, can't translate this, any help?
Rune 5: reduces cooldown to [5, 4, 3, 2] seconds
Nature's Barrier - damage reduction increased to 90%
Rune 1: changes to deaden nerves effect that restores 100% health, duration [10, 20, 30, 40] seconds
Rune 2: changes to immunity to all movement restriction effects for [5, 10, 15, 20] seconds (I can see it being worth only if it affects paralyze)
Rune 3: allows to target allies, reduces all damage by [60%, 70%, 80%, 90%] for 8 seconds, but they cannot move
Rune 4: changes to target ally, deaden nerves effect for [4, 6, 8, 10] seconds
Rune 5: changes to some sort of imprisonment/cc effect for [15, 20, 25, 30] seconds
Thicket - sage + demon effects combined
Rune 1: changes weapon damage to 36x, some sort of forced targeting effect (?) for [2, 3, 4, 5] seconds
Rune 2: [40%, 60%, 80%, 100%] to prevent target from making selections for 10 seconds (?)
Rune 3: increases HF effect chance to [40%, 60%, 80%, 100%] by 30%
Rune 4: returns [40, 60, 80, 100] chi after casting
Rune 5: some sort of cc effect (?), on the target for [6, 9, 12, 15] seconds
Vital Herb
Rune 1: additional healing effect, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 2: changes plant to restore 20 chi/second, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 3: changes plant to purify all targets per second, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 4: changes plant to reduce channel times by 30%, and increase weapon damage by 200%, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 5: changes to make all allies untargetable, plant is invincible, lasts [3, 4, 5, 6] seconds
Post edited by dregenfox on November 2016
I know we don't have the official skill descriptions yet but based on the translations someone else has done in the forum, what are your opinions about being sage or demon? The expansion will not affect all skills, only some. How does this change the dynamic of sage vs. demon for us mystics, keeping in mind the skills that will NOT be merged? Will one culti benefit more than another?
----From the main thread on the glyph skill upgrades----
Mystic
Nature's Vengeance - chi gain increased to 15
Rune 1: additional [40%, 60%, 80%, 100%] weapon damage + [2420, 3630, 4840, 6050] damage
Rune 2: removes the 30% slow, but adds additional [60%, 90%, 120%, 150%] weapon damage + [2420, 3630, 4840, 6050] damage
Rune 3: slow effect increased to [50%, 60%, 70%, 80%] for 6 seconds
Rune 4: chi gain increased to [20, 25, 30, 35]
rune 5: ?? don't understand this rune. Changes NV to target allies, applies [20%, 30%, 40%, 50%] max hp shield, need actual translation for this
I guess the 5th rune changes mystic to a complete defensive character? Seems like a strong skill but I don't see too many willing to take it
Absorb Soul - chi gain increased to 20, crit chance increased to 3x, interrupts target when hit
Rune 1: additional damage to players equal to [10%, 15%, 20%, 25%] base magic damage
Rune 2: additional damage to monsters equal to [40%, 60%, 80%, 100%] base magic damage
Rune 3: channeling time reduced to [4.2, 3.8, 3.4, 3.0] seconds
Rune 4: dot attributes removes and changes to regular wood damage spell, dealing [140%, 160%, 180%, 200%] base magic damage + 2900 to players
Rune 5: changes to a charge skill, fully charged up to [40%, 60%, 80%, 100^] base magic damage depending on charge time
Storm Dance
Rune 1: additional [40%, 60%, 80%, 100%] weaopn damage
Rune 2: reduces max health of enemies by an additional [4%, 6%, 8%, 10%]
Rune 3: reduces channeling time by [.4, .6, .8, 1] seconds
Rune 4: chi gain increased to [25, 30, 35, 40]
Rune 5: [70%, 80%, 90%, 100%] chance to reduce the cast time of your next absorb soul by 50%
[Swirling Mist - demon/sage combined
Rune 1: additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: removes delayed DoT component, but additional [60%, 90%, 120%, 150%] weapon damage
Rune 3: additional [60%, 90%, 120%, 150%] delayed DoT damage
Rune 4: raises DoT trigger to [70%, 80%, 90%, 100%] health (lol really, dead rune)
Rune 5: chance to reduce wood resist increased to [40%, 60%, 80%, 100%]
Gale Force - changed to 50% seal, 75% freeze chance
Rune 1: additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: freeze chance increased to [85%, 90%, 95%, 100%]
Rune 3: seal chance increased to [60%, 65%, 70%, 75%]
Rune 4: restores [10, 15, 20, 25] chi after casting
Rune 5: changes to single target, range increased to 27m, cd increased to 12s but 100% chance to seal and immobilize the target for [1, 2, 3, 4] seconds
Break in the clouds - chi gain increased to 15, 25% chance to purify target
Rune 1: changes to offensive wood spell, dealing [140%, 160%, 180%, 200%] weapon damage + 6018 (turns into a decent DPS spell, but giving up our signature heal...probably not worth it over NV spam)
Rune 2: restores an additional [5, 10, 15, 20] chi to the target
Rune 3: removes heal component, increases chance to purify to [70%, 80%, 90%, 100%]
Rune 4: ??? can't translate this
Rune 5: cast range increased to [2, 3, 4, 5] meters
Comforting Mist - demon and safe versions combined
Rune 1: changes to target enemies, deals [160%, 240%, 320%, 400%] weapon damage plus 8897 in a 25m radius
Rune 2: restores [5, 10, 15, 20] additional chi
Rune 3: removes heal component, but increases chance to purify by [70%, 80%, 90%, 100%]
Rune 4: ??? again, can't translate this, any help?
Rune 5: reduces cooldown to [5, 4, 3, 2] seconds
Nature's Barrier - damage reduction increased to 90%
Rune 1: changes to deaden nerves effect that restores 100% health, duration [10, 20, 30, 40] seconds
Rune 2: changes to immunity to all movement restriction effects for [5, 10, 15, 20] seconds (I can see it being worth only if it affects paralyze)
Rune 3: allows to target allies, reduces all damage by [60%, 70%, 80%, 90%] for 8 seconds, but they cannot move
Rune 4: changes to target ally, deaden nerves effect for [4, 6, 8, 10] seconds
Rune 5: changes to some sort of imprisonment/cc effect for [15, 20, 25, 30] seconds
Thicket - sage + demon effects combined
Rune 1: changes weapon damage to 36x, some sort of forced targeting effect (?) for [2, 3, 4, 5] seconds
Rune 2: [40%, 60%, 80%, 100%] to prevent target from making selections for 10 seconds (?)
Rune 3: increases HF effect chance to [40%, 60%, 80%, 100%] by 30%
Rune 4: returns [40, 60, 80, 100] chi after casting
Rune 5: some sort of cc effect (?), on the target for [6, 9, 12, 15] seconds
Vital Herb
Rune 1: additional healing effect, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 2: changes plant to restore 20 chi/second, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 3: changes plant to purify all targets per second, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 4: changes plant to reduce channel times by 30%, and increase weapon damage by 200%, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 5: changes to make all allies untargetable, plant is invincible, lasts [3, 4, 5, 6] seconds
Post edited by dregenfox on November 2016
0
Comments
-
Things that will not change:
Sage will still be slightly tankier with self buff and sage spark
Sage will do slightly higher damage per hit due to sage wood mastery
Demon will have faster channeling with demon spark and rapid growth
Things that will change:
Both cultis getting chi from Nature's Vengeance means both will now be equal-ish at pve. Previously sage dominated pve due to being able to spark more frequently
Sage can now generate chi faster out of combat than before with BitC change
Demon now has purify effect on BitC
Sage gets access to the better version of Gale Force and Thicket
Both cultis are certainly better than before. There's no nerfs*, unless you really liked the slow effect on Sage Gale Force for some reason. I think Sage gained a bit more overall. But the fundamental reasons you played one or the other haven't changed. Sage still can't pull off the channeling combos demon does.
*The percentages on Gale Force may be a nerf compared to demon Gale Force. We've never had listed percentages before, but my personal testing had it around 60% seal, 85% freeze.0
Categories
- All Categories
- 182.1K PWI
- 685 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.2K General Discussion
- 1.5K Quality Corner
- 11K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 336 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 202 Screenshots and Videos
- 22.8K Support Desk