Skill Glyph System in the next expansion

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  • chary
    chary Posts: 850 Arc User
    edited November 2016
    Wizard:

    Pyrogram: Demon effect gained. Now generates static 20 chi.

    Rune 1- Additional % wep damage and fire damage. 48%+1692 (level 1-4)/72%+2538 (level 5-7), 96%+3384 (level 8-9), 120%+4230 (level 10).
    Rune 2- Reduces channeling time. 1s/0.9s/0.8s/0.7s.
    Rune 3- Increases damage of Gush by X% in the next 4s. 5% damage increase/10%/15%/20%.
    Rune 4- Chi gain increased to 25/30/35/40.
    Rune 5- Increases damage of Stone Rain by X% in the next 4s. 5% damage increase/10%/15%/20%.

    Gush: Sage effect gained. Demon effect lost completely.

    Rune 1- Additional % wep damage and earth damage. 40%+1544 (level 1-4)/60%+2316 (level 5-7), 80%+3088 (level 8-9), 100%+3860 (level 10).
    Rune 2- Reduces channeling time. 0.8s/0.7s/0.6s/0.5s.
    Rune 3- Chi gain increased to 15/20/25/30.
    Rune 4- Increases damage of Pyrogram by X% in the next 4s. 5% damage increase/10%/15%/20%.
    Rune 5- Increases damage of Stone Rain by X% in the next 4s. 5% damage increase/10%/15%/20%.

    Stone Rain: Sage+demon effects combined.

    Rune 1- Additional % wep damage and earth damage. 40%+1584 (level 1-4)/60%+2376 (level 5-7), 80%+3168 (level 8-9), 100%+3960 (level 10).
    Rune 2- Reduces channeling time. 1.1s/1s/0.9s/0.8s.
    Rune 3- Increases damage of Gush by X% in the next 4s. 5% damage increase/10%/15%/20%.
    Rune 4- Increases damage of Pyrogram by X% in the next 4s. 5% damage increase/10%/15%/20%.
    Rune 5- Chi gain increased to 20/25/30/35.

    Will of the Phoenix: Sage+demon effects combined.

    Rune 1- Additional % wep damage and fire damage. 40%+356 (level 1-4)/50%+534 (level 5-7), 60%+712 (level 8-9), 70%+890 (level 10).
    Rune 2- Reduces channeling time. 0.8s/0.7s/0.6s/0.5s.
    Rune 3- Increases cd to 15s. Reduces channeling speed of Hailstorm by X% if used in the next 6s. 40%/60%/80%/100%.
    Rune 4- Chi gain increased to 20/25/30/35.
    Rune 5- Increases cd to 15s. Reduces channeling speed of Sandfall by X% if used in the next 6s. 40%/60%/80%/100%.

    Hailstorm: Demon effect gained. Sage effect seems lost, but water damage upped to 4740.

    Rune 1- Additional % wep damage and water damage. 72%+1036/108%+1554/144%+2072/180%+2590.
    Rune 2- Reduces channeling time. 1.4s/1.2s/1s/0.8s.
    Rune 3- Chi gain increased to 10/15/20/25.
    Rune 4- Increases cd to 15s. Reduces channeling speed of Will of the Phoenix by X% if used in the next 6s. 40%/60%/80%/100%.
    Rune 5- Increases cd to 15s. Reduces channeling speed of Sandfall by X% if used in the next 6s. 40%/60%/80%/100%.

    Sandfall: Sage+demon effects combined.

    Rune 1- Additional % wep damage and earth damage. 40%+936 (level 1-4), 60%+1404 (level 5-7), 80%+1872 (level 8-9), 100%+2340 (level 10).
    Rune 2- Reduces channeling time. 1.6s/1.5s/1.4s/1.3s.
    Rune 3- Increases cd to 15s. Reduces channeling speed of Hailstorm by X% if used in the next 6s. 40%/60%/80%/100%.
    Rune 4- Increases cd to 15s. Reduces channeling speed of Will of the Phoenix by X% if used in the next 6s. 40%/60%/80%/100%.
    Rune 5- Chi gain increased to 25/30/35/40.

    Frozen Flame: Sage+demon effects combined. Channeling time reduced to 1s.

    Rune 1- Additional 80%/110%/140%/170% wep damage.
    Rune 2- Reduces channeling time. 0.8s/0.7s/0.6s/0.5s.
    Rune 3- 100% chance to immobilize target for 2s/3s/4s/5s instead of slow.
    Rune 4- 100% chance to stun target for 2s/2.5s/3s/3.5s instead of 60% chance to 4s stun.
    Rune 5- Moves both CC effects to frost part and damage to flame part. Adds 200%/300%/400%/500% wep damage on the flame part.

    Blade Tempest: Demon effect gained. 40 chi back on cast.

    Rune 1- Additional % wep damage and earth damage. 40%+860 (level 1-4), 60%+1290 (level 5-7), 80%+1720 (level 8-9), 100%+2150 (level 10).
    Rune 2- Reduces channeling time. 3.6s/3.4s/3.2s/3s.
    Rune 3- Reduces chi consumption of BIDS by X if used in the next 10s. 160 chi/140/120/100.
    Rune 4- Chi back on cast increased to 64/76/88/100.
    Rune 5- Reduces chi consumption of Mountain Seize by X if used in the next 10s. 160 chi/140/120/100.

    Black Ice Dragon Strike: Sage effect gained. 40 chi back on cast. Immobilizes enemies for 8s.

    Rune 1- Additional 40%/60%/80%/100% wep damage.
    Rune 2- Reduces channeling time. 3.6s/3.4s/3.2s/3s.
    Rune 3- Chi back on cast increased to 64/76/88/100.
    Rune 4- Reduces chi consumption of Blade Tempest by X if used in the next 10s. 160 chi/140/120/100.
    Rune 5- Reduces chi consumption of Mountain Seize by X if used in the next 10s. 160 chi/140/120/100.

    Mountain Seize
    : Demon effect lost completely. 40 chi back on cast.

    Rune 1- Additional % wep damage and earth damage. 80%+2232 (level 1-4), 120%+3348 (level 5-7), 160%+4464 (level 8-9), 200%+5580 (level 10).
    Rune 2- Reduces channeling time. 4.6s/4.4s/4.2s/4s.
    Rune 3- Reduces chi consumption of BIDS by X if used in the next 10s. 160 chi/140/120/100.
    Rune 4- Reduces chi consumption of Blade Tempest by X if used in the next 10s. 160 chi/140/120/100.
    Rune 5- Chi back on cast increased to 64/76/88/100.​​
    Post edited by chary on
  • freygin
    freygin Posts: 737 Arc User
    edited November 2016
    Most rune 5 effects for cleric are for UVD. The one thing I hope they won't forget is to let weapon switch in UVD because every class can do that. It's unfair cleric can't switch weapon in uvd.

    Heal skills become skills that delivers damage in uvd, that's great. Seems the meta for cleric killer combos will change after this especially if using rune 5.

    So far I like what I see for cleric but I'm a little worried tho, if cleric can be this awesome, how about the other classes that are real DDs. I bet sin will be appointed God and stand next to Pangu. :neutral:

    Only selected few can be sharded and not ALL skills ? Do the ones that can't be sharded also have the effects of demon and sage combined ?
  • beast21g
    beast21g Posts: 631 Arc User
    freygin wrote: »
    Most rune 5 effects for cleric are for UVD. The one thing I hope they won't forget is to let weapon switch in UVD because every class can do that. It's unfair cleric can't switch weapon in uvd.

    Heal skills become skills that delivers damage in uvd, that's great. Seems the meta for cleric killer combos will change after this especially if using rune 5.

    So far I like what I see for cleric but I'm a little worried tho, if cleric can be this awesome, how about the other classes that are real DDs. I bet sin will be appointed God and stand next to Pangu. :neutral:

    Only selected few can be sharded and not ALL skills ?

    barbs cant do that in tiget form
    also barbs cant equip charms while they are in tiger form
  • chary
    chary Posts: 850 Arc User
    edited November 2016
    You will get the upgraded skills regardless. It is the runes that are dependent on what you want. Also, no class can switch wep in other forms. It's just really egregious for clerics due to the cd.
    salamsalao wrote:
    Edit 2: The rune 5 of VD reduces cooldown to 1.5 CD instead of Rune 3 who reduces it to 5s (original CD 15 s), what is the catch? Rune 3 has all buffs, but rune 5 has No increased 100% magic attack based on equipment and no 10% hp healing on transformation, basically Rune 5 is for quickly accesing VD skills and changing back.

    So basically for supp clerics to switch in and out to use pious.​​
  • beast21g
    beast21g Posts: 631 Arc User
    @chary
    runes can be replaced at any time the player wants/needs?
    we can have as many runes we want? (i mean they are like 5 runes per skill, every skill can have runes?)

    hopping for more infos
  • freygin
    freygin Posts: 737 Arc User
    @beast21g : Like Chary has said, it's egregious (thanks for the word, new vocab for me lol) , due to the cooldown which is 15 seconds.

    With the addition of G17 weapons that can have so many unique addon, it should be reconsidered to let weapon change in uvd, most classes with purge weapon can switch until purge proc'ed and go back to their original killing weapon. That's unfair.
    Either let weapon change for all, or not allowing weapon change in combat mode.
  • chary
    chary Posts: 850 Arc User
    beast21g wrote: »
    @chary
    runes can be replaced at any time the player wants/needs?
    we can have as many runes we want? (i mean they are like 5 runes per skill, every skill can have runes?)

    hopping for more infos

    **** if I know, but I'm willing to bet that there are limitations. Otherwise people will just switch to what they want on the fly. At the very least, I imagine you'll be required to be out of battle state like with switching genies.​​
  • thisisrikkert
    thisisrikkert Posts: 9 Arc User
    welp, since BMs are fkn lazy this is never gna happen... I call for a meeting with all the BMs of PWI, if we all translate 1 hànzì Im sure we can figure it out together, I know its a lot of work, but we can do it.
  • freygin
    freygin Posts: 737 Arc User
    edited November 2016
    Please don't translate sin part, I have a feeling sin will be god, lets just leave it until the day the patch arrives.

    ---

    On second thought, Ultra Violet Dance cooldown will be reduced tremendously, doesn't matter much for weapon switch if it's indeed 1.5s cooldown and 0.1s channeling.
    uvd wrote:

    Ultraviolet Dance: Guaranteed increase of magic attack of equipment by 100% instead of being 60%-100% based on soulforce.

    Rune 1- Additional wep attack damage of 20% (level 1-4), 30% (level 5-7), 40% (level 8-9), 50% (level 10).
    Rune 2- Increases the HP restored upon transforming. 10% more (level 1-4), 20% (level 5-7), 30% (level 8-9), 40% (level 10). This would be a 50% increase total at level 10.
    Rune 3- Cooldown reduced to 11s (level 1-4), 9s (level 5-7), 7s (level 8-9), 5s (level 10).
    Rune 4- Channeling time reduced to 1s (level 1-4), 0.7s (level 5-7), 0.4s (level 8-9), 0.1s (level 10).

    Then there is some other version of VD lacking most of the description and with a channeling time of 0.5s, cast time of 1s, and cooldown of 1s that I don't quite get and it lists another rune related to cd.
    Rune 5- Cooldown reduced to 9s (level 1-4), 5s (level 5-7), 3s (level 8-9), 1.5s (level 10).

    Rune 3 cooldown reduced to 5s (lv10), and Rune 5 reduced to 1.5s (;v10), looks redundant tho.

    ---

    Any idea where this Rune 1-5 come from ? and how to increase the level ?
    Post edited by freygin on
  • asterelle
    asterelle Posts: 861 Arc User
    It looks like some classes are getting new play styles beyond basic skill improvements. Archer is getting a large amount of chargeable skill options which lets them go for insta cast skill spam or charged dph, Cleric is getting weaponized heal skills useable in VD giving them a full metal mage build, Veno is getting basically seeker stances allowing them to proc strong debuffs with skill chaining. I wonder how the other classes will shape out.

    I really wish archer got some modern debuffs like disarm or paralyze but a ton of chargeable skills might be really good...
    ​​
  • dregenfox
    dregenfox Posts: 713 Arc User
    They seem to be giving both mystics and clerics the option of focusing on either support or offense. With the right runes in UVD mode clerics can fire off almost 7 cyclones in 10s at base + 250% weapon attack, while mystics can fire off the same with BiTC at .5 channel/.5 cast at 200% weapon attack. Both are roughly 40-50% increase in dps.

    I wonder if they're serious about giving both mystics and clerics a 25m aoe @ 400% weapon damage? I think it could have potential on a mystic due to their ability to guarantee a crit + boost their magic attack.
  • moscador
    moscador Posts: 9 Arc User
    edited November 2016
    Gonna try to do Blademaster one, Feel free to Correct me.

    Ferocious Leap (Sage + Demon Effects in one.)

    Rune 1 : Additional 20%/30%/40%/50% of Weapon Damage on Bleed Effect.
    Rune 2 : Additional 60%/90%/120%/150% to the Dark? and Bleed effect. ( i suppose the skill will have % Weapon damage now as well, instead of just basic weapon damage + 2825, i can be wrong.)
    Rune 3 : Upgrade the Chi gain to 25/30/35/40 ( Very nice)
    Rune 4 : This one i couldn't translate .
    Rune 5 : Additional 60/80/100/120% weapon Damage as well 2208/3312/4416/5520 on the skill damage.

    Ocean's Edge ( Sage + Demon Effects in one , i only found 4 runes for this skill, which is odd since all others have 5).

    Rune 1 : Gives an additional 60/80/100/120% weapon damage as well 2208/3312/4416/5520
    Rune 2 : The 20% Chance of Freeze effect for 3 secs gets bumped by 1/1.3/1.6/2secs but it can no longer Slow down by 60%.
    Rune 3 : Chi gained upgraded to 10/15/20/25.
    Rune 4 : This one is couldn't translate.
    Rune 5 : Gives an additional 80/110/140/170% weapon Damage as well 2208/3312/4416/5520 of skill damage.

    Army Crusher ( Sage + Demon Effects in one)

    Rune 1 : 45/60/75/90% of Weapon Damage.
    Rune 2 : Increase the Skill Range by 1.4/1.6/1.8/2x the Original. (24 meters on a spamable skill, GG i guess.)
    Rune 3 : Chi gained Upgraded to 15/20/25/30.
    Rune 4 : Can't translate this one ( its the exactly same effect on the others that i couldn't translate.)
    Rune 5 : For some reason it have the same Rune again but it gives 60/90/120/150% weapon Damage, my guess here is Bleed Damage.

    Drake's Ray (Sage + Demon Effects in one)

    Rune 1 : Additional Weapon Damage 30/40/50/60% .
    Rune 2 : Can increase Specific Skill range for 5 secs by 2/3/4/5x . (Ferocious Leap and Ocean's edge.)
    Rune 3 : Chi Gained increased to 15/20/25/30.
    Rune 4 : The same Effect i can't translate again.
    Rune 5 : Additional 50/70/90/110% of weapon damage, probably bleed damage.

    River Avalanche (Sage + Demon Effects in one)

    Rune 1 : Additional 20/30/40/50% weapon Damage as Well 2028/3042/4056/5070 on the Skill Damage itself.
    Rune 2 : Channeling is reduced to 1.5/1.4/1.3/1.2 Seconds .
    Rune 3 : Chi Gained Increased to 15/20/25/30 .
    Rune 4 : Same Damn Effect i can't translate.
    Rune 5 : Additional 55/80/105/130 % Weapon Damage as well 2028/3042/4056/5070 on the skill Damage itself. (For some reason, 2 runes have the same effect but the Rune 5 looks way stronger than rune 1, We need more info about this.)

    Blade Tornado ( Morai Skill)

    Rune 1 : Additional 360/540/720/900 % Weapon Damage
    Rune 2 : Additional 200/300/400/500 % weapon Damage as well 5000/6000/7000/8000 on the Skill damage itself.
    Rune 3 : Chi is restored to 240/260/280/300.
    Rune 4 : Now it gives a Movement Buff of 20/30/40/50 %.
    Rune 5 : Increase the Duration to 15 Seconds but only restore 120/150/180/210 Chi.

    Heaven's Flame

    Sage + Demon Effects But with a bit of Nerf on both, 8 seconds instead of 9 and 50 Chi return instead of 75.

    Rune 1: Chi Return increased to 70/80/90/100
    Rune 2 : If u use Glacial Spike within 6 Seconds after Heaven's flame, increase the P.def and Magic Resistance debuff by 25/35/50/100%. ( If this is translated right, this is some very nasty debuff in addition of its basic debuff, if maxed it would be 190% p.def and 160% magic def, if u mire the openent after it, its basically a BM ironwood proc.)
    Rune 3 : If u use Sword Myriad Stance within 6 Seconds after Heaven's flame, increase the skill debuff, p.atack and m.atack debuff by 25/35/50/100%.
    Rune 4 : If u use Drake's Breath Bash within 6 Seconds after Heaven's flame , increase the Weapon fire Damage buff by 20/35/50/100 %.
    Rune 5 : Additional Weapon Damage 40/60/80/100%

    Glacial Spike (Demon + Sage Effects in one)

    Rune 1 : If u use Heaven's Flame within 6 Seconds after Glacial Spike, increase the amplify damage debuff by 20/30/40/50%. (Well, 150% HF very GG, still pulling Glacial + Heaven's flame on a pvp situation, either mass pk or 1v1, kinda hard... , but with those chi improvements on a bunch of skills... , well, we'll see.)

    Rune 2 : improve the chance of making all hits critical for 5 Seconds to 70/80/90/100% .

    Rune 3 : if u use Sword's Myriad Stance within next 6 Seconds, it will makes all target receive a amplify damage effect of 20/30/40/50%.

    Rune 4 : if u use Drake's Breath Bash within next 6 Seconds, it will make the target receive an amplify damage effect of 20/30/40/50 % .

    Rune 5 : Additional 60/90/120/150% weapon damage as well 1592/2388/3184/3980 on Skill damage itself.

    * is presumable that the amplify damage effect is the same as Heaven's flame icon and not as veno.

    Sword's Myriad Stance (Sage + Demon Effects in one)

    Rune 1: If u use Heaven's Flame within next 6 Seconds, Reduce the Chi cost by 80/120/160/200. ( GG )
    Rune 2: If u use Glacial Spike within next 6 Seconds , Reduce the chi cost by 80/120/160/200.
    Rune 3: Not really sure about this one but i bet on Chi return 65/85/105/125.
    Rune 4: If u use Drake's Breath Bash within next 6 Seconds, Reduce chi cost by 80/120/160/200.
    Rune 5: Additional 75/110/145/180 % as well 436/654/872/1090 on skill damage itself.

    Drake's Breath Bash (i only see Demon effects on description but instead of 135% weapon damage buff its 120 %)

    Rune 1: if i understood this one well, if u use Heaven's flame within 4/5/6/7 Seconds, the Heaven's flame effect wait 1 second before applying on target.
    Rune 2: Same effect for Glacial Spike 4/5/6/7.
    Rune 3: Fire Damage Buff increased by 35/50/65/80% of weapon Damage.
    Rune 4: Additional 200/300/400/500% weapon Damage.

    Well, it wasn't the best translation ever but you guys can get a idea of what's coming for Bm's.

    Personally, i'm still looking what i would put on my skills, i find the Chi ones very nice but we'll see.
    Got a bit sad that they didn't put Roar of Pride or Star Smite on this list of runes, but i guess Roar is already too good, QQ.

    If no one do Sin till tomorrow, i'll do it, if they give sins any paralyze stuff, i'm quitting lol.
    Post edited by moscador on
  • vorred
    vorred Posts: 7 Arc User
    CANT WAIT TO SEE THE OTHER BM SKILLS <3
  • vertgod
    vertgod Posts: 24 Arc User
    edited November 2016
    omg, i just hope they translate these skills correctly ingame when we get them cause seriously... how often do they manage to eff that up... and with 5 kinds of runes you can use to make different changes to skills: would be a pain in the butt to not have them translated properly. I'll cross my fingers but wont hold my breath xD
    Whoever said nothing is impossible never tried slamming a revolving door.
  • freygin
    freygin Posts: 737 Arc User
    Does the fairy change form with the new culti to 4th fairy ?
  • mymbarb
    mymbarb Posts: 60 Arc User
    edited November 2016
    Barbarian

    Stomp of the Beast King
    Gets 15 chi gain + never misses. (sage and demon effects)

    Rune 1
    Lvl1-4: Adds 40% of weapon damage plus 1032 physical damage.
    Lvl5-7: Adds 60% of weapon damage plus 1548 physical damage.
    Lvl8-9: Adds 80% of weapon damage plus 2064 physical damage.
    Lvl10: Adds 100% of weapon damage plus 2580 physical damage.

    Rune 2
    Skill damage amplify effect maximum stacks reduced to 4, but % per stack increased.
    Lvl1-4: Increases skill damage amplify to 12% per stack.
    Lvl5-7: Increases skill damage amplify to 13% per stack.
    Lvl8-9: Increases skill damage amplify to 14% per stack.
    Lvl10: Increases skill damage amplify to 15% per stack.

    Rune 3
    Skill damage amplify effect removed completely, but damage increased.
    Lvl1-4: Adds 60% of weapon damage plus 1032 physical damage.
    Lvl5-7: Adds 90% of weapon damage plus 1548 physical damage.
    Lvl8-9: Adds 120% of weapon damage plus 2064 physical damage.
    Lvl10: Adds 150% of weapon damage plus 2580 physical damage.

    Rune 4
    Lvl1-4: Chi gained increased to 20.
    Lvl5-7: Chi gained increased to 25.
    Lvl8-9: Chi gained increased to 30.
    Lvl10: Chi gained increased to 35.

    Rune 5
    Consumes 5% of current HP on cast to deal additional damage.
    Lvl1-4: Deals 3.2x of sacrificed HP as additional damage.
    Lvl5-7: Deals 4.8x of sacrificed HP as additional damage.
    Lvl8-9: Deals 6.4x of sacrificed HP as additional damage.
    Lvl10: Deals 8.0x of sacrificed HP as additional damage.

    Mighty Swing
    Becomes demon version but with 4 second freeze if not paralyzed. (60% chance to paralyze, cooldown stays at 6 seconds.)

    Rune 1
    Lvl1-4: Adds 20% of weapon damage plus 1668 physical damage.
    Lvl5-7: Adds 30% of weapon damage plus 2502 physical damage.
    Lvl8-9: Adds 40% of weapon damage plus 3336 physical damage.
    Lvl10: Adds 50% of weapon damage plus 4170 physical damage.

    Rune 2
    Lvl1-4: Cast range increased by 2 meters.
    Lvl5-7: Cast range increased by 3 meters.
    Lvl8-9: Cast range increased by 4 meters.
    Lvl10: Cast range increased by 5 meters.

    Rune 3
    Consumes 5% of current HP on cast to deal additional damage.
    Lvl1-4: Deals 3.2x of sacrificed HP as additional damage.
    Lvl5-7: Deals 4.8x of sacrificed HP as additional damage.
    Lvl8-9: Deals 6.4x of sacrificed HP as additional damage.
    Lvl10: Deals 8.0x of sacrificed HP as additional damage.

    Rune 4
    Paralyze becomes 100% chance but cooldown increases.
    Lvl1-4: Cooldown increased to 18 seconds.
    Lvl5-7: Cooldown increased to 16 seconds.
    Lvl8-9: Cooldown increased to 14 seconds.
    Lvl10: Cooldown increased to 12 seconds.

    Rune 5
    Cast range hugely increases and 100% paralyze chance, but cooldown also increased to 20 seconds.
    Lvl1-4: Cast range increased to 12 meters.
    Lvl5-7: Cast range increased to 18 meters.
    Lvl8-9: Cast range increased to 24 meters.
    Lvl10: Cast range increased to 30 meters.

    Armageddon
    Becomes neither sage nor demon. 50% of HP+MP consumed, deals 5000 damage plus 4x of HP/MP consumed.

    Rune 1
    Lvl1-4: Adds 40% of base physical damage.
    Lvl5-7: Adds 60% of base physical damage.
    Lvl8-9: Adds 80% of base physical damage.
    Lvl10: Adds 100% of base physical damage.

    Rune 2
    Lvl1-4: Increases damage based on HP/MP consumed to 5x the amount.
    Lvl5-7: Increases damage based on HP/MP consumed to 6x the amount.
    Lvl8-9: Increases damage based on HP/MP consumed to 7x the amount.
    Lvl10: Increases damage based on HP/MP consumed to 8x the amount.

    Rune 3
    Consumes no longer HP or MP, but instead deals base physical damage plus 5000 plus additional weapon damage.
    Lvl1-4: Adds 240% of weapon damage.
    Lvl5-7: Adds 360% of weapon damage.
    Lvl8-9: Adds 480% of weapon damage.
    Lvl10: Adds 600% of weapon damage.

    Rune 4
    Lvl1-4: Returns 80 chi after casting.
    Lvl5-7: Returns 120 chi after casting.
    Lvl8-9: Returns 160 chi after casting.
    Lvl10: Returns 200 chi after casting.

    Rune 5
    Reduces HP and MP consumed, but additional damage still calculates as if 50% of each was used.
    Lvl1-4: Decreases HP/MP cost to 30%.
    Lvl5-7: Decreases HP/MP cost to 20%.
    Lvl8-9: Decreases HP/MP cost to 10%.
    Lvl10: HP/MP cost removed completely.

    Berserker's Wrath
    Chance to make targets unable to fly becomes 100%.

    Rune 1
    Lvl1-4: Increases damage to 132% of base physical damage.
    Lvl5-7: Increases damage to 138% of base physical damage.
    Lvl8-9: Increases damage to 144% of base physical damage.
    Lvl10: Increases damage to 150% of base physical damage.

    Rune 2
    Lvl1-4: Anti-flight debuff lasts 36 seconds.
    Lvl5-7: Anti-flight debuff lasts 39 seconds.
    Lvl8-9: Anti-flight debuff lasts 42 seconds.
    Lvl10: Anti-flight debuff lasts 45 seconds.

    Rune 3
    Consumes 5% of current HP on cast to deal additional damage.
    Lvl1-4: Deals 3.2x of sacrificed HP as additional damage.
    Lvl5-7: Deals 4.8x of sacrificed HP as additional damage.
    Lvl8-9: Deals 6.4x of sacrificed HP as additional damage.
    Lvl10: Deals 8.0x of sacrificed HP as additional damage.

    Rune 4
    Lvl1-4: Returns 40 chi after casting.
    Lvl5-7: Returns 60 chi after casting.
    Lvl8-9: Returns 80 chi after casting.
    Lvl10: Returns 100 chi after casting.

    Rune 5
    Lvl1-4: Cooldown decreased to 54 seconds.
    Lvl5-7: Cooldown decreased to 51 seconds.
    Lvl8-9: Cooldown decreased to 48 seconds.
    Lvl10: Cooldown decreased to 45 seconds.

    Bestial Rage
    Gains 20 chi each time when hit for 20 seconds. When HP drop below 50%, magic shield absorbs (50% of base physical damage) magic damage for 10 seconds.

    Rune 1
    Lvl1-4: Increases chi gain per hit to 24.
    Lvl5-7: Increases chi gain per hit to 26.
    Lvl8-9: Increases chi gain per hit to 28.
    Lvl10: Increases chi gain per hit to 30.

    Rune 2
    Lvl1-4: Skill duration increased to 24 seconds.
    Lvl5-7: Skill duration increased to 26 seconds.
    Lvl8-9: Skill duration increased to 28 seconds.
    Lvl10: Skill duration increased to 30 seconds.

    Rune 3
    Lvl1-4: Get the magic shield when HP drops below 60%.
    Lvl5-7: Get the magic shield when HP drops below 65%.
    Lvl8-9: Get the magic shield when HP drops below 70%.
    Lvl10: Get the magic shield when HP drops below 75%.

    Rune 4
    Lvl1-4: Magic shield absorbs 60% of base physical damage as magic damage.
    Lvl5-7: Magic shield absorbs 65% of base physical damage as magic damage.
    Lvl8-9: Magic shield absorbs 70% of base physical damage as magic damage.
    Lvl10: Magic shield absorbs 75% of base physical damage as magic damage.

    Rune 5
    Skill changes to consume 5% of your current HP to gain chi instantly depending on the amount of HP used. When used while under 50% HP, the magic shield still activates. Skill is unavailable if below 5% of max HP.
    Lvl1-4: For every 16HP consumed, gain 1 chi.
    Lvl5-7: For every 14HP consumed, gain 1 chi.
    Lvl8-9: For every 12HP consumed, gain 1 chi.
    Lvl10: For every 10HP consumed, gain 1 chi.

    Cornered Beast
    Cast time reduced to 1.6 seconds. Can also be used while transformed.

    Rune 1
    Lvl1-4: Heals back up to 63% of max HP.
    Lvl5-7: Heals back up to 72% of max HP.
    Lvl8-9: Heals back up to 81% of max HP.
    Lvl10: Heals back up to 90% of max HP.

    Rune 2
    Lvl1-4: Cooldown reduced to 260 seconds.
    Lvl5-7: Cooldown reduced to 240 seconds.
    Lvl8-9: Cooldown reduced to 220 seconds.
    Lvl10: Cooldown reduced to 200 seconds.

    Rune 3
    2 spark instant chi gain on avoiding death removed.
    Lvl1-4: Gain 1 chi per second over the next 90 seconds after avoiding death.
    Lvl5-7: Gain 1 chi per second over the next 110 seconds after avoiding death.
    Lvl8-9: Gain 1 chi per second over the next 130 seconds after avoiding death.
    Lvl10: Gain 1 chi per second over the next 150 seconds after avoiding death.

    Rune 4
    Changes skill completely. Upon casting become immune to all negative effects for 5 seconds.
    Lvl1-4: Duration increased to 9 seconds.
    Lvl5-7: Duration increased to 11 seconds.
    Lvl8-9: Duration increased to 13 seconds.
    Lvl10: Duration increased to 15 seconds.

    Rune 5
    Lvl1-4: Increases death avoiding buff duration to 170 seconds.
    Lvl5-7: Increases death avoiding buff duration to 180 seconds.
    Lvl8-9: Increases death avoiding buff duration to 190 seconds.
    Lvl10: Increases death avoiding buff duration to 200 seconds.

    Flesh Ream
    Becomes sage + demon. Deals base physical damage plus 10549 instantly and deals base physical damage over 15 seconds as bleed.

    Rune 1
    Lvl1-4: Adds 40% of weapon damage to instant damage.
    Lvl5-7: Adds 60% of weapon damage to instant damage.
    Lvl8-9: Adds 80% of weapon damage to instant damage.
    Lvl10: Adds 100% of weapon damage to instant damage.

    Rune 2
    Lvl1-4: Increases cast range by 2 meters.
    Lvl5-7: Increases cast range by 3 meters.
    Lvl8-9: Increases cast range by 4 meters.
    Lvl10: Increases cast range by 5 meters.

    Rune 3
    Lvl1-4: Returns 5 chi after casting.
    Lvl5-7: Returns 10 chi after casting.
    Lvl8-9: Returns 15 chi after casting.
    Lvl10: Returns 20 chi after casting.

    Rune 4
    Consumes 5% of current HP on cast to deal additional damage.
    Lvl1-4: Deals 3.2x of sacrificed HP as additional damage.
    Lvl5-7: Deals 4.8x of sacrificed HP as additional damage.
    Lvl8-9: Deals 6.4x of sacrificed HP as additional damage.
    Lvl10: Deals 8.0x of sacrificed HP as additional damage.

    Rune 5
    Lvl1-4: Bleed damage increased by 120% of weapon damage.
    Lvl5-7: Bleed damage increased by 180% of weapon damage.
    Lvl8-9: Bleed damage increased by 240% of weapon damage.
    Lvl10: Bleed damage increased by 300% of weapon damage.

    Raging Slap
    Casting time reduced to 1 second.

    Rune 1
    Lvl1-4: Increases your damage dealt to the target by auto attacks by 40%.
    Lvl5-7: Increases your damage dealt to the target by auto attacks by 60%.
    Lvl8-9: Increases your damage dealt to the target by auto attacks by 80%.
    Lvl10: Increases your damage dealt to the target by auto attacks by 100%.

    Rune 2
    Skill becomes area of effect.
    Lvl1-4: Affects the target and enemies 2 meters around it.
    Lvl5-7: Affects the target and enemies 3 meters around it.
    Lvl8-9: Affects the target and enemies 4 meters around it.
    Lvl10: Affects the target and enemies 5 meters around it.

    Rune 3
    Reduces duration but also freezes the target.
    Lvl1-4: Lasts for 1 second.
    Lvl5-7: Lasts for 2 seconds.
    Lvl8-9: Lasts for 3 seconds.
    Lvl10: Lasts for 4 seconds.

    Rune 4
    Lvl1-4: Channeling time reduced to 0.3 seconds.
    Lvl5-7: Channeling time reduced to 0.2 seconds.
    Lvl8-9: Channeling time reduced to 0.1 seconds.
    Lvl10: Channeling time becomes instant.

    Rune 5
    Becomes a PvE-skill, can't be used on players anymore.
    Lvl1-4: Lasts 5 seconds.
    Lvl5-7: Lasts 6 seconds.
    Lvl8-9: Lasts 7 seconds.
    Lvl10: Lasts 8 seconds.

    Invoke the Spirit
    Movement speed gets only reduced by 25%.

    Rune 1
    Lvl1-4: Additionally become invincible for 1.2 seconds after casting.
    Lvl5-7: Additionally become invincible for 1.8 seconds after casting.
    Lvl8-9: Additionally become invincible for 2.4 seconds after casting.
    Lvl10: Additionally become invincible for 3.0 seconds after casting.

    Rune 2
    Does not slow anymore and removes all debuffs upon cast.
    Lvl1-4: Also heals by 5% of max HP on cast.
    Lvl5-7: Also heals by 10% of max HP on cast.
    Lvl8-9: Also heals by 15% of max HP on cast.
    Lvl10: Also heals by 20% of max HP on cast.

    Rune 3
    Lvl1-4: Returns 40 chi after casting.
    Lvl5-7: Returns 60 chi after casting.
    Lvl8-9: Returns 80 chi after casting.
    Lvl10: Returns 100 chi after casting.

    Rune 4
    Lvl1-4: Reduces channeling time to 0.6 seconds.
    Lvl5-7: Reduces channeling time to 0.4 seconds.
    Lvl8-9: Reduces channeling time to 0.2 seconds.
    Lvl10: Removes channeling time.

    Rune 5
    Skill costs only 150 chi.
    Lvl1-4: Damage reduction lasts 14 seconds.
    Lvl5-7: Damage reduction lasts 16 seconds.
    Lvl8-9: Damage reduction lasts 18 seconds.
    Lvl10: Damage reduction lasts 20 seconds.

    Devour
    Physical Defense reduction lasts 15 seconds like demon version, costs 35 chi but returns 15 chi after casting.

    Rune 1
    Lvl1-4: Adds 40% of weapon damage plus 2276 physical damage.
    Lvl5-7: Adds 60% of weapon damage plus 3414 physical damage.
    Lvl8-9: Adds 80% of weapon damage plus 4552 physical damage.
    Lvl10: Adds 100% of weapon damage plus 5690 physical damage.

    Rune 2
    Consumes 5% of current HP on cast to deal additional damage.
    Lvl1-4: Deals 3.2x of sacrificed HP as additional damage.
    Lvl5-7: Deals 4.8x of sacrificed HP as additional damage.
    Lvl8-9: Deals 6.4x of sacrificed HP as additional damage.
    Lvl10: Deals 8.0x of sacrificed HP as additional damage.

    Rune 3
    Lvl1-4: Attack level reduction lasts 9 seconds.
    Lvl5-7: Attack level reduction lasts 11 seconds.
    Lvl8-9: Attack level reduction lasts 13 seconds.
    Lvl10: Attack level reduction lasts 15 seconds.

    Rune 4
    Doesn't reduce Physical Defense anymore.
    Lvl1-4: Adds 92% of weapon damage plus 2276 physical damage.
    Lvl5-7: Adds 138% of weapon damage plus 3414 physical damage.
    Lvl8-9: Adds 184% of weapon damage plus 4552 physical damage.
    Lvl10: Adds 230% of weapon damage plus 5690 physical damage.

    Rune 5
    Doesn't reduce Physical Defense anymore.
    Consumes 10% of current HP on cast to deal additional damage.
    Lvl1-4: Deals 3.2x of sacrificed HP as additional damage.
    Lvl5-7: Deals 4.8x of sacrificed HP as additional damage.
    Lvl8-9: Deals 6.4x of sacrificed HP as additional damage.
    Lvl10: Deals 8.0x of sacrificed HP as additional damage.

    finished
    Post edited by mymbarb on
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    holy moly...but it seems that, with the exception of Clerics and Mystics which can be built for 2 completely different playstyles there are already set best runes you can use on the other classes...For archer chan reduce or charge (if the skills still deal decent damage like take aim) and for bms chi on the regular skills and overkill combo with HF/GS rofl..what were they thinking xD with that BMs are literally godlike.

    GG thx so far guys xD luckily...so far, with the exception of BM nothing seems to be too broken or imbalanced. Good. Lets wait for Storms :p
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    edited November 2016
    -edit- derp.

    Can't wait to see the sin ones and pray it will bring another sin shitstorm​​
    Jws3dXe.gif
    The only fitting image for this forum.

  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Curious if multi skills can be same tunes. Like can all skills be rune 5 or are they specifically slotted so if one skill has rune 5 the rest must be slotted to different runes. I know it sounds a little rediculous. But this makes sense to me because certain classes would become really difficult to deal with with full free reign wow
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • keihan007#7641
    keihan007#7641 Posts: 1,190 Arc User
    blazerboy wrote: »
    Curious if multi skills can be same tunes. Like can all skills be rune 5 or are they specifically slotted so if one skill has rune 5 the rest must be slotted to different runes. I know it sounds a little rediculous. But this makes sense to me because certain classes would become really difficult to deal with with full free reign wow

    If I understood correctly, one of the links on other thread, you get some bonus for having different runes. But this,. of course, is just a hazy memory from a poor translation.
    BlackList vs Frenzied 3/17

    https://youtu.be/RkkWkigYd3k
  • mymbarb
    mymbarb Posts: 60 Arc User
    edited November 2016
    Sins get a "combo point (CP) system" by building those up with certain skills and then some runes consume all CP to strengthen them.

    Assassin

    Life Hunter
    Reduces all attack speeds by 125%. Reduces max HP by 10%. Gain 1 CP.

    Rune 1
    Lvl1-4: Adds 240% of weapon damage.
    Lvl5-7: Adds 360% of weapon damage.
    Lvl8-9: Adds 480% of weapon damage.
    Lvl10: Adds 600% of weapon damage.

    Rune 2
    Gain 2 CP. No longer reduces attack speed or max HP.
    Lvl1-4: Adds 120% of weapon damage.
    Lvl5-7: Adds 180% of weapon damage.
    Lvl8-9: Adds 240% of weapon damage.
    Lvl10: Adds 300% of weapon damage.

    Rune 3
    Lvl1-4: Reduces attack speed by 180%.
    Lvl5-7: Reduces attack speed by 220%.
    Lvl8-9: Reduces attack speed by 260%.
    Lvl10: Reduces attack speed by 300%.

    Rune 4
    Lvl1-4: Reduces max HP by 12%.
    Lvl5-7: Reduces max HP by 13%.
    Lvl8-9: Reduces max HP by 14%.
    Lvl10: Reduces max HP by 15%.

    Rune 5
    Consumes all CP. No longer reduces attack speed or max HP.
    Lvl1-4: Additional 240% of weapon damage + 40% per CP consumed.
    Lvl5-7: Additional 360% of weapon damage + 60% per CP consumed.
    Lvl8-9: Additional 480% of weapon damage + 80% per CP consumed.
    Lvl10: Additional 600% of weapon damage + 100% per CP consumed.

    Elimination
    Gain 2 CP. Bleed damage is 750% of weapon damage over 6 seconds.

    Rune 1
    Removes bleed damage.
    Lvl1-4: Adds 120% of base physical damage.
    Lvl5-7: Adds 140% of base physical damage.
    Lvl8-9: Adds 160% of base physical damage.
    Lvl10: Adds 180% of base physical damage.

    Rune 2
    Gain 3 CP. Removes bleed damage.
    Lvl1-4: Adds 20% of base physical damage.
    Lvl5-7: Adds 40% of base physical damage.
    Lvl8-9: Adds 60% of base physical damage.
    Lvl10: Adds 80% of base physical damage.

    Rune 3
    Lvl1-4: Increases bleed damage to 1050% of weapon damage.
    Lvl5-7: Increases bleed damage to 1200% of weapon damage.
    Lvl8-9: Increases bleed damage to 1350% of weapon damage.
    Lvl10: Increases bleed damage to 1500% of weapon damage.

    Rune 4
    Gain 3 CP. Cooldown reduced to 4 seconds. Does not freeze nor bleed anymore.
    Lvl1-4: Adds 20% of base physical damage.
    Lvl5-7: Adds 40% of base physical damage.
    Lvl8-9: Adds 60% of base physical damage.
    Lvl10: Adds 80% of base physical damage.

    Rune 5
    Consumes all CP. Removes bleed damage.
    Lvl1-4: Additional 120% of base physical damage + 16% per CP consumed.
    Lvl5-7: Additional 140% of base physical damage + 24% per CP consumed.
    Lvl8-9: Additional 160% of base physical damage + 32% per CP consumed.
    Lvl10: Additional 180% of base physical damage + 40% per CP consumed.

    Spell Cutter
    Gain 1 CP.

    Rune 1
    Lvl1-4: Adds 20% of weapon damage + 810 physical damage.
    Lvl5-7: Adds 30% of weapon damage + 1215 physical damage.
    Lvl8-9: Adds 40% of weapon damage + 1620 physical damage.
    Lvl10: Adds 50% of weapon damage + 2025 physical damage.

    Rune 2
    Removes interrupt and channeling slow. Reduces cooldown to 4 seconds.
    Lvl1-4: Adds 100% of weapon damage.
    Lvl5-7: Adds 150% of weapon damage.
    Lvl8-9: Adds 200% of weapon damage.
    Lvl10: Adds 250% of weapon damage.

    Rune 3
    Lvl1-4: Reduces channeling speed by 60% for 5 seconds.
    Lvl5-7: Reduces channeling speed by 70% for 5 seconds.
    Lvl8-9: Reduces channeling speed by 80% for 5 seconds.
    Lvl10: Reduces channeling speed by 90% for 5 seconds.

    Rune 4
    Lvl1-4: Chi gain increased to 15.
    Lvl5-7: Chi gain increased to 20.
    Lvl8-9: Chi gain increased to 25.
    Lvl10: Chi gain increased to 30.

    Rune 5
    Consumes all CP.
    Lvl1-4: Additional 20% of weapon damage + 24% per CP consumed + 810.
    Lvl5-7: Additional 30% of weapon damage + 36% per CP consumed + 1215.
    Lvl8-9: Additional 40% of weapon damage + 48% per CP consumed + 1620.
    Lvl10: Additional 50% of weapon damage + 60% per CP consumed + 2020.

    Condensed Thorn
    Gain 1 CP.

    Rune 1
    Lvl1-4: Adds 20% of weapon damage + 810 physical damage.
    Lvl5-7: Adds 30% of weapon damage + 1215 physical damage.
    Lvl8-9: Adds 40% of weapon damage + 1620 physical damage.
    Lvl10: Adds 50% of weapon damage + 2025 physical damage.

    Rune 2
    Removes slow and water damage. Reduces cooldown to 4 seconds.
    Lvl1-4: Adds 100% of weapon damage.
    Lvl5-7: Adds 150% of weapon damage.
    Lvl8-9: Adds 200% of weapon damage.
    Lvl10: Adds 250% of weapon damage.

    Rune 3
    Lvl1-4: Increases slow effect to 60%.
    Lvl5-7: Increases slow effect to 70%.
    Lvl8-9: Increases slow effect to 80%.
    Lvl10: Increases slow effect to 90%.

    Rune 4
    Lvl1-4: Increases water damage to 70% of weapon damage.
    Lvl5-7: Increases water damage to 80% of weapon damage.
    Lvl8-9: Increases water damage to 90% of weapon damage.
    Lvl10: Increases water damage to 100% of weapon damage.

    Rune 5
    Consumes all CP.
    Lvl1-4: Additional 20% of weapon damage + 24% per CP consumed + 810.
    Lvl5-7: Additional 30% of weapon damage + 36% per CP consumed + 1215.
    Lvl8-9: Additional 40% of weapon damage + 48% per CP consumed + 1620.
    Lvl10: Additional 50% of weapon damage + 60% per CP consumed + 2020.

    Knife Throw
    Gain 1 CP. Sage (10 second cooldown) + demon (100% interrupt) effects.

    Rune 1
    Lvl1-4: Adds 100% of weapon damage + 1860 physical damage.
    Lvl5-7: Adds 150% of weapon damage + 2790 physical damage.
    Lvl8-9: Adds 200% of weapon damage + 3720 physical damage.
    Lvl10: Adds 250% of weapon damage + 4650 physical damage.

    Rune 2
    Consumes all CP.
    Lvl1-4: Additional 100% of weapon damage + 24% per CP consumed + 1860.
    Lvl5-7: Additional 150% of weapon damage + 36% per CP consumed + 2790.
    Lvl8-9: Additional 200% of weapon damage + 48% per CP consumed + 3720.
    Lvl10: Additional 250% of weapon damage + 60% per CP consumed + 4650.

    Rune 3
    Consumes all CP. Becomes area of effect if at least 1 CP is consumed. Each CP consumed increases the area by 20 degrees. (So 1CP = from you to the target, everyone in a 20-degree radius in front of you will be hit, 2CP = 40 degrees and so on.)
    Lvl1-4: Additional 100% of weapon damage + 1860.
    Lvl5-7: Additional 150% of weapon damage + 2790.
    Lvl8-9: Additional 200% of weapon damage + 3720.
    Lvl10: Additional 250% of weapon damage + 4650.

    Rune 4
    Consumes all CP. Gain 10 chi per CP consumed.
    Lvl1-4: Additional 100% of weapon damage + 1860.
    Lvl5-7: Additional 150% of weapon damage + 2790.
    Lvl8-9: Additional 200% of weapon damage + 3720.
    Lvl10: Additional 250% of weapon damage + 4650.

    Rune 5
    Consumes all CP. Reduces the cooldown by 2 seconds per CP consumed.
    Lvl1-4: Additional 100% of weapon damage + 1860.
    Lvl5-7: Additional 150% of weapon damage + 2790.
    Lvl8-9: Additional 200% of weapon damage + 3720.
    Lvl10: Additional 250% of weapon damage + 4650.

    Cursed Jail
    Gain 1 CP. 6 second stun. Costs 2 sparks, but gain 50 chi after casting.

    Rune 1
    Reduces weapon damage from 750% to 375% and reduces direct damage from 14994 to 7497.
    Lvl1-4: Increases base physical damage to 240%.
    Lvl5-7: Increases base physical damage to 260%.
    Lvl8-9: Increases base physical damage to 280%.
    Lvl10: Increases base physical damage to 300%.

    Rune 2
    Consumes all CP. Reduces weapon damage from 750% to 375% and reduces direct damage from 14994 to 7497.
    Lvl1-4: Increases base physical damage to 240% + 6% per CP consumed.
    Lvl5-7: Increases base physical damage to 260% + 9% per CP consumed.
    Lvl8-9: Increases base physical damage to 280% + 12% per CP consumed.
    Lvl10: Increases base physical damage to 300% + 15% per CP consumed.


    Rune 3
    Consumes all CP. Gain 0.5 seconds of invincibility per CP consumed.
    Reduces weapon damage from 750% to 375% and reduces direct damage from 14994 to 7497.
    Lvl1-4: Increases base physical damage to 240%.
    Lvl5-7: Increases base physical damage to 260%.
    Lvl8-9: Increases base physical damage to 280%.
    Lvl10: Increases base physical damage to 300%.

    Rune 4
    Consumes all CP. Paralyze the target for 1 second per CP consumed.
    Reduces weapon damage from 750% to 375% and reduces direct damage from 14994 to 7497.
    Lvl1-4: Increases base physical damage to 240%.
    Lvl5-7: Increases base physical damage to 260%.
    Lvl8-9: Increases base physical damage to 280%.
    Lvl10: Increases base physical damage to 300%.

    Rune 5
    Consumes all CP. 17% chance per CP consumed to become stealthed for 10 seconds.
    Reduces weapon damage from 750% to 375% and reduces direct damage from 14994 to 7497.
    Lvl1-4: Increases base physical damage to 240%.
    Lvl5-7: Increases base physical damage to 260%.
    Lvl8-9: Increases base physical damage to 280%.
    Lvl10: Increases base physical damage to 300%.

    Tackling Slash
    Gain 1 CP. Freezes for 10 seconds and slows by 50% for 20 seconds.

    Rune 1
    Lvl1-4: Adds 120% of weapon damage + 1430 physical damage.
    Lvl5-7: Adds 180% of weapon damage + 2145 physical damage.
    Lvl8-9: Adds 240% of weapon damage + 2860 physical damage.
    Lvl10: Adds 300% of weapon damage + 3575 physical damage.

    Rune 2
    Consumes all CP.
    Lvl1-4: Additional 120% of weapon damage + 40% per CP consumed + 1430.
    Lvl5-7: Additional 180% of weapon damage + 60% per CP consumed + 2145.
    Lvl8-9: Additional 240% of weapon damage + 80% per CP consumed + 2860.
    Lvl10: Additional 300% of weapon damage + 100% per CP consumed + 3575.

    Rune 3
    Consumes all CP. Freezes the target for 2 seconds + 1 second per CP consumed. Reduces cooldown to 5 seconds.
    Lvl1-4: Additional 120% of weapon damage + 1430.
    Lvl5-7: Additional 180% of weapon damage + 2145.
    Lvl8-9: Additional 240% of weapon damage + 2860.
    Lvl10: Additional 300% of weapon damage + 3575.

    Rune 4
    Consumes all CP. Gain 10 chi per CP consumed.
    Lvl1-4: Additional 120% of weapon damage + 1430.
    Lvl5-7: Additional 180% of weapon damage + 2145.
    Lvl8-9: Additional 240% of weapon damage + 2860.
    Lvl10: Additional 300% of weapon damage + 3575.

    Rune 5
    Consumes all CP. 17% chance per CP consumed to become stealthed for 10 seconds.
    Lvl1-4: Additional 120% of weapon damage + 1430.
    Lvl5-7: Additional 180% of weapon damage + 2145.
    Lvl8-9: Additional 240% of weapon damage + 2860.
    Lvl10: Additional 300% of weapon damage + 3575.

    Rising Dragon Strike
    Gain 1 CP. Sage (180 chi gain) + demon (25 second cooldown) effects.

    Rune 1
    Lvl1-4: Adds 40% of weapon damage + 640 physical damage.
    Lvl5-7: Adds 60% of weapon damage + 960 physical damage.
    Lvl8-9: Adds 80% of weapon damage + 1280 physical damage.
    Lvl10: Adds 100% of weapon damage + 1600 physical damage.

    Rune 2
    Consumes all CP.
    Lvl1-4: Additional 40% of weapon damage + 40% per CP consumed + 640.
    Lvl5-7: Additional 60% of weapon damage + 60% per CP consumed + 960.
    Lvl8-9: Additional 80% of weapon damage + 80% per CP consumed + 1280.
    Lvl10: Additional 100% of weapon damage + 100% per CP consumed + 1600.

    Rune 3
    Consumes all CP. Reduces the targets chi by 16 per CP consumed.
    Lvl1-4: Additional 40% of weapon damage + 640.
    Lvl5-7: Additional 60% of weapon damage + 960.
    Lvl8-9: Additional 80% of weapon damage + 1280.
    Lvl10: Additional 100% of weapon damage + 1600.

    Rune 4
    Consumes all CP. Gain an additional 20 chi per CP consumed.
    Lvl1-4: Additional 40% of weapon damage + 640.
    Lvl5-7: Additional 60% of weapon damage + 960.
    Lvl8-9: Additional 80% of weapon damage + 1280.
    Lvl10: Additional 100% of weapon damage + 1600.

    Rune 5
    Consumes all CP. 17% chance per CP consumed to become stealthed for 10 seconds.
    Lvl1-4: Additional 120% of weapon damage + 1430.
    Lvl5-7: Additional 180% of weapon damage + 2145.
    Lvl8-9: Additional 240% of weapon damage + 2860.
    Lvl10: Additional 300% of weapon damage + 3575.

    Shadow Jump
    Gain 1 CP. Sage (10 chi cost) + demon (35 meter range) effects.

    Rune 1
    Freezes the target for 1 second. Costs 40 chi.
    Lvl1-4: Regain 10 chi after casting.
    Lvl5-7: Regain 20 chi after casting.
    Lvl8-9: Regain 30 chi after casting.
    Lvl10: Regain 40 chi after casting.

    Rune 2
    Consumes all CP. Freezes the target for 1 second + 1 second per CP consumed. Costs 40 chi.
    Lvl1-4: Regain 10 chi after casting.
    Lvl5-7: Regain 20 chi after casting.
    Lvl8-9: Regain 30 chi after casting.
    Lvl10: Regain 40 chi after casting.

    Rune 3
    Consumes all CP. Freezes the target for 1 second. Costs 40 chi. 17% chance per CP consumed to paralyze the target for 1 second.
    Lvl1-4: Regain 10 chi after casting.
    Lvl5-7: Regain 20 chi after casting.
    Lvl8-9: Regain 30 chi after casting.
    Lvl10: Regain 40 chi after casting.

    Rune 4
    Consumes all CP. Freezes the target for 1 second. Costs 40 chi. Gain 10 chi per CP consumed.
    Lvl1-4: Regain 10 chi after casting.
    Lvl5-7: Regain 20 chi after casting.
    Lvl8-9: Regain 30 chi after casting.
    Lvl10: Regain 40 chi after casting.

    Rune 5
    Consumes all CP. Freezes the target for 1 second. Costs 40 chi. 17% chance per CP consumed to become stealthed for 10 seconds.
    Lvl1-4: Regain 10 chi after casting.
    Lvl5-7: Regain 20 chi after casting.
    Lvl8-9: Regain 30 chi after casting.
    Lvl10: Regain 40 chi after casting.

    Inner Harmony
    Gain 1 CP. Gain 230 chi and 10% max HP.

    Rune 1
    Lvl1-4: Gain 240 chi and 10% max HP.
    Lvl5-7: Gain 240 chi and 15% max HP.
    Lvl8-9: Gain 250 chi and 15% max HP.
    Lvl10: Gain 250 chi and 20% max HP.

    Rune 2
    No chi or HP gain, but instead gain 5 CP. (No levels given for this one at all.)

    Rune 3
    Consumes all CP.
    Lvl1-4: Gain 240 chi + 10 per CP consumed and 10% max HP.
    Lvl5-7: Gain 240 chi + 15 per CP consumed and 15% max HP.
    Lvl8-9: Gain 250 chi + 20 per CP consumed and 15% max HP.
    Lvl10: Gain 250 chi + 25 per CP consumed and 20% max HP.

    Rune 4
    Consumes all CP.
    Lvl1-4: Gain 240 chi and 10% max HP + 6% per CP consumed.
    Lvl5-7: Gain 240 chi and 15% max HP + 9% per CP consumed.
    Lvl8-9: Gain 250 chi and 15% max HP + 12% per CP consumed.
    Lvl10: Gain 250 chi and 20% max HP + 15% per CP consumed.

    Rune 5
    Consumes all CP. 17% chance per CP consumed to become stealthed for 10 seconds.
    Lvl1-4: Gain 240 chi and 10% of max HP.
    Lvl5-7: Gain 240 chi and 15% of max HP.
    Lvl8-9: Gain 250 chi and 15% of max HP.
    Lvl10: Gain 250 chi and 20% of max HP.

    finished
    Post edited by mymbarb on
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    reduces cd to 4 seconds and deals additional 80% base damage for Elimination? Really? **** REALLY? what are those devs smoking. I hope that this is a translation error. seriously.
  • mymbarb
    mymbarb Posts: 60 Arc User
    jsxshadow wrote: »
    reduces cd to 4 seconds and deals additional 80% base damage for Elimination? Really? **** REALLY? what are those devs smoking. I hope that this is a translation error. seriously.

    It is indeed base physical damage, the catch is that it doesn't freeze anymore, so maybe the devs think you can just walk out of it? lol
    (as if there aren't other ways for sins to keep a person in place or so...)
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    tiger-26.gif
    Yes! The inevitable is happening once more.
    Thank you based China​​
    Jws3dXe.gif
    The only fitting image for this forum.

  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited November 2016
    Sins got a paralyze? Ok I quit
    Post edited by blazerboy on
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • freygin
    freygin Posts: 737 Arc User
    Base/weapon damage % is always huge with sin. wtf.
  • dingo488
    dingo488 Posts: 936 Arc User
    edited November 2016
  • mymbarb
    mymbarb Posts: 60 Arc User
    If sins are still crying after this then I don't know anymore...

    300% base damage on Cursed Jail + 1 second of paralyze for each consumed CP. I think the devs finally left earth...
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    mymbarb wrote: »
    If sins are still crying after this then I don't know anymore...

    300% base damage on Cursed Jail + 1 second of paralyze for each consumed CP. I think the devs finally left earth...

    tiger-16.gif
    What sin was crying?​​
    Jws3dXe.gif
    The only fitting image for this forum.