G17 WEAPON PROC TESTS

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  • dregen543210
    dregen543210 Posts: 110 Arc User
    edited September 2016
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    superfedee wrote: »
    shards won't matter imo, if you get someone playing rend meta and he procs he most likely 0defs you, at which point you get 2-3hitted no matter the shards.​​

    Target would have to be purged to get 0def, so you'd need help from veno/purge proc. Just rend on self-buffed mystic/wiz/sage priest is like 25-30% damage increase iirc, which gets eclipsed by the spike utility of zerk.

    I do wonder how many people will forgo zerk crit procs to get purge/rend though. The real value of Zerk procs was the 4x damage spikes, and with the 20% crit damage reduction and inkdragons crits won't really be of much value.

    I've seen sins get unlucky and not zerk while I was on inkdragon, and the damage was pretty pitiful, 2-9k, which is nearing archer territory (sorry archers).
  • shade13
    shade13 Posts: 633 Arc User
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    Before falling into panic, think about new def lvl passive coming and anticrit passive. It's what is known. It's also known China is cooking new update with new map and probably new instance. Some new gear or improvement of the current one or passives improvement is also possible.
    There was a lot of fuss about penetration and what now? Nobody has died. Yet xD
    ​​
    Sg4FlzA.png
  • keihan007#7641
    keihan007#7641 Posts: 1,190 Arc User
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    shade13 wrote: »
    It's also known China is cooking new update with new map and probably new instance.[/s]​​

    Any source on this? I only read Chinas patch notes and skip the news so I would miss things like previews.
    BlackList vs Frenzied 3/17

    https://youtu.be/RkkWkigYd3k
  • shade13
    shade13 Posts: 633 Arc User
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    saxroll wrote: »
    Any source on this? I only read Chinas patch notes and skip the news so I would miss things like previews.
    Eyewitness accounts. Pretty reliable, but you can take it for rumours now, since it's not an official source yet. But I'd still recommend to save money and prepare for the winter in any case tiger-2.gif​​
    Sg4FlzA.png
  • keihan007#7641
    keihan007#7641 Posts: 1,190 Arc User
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    shade13 wrote: »
    saxroll wrote: »
    Any source on this? I only read Chinas patch notes and skip the news so I would miss things like previews.
    Eyewitness accounts. Pretty reliable, but you can take it for rumours now, since it's not an official source yet. But I'd still recommend to save money and prepare for the winter in any case tiger-2.gif​​

    Ah, I`ll definitely keep eye on Wanmei site more closely then. But why winter? We wont get it till spring if it was announced today on China at the rate PWE is slowpoking with patches. Either way, my CC is ready.
    BlackList vs Frenzied 3/17

    https://youtu.be/RkkWkigYd3k
  • freygin
    freygin Posts: 737 Arc User
    edited September 2016
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    superfedee wrote: »
    shards won't matter imo, if you get someone playing rend meta and he procs he most likely 0defs you, at which point you get 2-3hitted no matter the shards.​​
    I agree, if somehow debuffs that nullified our pdef/mdef landed, it doesn't matter what shards we use, we'd be in great danger of being floored real quick.

    I think the devs are trying to avoid power creep (which to my understanding is adding more game mechanics instead of just inventing new gear with higher numbers written on it), so that ppl in the lower spectrum of gears can still contribute something in mass PvP, but I think they over done it, too much CC and too much game mechanics that undervalue our hard earned gears.

    Doesn't matter how huge our damage is, when being permastunned our damage will be 0, doesn't matter how tanky we are, when being fully debuffed, our stats will be flat.

    I'm fine with that, BUT they have to introduce new mechanics as well. With all the ridiculous amount of CC that's thrown into the game, they have to give new rules, like if someone already stunned and another stun landed, it'd lower/reduce to half the duration left from the previous stun, so the gankers won't just abuse CC and have to play smarter with their timings, and random gankers can't just permastun a target, they might even free the target.

    As for debuffs from weapon addons, even though they're random by proc and not actually timed by players, it should apply as well, so it'll be more forgiving and not completely ruin our hard earned stats by spending lots of time and money.

    Or whatever works, it's actually good so everyone be it endgame geared, midgame or lower can pose as a real threat when in group, it already is even before this with just skillset alone, but imo they really overdone it by adding ridiculous weapon procs. A 20% purge proc rate ? god damn, might as well just give them a veno for a pet. Weapon change should have 1 or 2 minutes cooldown when in battle mode.
  • dregen543210
    dregen543210 Posts: 110 Arc User
    edited September 2016
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    freygin wrote: »
    superfedee wrote: »
    shards won't matter imo, if you get someone playing rend meta and he procs he most likely 0defs you, at which point you get 2-3hitted no matter the shards.​​
    I agree, if somehow debuffs that nullified our pdef/mdef landed, it doesn't matter what shards we use, we'd be in great danger of being floored real quick.

    I think the devs are trying to avoid power creep (which to my understanding is adding more game mechanics instead of just inventing new gear with higher numbers written on it), so that ppl in the lower spectrum of gears can still contribute something in mass PvP, but I think they over done it, too much CC and too much game mechanics that undervalue our hard earned gears.

    Doesn't matter how huge our damage is, when being permastunned our damage will be 0, doesn't matter how tanky we are, when being fully debuffed, our stats will be flat.

    I'm fine with that, BUT they have to introduce new mechanics as well. With all the ridiculous amount of CC that's thrown into the game, they have to give new rules, like if someone already stunned and another stun landed, it'd lower/reduce to half the duration left from the previous stun, so the gankers won't just abuse CC and have to play smarter with their timings, and random gankers can't just permastun a target, they might even free the target.

    As for debuffs from weapon addons, even though they're random by proc and not actually timed by players, it should apply as well, so it'll be more forgiving and not completely ruin our hard earned stats by spending lots of time and money.

    Or whatever works, it's actually good so everyone be it endgame geared, midgame or lower can pose as a real threat when in group, it already is even before this with just skillset alone, but imo they really overdone it by adding ridiculous weapon procs. A 20% purge proc rate ? god damn, might as well just give them a veno for a pet. Weapon change should have 1 or 2 minutes cooldown when in battle mode.

    Purge proc is not confirmed 20% since obviously we'll need more tests to be sure. From the video it looked to be around 10%. Also keep in mind that purge means giving up zerk, so it'll probably only be used by support BM's/dusks who can abuse it. If you want an example of how important zerk proc is for pvp, just look at archers. (People used to even use lvl 70 Hatchets at lvl 100 years ago because even unupgraded zerk was that good).

    The other thing is that I'm thinking most people will choose either dragonstone armor, purify proc, or untargetable on their weapon, which means that most of these stacked debuffs can usually be dealt with. The debuff combos that actually stick will require Faith or AD, but after taking a look at everything combined with the upcoming passives I don't think the upcoming G17 will be too unbalacing for the game (except for the ones who choose not to get G17, obv).
  • weapon762
    weapon762 Posts: 187 Arc User
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    Wel that sucks I was looking forward to some nasty procs otks with benevolent ward qpqing thanks for checking on that again Superfedee I'll definallty make some diffnert choices now .

    Hmm well sure I'm going with purge without question, I'm a seeker so I literally have no other option to get it , now I have to figure out what kinds def proc I'll get too, when I get g17r5 seeing as purify was my first option but now I'm rethinking it since seeker now has that upgraded transposition so the untarget would pair better I think .

    Wish they make a weapon proc that stuns (decently) I have literally one of ever single proc on different r8r swords to test alot of the old procs since I wanted to use some of them in mass and the stun swords just have a low proc rate .

    They gotta fix seeker's cc, the system has gotten even more convoluted since the primal update and somthing like divine moonlight would be pretty great, instead of the casino proc gambling we got now.
    Vae Victis.
  • freygin
    freygin Posts: 737 Arc User
    edited September 2016
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    freygin wrote: »
    superfedee wrote: »
    shards won't matter imo, if you get someone playing rend meta and he procs he most likely 0defs you, at which point you get 2-3hitted no matter the shards.​​
    I agree, if somehow debuffs that nullified our pdef/mdef landed, it doesn't matter what shards we use, we'd be in great danger of being floored real quick.

    I think the devs are trying to avoid power creep (which to my understanding is adding more game mechanics instead of just inventing new gear with higher numbers written on it), so that ppl in the lower spectrum of gears can still contribute something in mass PvP, but I think they over done it, too much CC and too much game mechanics that undervalue our hard earned gears.

    Doesn't matter how huge our damage is, when being permastunned our damage will be 0, doesn't matter how tanky we are, when being fully debuffed, our stats will be flat.

    I'm fine with that, BUT they have to introduce new mechanics as well. With all the ridiculous amount of CC that's thrown into the game, they have to give new rules, like if someone already stunned and another stun landed, it'd lower/reduce to half the duration left from the previous stun, so the gankers won't just abuse CC and have to play smarter with their timings, and random gankers can't just permastun a target, they might even free the target.

    As for debuffs from weapon addons, even though they're random by proc and not actually timed by players, it should apply as well, so it'll be more forgiving and not completely ruin our hard earned stats by spending lots of time and money.

    Or whatever works, it's actually good so everyone be it endgame geared, midgame or lower can pose as a real threat when in group, it already is even before this with just skillset alone, but imo they really overdone it by adding ridiculous weapon procs. A 20% purge proc rate ? god damn, might as well just give them a veno for a pet. Weapon change should have 1 or 2 minutes cooldown when in battle mode.

    Purge proc is not confirmed 20% since obviously we'll need more tests to be sure. From the video it looked to be around 10%. Also keep in mind that purge means giving up zerk, so it'll probably only be used by support BM's/dusks who can abuse it. If you want an example of how important zerk proc is for pvp, just look at archers. (People used to even use lvl 70 Hatchets at lvl 100 years ago because even unupgraded zerk was that good).

    The other thing is that I'm thinking most people will choose either dragonstone armor, purify proc, or untargetable on their weapon, which means that most of these stacked debuffs can usually be dealt with. The debuff combos that actually stick will require Faith or AD, but after taking a look at everything combined with the upcoming passives I don't think the upcoming G17 will be too unbalacing for the game (except for the ones who choose not to get G17, obv).

    I see, but from the video it happens quite often like once in every few seconds, and it's available to most phy classes, db with purge while they can perma-cc ? bm, barb, sin. They originally can have access to purge with r8r/nirvana bow, but I think some skills won't trigger it (even for archers, I remember Asterelle ever did a test on it and only like 6 of archer skills can trigger it). I ever tested purge on my barb with r8r sbh and after many skills, it didn't proc like at all, not until I switched to regular atk, but it's now available on their original weapon and can be triggered by all skills (?) and they have lots of CC skills.

    Being purged by g17r3 while cc'ed, then the attacker can switch back to rr9 zerk weapon really worries me. I know zerk is that good, and now these classes with zerk can get purge on their original weapons that can be triggered by all skills(?) on top of it. While magic classes can also purge with longevity genie, it takes like about 2 minutes if not lucky. It's quite handy and I often use it for 1v1 when my opponent refuses to fight on self buffs, but this can happen only in seconds. Seems like PHY > MAG nowadays.

    That's the problem with PW, especially where I play (new patch is like once a year), there'll be quite long timeframe before new things will fix some situations. Like I've been stuck with my cleric array skills only blocking 10k at most while the last few updates keep boosting HP. New passives will surely nerf zerkcrit, Inkdragon rw buff confirmed that, but there's also skill update coming with it that boosts damage for some classes, sin included.

  • wesker
    wesker Posts: 84 Arc User
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    superfedee wrote: »
    shpmonkey wrote: »
    Anyone have an idea of the approx cost of g17s3 these days? Bit out of touch with prices.

    well consider an entire server can supply enough mats for 1 single weapon, and you need to cash 1260 gold in profaneds

    you need 1600 x 2 each blue mat @ 400k each

    you need 960 x 2 each purple mat @ 1.9m each

    you need 200 gold mat @ 4.5m each

    (dawnglory catshop prices)

    1.3bil + 3,7 bil + 0,9 bil = 5,9 bil + 1260 gold = roughly 10bil​​

    such a scam!
    Etherblade prices:
    blue mats: Rough = 30-60k , Jagged = 50-60k each
    purple mats: Rough = 60-100k, Jagged = 230-300k each
    gold mat: Dull Ether Jade = 1.2-1,5m each

    profaned wood sadly no1 selling :( (else i would have the s3g17 weapon already)
    zenit skull - ppl trying to buy it for 35-50m ^_^
  • wesker
    wesker Posts: 84 Arc User
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    so I finally got the s3g17 and i need to say im rly disappointed (sb scythe)
    - ofc i went for the best possible proc for AA class (heartbite reant) and after 1 day of testing i can say.. it sucks!! has like 4-5% to proc ONLY!
    - i rly hope s4,s5 will have way higher % than that, otherwise i find this weapon a bit useless, or i should say - not worth getting it!
    - rly sad part is the fact AA classes can't get the spirit blackhole proc - that's the most OP thing for any DD class and if the 20% for that proc is real then i feel ******* (maybe 1 day devs will let us arcane have it as well heh)
  • freygin
    freygin Posts: 737 Arc User
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    Phys > mag classes nowadays.
  • notanyfox#3644
    notanyfox#3644 Posts: 190 Arc User
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    wesker wrote: »
    so I finally got the s3g17 and i need to say im rly disappointed (sb scythe)
    - ofc i went for the best possible proc for AA class (heartbite reant) and after 1 day of testing i can say.. it sucks!! has like 4-5% to proc ONLY!
    - i rly hope s4,s5 will have way higher % than that, otherwise i find this weapon a bit useless, or i should say - not worth getting it!
    - rly sad part is the fact AA classes can't get the spirit blackhole proc - that's the most OP thing for any DD class and if the 20% for that proc is real then i feel ******* (maybe 1 day devs will let us arcane have it as well heh)

    Blazing Red Soul is better than Heartbite Rend in buffed pvp.

    Stupidity at its finest :
    "Deity sin vs Josd Dusk -> Dusk wins.
    Josd sin vs deity dusk -> Sin wins by far."
    Special Kid Joe 2016
  • blazerboy
    blazerboy Posts: 1,673 Arc User
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    I would be thoroughly depressed if arcanes got purge its bad enough sins can one day have it...
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • neo743
    neo743 Posts: 11 Arc User
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    wesker wrote: »
    so I finally got the s3g17 and i need to say im rly disappointed (sb scythe)
    - ofc i went for the best possible proc for AA class (heartbite reant) and after 1 day of testing i can say.. it sucks!! has like 4-5% to proc ONLY!
    - i rly hope s4,s5 will have way higher % than that, otherwise i find this weapon a bit useless, or i should say - not worth getting it!
    - rly sad part is the fact AA classes can't get the spirit blackhole proc - that's the most OP thing for any DD class and if the 20% for that proc is real then i feel ******* (maybe 1 day devs will let us arcane have it as well heh)

    Blazing Red Soul all the way Mage gof best proc ever, also could you possibly make a vid of Blazing Red Soul im curious about animation mp or hp cost and also test the proc chance?
  • wesker
    wesker Posts: 84 Arc User
    edited October 2016
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    oki switched the proc to blazing red soul and now i can honestly say im impressed - I've done the test and the % seems to be around 15-20% (to activate it 30 times i needed 174 hits = ~ 17,2%)
    No special annimaton for it - just a 2x higher dmg. Crits with it looked damn good tho B)
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    edited October 2016
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    Eh that scares me if theres no animation. At least phys classes give the fire animation as some visual warning.
  • booker27
    booker27 Posts: 167 Arc User
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    So will the casters rise once again to the top of the food chain?
  • chipboy
    chipboy Posts: 56 Arc User
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    Does using a skill like avatar of the storm proc Rend?
  • asterelle
    asterelle Posts: 861 Arc User
    edited October 2016
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    chipboy wrote: »
    Does using a skill like avatar of the storm proc Rend?

    Almost definitely not.
    iliad#1359 wrote: »
    Eh that scares me if theres no animation. At least phys classes give the fire animation as some visual warning.
    What would be the point of the 'warning'? By the time you see it the damage has been done.​​
    Post edited by asterelle on
  • wesker
    wesker Posts: 84 Arc User
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    chipboy wrote: »
    Does using a skill like avatar of the storm proc Rend?
    nope - the hit must come directly from the weapon to proc
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    edited October 2016
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    asterelle wrote: »
    chipboy wrote: »
    Does using a skill like avatar of the storm proc Rend?

    Almost definitely not.
    iliad#1359 wrote: »
    Eh that scares me if theres no animation. At least phys classes give the fire animation as some visual warning.
    What would be the point of the 'warning'? By the time you see it the damage has been done.​​

    Just like with "zerk" animation the warning comes in the form of "oh that sin zerked me three times in a row i should watch my HP or ready my defensive escape since my HP must be low". This information is useful because it differentiates high damage from regular crits and high damage skills which can be put in cooldown. Unfortunately you won't have that kind of feedback from a mage if they have no visual animation, you will only be able to watch your HP bar and guess how often their skills are proc-ing from a weapon vs simply being a high damage skill/crit.

    It's nice to have a visual indication beyond your HP bar of high damage procs, it's a source of information. I liken it to knowing visual animation for BM's roar, cleric's SOG or heals etc etc etc. It's advanced notice of what to expect "oh i am going to be stunned" "oh that person is getting heals I should look for the cleric". These kinds of visual cues can assist you in making quick and educated choices in your next move and positioning that are more noticeable than buff/debuffs on your bar. This, for example, is how good players manage to avoid stuns using fortify, or purges using faith.
  • daymond
    daymond Posts: 273 Arc User
    edited October 2016
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    iliad#1359 wrote: »

    Just like with "zerk" animation the warning comes in the form of "oh that sin zerked me three times in a row i should watch my HP or ready my defensive escape since my HP must be low".

    You...
    don't watch your hp bar....

    Just a thought but.. your HP bar could be the accurate visual representation and warning of your impending doom that you seek.

    Oh and a side not, you can actually have your HP bar display directly over your character's head by pressing the little green circle to the left of your hp bar in the upper left hand corner.​​
    alFcxeg.png
    www.Kniraven.com | Youtube.com/Kniraven | Twitch.TV/Kniraven | Facebook.com/Kniraven
  • notanyfox#3644
    notanyfox#3644 Posts: 190 Arc User
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    daymond wrote: »
    iliad#1359 wrote: »

    Just like with "zerk" animation the warning comes in the form of "oh that sin zerked me three times in a row i should watch my HP or ready my defensive escape since my HP must be low".

    You...
    don't watch your hp bar....

    Just a thought but.. your HP bar could be the accurate visual representation and warning of your impending doom that you seek.

    Oh and a side not, you can actually have your HP bar display directly over your character's head by pressing the little green circle to the left of your hp bar in the upper left hand corner.​​

    I don't think you have any lesson to give to anyone considering the fact you don't know how to play this game after years and thousands of $ spent on it. :|

    Zerk animation is useful because it helps you figure out what kind of gear the people you're fighting have. You get hit for 10k crit. If it's a zerk, it's ok. If it's not a zerk, it means you could take 20k crit zerk and have to worry more about it.
    Same goes for the damage you deal.
    Stupidity at its finest :
    "Deity sin vs Josd Dusk -> Dusk wins.
    Josd sin vs deity dusk -> Sin wins by far."
    Special Kid Joe 2016
  • belnor
    belnor Posts: 105 Arc User
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    Honestly I think they should have given casters the GoF proc rather than make a new one. It feels a bit unfair to those of us that have to put up with the 5% self inflicted damage when they get the same perk and no consequence. That would also solve the whole issue of no animation.

    Someone in the thread had wondered if the procs would improve as the weapon evolved. I can't see them making those kinds of changes in the game. It would be cool but just can't see them doing it.
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    edited October 2016
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    daymond wrote: »
    iliad#1359 wrote: »

    Just like with "zerk" animation the warning comes in the form of "oh that sin zerked me three times in a row i should watch my HP or ready my defensive escape since my HP must be low".

    You...
    don't watch your hp bar....

    Just a thought but.. your HP bar could be the accurate visual representation and warning of your impending doom that you seek.

    Oh and a side not, you can actually have your HP bar display directly over your character's head by pressing the little green circle to the left of your hp bar in the upper left hand corner.​​

    I DO watch my hp bar. But as I mentioned in my post, there are many other things to look at while playing, or haven't you noticed? skill animations, your team's position, your enemy's hp bar/buffs/debuffs, YOUR buffs/debuffs, your charm ticks, your defense charm ticks, your skill cooldowns... apoth...genie... the list goes on.

    I've watched your videos and you don't put HP over your head so I don't know why you are suggesting it.

    I also have no idea why you are acting this way. I've never attacked you, I've defended you and your points, I've acted fairly, even friendly to you and also tried to be useful to you... yet the way you phrase your response implies i'm being stupid. I'm not dense, I've played the game for years so I'm not new to it either, so thanks for the advice, but I'm not some dumb kid who cashed my way in and fail at PVP because I dont know how to look at my HP bar....

    I don't understand why HA's would get a visual representation of a proc and AA's would not get the same. And you as an HA main should be wondering the same thing I would think.
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
    edited October 2016
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    daymond wrote: »
    iliad#1359 wrote: »

    Just like with "zerk" animation the warning comes in the form of "oh that sin zerked me three times in a row i should watch my HP or ready my defensive escape since my HP must be low".

    You...
    don't watch your hp bar....

    Just a thought but.. your HP bar could be the accurate visual representation and warning of your impending doom that you seek.

    Oh and a side not, you can actually have your HP bar display directly over your character's head by pressing the little green circle to the left of your hp bar in the upper left hand corner.​​


    Zerk animation is useful because it helps you figure out what kind of gear the people you're fighting have. You get hit for 10k crit. If it's a zerk, it's ok. If it's not a zerk, it means you could take 20k crit zerk and have to worry more about it.
    Same goes for the damage you deal.

    I agree with this.

    Not to mention as G17 becomes more popular the variety of procs will diversify and you will not always know from heart which character has which proc equipped. You will need more indication of what to look for than just how fast your HP depletes. Visual cues like purge proc, your enemy going see through, zerk effect etc will be valuable information to have at your disposal in any PVP match i think, even if it's not simply "oh i got mage zerked" sometimes its more "oh i got mage zerked therefore I can't get rend (or enter whatever proc here)"
  • booker27
    booker27 Posts: 167 Arc User
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    iliad#1359 wrote: »
    I also have no idea why you are acting this way. I've never attacked you, I've defended you and your points, I've acted fairly, even friendly to you and also tried to be useful to you... yet the way you phrase your response implies i'm being stupid.

    Funny you say that when you youself have turned around and backstabbed ppl that were nothing but nice to you lol
  • iliad#1359
    iliad#1359 Posts: 37 Arc User
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    Example @booker27