June 6th pwcn expansion: beast of homestead

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  • suzukmann
    suzukmann Posts: 86 Arc User
    weapon762 wrote: »
    2 things can sombody please translate the seeker section please and thank you. And as far as crit nerfing goes, seekers yet again get stupidity, and absurdly nerfed, we are the class that actually needs crit damage (not a dex class or for that matter even a full strength class simply because of the r9 weapon requirements alone so it's our first immediate nerf in terms of damage) especially so we don't try to rely on zerk luck (because it's like gambling againts house rules at a casino trying to guarantee a zerk (all seeker procs act like that :/ )

    Let's look at it this way I'm a deity seeker with 50% base crit and 192 attack levels (so more often then not I crit so I rely on crits not zerks) and can add a little more with rewinding gesture.

    I need full control over the damage to do to a target for it to die just like any deity class.

    Most of why I'm deity is because seeker lacks reliable cc and consistent damage I have compensated for this by rebooting my old occult ice formula genie (still relying on genie though ), so killing faster is the deity seekers tool for survival too.

    With all the nerfs againts seeker now including the ONE debuff seeker has -def lvs from sac slash qpq combo, which now spirit being introduced makes the debuff quite a bit less powerful.

    Spirit is king for now because you can have way more spirit than attack and def lvs, and they count as BOTH, vs sac slash only being able to debuff def lvs and NOT spirit so just introducing spirit to the game effectively messes with the way seeker debuffs.

    Now to one of our alternate methods of debuffing, the qpq fortify combo is also nerfed, seeing as now we all have higher PASSIVES and those no matter what cannot be debuffed off *go look at a veno forum it's used to be our one means of consistently higher magic amplify damage it's like 20% , and hell, only most of why seekers keep it around is for its duel utility of being an 3 sec anti stunlock skill
    (seekers can get locked for days and with anybody expecting to counter this point, seekers DID get more anti stuns, NOT anti silences like db got, so all you have to do is silence a seeker THEN stunlock him forceing him to faith out his genie and attempt to get away, even more so paralock, this dont work on so doubly so)

    and for damage amplification, and oh wait it's also drops our mag def(leaving it at lv 1 so a seeker can gaurteed the debuff @95% and say let's throw a crimson soul powder on for extra damage (now "hfs" us for 30% more damage unless we get it off us throwing it on target like fortify and effectively debuffing said target) we wildly put ourselves at risk (this is looking at you wizards ) just to kill 1 person, vs classes that gain damage the same way by debuffing themselves putting themselves at risk but can aoe, meaning killing Multi targets (if you wanna be a glass cannon take half they army with you policy ) so **** with seeker crit damage is a freaking NoNo.

    Now from the opposite part of the spectrum let's talk about def lvs and the josd seeker, I upgraded a set of side gear that gives me 184 def lvs, so I can switch it like a psy switches it's voodoos making up for my def lvs and boosting my def alot allowing me to even tank multiple targets run flags ect ..

    (also a way for me to gain even more attack lvs from sac slash and debuff even more, debuffing and tanking in the def gear then switching back to attack gear with more attack lvs added, a more advanced version of josd primary trick of having a def lvs weapon and they r9 )

    When I switch to purely def lvs armors and when I need to attack , I switch back to deity gear.

    Josd seekers have a 15 sec window of maximized damage (that they can control ) so if you nerf they crit too by allowing them less damage to a target, they do even less than nothing unless wild zerks, (you can't control these) considering the recent upgrades in all other classes they all have guaranteed ways of dealing with a seeker in terms of cc..

    (remember seeker cc is swinging a **** ton of times till somthing procs and our cc even if gloriously it does , DOES not chain well because of the skills used to activate said proc is already on cd) just overpowering they defenses.


    Now seeker does not have genies skills built just for defending (solid shield ect) we don't have movement boosting anti cc skills like leaps and it's not exaclty like we have any form of focused mind , and our only buff for blocking damage is adrenal rush, this does not mean it's glorious as people often like to point it out to be , because of well idk spirit, yes it makes you more tanky and yes the new passive focuses on making you a better defender (remember seekers you are a Secondary tank go look at your descriptions )(makes a starter seeker feel great we are supposed to end up mediocre (yay!) Support class ?(lol wut) ( and I say **** that ) we were never made to be better defenders more or even equal to bms and barbs (we are fellow HA too with no HA reliable defence skills ) or even at least equal compared to them.

    Soooooo full josd seeker can be cc like all-the-time (the charm **** is inconceivable ) and u can still die quite easily to a proper purging +amp +scarab +hf while cc and somebody properly headbutting they keyboard, so let's just say u survive all that, what is your next course of actions ?

    Pot -for- ig reasonably a sound decision, (assuming it's off cd ) use a lv 10 buffs for more survaiblity? Nope, cause it does nothing against being relocked again. Use a vac powder? , so that people can just holy path to you? if you attempt running and just wait around your block your brand new and shiny aoe voidstep (and LOL if you know it's all that can save you when u don't have enough sparks, because seeker sucks at making chi.

    Sure you can CE genie skill or even chi drain (we all know why u don't generally chi drain people ) so use faith ? U just blew your genie out now what you know you only have 3 sec untargatable transposition with a 1 min cd, and you was saving it just for the moment before faith runs out .

    This is now how counter by the silencing the seeker right after the transposition and reappear then relocking because you know the poor fool no longer has faith to save him (remember kids even though you have will surge to block silence effects, you just blew your genie out to save your butt already so will surge is no longer feasible)
    This is that point where you as a seeker start thinking of options while trying to fight multi attackers, and this is also a point where all p attack classes , EXCEPT seeker all have an advantage, leaps, cheap no cost aoe stun skills, genie skills that work like sold sheild, invokes hell even sb got those, seeker gets the stand- in- one -spot and pray my armor holds up and sombody misses a stun approach.

    So 40 def lvs be damned , anybody can go full josd but what do u do when you are locked lol ?

    Seekers seem like fast movers to gtfo or get to a target, but when your consider unfetter and void steps, but our gaurteed stuns require sparks which seeker also sucks at and that's also another means of transportation.

    Sins can simply stealth inbetween teleports allowing it to be a seamless transition, they also have double movement skills.
    Barbs have the best perma speed in barb form so don't really need to teleport, holy path is generally enough.
    Bm double speed skill, (yeah one uses chi big whoop bm can make chi while running with marrow) double leaps (minimal use of chi vs say a spark )
    Archer same as sins those not quite as fast of a degree.
    Db I mean what else can be said about Db besides having crazy movement power with teleports , 3 ways to speed skill all those classes btw have a way to defend (invisibility, invincibilty or gtfo skills)
    So yeah a seeker has to stand there and freaking take it making 40 def lvs meaningless, without a means of resetting your hp charm and , all the above classes can either: simply dodge damages due to stupidly high dex (you cannot crit on a dex class if you don't even him them )
    Use some type of an invoke to ignore nearly all damage or the ability to use some type of high mobility skill or a stealth to gtfo this is why every single update screws with seekers on a cellular level.
    And no other class gets to complain with such guaranteed class tactics that either come with the weapons of a class class(purify) +class skills(invoke, leaps, shields, invisibility, ect..) to defend with or simply the genie skills of a class(solid shield ect...) and now absolute stupid renerfing ( to the point I built a freaking iron man suit to try to bypass some of my classes weakness the def lvs gear) because as a class we are the only class gennerally forced to spend insane amounts on gear ,cards, ect..to be successful (which compareday to other skills that exist in game is still mediocre, where as any other class with lv 10 skills and the cheapest vit stones can do what they do to hamper any strategy.

    reads deity seeker, stops reading
  • jabq
    jabq Posts: 821 Arc User
    weapon762 wrote: »
    Bm double speed skill, (yeah one uses chi big whoop bm can make chi while running with marrow) double leaps (minimal use of chi vs say a spark )

    When there is a long post bashing on all classes, i just pick out the bm class to see if the post is worth reading. I have no idea in what context the running speed is being used here. I will guess it is PVP, since no one really cares about crit being reduced in PVE. Those wraiths have even stopped hunting duke blacke, they could be least bothered about this.

    I am not sure if my view point is still up to date or not. 1 vs 1, where both players are in pk mode and out in the danger zone - non existent. This happens very rarely and there is lots of childish drama that follows

    Duels - there for damage testing and fun.

    Mass pvp - bit more frequent.

    In mass pvp, a person can josd +12, best gear in the game. Very skilled as well, knows the class, genie, apoc timing and everything. When 10~30 people choose that one person as a target, that one person will die in tw, nw. So a bm running skill is useless in this instance.

    Mass pvp - odds are not so bad. BM are chi intensive fighters. We only use one spark running skill when certain situations arise, while we are using that skill the last thing you want to do is spam marrows.

    Ooooh look there is a wizzy, let's run out of its range, use 1 spark skill, put on marrows. Oh shoot, i clicked on magic marrow first and phy marrow 2nd. If you happen to turn around, you will see this expression on the wizzy's face onion-51.gif.

    If you do the opposite against a phy class, they will have this expression as they chase after you onion-37.gif.

    Running skill = 15 seconds cool down = 60 second, marrow cool down = 10 seconds. 5 chi each. 10 seconds = 10 chi. Chi gained 60, spent 100. Deficit of 40, and people running after you with lust in their eyes hoping to get the right attack in when you are in the wrong marrow.

    Double leaps = spammable sure, but wait what if the other person drains your chi? assuming we are fighting humans and not automated keyboard elbow rollers.

    Moral of the story, what ever the long post was about, most people will nitpick it if they read it, and what ever point you were trying to get across will be buried in the flames that will erupt soon.

    As my history teacher says, the length of text should be like a red skirt on a sexy girl. Long enough to cover the necessary parts but short enough to be sexy. What you wrote is a pair of pants that a giraffe has to roll up multiple times to walk in.​​
  • capnk
    capnk Posts: 486 Arc User
    Got some better translations of what the mystic skills do. I don't know *which* skill they apply to, but it's a start.

    ? healing skill (Sublime Transfusion? Falling Petals?): increased healing based on your magic attack, healing increases over time. There is sage/demon version of this skill. There's a % difference between the two but it's unspecified currently.
    Healing Herb (sage and demon, they both seem to do the same thing): increased healing based on your magic attack
    ? self buff (either Verdant Shell or Nature's Barrier): reduces incoming damage received (this is probably a boost to Nature's Barrier)
    ? skill (Leech?): instant cast
    "Burning Heart" (I think this is Invigorate): boosted skill effect

    Doesn't look like anything major, just some quality of life improvements.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    @suzukamann seriously.... I read deity seeker and said ok now that I see his life choices are so all over the place I lost interest. Not trying to be a tool but. WHAT IN THE ACTUAL **** possessed you to believe a deity seeker is worth it... Any deity seeker can be soloed we have like two on DA and despite the lack of skill they can easily be killed by duskblades or sins hell its not even fun targetting them because thier damage is like so w.e plus thier debuff is 0 threat why man lmfao @weapon762 also whats the 3rd speed skill db have Silent dread/Night Howler? Unless you're implying using reflection of the moon for speed and if you are implying thats so OP consider this if you're sage thats 2 sparks for 8 seconds of speed if you're demon its 2 sparks for 6 seconds still amazing? Chill bro lol
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  • weapon762
    weapon762 Posts: 187 Arc User
    It's still available as a speed skill for dbs that's why I listed it and can be used for escape , and as I said in my post your right a deity seeker can be soloed, hence why I created my secondary back up gear that is full josd, to use to tank multiple people while getting into position for counter attacking.

    By splitting a few off from the herd of people coming to kill me and killing them off , the less I have to fight, the less locks I have to contend with, and the more time I get picking and choosing targets allowing me time to set myself up with deadlier combos to kill the strongest that are left.

    Also on my server it's rare to find a very op duskblade we have stronger sins here duskblades even to a seeker can at least slightly be cc and dealt with, because of lack of tidal I see sins as stonger opponents due to this reason.

    The entire point was what spirit does to a seeker, what crit nerfing does to a seeker, and how many nerfs get introduced seeker is a very outdated class we need cc and mobility if they will not give us raw damage and my apologies for having these answers to be long but in truth few stands up for seeker class nobody wants us in multiple combat situations because of the lack we do.
    Vae Victis.
  • weapon762
    weapon762 Posts: 187 Arc User
    And it's not a bash it's simply some points to explain how a professional seeker's point a view , how the view themsleves in a fight.

    Whenever I see qqiing on other classes, I'm like man they got it easy, little do they know.

    I have a r9 dusk and r9 sb for fun but seeker is my main class.
    Vae Victis.
  • zentfamily
    zentfamily Posts: 234 Arc User
    edited June 2016
    Stormbringer

    - Lunar Blessing: shorter channeling.
    - Sage Monsoon: more damage.
    - Demon Monsoon: 100% chance of damage reduction.
    - Call Lightning: less chi cost.
    ZentVedr - Retired at last. Or am I?
  • chary
    chary Posts: 850 Arc User
    edited June 2016
    zentfamily wrote: »
    - Demon Monsoon: 100% chance of damage reduction.

    I really hope when the full thing with cds and spark costs and whatnot comes out, Guardian Light has no chi cost and like a 30s cd. literally **** the newer dd classes getting comparable survival skills with little to no chi cost and much lower cds. **** ****.



    Other thoughts now that I have caught up on the thread completely:

    imo, if they wanted to upgrade Malefic Crush, they should just get rid of the sf req it has currently for procing paralyze.

    I'll imagine the HP refill on res is probably comparable to level 10/sage/aoe res buff from mystics.

    Nerfing crit is good.

    Leech being instacast will help a lot.

    loludeityseeker

    also u rly spent billions on an alternate set of gear that isn't r9rr and u jaded it looooooooool​​
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    100% chance of damage reduction well dang thats cool. I personally would live to see archers duskblades seekers and mystics get cool stuff. But the guardian light thing having anti stun will that help much? Considering puri spell easily proc by sins while db/bm go through it wouldnt you prefer more def %
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  • chary
    chary Posts: 850 Arc User
    edited June 2016
    What I want out of Guardian Light nowadays is a lower cd and **** 10sec faith if that **** is gonna keep costing 1 spark.

    Also, puri proc is pretty much useless in mass pvp nowadays. Better off just sitting in def level wep.​​
  • testxvi
    testxvi Posts: 309 Arc User
    edited June 2016
    capnk wrote: »
    Got some better translations of what the mystic skills do. I don't know *which* skill they apply to, but it's a start.

    ? healing skill (Sublime Transfusion? Falling Petals?): increased healing based on your magic attack, healing increases over time. There is sage/demon version of
    Healing Herb (sage and demon, they both seem to do the same thing): increased healing based on your magic attack
    ? self buff (either Verdant Shell or Nature's Barrier): reduces incoming damage received (this is probably a boost to Naturethis skill. There's a % difference between the two but it's unspecified currently.'s Barrier)
    ? skill (Leech?): instant cast
    "Burning Heart" (I think this is Invigorate): boosted skill effect

    Doesn't look like anything major, just some quality of life improvements.

    仙百草击 Vital Herb
    增加初始回血量,使其与角色装备攻击力挂钩,增加生命回复渐增量。

    魔百草击 Vital Herb
    增加初始回血量,使其与角色装备攻击力挂钩,增加生命回复渐增量。

    仙百草愈 Healing Herb
    增加回复血量,使其与角色装备攻击力挂钩。

    魔百草愈 Healing Herb
    增加回复血量,使其与角色装备攻击力挂钩。

    自然屏障 Nature's Barrier
    提高技能效果,受到更低的伤害。

    真愉天换日 Energy Leech
    该技能修改为睛间施放。

    狂愉天换日Energy Leech
    该技能修改为晰间施放。

    焚心星燎原 Transfusion
    提高技能效。

    There is the skills names.. To lazy to do more.
    But quite interesting. Mystics getting some sort of sage/demon version of the healing herbs? Well, they surely needed an upgrade anyway.
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited June 2016
    I'll hold off my judgement of the Venomancer skill update until we get actual skill descriptions and more information... but so far, I'm really disappointed if "more damage" to fox attacks is really what we get.

    We still have some skills that are pretty useless and almost no one uses as a result, yet devs seem to forever ignore them. Also, better upgrades for these Fox Form skills would be things like removing the SF requirement on Malefic Crush like someone said or increasing the Paralyze duration by a second or two instead of having a petty 2 seconds. It's the only aoe CC we have in Fox Form and while I use it out of necessity it's still kind of... I don't have the right word, but I think it's meh compared to some other skills other classes have at this point.

    I always say; I don't want overpowered skills for Venomancers. Just some good upgrades instead of "meh" ones we've kinda gotten lately. But it is what it is. And yes I know other classes are in the same position too. I want good upgrades for everyone, not just a select few. D:

    ​​
  • malegerson
    malegerson Posts: 22 Arc User
    can anyone traslatethe bms skills? i really wanna see if the bms can pvp in the future D: i want back the faith in game xD
  • demansfairy
    demansfairy Posts: 456 Arc User
    Demon monsoon having 100% chance for the 30% reduction, ALL OF MY YES. Also the reduced chi on call is nice now that's it's worth using...if only once every 5 mins.
    full +12 SB, currently lv 105 105 105
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    Demon monsoon having 100% chance for the 30% reduction, ALL OF MY YES. Also the reduced chi on call is nice now that's it's worth using...if only once every 5 mins.

    Demon is already quite superior for Storms and it just gets better :D Very well. With that Demon is kinda mandatory. Sage is useless.
  • beast21g
    beast21g Posts: 631 Arc User
    superfedee wrote: »
    does anyone know what dbs are getting​​

    getting nerfed :dizzy:
    i'm joking we wait the update in the next days so we can know more
  • sabbaot01
    sabbaot01 Posts: 15 Arc User
    up to 1800 spirit calculating
    a9ea45a5cc7eb80f55bbddf3633a09d8.jpg
    and graph
    3bea5aaa37da8782b9e04466f845c6c9.png

  • blazerboy
    blazerboy Posts: 1,673 Arc User
    10 seconds of faith is wayy too much if you trying to pitch for a 5min CD to be reduced maybe 3min CD with perhaps 5 sec faith would be fair but yea no offense but 1 spark cost isn't ever enough a price to pay for something amazing its either a ton of chi or very little chi. Wiz stealth is like 30 chi cost for something major but then a bm pays 1 spark for anti stun plus speed not even something super major while storms pay 30 chi for speed and anti stun pwi is odd how they make chi outcomes...
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @catgirldesu if I had it my way venos would lose all the p.def they get from fox form for being one of the cheapest classes these days :3
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  • booker27
    booker27 Posts: 167 Arc User
    I dont why you guys talk about ironwood so much when it procs once a blue moon and it almost never procs when you need it the most. Unless your server has hundreds of demon venos that spam ironwood and you get 0pdef every other hit.

    Most demon venos are pretty crappy anyway since all they do is run, purge, ironwood and kite to africa. Thats not the class's fault. Its the fault of people that only play veno and use two skills making them look cheap and the fault of people who call these venos "good".

    PS. if you want to "purge" fox form just have a veno use bewitch. Problem solved.
  • dingo488
    dingo488 Posts: 936 Arc User
    superfedee wrote: »
    ^ unpurgeable stone barrier along with 0def shouldnt exist in this game... veno only class with unpurgeable high p res, high ele res and you cant really do anything about it and they are even the purger class lmao m8ufiyH.png​​

    it can be purged, rather than using purge to remove it, you must use bewitch to remove it
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    @booker27 idk about your server but on DA if you can turn into fox purge,amp and then run to china you are considered a great veno!!! Oh and if you're vit build with vit stones or garnet gems youre pretty much endgame dont even need a op chart or cardset LOVELY -__- provided you're plus 10! (Hense why I say cheapest class to be effective AOE purge and ulti FTW) seriously why the hell should they get that kind of defense and mobility idc if you say "its a support class blah blah" nah because a cleric is x5 easier to kill xD hell even if its jsod based. To the you can bewitch it off whats that 2 seconds and then veno can turn right back into it? Okay? I guess your best bet is to hope you have a duskblade with you with him bewitch then anular eclipsing while people focus veno so its forced to fox form then bewitch it agian thats possible but a SMART veno would kinda anticipate that and not immediately go for fox if they see the debuff (its kinda sad some venos actually die to this with an obvious debuff lmfao). Even if you attempt to stunlock w.o a paralock that wep will just enable them back to fox and if you're dying consistantly in fox form you messed up somewhere from what Ive seen....
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    ^^ honestly imo fire proc or 0 p.def no skill in the game should guarentee a 1 shot D: or well make you hit 30k+ on endgame ppl without the addition of several other debuffs
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  • booker27
    booker27 Posts: 167 Arc User
    edited June 2016
    @superfedee

    All I said is that you talk like you get 0pdef every time a veno hits you which is really not the case unless you have like 7 venos ironwooding you or something. Demon venos spend a lot of time running away so they don't exactly spam ironwood. For the past 6 months ive died maybe 12 times from a 0pdef proc and believe me i've fought demon venos a lot of times in mass pvp tw xtw and the now gone xnw.

    The debuff itself is too strong they can nerf it for all i care but i dont know what game youre playing where you get 0pdef left and right like you make it sound. Or idk maybe dawnglory has a huge veno population :)

    An archer shoots more arrows and a sin etc. hits you more times than a veno ironwoods you in a particular timeframe so i dunno why you try to compare those.

    Oh and you're obviously supposed to stun or para the veno so they dont go fox again. duh.
  • chary
    chary Posts: 850 Arc User
    All you need to be a decent veno is a stack of igs, feral concentration, and fortify on your genie! ijs!

    In all seriousness, yes 0 def needs a nerf. I'd argue other classes need nerfed way more though.

    lmao @ people saying venos need fox form nerfed tho.​​
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited June 2016
    Could we... get back on topic? tiger-27.gif

    Soon PWCN will have the patch, so hopefully we'll get some skill descriptions, even if they are google translated.
    ​​
  • asterelle
    asterelle Posts: 861 Arc User
    superfedee wrote: »
    at the guy saying 0def is not broken, yea right 8 seconds cd to try it 20% chance, in mass not broken rite? riiiiiiiiiiiiiiite

    P.S.: its the same chance of a zerk or of a purge proc from r9 bow ijs
    Purge on r9 bow is not 20%, it's more like 6% or 7%. Although it only works on normal attacks and a few skills so the effective percentage is lower.​​