Upgraded skills
paralleogram
Posts: 596 Arc User
in Cleric
Besides the new Ultimate skill.. has anyone upgraded their other skills yet? If so, do you feel it was worth it?
I know Blessing of Immortality requires dirt to cast, but do the upgraded skills require that too?
I am really on the fence how I feel about Wield Thunder and Thunderball being combined….
I know Blessing of Immortality requires dirt to cast, but do the upgraded skills require that too?
I am really on the fence how I feel about Wield Thunder and Thunderball being combined….
Here we go again....
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Comments
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psure no one has enough things yet.
Personally gonna grab the upgraded Razor Feathers and arrays first though.0 -
Isn't there an option to change dirt to the seals needed?Here we go again....0
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I see something to turn Elysian Seals into Subsiding Dirt, but not the other way around.0
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Got the new single target array. Testing on another equally geared cleric friend of mine:
Max stack on old array: 10.2k
Max stack on new array: 31.6k
One stack of new array was like...11k-ish?
Old AOE array still works fine with it. Will not reset the total amount absorbed if used.
Will probably do AOE array next then Razor Feathers.0 -
I got the weild thunder/thunderball skill today. I am happy with it for the most part, except for the 8 second cooldown. I wish it kept the cooldown of weild thunder.Here we go again....0
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paralleogram wrote: »I got the weild thunder/thunderball skill today. I am happy with it for the most part, except for the 8 second cooldown. I wish it kept the cooldown of weild thunder.0
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I believe it was done because they shaved two seconds off of single target array cd.
Personally, I'm not sold on combining them yet.0 -
sylenthunder wrote: »paralleogram wrote: »I got the weild thunder/thunderball skill today. I am happy with it for the most part, except for the 8 second cooldown. I wish it kept the cooldown of weild thunder.
Only 2 more seconds, but when our class is already limited on attack skills (when not in UVD) the 2 second cooldown makes a difference. Unless of course, you spam plume shot.
<~ these need to come back into the CS.0 -
ΦThunder Crash gives 45 chi, not 30. A little disappointed about the longer cooldown, but amplified damage is fine with me. Wonder if demon description is equally bugged?0
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Wow 31.6k max stack. Seems like it will bypass charm tick for arcanes.chary said:Got the new single target array. Testing on another equally geared cleric friend of mine:
Max stack on old array: 10.2k
Max stack on new array: 31.6k
One stack of new array was like...11k-ish?
Old AOE array still works fine with it. Will not reset the total amount absorbed if used.
Will probably do AOE array next then Razor Feathers.
For example if I use your cleric as a target with all +12 and fully buffed (barb and nw), the HP will be 36752. Now let's say another cleric managed to lower the hp to (36752/2)+1 , one point right before charm tick, the HP will be 18377 and one more hit it will trigger a charm tick, let's say 5k dmg, 18377-5000=13377 and will trigger a charm tick that should heal as much as 36752-13377 = 23375 , but since the stack is 31.6k, this 23375 heal from a charmtick will be absorbed and the HP stays at 13377. Amazing.
This array skills are back in business ^^) , they've been kinda nerfed since most previous updates kept adding HP pool. I hope it will still be effective when passive HP skill is upgraded to lv 10 in later patch.
How much HP do super endgame LA/HA classes have ?Post edited by freygin on0 -
Well barbs can have 80k+ hp.... so..... GGHere we go again....0
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30k is still much much better than before and a pure mag cleric is going to have a better max stack than my hybrid vit build also. How much though, idk.0
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Much much better indeed. If barbs can have like 80k hp, even a 10k array after a charm tick before patch was a tickle for them.0
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