New Skills in the Next Expansion

1568101113

Comments

  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited December 2015
    The physical/magical penetration has a different mechanic than the classic defence debuffs we've had so far. I think at least. A 40% phsyical debuff, like that of a Cleric, doesn't actually reduce the person's defence in the way people imagine it. Likewise, a Venomancer's 100% debuff from Myriad doesn't reduce a person's defence to 0 like one may think. In fact, with the passives and all that, a 100% debuff is really not that strong (unless lower gear etc.).
  • freygin
    freygin Posts: 737 Arc User
    The usual def/mdef debuff mechanic reduces x% from Gear Defense/Base Defense. This Gear/Base Defense is calculated by adding all def stats written on gears.

    There is an easy way to get that base figure using genie skill Frenzy which reduces 100% defense, this 100% equals to Gear/Base defense. Another method is by taking a note on defense from char stats, then add a buff such as cleric buff (60%) , then calculate the difference and divide the result by 0.6.

    Penetration directly ignores x% from accumulated defense written on char stats.

  • minusabear
    minusabear Posts: 17 Arc User
    edited December 2015
    chary said:


    Drake Ray

    Range 10 meters

    Channel 0.2 seconds

    Cast 0.5 seconds

    Cooldown 6.0 seconds

    Chi Gained 10



    Create a swift psionic blade to

    attack enemies from afar, dealing

    base physical damage plus 6747.

    Has a 66% chance to give double range? for 3sec.



    Sage+demon versions same as they are now.



    I think that was meant to say 66% chance to stun for 3 seconds and release the attack twice or double the range.. not sure about that second part.. but I am sure about the 3 seconds being a stun.

  • minusabear
    minusabear Posts: 17 Arc User
    ballenato said:

    Barb skills getting an upgrade are
    Flesh Ream (just more damage)
    Slam (more damage plus a debuff that reduces 100% attack from targets, idk if it's phys or magic, or both)
    Bestial Rage (more chi per hit taken, plus upgraded shield, something changes on the shield mechanic but, i don't understand it)
    And the ultimate skill, it's a new tiger form skill, 12 meters aoe damage skill, with extra damage based on our max HP with a % chance to cause paralysis.


    man.. it's not just a simple aoe skills @_@ it's 300% equipment value, +50% of your max hp+9545... it releases the attack every 3 seconds up to 5 times.. that's insane...
  • minusabear
    minusabear Posts: 17 Arc User
    nyabing said:

    If this translation is correct: FELLOW FISHIES!!!!

    The mysterious disappearance of Level 1(poorly translated)

    Mana: 225
    Instantly
    Cooldown: 5.0 min.
    Weapon: Daggers
    Required to Cast: nine-soul (an item from the new dungeon)

    For 8 sec. killer lurking in the shadows, and its level of secrecy is increased by 12. Does not allow to beat inviz for 2 seconds, immediately rolls back the throw, but reduces attack speed by 200%.
    >>>> Feel free to make it better to understanding.

    Does this last one mean... 8 seconds of some kind of shadow escape + share the stealth but for 8 seconds and lvl12?? and the 2 seconds after unstealth you are untargetable? also moving like a slug? -shrugs-

    used a few different sites trying to understand it. from what i understood, it lasts for 8 seconds, increases your stealth level by 12, after you become unstealthed you reenter stealth for 2 seconds and your attack rate is reduced by 200%

  • blazerboy
    blazerboy Posts: 1,673 Arc User
    The DB new skills still confuse me honestly
    105/105/105 Seeking ScallyMode
    http://mypers.pw/5/#258958
  • baasssssssssssss
    baasssssssssssss Posts: 11 Arc User
    WERE IS BM SKILLS OMG
  • baasssssssssssss
    baasssssssssssss Posts: 11 Arc User
    edited January 2016
    Make evry bm skill paralys the enemy and give us the same +30lvl deff like seekers and that deff skill from barbs and stealth from sins and nightshades passive and put nighshades flyers on the boutice event and make a big axe rain aoe like that archer aoe that they call barrage I tink and ty .​​
    Post edited by sylenthunder on
  • freygin
    freygin Posts: 737 Arc User
    Is there any info about how do we upgrade the skills ? from New instance ? Housing ? Dailies ? or else ?
  • asterelle
    asterelle Posts: 861 Arc User
    edited February 2016
    You just need this thing from the housing dailies
    50390.pnghttp://www.pwdatabase.com/cn/items/50390
    Even the lowest level dailies give you 1.
    ​​
  • koudelkamorgan
    koudelkamorgan Posts: 140 Arc User
    Google translate of SB skills are certainly...creamy
    samus_forum_tag_by_artbyanarchy-d5nz2ih.png
    I Aim To Misbehave
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited March 2016
    Is it ok to post in this thread? I don't want to necro.

    Anyway, I found this video; Venomancer super skill (or whatever it's called):
    https://youtu.be/6uV37ZXBdOg

    Seems like the pets are just a visual thing, a cool one at that. Now the skill make sense why you need 5 seconds (cast & channeling) to cast it. I wonder if it can be interrupted with stun etc. or will it continue regardless until it finishes?
    The battlebot pet is so odd though, lol. They could have used something else, like one of the rare pets.

    Well, considering the devs' past history I wasn't too sure about this skill, but I am very glad I was mistaken. I mean, I wouldn't have been surprised if we needed Legendary pets for this skill considering some of the stuff the devs make sometimes... but rejoice fellow Venomancers, that was not the case. fox-25.gif
    Still hate the Duskblade skills though. They are already pretty strong, it's kind of ridiculous. >.<​​
    Post edited by catgirldesu on
  • rieihdius
    rieihdius Posts: 468 Arc User
    @catgirldesu

    So the skill is like one of the old FF Summons maybe. What I still dont get is how can a veno select the pet she want if she can.
    If the veno can actually select what pet (effect) to use on that attack then is really cool but if is something random then Im not so sure about it.
    Still Im hyped since veno is my main, so thanks for sharing the video.

    Also I dont think is necro, after all the posts before yours is like two weeks old maybe and necro would be one month or more if Im not wrong.

  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited March 2016
    Seems to be all 5 effects in one go. You can't choose one specific effect, you get everything over the course of 5 seconds during which you are stuck in "casting" mode. You essentially attack 5 times and each tick has an effect.

    These are the effects for reference (slightly modified what @chary wrote originally):

    1. Phoenix - 12m aoe immobilize around the target for 5sec
    2. Herc - 12m 20% amplify damage around the target for 6sec
    3. Harpy - 12m aoe chi drain (1 spark) around the target
    4. Monkey - 12m aoe 100% mdef break around the target for 6sec
    5. Battlebot - 12m aoe purge around the target

    The damage is single-target, but the "pet" effects are AOE.
    ​​
  • phreyyy
    phreyyy Posts: 20 Arc User
    edited March 2016
    This video is from Perfect World Pay-to-play version (完美世界) not Perfect World International (完美国际), they are two different games with similar contents, so we might expect to get something slightly different.
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited March 2016
    I hope not. It would be incredibly stupid if it had those weird pet requirements. I like to believe the skill we're getting will be similar to this one. monkey-2.gif Makes more sense.​​
    Post edited by catgirldesu on
  • This content has been removed.
  • freygin
    freygin Posts: 737 Arc User
    edited March 2016
    So the effects would apply only if the veno has each of the pet ? for example if the skill is used but the veno doesn't have battlebot, only four effects will apply without purge ?

    Damn -100%mdef and demon veno also has -30%wood resistance, that's -130% wood resistance, purged, and +damage amp. Add extreme poison+frenzy into the equation, possible one shot by endgame veno ?

    Need more videos for other classes' super skill, cleric too if anyone has it.
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited March 2016
    The Venomancer didn't have any pets out. The pets must be just a visual effect. Besides, the battlebot pet is an all-class non-battle pet. The devs aren't that crazy to make us buy it. And there is no word of a new Venomancer pet.

    The 100% mdef debuff is really not that strong nowadays with the passives and all. We already have it from Myriad Rainbow. Granted, it's a chance proc, but it's not that threatening. Though, I can see how this skill can be threatening if you combo it with other classes, or just Demon Parasitic Nova & DD I guess.

    Cast & channeling time is 5 seconds though. The skill is flashy too, so I could see people using AD/Faith to avoid dying/purging. Well, maybe Faith won't work, who knows, but AD should. Not trying to downplay the skill, but there should be a couple of counters.

    Cooldown is 5 minutes if I recall correctly. I think people were also saying it requires and consumes an item from the house dailies (or instance?) so you'll probably not see this skill getting spammed. That is unless farming said items is super easy. Otherwise, if items are scarce, these super skills will be used in special situations, like coordinated attacks.
  • standoffishman
    standoffishman Posts: 136 Arc User
    phreyyy said:

    This video is from Perfect World Pay-to-play version (完美世界) not Perfect World International (完美国际), they are two different games with similar contents, so we might expect to get something slightly different.

    I think those videos are referring to 完美国际 as 完美世界 in the same way we use HH for TT or EP for cleric.

    完美世界, outside of the book, normally refers to world2.wanmei.com/main.htm. If you meant something else can you clarify what?

    world2.wanmei.com is an older perfect world that shares 90% of it's assets with the current main line game. However that game is f2p and definitely not in that video. Wrong UI, wrong gear and wrong character levels.

  • dingo488
    dingo488 Posts: 936 Arc User
    edited March 2016

    The Venomancer didn't have any pets out. The pets must be just a visual effect. Besides, the battlebot pet is an all-class non-battle pet. The devs aren't that crazy to make us buy it. And there is no word of a new Venomancer pet.

    The 100% mdef debuff is really not that strong nowadays with the passives and all. We already have it from Myriad Rainbow. Granted, it's a chance proc, but it's not that threatening. Though, I can see how this skill can be threatening if you combo it with other classes, or just Demon Parasitic Nova & DD I guess.

    Cast & channeling time is 5 seconds though. The skill is flashy too, so I could see people using AD/Faith to avoid dying/purging. Well, maybe Faith won't work, who knows, but AD should. Not trying to downplay the skill, but there should be a couple of counters.

    Cooldown is 5 minutes if I recall correctly. I think people were also saying it requires and consumes an item from the house dailies (or instance?) so you'll probably not see this skill getting spammed. That is unless farming said items is super easy. Otherwise, if items are scarce, these super skills will be used in special situations, like coordinated attacks.

    To me it would be weird if you could cast a skill that would call forth ur pets to use certain effects on the target...when you dont even have that pet ^^ I would be prepared for the worst if I were you

    Also the 100% mdef debuff shudnt be underestimated, as it gets paired with the purge in a single skill, that wud make the targets extremely vulnerable, despite the primal passives. For demon veno's Id imagine a big nova + the new skill followed up by Noxious gas and AoEs from other classes will be extremely deadly which is really cool for venos since they've been lacking any type of real kill pressure for years
    Post edited by dingo488 on
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited March 2016
    I see this as a team-oriented skill for coordinated attacks. Unless the player(s) use(s) genie/pot to survive they should generally be dead in a well coordinated combo. I was talking more along the lines of not overestimating the debuff in a solo situation. Though it is definitely a deadly combination even when going solo. I'm not counting the G17 weapons and zerk crit procs and such, because those will probably take a while to pop around.

    Now I'm really curious to find out if;
    Getting stunned/interrupted/ etc. interrupts the skill or the effects continue until they are done.
    You can AD halfway through the skill and avoid the rest of the debuffs or they go through.
    You can Faith halfway through the skill and avoid the rest of the debuffs or they go through.

    ​​
  • standoffishman
    standoffishman Posts: 136 Arc User

    I see this as a team-oriented skill for coordinated attacks. Unless the player(s) use(s) genie/pot to survive they should generally be dead in a well coordinated combo. I was talking more along the lines of not overestimating the debuff in a solo situation. Though it is definitely a deadly combination even when going solo. I'm not counting the G17 weapons and zerk crit procs and such, because those will probably take a while to pop around.



    Now I'm really curious to find out if;

    Getting stunned/interrupted/ etc. interrupts the skill or the effects continue until they are done.

    You can AD halfway through the skill and avoid the rest of the debuffs or they go through.

    You can Faith halfway through the skill and avoid the rest of the debuffs or they go through.



    ​​

    From what I can see isn't it almost completely identical to primal quadrature (the db skill)? By which I mean the debuffs are good but you can't really make good use of them personally due to the very long cast time. Well that and the animation having some similarities.

    Honestly I think this gets used 90% for the big aoe purge. In terms of other debuffs primal quad I think might actually be better and has a shorter cast time.

    The only other major use I think is likely is if people make a combo with the mdef debuff that puts people at 0 m def. I don't think we have the aoe m def debuffs for that to work well however.


  • catgirldesu
    catgirldesu Posts: 993 Arc User
    That channel seems to have uploaded the new Mystic summon skill:

    https://youtu.be/hNMiFil3d9s


    ​​
  • attackerv
    attackerv Posts: 295 Arc User
    edited March 2016
    all i saw in pwcn forum, most complain is wiz's distance shrink is too OP.

    stealth + very short cd.
    Main Chars in tidewell:
    Attacker_V: archer
    Seraphim_V: Veno
    xNightshadowx: db
  • chary
    chary Posts: 850 Arc User
    attackerv wrote: »
    all i saw in pwcn forum, most complain is wiz's distance shrink is too OP.

    stealth + very short cd.

    So now we're back to wizzies being broken because you can't lock them down long enough to kill again.​​
  • freygin
    freygin Posts: 737 Arc User
    edited March 2016
    Stealth is one of the most annoying skill in this game, and now they're giving it to yet another class. The original distance shrink itself is already annoying, no wonder the cn forum complains about it.

    The name is distance shrink which imo refers to approaching target, but most wizzies use it for kiting or escaping. It can even be used to kite ranged classes, on the ground and while flying, and now it has stealth too ><"
  • kittyempressa
    kittyempressa Posts: 268 Arc User
    freygin wrote: »
    Stealth is one of the most annoying skill in this game, and now they're giving it to yet another class. The original distance shrink itself is already annoying, no wonder the cn forum complains about it.

    The name is distance shrink which imo refers to approaching target, but most wizzies use it for kiting or escaping. It can even be used to kite ranged classes.


    GL to any wizzies using Distance Shrink for PV-leveling. If they get that Primal Distance Shrink, they'll reset mobs on every use.tiger-2.gif

    So Kitty advices against getting that skill if not 105-105-105.
    ​​
    4ovsoib.jpg

    Kitty's gone. She gave up on PWI. And she's a black metal Kitty naow.

    Kitty's Youtube-channel("Kitty does eet"-series and much moar): KittysamaRT
    Get the Forums Enhancement Extension!
  • testxvi
    testxvi Posts: 309 Arc User
    edited March 2016
    @kittyempressa
    the mobs in PV100+ doesnt care if you stealth, they can still see you. (at least at Lv103, doubt Lv105 would be different)​​
  • hogwarts123
    hogwarts123 Posts: 66 Arc User
    edited March 2016
    @catgirldesu I think its unlikely that the ulti skill can work through AD or Faith because the only ones that can do that are the skills that link to your 'soul' like soul link etc. The skill is really pretty flashy but it looks like you can just evade it the same way you can evade quadrature; just ad/pangu or run out of range. It still looks op though