New Skills in the Next Expansion

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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    It appears seekers 2 skills arent correct or werent actually developed in this because i double checked doesnt seem like any changes
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  • limonazza
    limonazza Posts: 332 Arc User
    btw is this a final release of the skills?

    because seriously wizards are getting **** up once more

    why even psys get a skill that boost 100% their damage at no cost

    and wiz get a skill that boost 50% their damage at cost of taking 50% damage more
    it's unbelievable

    if these skills are confirmed i am leaving mg behind and end gear my sin...

    i already imagine purge purify daggers goddamn op sh.it​​
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited November 2015
    ok this is my crack at deciphering a bad google translate. so this could be full of errors but it's my best guess.



    SEEKER

    VOIDSTEP
    Range: 38 meters
    Mana cost: 140
    Cast time: 0.6 seconds
    Cooldown: 90.0 seconds
    Weapon: Sword
    “Comprehension of the requirements on Sin” (<< Is this radiant sight as well? It is unclear if the stun is in 8 meters, it might pop sins from stealth in 8 meters)
    Use chi to teleport to target location, stunning the target and it’s surroundings within 8 meters. Target will be stunned for 3 seconds. If some restrictions are met (?), player will be immune to (?? Damage? Debuffs?) For 10 seconds.
    Sage: Stun time increases one second.
    Demon: 33% chance of not consuming Chi.


    LAST STAND
    Consumes all mana
    Instant cast
    Cooldown: 3 minutes
    Weapon: Sword
    1 Additional last stand per 3 minute cooldown. Last Stand: When HP reaches less than 40% restore 40% HP. Removes all negative status effects and immune to stun and slow for 6 seconds.



    TRANSPOSITION
    Range 20 meters
    Mana cost 141
    Channel time: 0.5 seconds
    Casting time: 0.1 seconds
    Cooldown: 60.0 seconds
    Weapon: Sword
    Swap position with the target (if player has greater soulforce than target). Can only be used on Players. After transposition is successful become untargetable for 3 seconds.



    "Creation · Jian Shen of the body."
    Mana cost: 225
    Instant cast time
    Cooldown: 300 seconds
    Weapon: Sword
    Consumables nine days Living Soil (<< Is this new requirement for ultimates?)
    Doubles physical defense (?? This seems weird maybe its physical attack), Increases movement speed by 50%, increases weapon attack by 200%. Immune to movement debuffs.
    ​​
  • klys
    klys Posts: 283 Arc User
    aphrodita said:

    china loves healer classes it seems. mystics have already been strong and this update will make them pretty OP in 1vs1 situations (but also group fights)

    oh and..clerics super annoying metal mode debuffs even stronger now? they dont seem to have 54 k SF clerics over there...

    Unless cragg has some paralyze or purge proc i see nothing game changing about the mystic update.
    The triple crit is the only neat plus, and isn't even useful in a support class mindset.

    I hope something was missed or translated wrong
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited November 2015
    LAST STAND
    Consumes all mana
    Instant cast
    Cooldown: 3 minutes
    Weapon: Sword
    1 Additional last stand per 3 minute cooldown. Last Stand: When HP reaches less than 40% restore 40% HP. Removes all negative status effects and immune to stun and slow for 6 seconds.

    -So what 1 procs the first time and applies a buff and when you hit under 40% hp it procs agian? sort of like deadend nerves? If so that seems pretty cool I suppose

    Transposition lame I rather change it to switch with friendly targets tbh :/. Not sure when becoming untargetablefor 3 seconds with this particular skill will be useful, I suppose to make sure if you switch the enemy team does not destroy you but still its a waste the only use for this would be TW on catabarbs not exactly justice for seekers :/ increase other attack damage index would be more appropriate or a multi hit skil

    "Creation · Jian Shen of the body."
    Mana cost: 225
    Instant cast time
    Cooldown: 300 seconds
    Weapon: Sword
    Consumables nine days Living Soil (<< Is this new requirement for ultimates?)
    Doubles physical defense (?? This seems weird maybe its physical attack), Increases movement speed by 50%, increases weapon attack by 200%. Immune to movement debuffs.​​

    -Sounds like a triple spark if it truely doubles base atk and adds on wep damage with immunity then vortex in pvp may become viable once agian wow
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  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    klys said:

    aphrodita said:

    china loves healer classes it seems. mystics have already been strong and this update will make them pretty OP in 1vs1 situations (but also group fights)

    oh and..clerics super annoying metal mode debuffs even stronger now? they dont seem to have 54 k SF clerics over there...

    Unless cragg has some paralyze or purge proc i see nothing game changing about the mystic update.
    The triple crit is the only neat plus, and isn't even useful in a support class mindset.

    I hope something was missed or translated wrong
    Still the overall strongest class in the game so...not much needed to be improved to begin with :D
  • josuegs
    josuegs Posts: 1 Arc User
    limonazza said:

    btw is this a final release of the skills?



    because seriously wizards are getting **** up once more



    why even psys get a skill that boost 100% their damage at no cost



    and wiz get a skill that boost 50% their damage at cost of taking 50% damage more

    it's unbelievable



    if these skills are confirmed i am leaving mg behind and end gear my sin...



    i already imagine purge purify daggers goddamn op sh.it​​

    maybe cuz magic attack and skill damage isnt the same thing... im a mystic and rapid growt (125% magic att) make me hit less than invigorate (20% skill damage pve) on mobs...

  • razzzza
    razzzza Posts: 456 Arc User
    any news on what skills on sins get a change? or new skills? someone just mentioned some weapon damage increase but on which skills?​​
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  • nohear
    nohear Posts: 23 Arc User
    tiger-2.gifThanks for the info. monkey-1.gif​​
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  • nyabing
    nyabing Posts: 9 Arc User
    edited November 2015
    If this translation is correct: FELLOW FISHIES!!!!

    Assassin Skills

    Rising Dragon Strike

    Range: 4.5 m
    Mana: 155
    Channel: 0.1 sec.
    Cast: 1.0 seconds.
    Cooldown: 30.0 seconds.
    Weapon: Daggers

    Inflicts base physical damage plus 200% weapon damage plus 6415.

    Chi gained: 150.

    Never misses.

    Sage: 180 Chi generated.
    Demon: Cooldown reduced by 5 seconds.



    Earthen Rift (who thinks this is total ownage raise your hands! o/ )

    Range: melee
    Mana: 190
    Channel: 0.1 sec.
    Cast: 1.0 seconds.
    Cooldown: 8.0 sec.
    Chi Gained: 10
    Weapon: Daggers

    Detonate the ground beneath all targets within 8 meters, dealing base physical damage plus 500% of weapon damage.

    Sage: Extra weapon damage increased to 530%.
    Demon: Range increased by 2 m.



    Spell Cutter

    Range: melee
    Mana: 180
    Channel: 0.1 sec.
    Cast: 0.5 sec.
    Cooldown: 15.0 seconds.
    Chi Gained: 10
    Weapon: Daggers

    Inflicts base physical damage plus 400% weapon damage plus 3834.1and interrupts the targer's chaneling. Also increase target's channeling by 30% for 3 seconds.



    Condensed Thorn

    NOT saying it's fair or that we need more, but i kind of wished this one would give 1 sec. of that freeze alike mobs at Azoth Drake do (Frostsilver Palace). Even if just for the looks.

    Range: melee
    Mana: 178
    Channel: 0.1 sec.
    Cast: 0.7 sec.
    Cooldown: 15.0 seconds.
    Chi gained: 10
    Weapon: Daggers

    Deals base physical damage plus 400% weapon damage plus 1817.4.
    Reduces target's movement speed by 50% for 5 seconds, and deals 50% of weapon damage as Water damage over 10 seconds.



    The mysterious disappearance of Level 1(poorly translated)

    Mana: 225
    Instantly
    Cooldown: 5.0 min.
    Weapon: Daggers
    Required to Cast: nine-soul (an item from the new dungeon)

    For 8 sec. killer lurking in the shadows, and its level of secrecy is increased by 12. Does not allow to beat inviz for 2 seconds, immediately rolls back the throw, but reduces attack speed by 200%.
    >>>> Feel free to make it better to understanding.

    Does this last one mean... 8 seconds of some kind of shadow escape + share the stealth but for 8 seconds and lvl12?? and the 2 seconds after unstealth you are untargetable? also moving like a slug? -shrugs-
    Post edited by nyabing on
    105\105\103 Assassin ~ got others but nobody cares anyways.
    Too lazy, always.
  • banibe
    banibe Posts: 73 Arc User
    mystic. please anyone?
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    banibe wrote: »
    mystic. please anyone?

    Literally the second post under OP on page 1​​
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  • shayzem
    shayzem Posts: 12 Arc User
    the new version of wizard's 'force of will' skill looks pretty much the same ;/
    is there a chance somethings missed off it?
  • limonazza
    limonazza Posts: 332 Arc User
    shayzem wrote: »
    the new version of wizard's 'force of will' skill looks pretty much the same ;/
    is there a chance somethings missed off it?

    5 secs instead of 2 secs​​
  • razzzza
    razzzza Posts: 456 Arc User
    @nyabing Thank you for translating the sin skills, much apprechiated mouse-24.gif

    They look awesome tbh and cant wait to kill some things with them​​
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited November 2015
    Meh wiz isnt so bad but transposition text is full of **** tbh. Says if I have more SF and level then you it 100% work but many a time i caught this not working when I met the criteria now it just adds a 3 second untargetable? Thats okay? I guess im just curious is voidstep does what @eirghan says and along with aoe stun gives a 10 sec anti stun boy would seekers finally get justice we were robbed of with primal although I hope she is wrong when the translation said physically strong(guess this could mean atk or defense) doubled means p.def, that would kinda be stupid considering we can have over 70k p.def buffed with over 170 def level in full defense when our atk is so crappy compared to other classes based on skill soeed and atk damage ratio hell atleast double our m.def thats more satisfying to me
    Post edited by blazerboy on
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  • eirghan
    eirghan Posts: 1,912 Arc User
    Not 100% sure that what I put up is even correct tbh... The translation is kind of wonky and would love to see someone who actually speaks chinese give it a go monkey-27.gif. I will cross my fingers though.

    Also hoping that the meager add-on to transposition is a crappy excuse to reformat the skill entirely to fix the exploit with it. But not really holding my breath.
    ​​
  • belnor
    belnor Posts: 105 Arc User
    Thank you for the translations everyone. Something I wonder about is if they'll ever allow for classes other than Stormbringers to have attacks that can be used while moving.
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    belnor said:

    Thank you for the translations everyone. Something I wonder about is if they'll ever allow for classes other than Stormbringers to have attacks that can be used while moving.

    I dont think so and I hope not.
    That what Stormbringers are unique for. It shouldnt give that to other classes.
    giphy.gif



  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @eirghan by exploit are you refering to unhooking cata and glitch barbs in tw?
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  • shimarra
    shimarra Posts: 192 Arc User

    Creation Feather God Bless
    28m cast range
    0.5s channel time
    1s cast time
    300s cooldown

    Selects a target to receive double HP and heals them to full. Sustained for Xsec.​​

    Essentially it's tree of protection yea?
    5 min cd. Can't say I'm impressed.
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited November 2015
    @blazerboy i mean the ability to embed barbs in the graphics of the game
  • zentfamily
    zentfamily Posts: 234 Arc User
    Becoming unable to be targeted has it's strategic uses IMO. If you are in a group vs group situation and you become unable to be targeted, all those targeting you will have their target (starting to hate the word now) switched to the next person who hits them, making you harder to focus on again. So those 3s might virtually last a bit longer.

    As for barbs, they need to have their hitbox reduced to 'normal' size.
    ZentVedr - Retired at last. Or am I?
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @eirghan i thought that was banable never even learned how to do it myself hHaha. @zentfamily thats true but 3 seconds isn't a very long time id settle for if the skill procs it disarms the target hahaha
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  • belnor
    belnor Posts: 105 Arc User
    @blazerboy It's pretty easy actually. Stand next to a rock/tree/bush/etc and hit transposition. They'll get stuck there in place and escaping from it is difficult. It's one of those things that should be fixed (like getting trapped in the air) that they like won't ever fix.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Trapped in the air pvp is the biggest bull mid range classes used to take advantage of cuz of the sheer fact they needed the room with archers the biggest offenders. Now they classes qq about jump skills where this was why they were implemented to stop this BS lol
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  • koudelkamorgan
    koudelkamorgan Posts: 140 Arc User
    I swear every time new skills get translated the class I'm actually playing is the one that gets the half finished info. Stormbringers are getting -chan on waxing cresent, stun on lunar blessing, a new aoe debuff skill with no name, and a more powerful call lightning I gather. I barely use CL, waste of 75 chi personally >.>

    Any word on the 2-3 more skill upgrades that are mentioned as existing but not having any info? Will these things require more red bloods? I guess we'll find out in a few days
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  • asterelle
    asterelle Posts: 861 Arc User
    Feel free to provide better translations.

    This japanese fan site put together a list of the skills as they appear in game and provides the icons they use too. Check it out for those few skills that are missing a key value (like XX seconds). I noticed the cleric HP buff has a 20s length.

    At least at level 1.
    ​​
  • chary
    chary Posts: 850 Arc User
    edited November 2015
    asterelle wrote: »
    Feel free to provide better translations.

    This japanese fan site put together a list of the skills as they appear in game and provides the icons they use too. Check it out for those few skills that are missing a key value (like XX seconds). I noticed the cleric HP buff has a 20s length.

    At least at level 1.

    Will go through this for mine once maint hits.

    Edit- Missing values edited into posts.​​
    Post edited by chary on
  • chipboy
    chipboy Posts: 56 Arc User
    A friend helped make a better translation of the skills based on the link Asterelle provided.

    New ultimate skill:
    450 mana
    1 sec channel
    1 sec cast
    cd 5 min

    summons a priest that lasts 10 seconds, deals dmg to targets within 15m every second. lower attack rate by 200%, increase channeling time by 100%, lower phy + ele defense by 80% to target players and lower defenses by 40% to mobs. (this also seems to add an status which can be ignited with the second skill)

    **Not sure if the summon can be killed or if it will move with you, also not sure what status skill it is ignited with***


    Call Lightning
    deals basic mag dmg to target plus 450% gear dmg + 12046 metal, water and physical mixed dmg, ignites status (from 1st skill) and deals metal dmg based on remaining status

    **Wooo physical damage, this skill might be worth using now hopefully the stacks of thundersnowl will actually make an impact because atm I hardly notice a difference from just using call lightning with no thundersnow verus having 5 stacks of it***

    Waxing Crescent
    400 mana
    cast instant
    cd 90 sec
    costs 50 chi

    It appears you still get the 15 meter extended range and it reduces channel time by 50% however based upon if your ice/thunder charges you will gain longer casting time or more attack levels
    duration is based on 2 skills:
    every ice ball extends the channel reduction = 3 seconds
    every thunder ball increases atk lvl 10 points = 9 seconds (not sure if its only 10 attack levels or if you have 3 thunder charges it will be 30 attack levels)